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4.19 from 692 ratings
1810 members have it in their collection · 120 playing now · 574 backlogged · 590 wish listed
How long? Main story 34h · with extras 40h · 100% 51h (from 72 logged playthroughs)
Review ktynnlol 2/5 · Jan 17, 2026
The story and art direction felt a bit hit or miss for me. I really tried to enjoy Lies of P, but the PC performance didn’t help.
I love the puppet/toy aesthetic, but the whole alchemy zombification angle didn’t land for me, and near the end it started to feel like a drag.
Compared to Nightreign, or FromSoftware games like …
The story and art direction felt a bit hit or miss for me. I really tried to enjoy Lies of P, but the PC performance didn’t help.
I love the puppet/toy aesthetic, but the whole alchemy zombification angle didn’t land for me, and near the end it started to feel like a drag.
Compared to Nightreign, or FromSoftware games like Dark Souls III or Elden Ring, it just doesn’t quite hold up.
Review SoulboundFlame 5/5 · Oct 19, 2025
Round 8 have made an excellent sequel to bloodborne in mechanics, tone and gameplay.
This is an unbelievably fun formula, and they execute it very well. But like the kid that copies the others' homework, the full understanding of why certain systems exist and why a certain rule is followed is not 100%.
The main issue I have had so …
Round 8 have made an excellent sequel to bloodborne in mechanics, tone and gameplay.
This is an unbelievably fun formula, and they execute it very well. But like the kid that copies the others' homework, the full understanding of why certain systems exist and why a certain rule is followed is not 100%.
The main issue I have had so far is that many times this game will kill you without warning. In bloodborn you hear a scream, and then the trap hits. The game teaches you to be alert and focused, and with that you won't die.
The hidden floors, hidden enemies, and deathtraps are not fair in this game, and they are little too numerous and placed in very awkard places. But only in certain chapters.
The game is otherwise very fun, and I believe will have excellent sequels if the studio dares to take hold of the franchise and actually make it their own. Unfortunarly, the souls like formula is balanced on a knifes edge, and other studios changes fundamentally misunderstand the symphony of balance and game design. So a direct mechanical sequel will still be interesting to play.
The DLC, if considered, tremendously elevates the experience, adding a period of excellent story telling, extraordinary sets, memorable boss fights and well crafted weapons.
Review Vencel 4/5 · Feb 16, 2025
Un Soulslike que es mejor que muchos Souls. El diseño artístico y la banda sonora es una pasada. Una pena que hay cosas, agunas arcaicas, que son literal copiadas, y es mejor que hubieran buscado su camino. Tiene hasta historia. Me ha gustado mucho.

Status killerstar Dec 28, 2024
Oof. I'm at a boss fight that very well might be the end of my playthrough. 3 vs 1, relatively long and annoying boss run. The game also feels like it ran out of content a few chapters ago and it's now stretching its length by reusing areas and enemies. It gets repetitive and also breaks all feeling of progression …
Oof. I'm at a boss fight that very well might be the end of my playthrough. 3 vs 1, relatively long and annoying boss run. The game also feels like it ran out of content a few chapters ago and it's now stretching its length by reusing areas and enemies. It gets repetitive and also breaks all feeling of progression when I'm literally killing the same random puppets that I was killing at the beginning but due to enemy scaling they take as many hits as at the start.
I'll try again tomorrow and see.
Status killerstar Dec 28, 2024
Gonna give it to the game, the weapons are pretty balanced. I've been using the starting rapier all throughout my playthrough and just now changed it to this knife. Using the rapier handle it gets the same moveset that I'm used to but the blade lands critical hits like a maniac. They almost break the game, TBH. Not only they …
Gonna give it to the game, the weapons are pretty balanced. I've been using the starting rapier all throughout my playthrough and just now changed it to this knife. Using the rapier handle it gets the same moveset that I'm used to but the blade lands critical hits like a maniac. They almost break the game, TBH. Not only they do more damage, but it also makes enemies flinch, even cancelling animation. With the fast rapier handle it's a monster.

But I've also been googling different weapons and it's interesting to see that there is no one weapon that is the best. Every commenter on reddit has their own favourite depending on their preferred playstyle and build.
Status killerstar Dec 27, 2024
Just in case it was not absolutely clear that this is a bunch of leftovers molded into a game, we fight Bane.

Status killerstar Dec 22, 2024
This is one of the dumbest things ever to have been featured in a video game.

Status killerstar Dec 22, 2024
Just after my status update praising the minimal boss runs, the game throws a boss with a completely different second phase, which is essentially a long boss run. I've been here for hours and probably less than 20% of that was with the section that I'm having trouble with, so I can barely learn how to deal with it.
