Mac · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
4.19 from 692 ratings
1810 members have it in their collection · 120 playing now · 574 backlogged · 590 wish listed
How long? Main story 34h · with extras 40h · 100% 51h (from 72 logged playthroughs)
Review ktynnlol 2/5 · Jan 17, 2026
The story and art direction felt a bit hit or miss for me. I really tried to enjoy Lies of P, but the PC performance didn’t help.
I love the puppet/toy aesthetic, but the whole alchemy zombification angle didn’t land for me, and near the end it started to feel like a drag.
Compared to Nightreign, or FromSoftware games like …
The story and art direction felt a bit hit or miss for me. I really tried to enjoy Lies of P, but the PC performance didn’t help.
I love the puppet/toy aesthetic, but the whole alchemy zombification angle didn’t land for me, and near the end it started to feel like a drag.
Compared to Nightreign, or FromSoftware games like Dark Souls III or Elden Ring, it just doesn’t quite hold up.
Review SoulboundFlame 5/5 · Oct 19, 2025
Round 8 have made an excellent sequel to bloodborne in mechanics, tone and gameplay.
This is an unbelievably fun formula, and they execute it very well. But like the kid that copies the others' homework, the full understanding of why certain systems exist and why a certain rule is followed is not 100%.
The main issue I have had so …
Round 8 have made an excellent sequel to bloodborne in mechanics, tone and gameplay.
This is an unbelievably fun formula, and they execute it very well. But like the kid that copies the others' homework, the full understanding of why certain systems exist and why a certain rule is followed is not 100%.
The main issue I have had so far is that many times this game will kill you without warning. In bloodborn you hear a scream, and then the trap hits. The game teaches you to be alert and focused, and with that you won't die.
The hidden floors, hidden enemies, and deathtraps are not fair in this game, and they are little too numerous and placed in very awkard places. But only in certain chapters.
The game is otherwise very fun, and I believe will have excellent sequels if the studio dares to take hold of the franchise and actually make it their own. Unfortunarly, the souls like formula is balanced on a knifes edge, and other studios changes fundamentally misunderstand the symphony of balance and game design. So a direct mechanical sequel will still be interesting to play.
The DLC, if considered, tremendously elevates the experience, adding a period of excellent story telling, extraordinary sets, memorable boss fights and well crafted weapons.
Review Vencel 4/5 · Feb 16, 2025
Un Soulslike que es mejor que muchos Souls. El diseño artístico y la banda sonora es una pasada. Una pena que hay cosas, agunas arcaicas, que son literal copiadas, y es mejor que hubieran buscado su camino. Tiene hasta historia. Me ha gustado mucho.

Review TechRena 5/5 · Aug 3, 2024
Jogo souls muito bom mesmo não sendo feito pela fromsoft, o que faz ser ainda mais especial. Já tentei jogar outros jogos souls e nunca me pegou igual esse o fez. Esse game tem uma gameplay bastante satisfatória e vários inimigos formidáveis. Tem uma variedade de armas interessantes, mapa do jogo é linear com um pouco de back step e …
Read moreJogo souls muito bom mesmo não sendo feito pela fromsoft, o que faz ser ainda mais especial. Já tentei jogar outros jogos souls e nunca me pegou igual esse o fez. Esse game tem uma gameplay bastante satisfatória e vários inimigos formidáveis. Tem uma variedade de armas interessantes, mapa do jogo é linear com um pouco de back step e visuais top. Em relação a progressão é mais simples que os souls da from, sendo que tem basicamente 3 categorias para você focar: força, destreza ou avanço, que essa ultima é para aumentar o poder elemental da arma. Jogo cumpre seu objetivo, tem belíssimos gráficos, ótima jogabilidade e uma otima história. Nota 10.
Read lessReview guileffb 4/5 · Dec 17, 2023
Lies of P was my biggest surprise this year. I imagined it'd be a good game, but didn't think it would actually be the best soulslike game not made by Fromsoft.
At first, I was a bit skeptical. LoP tries VERY hard to be Bloodborne. And, well, it might be the closest we'll ever get to a sequel. But what …
Lies of P was my biggest surprise this year. I imagined it'd be a good game, but didn't think it would actually be the best soulslike game not made by Fromsoft.
At first, I was a bit skeptical. LoP tries VERY hard to be Bloodborne. And, well, it might be the closest we'll ever get to a sequel. But what bothered me was how closely it followed on BB's footsteps. At first, at least. Eventually I pretty much ignored it and that made my experience way better.
