Main game
3.82 average rating based on 2769 ratings
It has been quite a while but I think this was the game that got me interested in playing games again. I bought 3DS XL in 2013 a few months before going to Japan for exchange, because I figured it would be super fun to have street pass with random people during daily commute in Japan. It was also the first gaming device that I bought myself.
Growing up in China in the 90s, even buying a GB/GBA was simply out of my budget, plus gaming is strongly discouraged by parents and the school. My only gaming device was a NES clone that looked like a computer keyboard and marketed as a mini computer for kids to learn how to type. Because of the “educational” purpose, I got it as a present when I started primary school. But of course the “computer” was almost exclusively used for non-educational purposes :D. Apart from the NES clone, I also played a bunch of games on GBA, NDS and PSP because I had a friend whose family is rich and he always have the latest handle devices. But up until 2013, I never own any gaming device apart from my NES clone. I …
It has been quite a while but I think this was the game that got me interested in playing games again. I bought 3DS XL in 2013 a few months before going to Japan for exchange, because I figured it would be super fun to have street pass with random people during daily commute in Japan. It was also the first gaming device that I bought myself.
Growing up in China in the 90s, even buying a GB/GBA was simply out of my budget, plus gaming is strongly discouraged by parents and the school. My only gaming device was a NES clone that looked like a computer keyboard and marketed as a mini computer for kids to learn how to type. Because of the “educational” purpose, I got it as a present when I started primary school. But of course the “computer” was almost exclusively used for non-educational purposes :D. Apart from the NES clone, I also played a bunch of games on GBA, NDS and PSP because I had a friend whose family is rich and he always have the latest handle devices. But up until 2013, I never own any gaming device apart from my NES clone. I did read a lot of game magazines and “imagined” playing the games in my head. So you could only imagine how excited I was to finally bought my own 3DS XL!
However, I was quite disappointed after playing a few games. I didn’t enjoy them as much as I, well, “imagined” :P. Mario Kart 7 and Pokémon X/Y were just alright. Animal Crossing New Leaf was so boring… And Ocarina of Time, the greatest game of all time, I just couldn’t get into it… Ironically I was spending more time playing StreetPass Mii Plaza than other games, until this game, Super Mario 3D Land!
This game was just pure gem. The courses are short and fun. The use of the 3D display for puzzles is so smart. I thoroughly enjoyed the game and for the first time, I 100% it. I obtained 3 stars for all courses, unlocked all hidden courses including the final boss level. In the process, I slowly understand the charm of this game and why I was so into it. Super Mario 3D Land rewards your curiosity. If you see something suspicious and decide to find out, more often than not, you’ll find something interesting. It resonates with my life philosophy of “keep moving, don’t settle” and especially at that point of my life, when I was still figuring out what I wanted to do in my life.
I was surprised to see the low average rating (3.83) for this game on Grouvee. Perhaps objectively this game is not as great as I felt. But then I realize that’s exactly what’s great about playing games. It’s a personal experience and it depends a lot on the things going on in your life and in your mind. Don’t need to feel bad about not enjoying a game that is generally considered great and don’t be ashamed of enjoying a game that other people think it’s not so good. And for me, Super Mario 3D Land is definitely one of the best games ever made.
Mario works off a very solid foundation, especially in this incarnation. Super Mario 3D Land still has a good structure when it comes to level design but the real issue here is that there's nothing interesting. It's very boneless, in a sense that every particular level doesn't bring anything remotely engaging that hasn't either been done before in the series or on its own doesn't work that well to be remotely interesting. Iteration isn't by itself bad, but I struggle to find what exactly this is iterating on that is good.
It's a super stretched out easy platforming romp. It's comfy for a few hours and then overly outstays its welcome. It's ok at best but I just don't recommend playing it and go play 3D World instead. (4/10)
Controls are a tiny bit stiff for my liking, but it makes sense given it's premise being 2D and 3D Mario mixed together.
Having 8 more "special worlds", and then replaying the majority of the game to collect all the coins to unlock them all was a bit annoying, but at least it was less gimmicky than NSMB2's "million coin challenge".
Still modest Mario fun, has more content than NSMB2 and is better worth the price.
