Need for Speed: Unbound box art

See more on IGDB

Need for Speed: Unbound

Remove Ads with Grouvee Gold

Need for Speed: Unbound

Nov 29, 2022

Main game

3.10 average rating based on 140 ratings

5
10
4
43
3
49
2
27
1
11
Race against time, outsmart the cops, and take on weekly qualifiers to reach The Grand, Lakeshore's ultimate street racing challenge. Pack your garage with precision-tuned, custom rides and light up the streets with your style, exclusive fits, and a vibrant global soundtrack that bumps in every corner of the world.
Release Dates
Nov 29, 2022 (Worldwide)
PlayStation 5, Xbox Series X|S
Dec 02, 2022 (Worldwide)
PC (Microsoft Windows)
Remove Ads with Grouvee Gold
User Stats
655
In Collection
95
Wish Listed
26
Playing
265
Backlogged
How Long Is Need for Speed: Unbound?
Main story: 33.5 hours
Main + extras: 37.2 hours
Total completions: 10
guitarwolf5
guitarwolf5 gave Jul 21, 2023
guitarwolf5 gave Jul 21, 2023
A racer with great presentation let down by awful rubberbanding AI and lack of freedom
This review is for the PlayStation 5 version

Need For Speed Unbound, released by Criterion Games, is a huge step down coming after NFS Heat and the Ghost series of NFS. The visuals and presentation are unique and don't take away from the game and if anything, boost the visuals at stable 60fps. What drives this game down hard is the progression and difficulty. This has to be one of the more unfairly difficult NFS games that even on the "Relaxed" difficulty (which notes AI is less fierce both cops and rivals plus the chances of losing being severely low as STATED by the description in game) the AI can blow past you and the others and be NEAR impossible to catch up even with perfect racing because they happen to have a rating higher than you, often by just 1! It is not an exaggeration that I have been in multiple races where one crash and the rival went 500m ahead during the crash animation. The restart system I have noticed was literally a difficulty dropper that REDUCES it, meaning its in your best interest to abuse the system and restart to dumb the AI down. Why is this a thing? Not only that it, its impossible …

Read More

Need For Speed Unbound, released by Criterion Games, is a huge step down coming after NFS Heat and the Ghost series of NFS. The visuals and presentation are unique and don't take away from the game and if anything, boost the visuals at stable 60fps. What drives this game down hard is the progression and difficulty. This has to be one of the more unfairly difficult NFS games that even on the "Relaxed" difficulty (which notes AI is less fierce both cops and rivals plus the chances of losing being severely low as STATED by the description in game) the AI can blow past you and the others and be NEAR impossible to catch up even with perfect racing because they happen to have a rating higher than you, often by just 1! It is not an exaggeration that I have been in multiple races where one crash and the rival went 500m ahead during the crash animation. The restart system I have noticed was literally a difficulty dropper that REDUCES it, meaning its in your best interest to abuse the system and restart to dumb the AI down. Why is this a thing? Not only that it, its impossible to have the fastest car in the series of races due to the rank system the game has in place. Gone are the days of owning multiple cars and tuning them to your liking for various events (drift, sprints, drag races, rally) as the story forces you to grind for a qualifier and having to stick to one car. Who thought this was a good idea? What was nice about Heat was that you could take the story at your pace, earn cars for the various events and then take on the event when you wanted, leading to more pleasant flow of progression. Here? You better scrape by enough by the end of the week and stick with 1-3 cars by end of story. I honestly tried to get past the games drawbacks because there's a great game underneath all this, and Criterion aren't scrubs when it comes to racing games. All said, this is probably one of the worst NFS games released since the 360 era, and even then I'd say those games are better in terms of progression. Even Payback wasn't this #$%-backwards when it came to progression. Avoid - I do hope Criterion learns from this and goes back to a more traditional NFS in the future.

Read Less
singulariam
singulariam gave May 14, 2023
singulariam gave May 14, 2023
Make Games (This) Fun Again - Single Player Review
This review is for the Xbox Series X|S version

What's this? Evidence of sufficient play-testing, no predatory microtransactions, and actually being fun? All of this from EA? Yes siree. You'd be forgiven for thinking that publishers had forgotten that games are supposed to be fun, but here we are, a game released in 2022 that honestly made me remember why I play video games, and here's why.