Lies of P looks beautiful and plays even better. Although not very atmospheric game, I just love how it feels to advance through the levels. It has a strong aesthetic setting, with creepy looking enemies and places, shady characters and a beautiful soundtrack. Places do start to look very samey after a while, but it never got boring due to how well the level design was planned and executed. It's not perfect, but item and enemy placement functions great! I just wish it had better environmental storytelling, because the story is surprisingly good!
Honestly, I didn't know what to expect from a story loosely based on Pinocchio, but I was drawn to it. It improves as the game progresses, gets creepier, more epic and engaging until the very end. Even the post credit scene is quite pleasant. And while I can't say that it's a character-driven story, I really liked all the characters from the start. From the way they look, to the voice acting.
And then there's Lies of P's gameplay and mechanics. That's where I feel they nailed the most.
While not perfect, this is the closest I've ever gotten to feel like I was playing a Miyazaki game. Areas were compelling to explore, difficulty was (mostly) just right, enemy variety was (mostly) good, checkpoints were (mostly) well placed, boss fights were (mostly) quite incredible and the combat itself is almost spotless. Assembling new weapons and toying around with combinations and mechanics is where I most had fun. And without need for grind! It's all just there. Sometimes it's a little too much with grindstones, golden fruits, legion arms and etc, but you'll get it eventually.
But, as you can see, I did have my "mostlys" out there. Lies of P had quite a few misteps along the way. I don't want it to seem like it's not a great game, because it is, but they clearly don't know how to handle status ailments, some mechanics and items can be quite useless (even certain weapons or handles), writing could be improved, levels could look a bit more varied, and I think parrying could be perfected.
I think they exaggerated on a few things. You can totally see this on bosses. They're yet to figure out "gang bosses", some runs towards the arenas are tedious, almost all of them have too much health, fights can take very long and BY GOD, NOT EVERY ENEMY NEEDS A SECOND STAGE!
They do look cool and some fights were fantastic. The feeling I got after defeating the green monster and the final boss were unmatched. But did the final two bosses really need that many amount of moves to memorize? Did the arcbishop really need to take that long? Why are both fights with the rabbit brotherhood so annoying? Those things need to be worked on for the next one.
But regardless of my nitpicking with combat and mechanics, Lies of P works very well and was my biggest surprise of the year. Definitely a must if you like this style of game. I can't wait to play the DLC and I'm excited for its future.
Oh, by the way, fuck Geppetto!
Review joshakazam 5/5 · Oct 25, 2023
Easily the best souls-like game ever made in that it even surpasses some games made by actual From Software (this game is better than Dark Souls 2 & 3). Much more than just a simple Bloodborne clone, a very deep and interesting game with its own identity, a really cool world and fantastic combat and level design. I can't wait …
Read moreEasily the best souls-like game ever made in that it even surpasses some games made by actual From Software (this game is better than Dark Souls 2 & 3). Much more than just a simple Bloodborne clone, a very deep and interesting game with its own identity, a really cool world and fantastic combat and level design. I can't wait to play the sequel. I wish the environments could have been a bit larger with more exploration in them, and that the weapon customisation system -- which a good idea -- was more interesting to experiment with and didn't always just feel like you're making a worse version of this weapon than the original.
Read lessReview SIGINT 4/5 · Oct 6, 2023
Lies of P very much feels like a love letter to the last few From Software games pre-Elden Ring, mixing their ideas with a few new ones of its own, and the result for most of its playtime is one of the most enjoyable and complete-feeling Soulslikes. While there is still room for improvement, I was hooked very …
Lies of P very much feels like a love letter to the last few From Software games pre-Elden Ring, mixing their ideas with a few new ones of its own, and the result for most of its playtime is one of the most enjoyable and complete-feeling Soulslikes. While there is still room for improvement, I was hooked very quickly and found it to be a tight, thematically-appealing experience. Just be ready for the difficulty to go way up right at the end...
Aesthetically, the start of the game can basically be boiled down to "Bloodborne with puppets". As it goes along, though, it does deliver surprising, interesting designs for some of its characters, creatures, and locations. When I first heard the game was based around Pinocchio, I thought it sounded pretty silly, and it kinda is, but I ended up enjoying the story and characters a lot more than expected. It has some of the vague From-isms in its storytelling, but largely is a pretty clear narrative.