This was the fantastic idea of combining the 2D and 3D Mario games into one game that ultimately led to Super Mario 3D World on the Wii U, one of my favourite games on that system. While the idea is there in 3D Land, the execution isn't quite as good.
Here's a link to my review of 3D World:
https://www.grouvee.com/user/hyrumsutton/reviews/1391298/
A lot of the same things apply in terms of the style of the game.
However, the level design and controls weren't as good in 3D Land, and the post-game was honestly pretty disappointing. While the 8 special worlds were pretty challenging at times, they relied on gimmicks like time limits and a clone that chases you in order to make it challenging, rather than just designing challenging levels, like the post-game in 3D World. I also really don't like that the last level, the "ultimate challenge" one, is hidden behind beating the entire game again with Luigi. I don't want to play the entire game again just to get one more level.
Still though, I had a fun time with it. It was an enjoyable 10 hours.
This is my second 3ds game I beaten ever. I will honestly say that 3D world spoiled me especially the switch version. There’s isn’t much to say about 3d Land. I really do like the 3d function. The level design is pretty dope as well. However, everything is just… better in 3D world. Better controls, better camera, better movement, better levels. Better game.
I enjoyed my experience and it’s definitely something you should play. Just keep in mind that this game came before 3d world so be a little appreciative and you’ll enjoy the game a lot more.
This game is very cool. I like boomerang Mario and I wish he'd boomerang me. Also Luigi is in it.
This is a really great game. Despite being an early 3DS game, it still looks great visually, and is one of the best games on the system to take advantage of being on a 3D-focused platform. The levels are designed to all look enhanced by having the 3D turned on.
It's a shame that there aren't more games similar to it on the 3DS, because it's a great testament to the capabilities for the 3DS to have the style of 3D platforming that Super Mario 3D World would later expand upon. And speaking of 3D World, while World's levels did feel more individually extensive and the game itself longer in length (due to being on a platform with more powerful hardware), Land still has plenty of enough content to be worth a considerable amount of time. And it also does something that I loved in 3D World, in that at first you feel like the game flew by too quickly, but then it opens up a whole bunch more levels you can do. While the first finale was somewhat rewarding, having all these new Special Worlds to visit felt like they brought the game's length up from what would feel …
This is a really great game. Despite being an early 3DS game, it still looks great visually, and is one of the best games on the system to take advantage of being on a 3D-focused platform. The levels are designed to all look enhanced by having the 3D turned on.
It's a shame that there aren't more games similar to it on the 3DS, because it's a great testament to the capabilities for the 3DS to have the style of 3D platforming that Super Mario 3D World would later expand upon. And speaking of 3D World, while World's levels did feel more individually extensive and the game itself longer in length (due to being on a platform with more powerful hardware), Land still has plenty of enough content to be worth a considerable amount of time. And it also does something that I loved in 3D World, in that at first you feel like the game flew by too quickly, but then it opens up a whole bunch more levels you can do. While the first finale was somewhat rewarding, having all these new Special Worlds to visit felt like they brought the game's length up from what would feel too short to just right. And it also helps that the difficulty increases and you need to start making considerable Star Coin requirements. So the individual levels require you to sink more time in them, and you're also forced to do some backtracking if you didn't take your time before, if you want to beat the rest of the levels. It's a great way of "padding out" the game's length in a way that doesn't feel tiresome, in a way of prolonging the fun so you don't zip through it too fast. Though I do have to say, compared to how long some of the Special World 8 Levels took me, the "true finale" didn't impress me quite so much. It would've been nice to have made the last level a bit harder because it felt like I had done worse to get to that point.
While Super Mario 3D World I feel expanded upon what was established in this game, with more content and length (and IMO difficulty, at least towards the end and because you often have to deal with other players), and the ability to play with friends, Super Mario 3D Land is still a great title, especially as a 3DS showcase. It's not quite as great as other main series Mario games, but it's still really quite good. And you won't get the same hours or nearly as much replay value out of it compared to other 3DS games like Animal Crossing: New Leaf or the various Pokémon games available on the system, as it's not too hard of a game to speed through until you get to the Special Worlds, and aside from getting Star Coins, I didn't have too much of a desire to revisit old levels, but I still definitely recommend playing it.