First of all, the thing that attracted me to the game; the art style. I'm a sucker for cell-shaded graphics, so combining them with gorgeous, neon-like light trails and smoke effects, was love at first sight. Although I'm hardly one of those people who reckon that graphics define a game (gameplay is still king in my book), having something so unqiue and attractive to look at for my 31 hours in Story Mode helped keep the game fresh.

Okay, it looks good, so how does it play? Well, like in many previous NFS games, you're tasked with doing a wide variety of events to get better cars, all of which is linked to a story of sorts (although this is a racing game, the story isn't all bad, but let's be honest, who cares about the storyline in a racing game?). The …

Read More

What's this? Evidence of sufficient play-testing, no predatory microtransactions, and actually being fun? All of this from EA? Yes siree. You'd be forgiven for thinking that publishers had forgotten that games are supposed to be fun, but here we are, a game released in 2022 that honestly made me remember why I play video games, and here's why.

First of all, the thing that attracted me to the game; the art style. I'm a sucker for cell-shaded graphics, so combining them with gorgeous, neon-like light trails and smoke effects, was love at first sight. Although I'm hardly one of those people who reckon that graphics define a game (gameplay is still king in my book), having something so unqiue and attractive to look at for my 31 hours in Story Mode helped keep the game fresh.

Okay, it looks good, so how does it play? Well, like in many previous NFS games, you're tasked with doing a wide variety of events to get better cars, all of which is linked to a story of sorts (although this is a racing game, the story isn't all bad, but let's be honest, who cares about the storyline in a racing game?). The game is laid out chronologically in weeks, with the qualifier event for the next car class being on each Saturday. Days are split into afternoon and night; different events are available at different days (and at different times of the day), so each day does feel fairly different. Complete events to earn cash, upgrade your cars, win more races, qualify for the next class, repeat four times until you beat the game. Sounds simple enough, right? That's because it is, but that's no bad thing.

The basic ingredients are all there, but the gameplay is what really hooked me. The events themselves are sufficiently varied (and the days sufficiently different) that I honestly kept coming back to this game as my daily source of seratonin. Street races, drift events, outrun the cops, time attacks, you name it; you won't be left wanting, and it's all part of the fun as you tear through the streets of Lakeshore. Just doing that is entertaining in itself, with superficial features such as the way cars look and sound to the way motion blurs the camera really adds to the street racer vibe. Consider the Forza-beating levels of car customisation (seriously, Google what you can do to the Plymouth Cuda) and fans of older NFS games will be very pleased indeed.

I'll admit, right now this review could be summed up as "so far, so very Need For Speed," but what separates Unbound from older titles (appearances aside) is the difficulty (hear me out). A lot of racing games, particular older ones, really struggle to regulate difficulty, with AI often being rubber-banded, incapable of avoiding crashes, unaware of the concept of grip, or outfitted with ridiculous cars (either too fast or too slow), but Unbound strikes a good balance. Across all five car classes (B, A, A+, S, and S+, in case you were wondering), I found that if you didn't have a competitive car (not just in terms of raw speed, but also in terms of handling), then you would really struggle to consistently win (even on Normal difficulty), which is entirely fair in my opinion. This is especially prevalent in the B and A classes, where cars tend not to be grippy, so you'll waste valuable time (and often crash) as you skid around and try to get used to the game's handling (more on that in a bit). And trust me, you really don't want to be skidding around unecessarily, as you can only restart an event a limited number of times throughout the ENTIRE day (3-4 times in total, depending on where you are in the game). At first I though that was a massive inconvience, but the truth is, while I found the first half of the game a bit tough (due to the aforementioned shortcomings of relatively crap cars), the latter half of the game was anything but. By the time I had a decent S-class car (for context, events are locked to a class), it became pretty easy to win so I didn't have to worry about cash (you get more if you win events) for the last two in-game weeks or so of my playthrough, so I guess the difficulty evens itself out over the course of a playthrough.

So, any complaints? Honestly, not really, as long as you go into the game accepting that it's not going to set the world on fire or break any new moulds (but then, it really doesn't have to). I suppose my real issue was with the handling, as, coming from too much time playing Forza, I found it to be a little inert. That's hard to explain without actually playing Unbound and then a sim racer back-to-back, but the best way I can describe how cars handle in Unbound is "drift or don't drift." Many cars will push into understeer if you don't activate a drift (by tapping the gas or brake buttons), which would be manageable if you actually had an idea of when a car will push into understeer, so for tighter bends it feels like your options are "understeer" or "oversteer/drift," with the in-between being difficult to define as even the grippiest cars can be easily made to drift (and therefore made unstable) by the aforementioned button presses. You tune into it; some cars are happy to drift, others you'll want to slow down in plenty of time to take corners as flat as possible, and thankfully you can adjust cars' tendencies to do either to a reasonable extent with upgrades.