Status killerstar Dec 21, 2024
I used to teach a university course on Data Visualisation. Once I got an exam that was pretty good overall but with some very basic errors and terrible code that felt incongruous with the rest of the document. Eventually I marked a different exam and realised that that student had essentially copied it wholesale and added a few (wrong) bits …
I used to teach a university course on Data Visualisation. Once I got an exam that was pretty good overall but with some very basic errors and terrible code that felt incongruous with the rest of the document. Eventually I marked a different exam and realised that that student had essentially copied it wholesale and added a few (wrong) bits of their own --maybe not to make the cheating so egregious.
That's what playing Lies of P reminds me of. For the most part is a perfectly functional game and if I didn't know about souls games by cultural osmosis I would even be impressed at some of the ideas. But everything is lathered with a tick paste of jank and extraneous mechanics that betray it as a shadow of a better game.
Still, the moment-to-moment gameplay is enjoyable enough after getting into the rhythm. Literally. With the emphasis on parrying, boss encounters become almost rhythm games. The Fallen Archbishop is particularly good in that regard (at least it's first phase). I also appreciate the very short boss runs.
Status killerstar Dec 20, 2024
Ok, I'm not not enjoying the game overall, but I feel that there's a sense of clunkiness that drags it down. I feel that I realised that one of the things that most nags me about the combat is how heavy attacks and perfect parries don't have weight.
Most of the time enemies don't react to perfect parries and instead …
Ok, I'm not not enjoying the game overall, but I feel that there's a sense of clunkiness that drags it down. I feel that I realised that one of the things that most nags me about the combat is how heavy attacks and perfect parries don't have weight.
Most of the time enemies don't react to perfect parries and instead continue their attack sequence as normal. So you might parry the first attack and feel good about yourself just to be hit in the face with the rest of the attacks that you can't read very well due to the perfect parry effects.
Similarly, only the final blow of the heavy attack counts to stagger enemies. So an enemy can start and finish a blow while you are in the middle on your own attack animation, cancel your final blow and then you don't get to stagger them.
Also, what's the point of opening a chest and having to press A to get the item? Just give me the item!
Status killerstar Dec 20, 2024
I noticed that the bosses have garbled subtitles as if indicating that their cries are actually a language. Are they going to pull a Nier?
Status killerstar Dec 19, 2024
I decided to give this a try. I remember not liking the demo and finding it very hard. I must've learnt how to use a controller better because I defeated the first boss in two tries and mostly breezing through the levels. Choosing the fast and build with lots of stamina might be helping.
Difficulty aside, I still don't know …
I decided to give this a try. I remember not liking the demo and finding it very hard. I must've learnt how to use a controller better because I defeated the first boss in two tries and mostly breezing through the levels. Choosing the fast and build with lots of stamina might be helping.
Difficulty aside, I still don't know if I'm clicking with the game. The whole robot apocalypse rather generic but the game treats itself too seriously for a game that has something called a P-Organ. But I guess it's fine and I'll continue playing for a while.
Status Etrail Oct 30, 2024
Spooktober 2024 Game #11 Complete!
Okay, it was definitely stupid of me to schedule a ~30 hour game into the line-up when I'm planning a 15-game marathon for the month that already included a few 10-15 hour games in there, but I figured it'd be a good impetus to finally get to this, which I've been wanting to do for …
Spooktober 2024 Game #11 Complete!
Okay, it was definitely stupid of me to schedule a ~30 hour game into the line-up when I'm planning a 15-game marathon for the month that already included a few 10-15 hour games in there, but I figured it'd be a good impetus to finally get to this, which I've been wanting to do for a while and I'm ultimately really glad I did. I had a great time with this!
Status DucksOnQuack Oct 25, 2024
Today, I learned that Feel in Lies of P is actually a cover of a track from DJMax.
Status HappyCheeks Oct 4, 2024
Just started playing this game. It is absolutely amazing. I am not a big fan of souls game, the only one I actually liked was Elden Ring. But this game feels so good and the world is a delight to walk around. I also love the weapon customization system. If anyone has any fun bluid recommendations, please let me know! …
Read moreJust started playing this game. It is absolutely amazing. I am not a big fan of souls game, the only one I actually liked was Elden Ring. But this game feels so good and the world is a delight to walk around. I also love the weapon customization system. If anyone has any fun bluid recommendations, please let me know! No spoilers though please🥹
Read lessStatus DucksOnQuack Sep 23, 2024
New Game +2 might be the point where I love this game. Like a lot. I only played 35 hours within a week and have 2 playthroughs down and this game has its hooks deep in me. That new phase in the P organ system made this really click.