This game is good but nothing special. As someone who isn't exactley fond of 2D Mario (I greatly perfer the 3D games) I was worried, but still interested to see them try the formula in 3D. Unfournately the level design in this game is more like a New Super Mario Bros. game, fun, but very forgettable.
Uno de los primeros títulos de la Nintendo 3DS y, me atrevo a decir, uno de los mejores Mario del catálogo de esta consola. Super Mario 3D Land redefine la fórmula clásica de los juegos de Mario en 3D al presentar niveles que se asemejan a las entregas 2D, con un diseño lineal que incluye bifurcaciones y coleccionables repartidos a lo largo del recorrido.
La variedad de niveles es sorprendente, con algunos que priorizan retos de plataformas, otros enfocados en la exploración para avanzar, e incluso muchos que aprovechan el 3D de la consola para realizar desafíos de perspectiva, entre otros más. Cabe destacar que, aunque el uso del 3D no es obligatorio, resulta una herramienta útil para superar ciertos retos.
Si bien los primeros ocho mundos no serán muy desafiantes para jugadores veteranos, contando hasta con la inclusión de la transformación del Tanuki Dorado al perder muchas veces en un mismo nivel (un añadido que, pese a hacerte invencible, facilitando demasiado la experiencia, su uso opcional), como mencioné antes, la variedad en los niveles logra mantener el interés del jugador. Eso sí, no se puede ignorar que varios pecan de ser simplones o se terminan justo cuando comienzan a …
Uno de los primeros títulos de la Nintendo 3DS y, me atrevo a decir, uno de los mejores Mario del catálogo de esta consola. Super Mario 3D Land redefine la fórmula clásica de los juegos de Mario en 3D al presentar niveles que se asemejan a las entregas 2D, con un diseño lineal que incluye bifurcaciones y coleccionables repartidos a lo largo del recorrido.
La variedad de niveles es sorprendente, con algunos que priorizan retos de plataformas, otros enfocados en la exploración para avanzar, e incluso muchos que aprovechan el 3D de la consola para realizar desafíos de perspectiva, entre otros más. Cabe destacar que, aunque el uso del 3D no es obligatorio, resulta una herramienta útil para superar ciertos retos.
Si bien los primeros ocho mundos no serán muy desafiantes para jugadores veteranos, contando hasta con la inclusión de la transformación del Tanuki Dorado al perder muchas veces en un mismo nivel (un añadido que, pese a hacerte invencible, facilitando demasiado la experiencia, su uso opcional), como mencioné antes, la variedad en los niveles logra mantener el interés del jugador. Eso sí, no se puede ignorar que varios pecan de ser simplones o se terminan justo cuando comienzan a ser más interesantes. Ahora, cuando hablamos de los mundos especiales, la historia cambia por completo: no solo el Tanuki Dorado deja de estar disponible, sino que también se introducen retos mucho más exigentes que ponen a prueba las habilidades adquiridas en los mundos anteriores. Entre estos desafíos se incluyen niveles contrarreloj donde deberás derrotar enemigos para ganar tiempo extra, así como otros donde tendrás que evitar chocar con tu sombra, la cual copia tus movimientos con un ligero retraso. Estos retos no solo son más frecuentes, sino que, en algunos casos, se combinan, llevándote a enfrentar ambos desafíos al mismo tiempo. Además, dichos niveles se desbloquean con las monedas especiales distribuidas en cada nivel, por lo que es importante conseguirlas todas para obtener todo el contenido que este juego posee.
Un aspecto digno de mención son los combates contra Bowser. Más que batallas en los que tengas que vencerlo usando los poderes de tus transformaciones, son enfrentamientos que consisten en superar obstáculos y esquivar sus ataques hasta presionar el interruptor que lo lanza a la lava. Sin dudarlo, son de las mejores partes que esta obra posee y demuestran cómo hacer buenos jefes de Mario al poner a prueba tus habilidades con los saltos.
Para concluir, Super Mario 3D Land es un título que tanto novatos como veteranos pueden disfrutar sin problemas. Brinda desafíos para ambos tipos de jugadores, con múltiples formas de superar los niveles, lo que permite adaptarse al estilo de cada persona. Si aún no lo has probado, no dudes en hacerlo cuando tengas la oportunidad.