Otherwise, now that this game has depreciated in price, I'm even content with the amount of time I got out of Unbound; 31-and-a-half hours is really good going for a single-player racing game experience, especially one in this day and age where we're so used to games being barren upon release.

In short, this game almost feels like a blast from the past. Those, like myself, who have happy memories playing NFS Undercover and Burnout Paradise, will find that Unbound looks really cool, you can goof around in crazy-looking cars to your heart's content, and above all, is enjoyable at its core, which is what gaming is all about.

Read Less
TomcatTMC
TomcatTMC gave Apr 3, 2024
TomcatTMC gave Apr 3, 2024
Aesthetics unbound!

Decided to try this one when it came in PS plus extra, just from the start menu, it got me hooked to the aesthetics and music.The cartoony graphics and the comic effects were very well done and a very bold move from the studio. Saw several people complaining they didn't like it, maybe they expected a sim racing game from NFS 😅, but I enjoyed all those comic effects and it gave a new level to arcade racing. The soundtrack had several bangers that I instantly added to my playlist. Was even surprised to see indian songs playing randomly lol. Good to see music from other countries introduced in the game. The story was not that great but the dialogues and voice acting were great all around.

Alfonso12349
Alfonso12349 gave Jul 7, 2023
Alfonso12349 gave Jul 7, 2023
Alfonso12349's review of Need for Speed: Unbound

I was REALLY enjoying this game overall. Amazing gameplay and visual style. However, the single player mode gets sooo monotonous after a few hours: you only repeat the same kind of events in the same tracks over and over again. After going through half of the campaign, it just got so boring at this point. I also believe that you need to escape from the police too often, and the chases are not very fun to me: they are too long, there are too many police vehicles and they detect you too fast.

That said, it is my favorite Need for Speed in a long time, and I enjoyed it a lot for a fair 10-15 hours. If you like racing games, if you thought that this saga was just dead, you won't regret giving it a go (especially if you can try it via Game Pass).

wardenunit
wardenunit gave Dec 27, 2022
wardenunit gave Dec 27, 2022
Excelent
This review is for the PC (Microsoft Windows) version

Best NFS to date since the original Most Wanted. Great story progression, fun driving, great sound. It feels different. Codemasters and Criterion, great combination.

SIGINT
SIGINT gave Dec 11, 2022
SIGINT gave Dec 11, 2022
Need For Speed succeeds indeed
This review is for the Xbox Series X|S version

Criterion's latest Need For Speed is a bit of a surprise success after what I believe is the series's longest-ever drought between new entries. It doesn't reinvent the wheel (get it? because cars have wh—) but its style and fun story mode definitely have my attention back on a franchise that I haven't really cared about over the last decade.

The game's visual style is a definite selling point, unexpectedly bringing to mind the excellent Spider-Man: Into the Spider-Verse. Characters look a bit out of place, but generally the cel-shaded mix of neon lights, comic books, and graffiti is a great accent for the typical realistic urban environments and cars. While I wish they'd gone even further in applying this artistic direction to the world and vehicles, it adds some nice extra flavor and energy to key moments like drifting, crashing, big airtime, etc. The soundtrack is great too, a mix of fresh tunes that fit the colorful street racing vibe perfectly.

It's enjoyable to play, as well. I like the "Burst Nitrous" system, which rewards risky and flashy driving with a limited speed boost. Races are less a test of whether you can win and more of whether …

Read More

Criterion's latest Need For Speed is a bit of a surprise success after what I believe is the series's longest-ever drought between new entries. It doesn't reinvent the wheel (get it? because cars have wh—) but its style and fun story mode definitely have my attention back on a franchise that I haven't really cared about over the last decade.

The game's visual style is a definite selling point, unexpectedly bringing to mind the excellent Spider-Man: Into the Spider-Verse. Characters look a bit out of place, but generally the cel-shaded mix of neon lights, comic books, and graffiti is a great accent for the typical realistic urban environments and cars. While I wish they'd gone even further in applying this artistic direction to the world and vehicles, it adds some nice extra flavor and energy to key moments like drifting, crashing, big airtime, etc. The soundtrack is great too, a mix of fresh tunes that fit the colorful street racing vibe perfectly.