Status DucksOnQuack Sep 22, 2024
3rd playthrough
Round8 still hasnt addressed the issue with Eugenie's quest where you HAVE to decipher Alidoro's Cryptic Vessel before you talk to her. I spoke to her first and didn't get the achievement. :(. Maybe I'll go for all achievements later. Sticking to the Rise of P ending for now. 2 playthroughs within a week seems to be enough.
Review TechRena 5/5 · Aug 3, 2024
Jogo souls muito bom mesmo não sendo feito pela fromsoft, o que faz ser ainda mais especial. Já tentei jogar outros jogos souls e nunca me pegou igual esse o fez. Esse game tem uma gameplay bastante satisfatória e vários inimigos formidáveis. Tem uma variedade de armas interessantes, mapa do jogo é linear com um pouco de back step e …
Read moreJogo souls muito bom mesmo não sendo feito pela fromsoft, o que faz ser ainda mais especial. Já tentei jogar outros jogos souls e nunca me pegou igual esse o fez. Esse game tem uma gameplay bastante satisfatória e vários inimigos formidáveis. Tem uma variedade de armas interessantes, mapa do jogo é linear com um pouco de back step e visuais top. Em relação a progressão é mais simples que os souls da from, sendo que tem basicamente 3 categorias para você focar: força, destreza ou avanço, que essa ultima é para aumentar o poder elemental da arma. Jogo cumpre seu objetivo, tem belíssimos gráficos, ótima jogabilidade e uma otima história. Nota 10.
Read lessReview guileffb 4/5 · Dec 17, 2023
Lies of P was my biggest surprise this year. I imagined it'd be a good game, but didn't think it would actually be the best soulslike game not made by Fromsoft.
At first, I was a bit skeptical. LoP tries VERY hard to be Bloodborne. And, well, it might be the closest we'll ever get to a sequel. But what …
Lies of P was my biggest surprise this year. I imagined it'd be a good game, but didn't think it would actually be the best soulslike game not made by Fromsoft.
At first, I was a bit skeptical. LoP tries VERY hard to be Bloodborne. And, well, it might be the closest we'll ever get to a sequel. But what bothered me was how closely it followed on BB's footsteps. At first, at least. Eventually I pretty much ignored it and that made my experience way better.
Lies of P looks beautiful and plays even better. Although not very atmospheric game, I just love how it feels to advance through the levels. It has a strong aesthetic setting, with creepy looking enemies and places, shady characters and a beautiful soundtrack. Places do start to look very samey after a while, but it never got boring due to how well the level design was planned and executed. It's not perfect, but item and enemy placement functions great! I just wish it had better environmental storytelling, because the story is surprisingly good!
Honestly, I didn't know what to expect from a story loosely based on Pinocchio, but I was drawn to it. It improves as the game progresses, gets creepier, more epic and engaging until the very end. Even the post credit scene is quite pleasant. And while I can't say that it's a character-driven story, I really liked all the characters from the start. From the way they look, to the voice acting.
And then there's Lies of P's gameplay and mechanics. That's where I feel they nailed the most.
While not perfect, this is the closest I've ever gotten to feel like I was playing a Miyazaki game. Areas were compelling to explore, difficulty was (mostly) just right, enemy variety was (mostly) good, checkpoints were (mostly) well placed, boss fights were (mostly) quite incredible and the combat itself is almost spotless. Assembling new weapons and toying around with combinations and mechanics is where I most had fun. And without need for grind! It's all just there. Sometimes it's a little too much with grindstones, golden fruits, legion arms and etc, but you'll get it eventually.
But, as you can see, I did have my "mostlys" out there. Lies of P had quite a few misteps along the way. I don't want it to seem like it's not a great game, because it is, but they clearly don't know how to handle status ailments, some mechanics and items can be quite useless (even certain weapons or handles), writing could be improved, levels could look a bit more varied, and I think parrying could be perfected.
I think they exaggerated on a few things. You can totally see this on bosses. They're yet to figure out "gang bosses", some runs towards the arenas are tedious, almost all of them have too much health, fights can take very long and BY GOD, NOT EVERY ENEMY NEEDS A SECOND STAGE!
They do look cool and some fights were fantastic. The feeling I got after defeating the green monster and the final boss were unmatched. But did the final two bosses really need that many amount of moves to memorize? Did the arcbishop really need to take that long? Why are both fights with the rabbit brotherhood so annoying? Those things need to be worked on for the next one.
But regardless of my nitpicking with combat and mechanics, Lies of P works very well and was my biggest surprise of the year. Definitely a must if you like this style of game. I can't wait to play the DLC and I'm excited for its future.
Oh, by the way, fuck Geppetto!
