Lies of P box art

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Lies of P (2023)

Round8 Studio

Mac · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.19 from 692 ratings

1810 members have it in their collection · 120 playing now · 575 backlogged · 590 wish listed

How long? Main story 34h · with extras 40h · 100% 51h (from 72 logged playthroughs)

Lies of P is an action role-playing game set in a dark, Belle Époque-inspired city overrun by deadly puppets. Players control Pinocchio, reimagined as a mechanical warrior, navigating a decaying world while making choices that affect the unfolding narrative. The game features challenging melee combat, weapon customization, and a mechanical arm with various abilities.
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Release dates

  • Sep 18, 2023 (Full Release) (Worldwide) Mac, PC (Microsoft Windows), Xbox One, Xbox Series X|S
  • Sep 19, 2023 (Full Release) (Worldwide) PlayStation 4, PlayStation 5

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Featured in lists

2023 Favorites by SIGINT · 10 games · 0
all-time favs by Arvyel · 46 games · 0
GOTY 2023 by LarsFrukt · 31 games · 0
Planned by OtakuGamer729 · 147 games · 0
00 - S Tier by imklubb · 22 games · 0

Rating distribution

5 stars
277
4 stars
312
3 stars
70
2 stars
23
1 star
10
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Community All Reviews Statuses

DucksOnQuack

Status DucksOnQuack Sep 21, 2024

I might like this even more than last time. First playthrough, I thought Lies of P was good. I decided to vary up my weapons even more now, assemble more weapons, and now this might have clicked with me. I used the Electric Coil Stick handle a lot as it had a really nice balance of speed and damage that …

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I might like this even more than last time. First playthrough, I thought Lies of P was good. I decided to vary up my weapons even more now, assemble more weapons, and now this might have clicked with me. I used the Electric Coil Stick handle a lot as it had a really nice balance of speed and damage that really suited me and I used lots of elemental heads and blades for variety and weaknesses. I really liked the changes to combat like recharging health items when empty by still locking in, no required stats for weapons. A lot of the moment to moment fighting feels so dynamic. Bosses can change up their attacks from time to time to show something different. They don't play all of their cards the moment you see them. They take attacks from other patterns to mix up and it's just so cool. The level design of "checkpoint, shortcut, boss, checkpoint, shortcut..." still bothers me. Very consistent in quality though, just very repetitive in its structure enough for me to notice.

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koraiah

Status koraiah Sep 5, 2024

At second meeting with Black Rabbit Brotherhood. Stuck on them and don't have any star fragments left.

Vojin

Status Vojin Aug 7, 2024

Remember how I said bloodborne is PEAK? This is Bloodborne, but with inclusion of Pinocchio! PEAK!

ObiGynKenobi

Status ObiGynKenobi Aug 6, 2024

This game really decided to rip off Bloodborne in every conceivable way, and for some reason chose to double down on the worst aspects of it. The amount of bullshit sneak attacks and ambushes is wild.

ObiGynKenobi

Status ObiGynKenobi Aug 1, 2024

You mean to tell me they made "Bloodborne, but Pinocchio" and chose not to let me destroy every box, barrel and vase with satisfying crunch? Tf are you doing, Neowiz.

Sadaharu_TR

Status Sadaharu_TR Jan 13, 2024

What a great game it is.

But same issue was there too.

Last bosses are unnecessarily hard and unfair.

Sekiro had the same problem too. Demon of Hatred boss.

Beside that, game is fun and great looking.

Ivonnempg88

Status Ivonnempg88 Dec 12, 2023

Finally! Finished the demo! It took me about 11 hours 🤣. Still debating if I want to spend all next year trying to beat the whole game. Maybe I'll try.

Ivonnempg88

Status Ivonnempg88 Dec 11, 2023

I have been playing the demo for 10 hours, and I still can't beat the scrapped watchman...😐 I guess I should give up on the idea of getting the whole game. But I like it! I just can't progress...

Ivonnempg88

Status Ivonnempg88 Nov 28, 2023

I know I am very late to the party, but I have been playing this demo, and I must admit that I'm having lots of fun. It took me a long time to get to it, since I know it's going to be tough... but so far it has been enjoyable. It's challenging but not impossible. I appreciate that. I …

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I know I am very late to the party, but I have been playing this demo, and I must admit that I'm having lots of fun. It took me a long time to get to it, since I know it's going to be tough... but so far it has been enjoyable. It's challenging but not impossible. I appreciate that. I will probably get the whole game.