This Super Mario entry is a clever and joyful platformer that perfectly bridges the gap between the classic 2D Mario formula and the free-roaming 3D style introduced in games like Super Mario 64. Designed specifically for the 3DS, it takes full advantage of the system’s stereoscopic 3D to create depth perception in jumps, enemy placement, and hidden paths, making the handheld’s gimmick feel purposeful rather than just a novelty.
The level design strikes a balance between short, digestible stages for handheld play and the kind of inventive, surprising challenges Mario games are known for. Each stage feels tightly crafted, often introducing a new idea and exploring it just enough before moving on to the next. The return of the Tanooki Suit adds a nostalgic charm, while other classic power-ups like the Fire Flower ensure gameplay variety. Although it has shorter levels, it still has some secrets, traditional to the Mario franchise, so keep on the lookout for those while playing.
While the main story can be completed without much struggle, the game shines in its post-game content, where the difficulty ramps up and players are rewarded with more intricate stages and clever twists. Particularly speaking I did 100% of this …
This Super Mario entry is a clever and joyful platformer that perfectly bridges the gap between the classic 2D Mario formula and the free-roaming 3D style introduced in games like Super Mario 64. Designed specifically for the 3DS, it takes full advantage of the system’s stereoscopic 3D to create depth perception in jumps, enemy placement, and hidden paths, making the handheld’s gimmick feel purposeful rather than just a novelty.
The level design strikes a balance between short, digestible stages for handheld play and the kind of inventive, surprising challenges Mario games are known for. Each stage feels tightly crafted, often introducing a new idea and exploring it just enough before moving on to the next. The return of the Tanooki Suit adds a nostalgic charm, while other classic power-ups like the Fire Flower ensure gameplay variety. Although it has shorter levels, it still has some secrets, traditional to the Mario franchise, so keep on the lookout for those while playing.
While the main story can be completed without much struggle, the game shines in its post-game content, where the difficulty ramps up and players are rewarded with more intricate stages and clever twists. Particularly speaking I did 100% of this game, and I highly recommend doing so, the extra optional content is a very good experience, to the same level as regular non-handheld Mario titles. The visuals are vibrant and crisp, the soundtrack is upbeat and catchy, and the overall presentation has that trademark Nintendo polish.
It may not reach the grand scope of Mario’s bigger console adventures, but as a portable experience, Super Mario 3D Land excels. It’s accessible, fun, and full of surprises, making it not just one of the strongest titles on the 3DS, but also a great entry in the Mario series as a whole. If you like platformers to any extent, this one is a must-play, I recommend trying to play one of the recent re-releases, as for me, I went with the OG title, which is also a good option.
I dusted off my 3DS a few weeks ago. I have been using my phone less and less lately, and I needed something fun to do during breaks instead of scrolling. My 3DS filled that need perfectly, and Mario 3D Land in particular reignited my love for the system. The form factor and style of games on the 3DS makes it easy to play in 15-30 minute short bursts, then I can close the system and easily pick it up again later.
Over the course of couple of weeks, I beat Mario 3D Land and the special world levels. This game still holds up. Each level has different ideas that never overstay their welcome. This game was made during the "New Super Mario Bros" era, and it shows in some places. Unlike the New Super Mario Bros games, this game actually has some challenge. 3D Land feels like Mario Galaxy and Mario Bros 3 had a baby, it's fun!
Besides some uninspired aspects, the other problem I have with this game is the grind for 100%. 100%-ing any 3D Mario game feels like a slog, but one of the requirements for 100% in Land is to beat every level as …
I dusted off my 3DS a few weeks ago. I have been using my phone less and less lately, and I needed something fun to do during breaks instead of scrolling. My 3DS filled that need perfectly, and Mario 3D Land in particular reignited my love for the system. The form factor and style of games on the 3DS makes it easy to play in 15-30 minute short bursts, then I can close the system and easily pick it up again later.
Over the course of couple of weeks, I beat Mario 3D Land and the special world levels. This game still holds up. Each level has different ideas that never overstay their welcome. This game was made during the "New Super Mario Bros" era, and it shows in some places. Unlike the New Super Mario Bros games, this game actually has some challenge. 3D Land feels like Mario Galaxy and Mario Bros 3 had a baby, it's fun!