It's enjoyable to play, as well. I like the "Burst Nitrous" system, which rewards risky and flashy driving with a limited speed boost. Races are less a test of whether you can win and more of whether you can outperform expectations and rivals that you can bet against. They made even eking out a close 6th place into something exciting and fun. "Tracks" seem well-designed to my casual racing fan eyes, balanced well between precise, tricky segments and free-flowing open road mayhem.

The story mode has a well-paced loop that takes you through short cycles of racing, exploration, time trials, and intense police chases. I don't like the events that are more score-based challenges, but they aren't that common. Occasionally they pop a timed mission on the complete opposite side of the map, but barreling through the open city is fun any time. The city is a great size, small enough that I learned key areas quickly, but big enough to allow a diverse range of settings and driving challenges.

Story itself here is not great, maybe taking itself a bit too seriously at points, but at least being worth paying some attention to. Stepping back and comparing it only to other competing racing and sports games, it's actually pretty good. The cast of characters is diverse and can be fun to listen to in small doses. I would have preferred that they lay off a bit with the constant talking, for sure. It's particularly bad in the long prologue where people just will not shut up between races.

I think for street racing fans, this is at the very least worth downloading for the generous 10-hour trial available with Game Pass / EA Play. The game will almost certainly be totally included in that subscription before too long. It's just a good Need For Speed game, and hit at a great time for me as a casual experience that I can sit and play for 30 minutes or for hours.

Read Less
Bljakpo
Bljakpo gave Apr 4, 2026
Bljakpo gave Apr 4, 2026
Driving good, everything else bad
This review is for the PlayStation 5 version

First the positives, which are few: Cars, driving, tuning, map are good.

Nooow the negatives.

First of all the story is embarrassing, I know this is a racing game and I shouldn't except a good story but this is just laughable. You are racing during mayoral election, and one of the plot lines is that one of the mayor candidates wants to stop street racing and that makes her a BAD person. The main character will talk shit about her, saying something stupid about how it is a hobby and an artform that hurts no one and that street racers are not a problem, all the while you are driving like a maniac on sidewalks, walk only zones, over farm fields, crashing in buildings and mowing people down. My brother shut the fuck up you should be in jail.

The other thing I hate is the calendar system, basically you have a week to earn enough money and tune your car to a certain level, you do this by racing, escaping police chases, challenges etc... The problem is you increase your police heat score with every race which means more police, harder to escape. Now the problem is that you …

Read More

First the positives, which are few: Cars, driving, tuning, map are good.

Nooow the negatives.

First of all the story is embarrassing, I know this is a racing game and I shouldn't except a good story but this is just laughable. You are racing during mayoral election, and one of the plot lines is that one of the mayor candidates wants to stop street racing and that makes her a BAD person. The main character will talk shit about her, saying something stupid about how it is a hobby and an artform that hurts no one and that street racers are not a problem, all the while you are driving like a maniac on sidewalks, walk only zones, over farm fields, crashing in buildings and mowing people down. My brother shut the fuck up you should be in jail.

The other thing I hate is the calendar system, basically you have a week to earn enough money and tune your car to a certain level, you do this by racing, escaping police chases, challenges etc... The problem is you increase your police heat score with every race which means more police, harder to escape. Now the problem is that you will try to get to the other race and there will be police everywhere. You have to escape police every few fucking minutes while just trying to get to the next race and only way to lower the heat is to end the day. This is tedious, especially in the beginning while driving much weaker cars. It just limits your choices and makes you want to skip most of the content.

The side content is just uninteresting, nothing much to say about it, just a bunch of boring challenges and collectibles all around the map.

Read Less
iamdark1988
iamdark1988 updated their status Mar 12, 2026
iamdark1988 updated their status Mar 12, 2026

Dialogue = insufferable. Story = predictable.

And that's just the prologue. 😐

BMO
BMO updated their status May 2, 2023
BMO updated their status May 2, 2023

Having some serious buyers remorse about picking this up. I feel like I'm miserable at this game, and I'm usually pretty good at racing games, both arcade and simulation style. But I honestly seem to have seriously low visibility in this game and I'm getting taken out by random vehicles or objects that appear out of nowhere and completely derail even the most perfect of runs. I'm simply having zero fun with this game. Compound that with the fact that it has a terrible story, full of the most cringeworthy racial stereotypes and derivative story beats, that make me feel like I can't stop playing soon enough. I seldom want my money back for a game, but this is one of the rare occasions when I do.