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NightTray

Status NightTray Nov 19, 2023

For the first half, this game is quite good. The second half, however, is probably one of the more worse souls games I've played. This funnily enough has a similar problem Sekiro had but in the opposite way. Sekiro gave you various tools you could use and they certainly worked in various situations, but its parry/block system was just so …

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For the first half, this game is quite good. The second half, however, is probably one of the more worse souls games I've played. This funnily enough has a similar problem Sekiro had but in the opposite way. Sekiro gave you various tools you could use and they certainly worked in various situations, but its parry/block system was just so powerful once you got the rhythm that you never needed to use anything but parry once you got good at it. Lies of P exclusively wants you to use perfect guard for nearly every single encounter in the latter half of the game to the point it becomes incredibly frustrating. Enemies and bosses are designed to make sure you have a very bad time trying to perfect guard considering they all have layers upon layers of combos and staggered attacks. If you think Elden Ring had it bad, this is exponentially worse. You're constantly playing on the defensive and rarely go on the offensive except for when you finally stagger a boss. There's a boss that takes practically zero damage from normal attacks so you just have to perfect guard for five minutes in order to stagger it to do damage. Then there's bosses were staggering them just has them use a sort of retaliation attack that feels so unnecessary. Why, in the late game, am I being punished for successfully staggering a boss? Dodging is still often useless save for incredibly specific situations as bosses will constantly follow up with attacks meant to catch your dodges. I'm pretty sure every boss after a certain point just has full double phases. Not 50% health bar second phase, straight up two health bar phases. It's exhausting. why does the random swamp monster need two full phases? almost every double phase boss fight would have been perfectly fine with using a health threshold instead. I really don't know what they were thinking with the latter half and especially the last area of the game. Probably one of the worst areas I've gone through in a souls game. Frankly, I just ran through everything getting to the last three bosses of the game.

There's good ideas in this game, and I did enjoy various parts of it, but I don't think they should have triple downed on the perfect guard system. It gets exhausting when your only tool of retaliation becomes perfect guarding where the game is constantly trying to punish you for it and make it as frustrating as possible. Though I doubt it, I hope they make serious changes to the combat or at least give you more tools with meaningful uses as it certainly seems they'll be continuing this series with either DLC or a sequel.

EDIT: Did a bit of searching and there's both DLC and sequel confirmed already.

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Hacksaw

Status Hacksaw Oct 10, 2023

I've been playing Lies of P lately. It's a great game. I don't know if I can share in the same level of enthusiasm as others for it but I'm still very impressed at its adeptness in emulating the SoulsBorne formula. My only real disappointment is the world environment. Don't get me wrong, the game looks absolutely fabulous, but the …

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I've been playing Lies of P lately. It's a great game. I don't know if I can share in the same level of enthusiasm as others for it but I'm still very impressed at its adeptness in emulating the SoulsBorne formula. My only real disappointment is the world environment. Don't get me wrong, the game looks absolutely fabulous, but the environments are mostly sparse and don't feel all that detailed or lived in. But again, with this being the studio's first ever game in this kind of vein, I am beyond impressed. Really enjoying it.

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Arion

Status Arion Oct 1, 2023

Great game. On my second playthrough now and enjoying it even more. The atmosphere and storytelling is fantastic.

Gangreen

Status Gangreen Sep 21, 2023

Only a couple hours in but I am enjoying this so far. The Victorian theme and crazed puppets is a welcome change from many medieval-ish fantasy settings of similar games. I bounced off Bloodbourne a while back but maybe that was because I played it years after iterations on the genre (including Elden Ring), or maybe I was just not …

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Only a couple hours in but I am enjoying this so far. The Victorian theme and crazed puppets is a welcome change from many medieval-ish fantasy settings of similar games. I bounced off Bloodbourne a while back but maybe that was because I played it years after iterations on the genre (including Elden Ring), or maybe I was just not ready for it.

I am very new to the genre but I found it very odd that a perfect block didn’t give me enough of an opening in many cases to interrupt even a minion’s combo attack. Meanwhile the dodge definitely feels more lumbering than it did in Elden Ring. I guess the moral of the story is to stop worrying about keeping my health bar pristine and focus more on continual attacks.

However, I just don’t get while the default control scheme for these games seems to be block and light attack on the bumpers, with heavy attack and utility on the triggers. I much prefer to have my most common actions on the triggers (block and light attack). Are the games telling me I should be using heavy most of the time?

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Bluespade

Status Bluespade Sep 19, 2023

The game feels a lot tighter and smoother than it did in the demo. The dodge distance, timing, and invincibility frames have all been improved as well.

additron_

Status additron_ Sep 18, 2023

Oh! Just saw a reference on the description of an item to a 'P-Organ'.

I don't mean to alarm anyone, but my interest in this game has risen considerably...