Main game
3.98 average rating based on 689 ratings
Last time I remember something like this was Blood 2. First episode of Blood 2 was amazing, while other 3 were totally horrible, in a bad-bad way.
With Timesplitters 2 it's the same, but with first half of the game. Syberia, tribute to Goldeneye 007 is great. Then there are more brilliant episodes. 70's episode which is again tribute to Bond movies is annoying with its time limit, but still fun.
The real problem starts with Aztec levels, which require you to solve quite irrational puzzle, then throws at you lots of enemies. Each does chip damage, but since you have only 1 checkpoint per level - it translates into a lot of retries.
Then there's the factory, which has enemies with tons of HP, and homing rockets, which are obviously AoE type of damage. So, even more chip damage. Even more retries.
If you already finished Future Perfect, which is perfect, by the way, you can try this one. If you're playing it on an emulator, try GameCube version, as it has hack for WASD+Mouse that works great (except one puzzle on the Factory level).
Played through campaign with my friend in a couple sittings. It was fun, kinda annoying at times. I remember really enjoying the multiplayer combat as a kid but we didn't get to that.

The residual scent of GoldenEye and Perfect Dark lingers on this thing sumthin' fierce. Maybe a little too goofy for its own good but still an extremely entertaining package, featuring more modes than you can shake a stick at. This game might have the largest roster of guns in any first person shooter thanks to its campaign, which stretches from like 1500 AD to the distant-ass future.
Just don't put anything to the effect of "First Halo, Now This!" on your box. Ever.
While the environments are beautiful, the hackneyed time-travel story line feels shoehorned into the experience which ends up feeling a bit half-baked. The flaws in TimeSplitters 2, as no game can really escape nitpicking whatever its quality, are the lack of any sort of jump and some potentially frustrating aiming.
TimeSplitters 2 filled the Goldeneye void for the PS2/XBOX era, took the iconic game's style of play, and perfected it. What gives it more staying power over the wave of more popular first person shooters at the time, was the sheer variety on store. It sacrificed the smallest amount of polish for quantity in every other department. The locations, in which every single level in the campaign is set in a different time, ranging all the way back to the 1800s in the Wild West to way into the future aboard a UFO base. The weaponary at your disposal, which set the benchmark of just how much and how varied your arsenal can be for future FPSs. The insane amount of wacky characters you meet on your travels, and how 126 of them are playable in multiplayer. The tone in which every level in the campaign has its own unique feel, ranging from all out warfare, stealth, and even horror. And the all the modes in multiplayer, while within the norm in this day and age, was mouth watering at the time. Whenever I put TimeSplitters 2 into my tray it felt like I never once played the same thing. …
Read MoreTimeSplitters 2 filled the Goldeneye void for the PS2/XBOX era, took the iconic game's style of play, and perfected it. What gives it more staying power over the wave of more popular first person shooters at the time, was the sheer variety on store. It sacrificed the smallest amount of polish for quantity in every other department. The locations, in which every single level in the campaign is set in a different time, ranging all the way back to the 1800s in the Wild West to way into the future aboard a UFO base. The weaponary at your disposal, which set the benchmark of just how much and how varied your arsenal can be for future FPSs. The insane amount of wacky characters you meet on your travels, and how 126 of them are playable in multiplayer. The tone in which every level in the campaign has its own unique feel, ranging from all out warfare, stealth, and even horror. And the all the modes in multiplayer, while within the norm in this day and age, was mouth watering at the time. Whenever I put TimeSplitters 2 into my tray it felt like I never once played the same thing. It was always something new. And I don't mean this in a "RPG with unlimited missions" kind of way. It was the mixture of all these characters, weapons, locations and multi player modes that gave it endless exciting combinations. The best thing about TimeSplitters 2 to me is how it approaches the first person genre that you just don't get with them today. Gone were the days of Duke Nukem, Wolfenstein and Goldeneye. With the arrival of military shooters it became a genre that thrived in taking itself seriously. And while controlling a gun when the main objective is to shoot things, it got to a point were it was laughable and cringe worthy. TimeSplitters 2 arrived at the perfect time to save the genre from becoming stale and wooden, because beyond Valve's games, nobody wants to have to play ridiculously fun shooting galleries coated with forced characters with gruff, dull voice acting that we are supposed to like. It just doesn't blend in this genre. We want them to embrace their ridiculous concept of taking on 10000s of enemies by yourself, healing quicker than a superhero and more ammunition than a fighter plane. TimeSplitters 2 does just that, it knows what it is and is completely unashamed. The over the top, anything goes manner gives it the necessary blank canvas in which you paint, and is where so many of the unbeatable humour and memories have come from. After a certain amount of time, games that had attained a certain accolade on its release, such as "Best story in such-a-genre", are often overthrown in the following year. TimeSplitters has stood the test of time because almost ten years after the lastest entry, two generations of consoles gone, and it is still the most bonkers and unrestricted first person shooter since it's release.
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This shit just hurts. I felt so bad for the devs after playing TimeSplitters 2 in Homefront: The Revolution this year and what that meant for the devs who went through hell, but now I feel even worse.
On top of that, when I brought up the news, someone was like "Good. They suck and haven't made a good thing since TimeSplitters." Fuuuuuuuuun.

It took me 8 hours of playing Homefront: The Revolution to finally get to the real game that I wanted to play and I gotta say. It was worth it. This was my light at the end of the tunnel.
So you can now officially isolate the Timesplitters 2 remaster from Homefront 2! Anyone given this a go yet?
Homefront's missing unlock code to make TimeSplitters 2 fully playable has been found
I knew it wouldn't be long! Excited to give this a try.