Besides some uninspired aspects, the other problem I have with this game is the grind for 100%. 100%-ing any 3D Mario game feels like a slog, but one of the requirements for 100% in Land is to beat every level as Mario, and to beat every level as Luigi. I'm not going to do that. This isn't a huge problem for me, but I wanted to mention it. I love revisiting these games, they aren't super long and they feel good to play. I always get as many collectibles and rewards as I can, so I wish completing them didn't bore me.
3D Land has become the forgotten 3D Mario because of 3D World, and because it has yet to be re-released. Sometimes I think the level design in Land is better than World though. The camera is zoomed out and the platforms are wider in 3D World to account for multiplayer. I can't turn on a 3D effect in World, so I get depth perception issues that lead to frustrating deaths, that doesn't happen in 3D Land.
I am interested to hear what people will say about this game whenever it escapes the 3DS. I wonder if people would even get excited in the first place. It will always be a great showcase for the 3DS though, and I will always remember my fun experiences with it.
decent 3d mario, pick it up if you have a 3ds(plus the game is really cheap nowadays).
Another jolly, if somewhat unremarkable, handheld Mario title. I think it was around this point that I realized that despite the fact that many games released on the Nintendo 3DS were technically pretty good, they were always hampered by the fact I just fundamentally didn't like the system very much. The original model is just too damn small. The screen is absolutely miniscule with a low brightness that made playing in well-lit areas impossible, the much-hyped 3D gimmick never really did anything for me, the console itself was tiny and angular which caused my hands cramp up very quickly, and every game I played on it just kind of seemed a bit limited by the platform in some way or another. Anyway, while Super Mario 3D Land was one of the better 3DS games I played, it began to really drive the point home that it was time for Nintendo to rethink their handheld strategy. Luckily, it wouldn't be long before they apparently had the same thought, leading to the far superior Switch.
I loved playing through the normal and special worlds, and it was so fun getting the 3 coins for every level that it ended up being the first game ever that I've completed to 100%. One of the best choices for 3DS.
I loved this game! It was a lot of fun with great level design and tons of extra content. I do wish I would have played the Wii U version instead though.
I got to the extra worlds.
I find the 3d part of the game very confusing. I never know where I'll land after I jump.
I played this after Super Mario 3D World, and this is basically a handheld version of that. Loved this game!
I really am enjoying 3D land, especially the special levels. It’s certainly proves itself as the prototype for 3D World. But it has limitations that squarely situate it as a prototype rather than something that reaches the heights of 3D World. The two things that hold it back are the lack of overall cohesiveness that is present in 3D World, and the over reliance on the 3D gimmick of the 3DS.
The latter greatly holds the game back because it results in what is some of the sloppiest platforming I’ve seen in a Mario game, especially when played in 2D. To clarify, platforming in this game remains excellent, and there are some genius level designs, but precision platforming is often hurt by the fact that it can be difficult to identify where some objects and platforms are in 3D space. I really need to go back to 3D World, because I feel like they somehow solved that in the transition from 3D Land to 3D World. That aside, 3D Land is a great game and worth playing. I’m simply glad that 3D World was a significant iteration on this game.
I’ve devoured this game. Played world one yesterday. Played worlds two through seven today. I had to put it down or else I’d just plough through the rest. I’m sure that there are additional levels unlocked after world eight, but I still need to pace myself.
So lord knows I'm not an enormous Mario fan. I've played my fair share, I really liked Sunshine and Double Dash a LOT, but this is one of the best platformers I've ever played, and that says something for someone that grew up playing platformers and still prefers them over any other genre lol This game was so much fun.
Well i beat it and am on to the special worlds now. Not sure if I will keep playing or not since i don't really like platformers that much. I don't think i would have made it through the end levels without the special tanooki suit.
I passed this game by back in 2011 when it first came out. I decided to pick it up and play it today since it's been sitting on my shelf for years. It's not my favourite Mario game and i find the lack of a triple jump somewhat annoying. It is however one of the few games where playing in 3D doesn't give me a headache. I should be able to finish it within the next couple days since i'm already on world 4/8. After this, i don't think i will be playing platformers again for a while since i don't have the patience to replay levels again and again when there are plenty of other games to move on to.