Review joshakazam 5/5 · Oct 25, 2023
Easily the best souls-like game ever made in that it even surpasses some games made by actual From Software (this game is better than Dark Souls 2 & 3). Much more than just a simple Bloodborne clone, a very deep and interesting game with its own identity, a really cool world and fantastic combat and level design. I can't wait …
Read moreEasily the best souls-like game ever made in that it even surpasses some games made by actual From Software (this game is better than Dark Souls 2 & 3). Much more than just a simple Bloodborne clone, a very deep and interesting game with its own identity, a really cool world and fantastic combat and level design. I can't wait to play the sequel. I wish the environments could have been a bit larger with more exploration in them, and that the weapon customisation system -- which a good idea -- was more interesting to experiment with and didn't always just feel like you're making a worse version of this weapon than the original.
Read lessReview SIGINT 4/5 · Oct 6, 2023
Lies of P very much feels like a love letter to the last few From Software games pre-Elden Ring, mixing their ideas with a few new ones of its own, and the result for most of its playtime is one of the most enjoyable and complete-feeling Soulslikes. While there is still room for improvement, I was hooked very …
Lies of P very much feels like a love letter to the last few From Software games pre-Elden Ring, mixing their ideas with a few new ones of its own, and the result for most of its playtime is one of the most enjoyable and complete-feeling Soulslikes. While there is still room for improvement, I was hooked very quickly and found it to be a tight, thematically-appealing experience. Just be ready for the difficulty to go way up right at the end...
Aesthetically, the start of the game can basically be boiled down to "Bloodborne with puppets". As it goes along, though, it does deliver surprising, interesting designs for some of its characters, creatures, and locations. When I first heard the game was based around Pinocchio, I thought it sounded pretty silly, and it kinda is, but I ended up enjoying the story and characters a lot more than expected. It has some of the vague From-isms in its storytelling, but largely is a pretty clear narrative.
I went with a heavy weapon build and found the gameplay to feel pretty nice here. Perfectly-timed blocks are a big part of the design, and that can be tricky as some bosses have ridiculous delays right out of Elden Ring and it doesn't feel quite as good as similar systems in Sekiro and Thymesia. I found that most bosses had acceptably quick runs back from checkpoints and were challenging but manageable.
While the game started out pretty easy for me, then hit a sweet spot for most of the chapters, the final chapter brought a difficulty spike that I found pretty disheartening and un-fun. The last two required bosses in particular have frustratingly fast movements that push past the limits of the game’s camera, and like in recent From games have second phases that can obliterate you in the blink of an eye and send you back for more grinding through an increasingly-tedious first phase.
Basic enemies are in a weird spot, able to put out an unexpectedly large amount of damage if not kept in check, but usually killed in a couple light attacks. Luckily, many elite enemy types are also there to add some fun challenge to the levels. The level design here is relatively linear, with little ambiguity about where to go next, and each zone pretty much connected right to the next one. That combined with ample shortcuts really keeps the forward momentum going in a way that I actually enjoyed.
In addition to 6 core stats to build your character around, there is a sort of skill tree that lets you invest in upgrades like increased heal capacity. Each point spent here allows you to select an additional perk, such as "do more damage when weapon durability is at maximum". I feel like I would have preferred that they separate these two systems and let them progress a bit more often, but there are decently interesting decisions to be made there.
Armor and other gear work how you'd expect, but the weapon system is a bit different. Each weapon can be split in half, with each half having a unique ability to use in combat. You can combine parts of different weapons together, with the top half being upgraded like a normal Souls weapon, and the bottom providing the stat scaling. Functionally this is not very different from what you get in Elden Ring, but physically mixing and matching to create an effective combo of stats and abilities is pretty neat.
I see a lot of promise in this studio's future. This is one of the best examples to date of how to make a game inspired by From Software, and offers a decent alternative to what From themselves are doing lately. I definitely recommend it to people who have ever enjoyed a traditional Soulslike, and while newcomers are better off starting with “the real deal”, if you have Game Pass you could do much worse than trying this out.
Review Duskwind 4/5 · Oct 2, 2023
Gameplay: 8/10
Presentation: 8/10
Story: 8/10
Overall Score: 8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Definitely worth playing if you are a fan of Dark Souls-style games. It is a bit easier and a little less refined, but such a cool world with fun …
Gameplay: 8/10
Presentation: 8/10
Story: 8/10
Overall Score: 8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Definitely worth playing if you are a fan of Dark Souls-style games. It is a bit easier and a little less refined, but such a cool world with fun creative boss fights and actually a lot more content than I suspected. It took me around 40 hours to be the game and I never did any XP grinding. I also only felt like I got hung up on a few bosses so most of my hours were exploring the world and continued progression for 40 hours. Currently on NG+ run which definitely ups the damage received, but feels about the same on the amount of damage done to enemies.