
Came across the soundtrack, loved it, saw some screenshots and remembered the game. That said, the soundtrack in this game by Garoad is really top notch, so do get it. It's a great retro/jazzy/noir feel really hauntingly beautiful, complements the game well... but gee, you rarely come across music in a game this good and completely compositely whole in and of itself. It doesn't get better than this. It is a perfect soundtrack.
I immediately found myself liking the art style of this game. It's a catchy look, supposedly based on Snatcher, but in my eyes, there's nothing especially about it that does... It looks more or less like any of those wicked Nipponesey PC-98 game screens you see floating around on tumblr that have been turned into animated sprites. The palette used is perfect. There are smooth animations in the background too, And a few visual effects and other eye candies that sometimes will pop out to keep you on your toes (maybe wake you up?) it all looks very nice, crisp and clean. As you play, it's a joy to look at, and (most importantly) easy to read. The game is good on the eyes. I can't give enough praise about that. I've played games where there is lots of reading and the text is crap and it just kills the the whole thing (Final Fantasy the After years is the WORST) Here it's vital because thats all you are really doing is reading. There is a fullscreen option and it scales nicely on my 1920x1080 monitor. So In this regard you also could not ask for more.

As for the gameplay. This is something different. This is a reading game. It's been described as interactive fiction/adventure, but mostly it's a player character who acts as a vehicle to tell a story (or rather a listening device through which stories the stories of your patrons are heard) and well being a bartender is not a bad gimmick to tell a story, and meet characters, so it works well for what this is, at times it almost feels like a 'sim' or even a jrpg, but it's not... It's fluid and mixes together with the visual aesthetic (that is pleasing to the eyes) that augments the retro feel, in addition to a smooth flowing soundtrack that fits the game all too well. This provides an enjoyable and immersive experience that is tough for me to compare or describe other than it's very holistic and fits nicely together. The game brings with it a sense of presence and realism, in a strange way. some days are good, some arent as good.
My experience with interactive fiction is non existent other than a brief glimpse of Radical Dreamers on SNES (i intend to revisit). Between the visuals and the soundtrack though, you feel the atmosphere very well, so it is perhaps top of it's class as far as an interactive fiction game might go, though I am not sure I can say I am a fan of the genre. I am however a big fan of cyberpunk, and appreciate the PC98 style of art a lot. Game is well done, doesn't feel cheap, or feel like an 'indie game' It is unified and well put together, for what it is. That said I found myself finding it a bit linear at times, but it's trying to tell story. Yet In a way this game is somewhat boring, as a game. The drink mixing aspect is not that interesting, and it's not too game-like. Ultimately, this game is not too 'game-like' However, I like the way drink mixing is done, it's more of a simple puzzle (sort of a mild brain teaser or riddle to solve the client to drink) rather than a damn minigame. It doesnt distract or detract from the story (this is good design imo) There is less emphasis on doing the work of mixing the drink and more of figuring out what to do, doing it, and listening to your client's stories. That's really where the meat of the game is. It's about reading and listening. A lot of this dialogue though, it is just listening to drunk people. (Your enjoyment of the dialogue may very well depend on your tolerance for those under the influence!) Some characters are more pleasant to talk to (or listen to) than others, some are rather unpleasant. Sometimes you really just want some of these patrons OUT (which make it feel almost like a roleplaying game but possibly the strangest role playing I could imagine...). Other times you find them endearing. I would imagine that's as real as it gets. The dialogue is well done, believable, albeit a bit random at times. This is (self described perhaps?) a game you might crack open a drink of your own and have a convo with some game character. Yet you dont have dialogue options.
The loadable jukebox to choose what music the bar plays is a nice touch, though I wish there were more of a way to randomize more of the tracks without fiddling with them if you just want to listen to the whole soundtrack, or more of it (rather than load 20 or so tracks from many pages to pick from) still, this is a nice aesthetic touch. A lot of the way things are done in this game or manage to express themselves just feel right. And in a strange way, immersive? (if that is the proper word) For the most part, it's very well designed. Lots of little details too. There are two things i really love in this game. It's well crafted and perfect the way it is.
Here are some nice touches I was particularly impressed with:
1. Different tones for voices. It's basic. But there is a male (deeper bass tone) and female voice for the scrolling text of each character so as to give them a 'voice' This was osmething done in Evoland (i mention in my review) that really is nice. As you read, it feels right. And while there are two voices in this (male and female) it is better than having one.
2. Names have COLOR association of the character. The color is maybe the color of their hair, or their jacket, some color that distinguishes them. God what a simple idea... I dont' think i've seen this done elsewhere in any RPG? How the hell can that be? There are maybe thousands of games with blue, green, and pink haired anime girls who have something to say... In this game, it is the first in which their names will be displayed in color.

3. Specific minigames in this are actually interesting and add to the story and mesh right in to the dry dialogue 'gameplay.'
Some things I dont quite like are
there is money but no real concept of how to use what you make from the bar. It's just there really. Mostly, you just know you need to pay the rent and i think that you scrounging for cash adds to the atmosphere of some urban desperation (thought its not a big challenge really) You buy meaningless stuff for your apartment and have certain financial goals 'pay rent, etc') but it hardly feels like a management aspect of the game. add to this the fact you get bonuses and rewards for getting drinks right, penalties for giving them what you want (rather than they want) and it seems like the mechanic has no purpose. (warning, if you buy too much crap you could maybe get stuck in the end of the campagin... Again, i don't like this money device) if you run out of money you get a game over ending that so i found out the ending where if you run out of money you get to sleep with alma. this is consideredthe bad ending. haha. yeah how bad!

dialgoue options, even limiited ones would be a bit interesting. it seems there was an idea to use different drinks, extra alcohol laced drinks, or other things like that to be 'decisions' but there would be a lack of agency, and that detracts from the linear narrative approach (and maybe makes things too complicated) FWIW, i am glad the game is linear, and there is no mixology decisions because that would just make things too tricky/clever for what is an otherwise smooth and easy going experience.
In any case this is a sweet title that's bold and different. Interesting, well designed, unusual genre. It's the kind of briliancy and composite wholeness you find when a game is made by one or two people with a strong cohesive vision. Pick it up if you like to chat to NPCs in your RPGs. (I have little to compare it to other than exhausting all the dialogue options of my crew in DA Origins campfire scenes) After completing this game I feel like I will miss some of these characters. It would be nice to see some of them again someday in some form or another.