I went with a heavy weapon build and found the gameplay to feel pretty nice here. Perfectly-timed blocks are a big part of the design, and that can be tricky as some bosses have ridiculous delays right out of Elden Ring and it doesn't feel quite as good as similar systems in Sekiro and Thymesia. I found that most bosses had acceptably quick runs back from checkpoints and were challenging but manageable.
While the game started out pretty easy for me, then hit a sweet spot for most of the chapters, the final chapter brought a difficulty spike that I found pretty disheartening and un-fun. The last two required bosses in particular have frustratingly fast movements that push past the limits of the game’s camera, and like in recent From games have second phases that can obliterate you in the blink of an eye and send you back for more grinding through an increasingly-tedious first phase.
Basic enemies are in a weird spot, able to put out an unexpectedly large amount of damage if not kept in check, but usually killed in a couple light attacks. Luckily, many elite enemy types are also there to add some fun challenge to the levels. The level design here is relatively linear, with little ambiguity about where to go next, and each zone pretty much connected right to the next one. That combined with ample shortcuts really keeps the forward momentum going in a way that I actually enjoyed.
In addition to 6 core stats to build your character around, there is a sort of skill tree that lets you invest in upgrades like increased heal capacity. Each point spent here allows you to select an additional perk, such as "do more damage when weapon durability is at maximum". I feel like I would have preferred that they separate these two systems and let them progress a bit more often, but there are decently interesting decisions to be made there.
Armor and other gear work how you'd expect, but the weapon system is a bit different. Each weapon can be split in half, with each half having a unique ability to use in combat. You can combine parts of different weapons together, with the top half being upgraded like a normal Souls weapon, and the bottom providing the stat scaling. Functionally this is not very different from what you get in Elden Ring, but physically mixing and matching to create an effective combo of stats and abilities is pretty neat.
I see a lot of promise in this studio's future. This is one of the best examples to date of how to make a game inspired by From Software, and offers a decent alternative to what From themselves are doing lately. I definitely recommend it to people who have ever enjoyed a traditional Soulslike, and while newcomers are better off starting with “the real deal”, if you have Game Pass you could do much worse than trying this out.
Review Duskwind 4/5 · Oct 2, 2023
Gameplay: 8/10
Presentation: 8/10
Story: 8/10
Overall Score: 8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Definitely worth playing if you are a fan of Dark Souls-style games. It is a bit easier and a little less refined, but such a cool world with fun …
Gameplay: 8/10
Presentation: 8/10
Story: 8/10
Overall Score: 8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Definitely worth playing if you are a fan of Dark Souls-style games. It is a bit easier and a little less refined, but such a cool world with fun creative boss fights and actually a lot more content than I suspected. It took me around 40 hours to be the game and I never did any XP grinding. I also only felt like I got hung up on a few bosses so most of my hours were exploring the world and continued progression for 40 hours. Currently on NG+ run which definitely ups the damage received, but feels about the same on the amount of damage done to enemies.
Status additron_ Sep 18, 2023
Just played half an hour or so on game pass. I'm grabbed by the setting, intrigued by the premise and the visuals are great! While the game feels a bit better than other Soulslikes I've played it still doesn't feel as good as a FromSoft joint, Bloodborne onwards. The speed and fluidity isn't quite there. It really is just something …
Just played half an hour or so on game pass. I'm grabbed by the setting, intrigued by the premise and the visuals are great! While the game feels a bit better than other Soulslikes I've played it still doesn't feel as good as a FromSoft joint, Bloodborne onwards. The speed and fluidity isn't quite there. It really is just something you can feel. Going to keep at it. I also haven't really been challenged yet.
Obviously its very early but I'm going to stick with it. I could vibe with a chill Soulslike if the charm shines through
Status akav1993 Sep 17, 2023
I found the demo to be quite dull when a played it a few months back but I had already pre ordered Lies of P as a souls fan. I can’t tell you how impressed I am with the changes from the demo to the actual game. They polished quite a bit and might have a pretty great game on …
Read moreI found the demo to be quite dull when a played it a few months back but I had already pre ordered Lies of P as a souls fan. I can’t tell you how impressed I am with the changes from the demo to the actual game. They polished quite a bit and might have a pretty great game on their hands here! I’m really enjoying the game so far!
Read lessStatus killerstar Jun 19, 2023
Played this demo just because it looked cool and.. what a boring game this is. Everything beside the graphics is dull and uninspiring. No music, meh sound effects and attacks don't feel weighty or cathartic. And the gameplay is just... bad? Everything feels unresponsive. The doge feels wrong, the camera is terrible and the enemy lock is unreliable and every …
Read morePlayed this demo just because it looked cool and.. what a boring game this is. Everything beside the graphics is dull and uninspiring. No music, meh sound effects and attacks don't feel weighty or cathartic. And the gameplay is just... bad? Everything feels unresponsive. The doge feels wrong, the camera is terrible and the enemy lock is unreliable and every enemy can be killed by mashing the attack button except the boss.
Read lessStatus BMO Jun 17, 2023
Look, I know people are desperate for a new Bloodborne, but folks this ain’t it. It looks the part very nicely, but it can’t act the part. Mechanically it’s simply off, with poor dodge and parry mechanics as well as what appears to be no way to cancel attacks. Lies of P looks cool, but that’s not enough to …
Read moreLook, I know people are desperate for a new Bloodborne, but folks this ain’t it. It looks the part very nicely, but it can’t act the part. Mechanically it’s simply off, with poor dodge and parry mechanics as well as what appears to be no way to cancel attacks. Lies of P looks cool, but that’s not enough to cut it.
Read lessStatus Skretownage Jun 11, 2023
So I just played Lies of P demo and here are my thoughts...
I'm a Veteran of Soulslike games, I completed every From Software game and I have 100% in half of them. I've also played other Soulslike games, like Lords of the Fallen, Code Vein, or even Salt and Sanctuary.
Lies of P has potential. It looks amazing, it …
So I just played Lies of P demo and here are my thoughts...
I'm a Veteran of Soulslike games, I completed every From Software game and I have 100% in half of them. I've also played other Soulslike games, like Lords of the Fallen, Code Vein, or even Salt and Sanctuary.
Lies of P has potential. It looks amazing, it has its atmosphere, it has cool character design, and the story with the whole lying gimmick seems very interesting. The game fails where every wannabe Soulslike fails, in the gameplay department. It's usually what kills every single game from Soulslike genre, that isn't directly developed by From Software. Lies of P movement is just atrocious. You can't cancel attacks, it has the worst dodge out of every single Soulslike game I've ever played, and everything feels so slow. The game is just incredibly clunky, you have to finish the attack animation in order to guard and dodge, and it wouldn't be that much of a problem, but unfortunately parrying and dodging is as insensitive as it can possibly get. It really is a pity, because I was interested in the game for a long time, but to be honest, it wasn't a surprise, they always get the movement wrong... Lies of P looks great, it has a cool world and a niche story to discover, but unfortunately, it is a hard pass for me.
Status NightTray Jun 10, 2023
Based on the demo alone, Lies of P isn't bad at all... but it also baffles me that so many people are so easily calling this game "good enough" or a spiritual successor to Bloodborne. I just don't see it. Apart from the easily discernible European/Victorian style setting, this game is no different from countless other Souls-likes out there and …
Based on the demo alone, Lies of P isn't bad at all... but it also baffles me that so many people are so easily calling this game "good enough" or a spiritual successor to Bloodborne. I just don't see it. Apart from the easily discernible European/Victorian style setting, this game is no different from countless other Souls-likes out there and does very little to distinguish itself from them as well. The combat is slow and stiff, far more similar to Dark Souls 2 than anything even closely resembling Bloodborne's combat, yet people are claiming that this will scratch the Bloodborne itch? Am I crazy or missing something here?
That aside, the game seems fun enough but I'm not really a fan of how the current systems are implemented. Dodging feels underpowered and nearly useless. It's clear they want you to guard as they even implemented a perfect guard but at the same time doesn't feel particularly rewarding but rather mandatory to do. It's an incredibly tight window, far too tight for a tool the game expects you to constantly use as it's the best way to prevent durability loss and create openings that don't just involve you poking and backing away. Then, of course, there's durability, again another system that feels a bit pointless in my opinion. You can repair your weapon at any time with no penalty so it doesn't make sense to me why it's there in the first place. After enough encounters you can just repair your weapon and move on, though it's a nuisance to do it in the middle of a boss fight but also quick enough that it doesn't really affect anything. So... why is it there? The game's systems don't really feel like they play off each other in any meaningful way so they just come across as afterthoughts the developers decided to just put in for the sake of having something.
Anyway, it's an okay game, but I hope they make combat a bit more interesting in the full release.
Status DucksOnQuack Nov 9, 2021
If FromSoftware isn't going to make Bloodborne 2, then this will most definitely do for now. It coming to PC is the cherry on top in my eyes.