After seeing everyone talking about Baldur’s Gate 3 on here and most of my friends playing it, I gave into peer pressure and picked it up for myself. Granted it wasn’t a hard sell. I enjoy a good isometric RPG and this one looked fun.

I will say upfront that I did use mods during my playthrough. Most were just visual mods that added new clothing options and a few UI improvements. Of the gameplay mods, I used the Expanded 5e Spells and the Artificer class. I feel confident they weren’t game breaking and most missions were still appropriately challenging.

One mod that did probably make the game easier for me was the No Party Limit mod, coming from my last isometric RPG being Wasteland 3, the 4-member party size felt small. I was used to having a 6-man team. I also liked the idea of having a big D&D style adventuring party full of all the different classes and their contrasting personalities.

Baldur’s Gate takes place within the D&D universe using a lot of the D&D gameplay mechanics. I will give Larian Studios credit for getting pert near close to recreating the feeling of an actual D&D session. There are plenty of games with D&D inspirations or fantasy trappings, but Baldur’s Gate 3 goes a step above. This is the closest I’ve got to a game that lets you do about anything. You can go chat with the bad guys and even join them, you can use unconventional methods to solve puzzles or win fights. As someone accustomed to the Bethesda version of “do anything”, I was surprised how much variety this game gave me in approaching situations.

There’s a good amount of dice rolling, but the game doesn’t go full tabletop simulator and handles the more mundane dice rolls for you, like hit chances and passive perception. Throughout the game you are guided by an omniscient narrator, though her involvement does trail off as the game progresses. Usually, narrators are used as a lazy way to deliver exposition, but here it adds to that D&D session feel with the narrator acting as a GM. She appears just enough to not overstay her welcome.

My one bugbear with this game is the combat. 99% of the isometric RPGs I play are of the tactical, XCOM style, variety. My mind is wired to look for half cover or full cover, setting up overwatch, and using the action points system. I would try to move my artificer gunner to line up a clearer shot, but that didn’t affect my hit chance like it would in an XCOM like. Especially coming off of Wasteland 3, it took me a while to get into Baldur’s Gate’s combat system. I hardly used my spellcaster’s spells at first, because I was treating them like grenades or other consumables in that they were for emergencies only. I’m also used to the ‘Tab’ key cycling through your characters during combat, but that’s the inventory key in BG3. I often tried to click on a character to select them, only to have my current character attack them. I finally found the F1-F4 keys were for switching characters.

There’s also no level recommendations on quests. I don’t know if that means the quests scale to your level or if you just have to fuck around and find out you’re underleveled. Halfway through Act 1 I had to switch the game from normal to easy because the combat was that disagreeable with me. I had two fights that took me 2 hours each because I kept getting one shotted by enemies I could barely dent. I spent one weekday evening on just those two fights and I wasn’t having fun constantly reloading saves, so I knocked it down to easy. Removing the party limit also made fights feel better because the odds weren’t so stacked against me. Some of the Act 3 fights I can’t imagine winning with only 4 heroes, because you are fighting 15+ enemies. Those large battles exacerbate another problem, this game moves slow. There’s no way to speed up combat so you don’t have to sit through every enemy’s turn. And I never found a sprint button for when I had to backtrack across the large open world levels. Overall, I much prefer the tactical, range centric combat of other isometric RPGs over BG3’s D&D style combat systems.

The world you traverse is beautifully detailed. It’s typical fantasy fare: woodlands, swamps, caverns, and battlefields. Each act of the game has a large hub world you explore, with dungeons that shoot off it. Every corner of the map is packed with something, even if it’s just an interesting NPC. There’re quests scattered all about that are easily missed, because they rely only on you exploring the world to find them. I was a little put off that there wasn’t what I’d consider the typical ‘starter town’. You come across a druidic circle with some wayward travelers early on that sorta fills the role, but you never get that Megaton or White Orchard to visit.

And it donned on me half-way through Act 1 that Baldur’s Gate 3 is a road trip story. You were taken from your home and doing all you can to get back. The main plot is that you have a mind flayer parasite in your head and you are trying to find a way to get it out before you sprout tentacles. Most of Act 1 is dedicated to you asking every quack, healer, and mystic if they can get the tadpole out of your head. They all try and fail. Then as you go into Act 2, you learn there’s a cult of the dead gods that are using magic to create an army of mind flayer infested people. This is one of those moments games often have issues with, determining how much time has passed since our adventure started. We saw a few people get abducted by mind flayers in the opening cutscene, but by Act 2 there’s a whole army of flayer infected people. I was under the impression maybe a week passed, if so, the dead gods have been busy. Now, that I think of it, the initial mind flayer attack that starts the game seems unrelated to the rest of the plot, unless those mind flayers were already working for the cult of the dead gods.

A lot of fans online give Act 3 some guff, mentioning that they often lose interest in the story after the big fight that ends Act 2. The story does stumble a bit, but I didn’t quite have that issue. I wouldn’t be surprised to learn this game was rushed. Act 2 sees you taking down the leader of the necromancer branch of the cult, Khetric Throm, and he’s set up as a BBEG. He’s immortal and the whole act revolves around discovering his backstory and making him killable again. He’s also voiced by JK Simmons, a voice I didn’t expect to hear in this game, and the only big-name actor I recognized. You do meet the other two cult leaders at the end of Act 2 in a very Assassin’s Creed “Here’s the bad guys you’ll be killing later” way. After the big fight with JK Simmons, you start Act 3 in Baldur’s Gate. The other two cult leaders don’t have as plot-relevant a backstory and their boss battles are nowhere near as impressive. I was still intent on finishing all the side missions I’d started in Act 1 & 2 that were on hold until I reached the city. I was also ready to explore an actual city in this game, instead of little pockets of survivors.

For me, I lost interest at the final fight. We do get a great “Here comes the cavalry” moment where all the friends you’ve helped join in the fight, but not being a fan of the combat, the slog of fighting through the Elder Brain’s forces didn’t appeal to me. I sat the game down for about a week or two before coming back to finish it. The ending is pretty spectacular and the reunion party that uses the map for the first campsite was a nice wrap-up.

If I may armchair quarterback it, I think they could’ve swapped Act 2 & 3 around. It gets you to Baldur’s Gate earlier in a game bearing its name & you could frame it as, “While you were dealing with the threats inside the city, Throm has amassed an army on the outside.” You go fight him and his BBEG energy and then transition into the fight against the final boss.

Of course, the big stars of this game are you & your companions. I do find it a little annoying that your player character isn’t voiced, outside little barks during combat, when everyone else is. He mostly just makes weird expressions while crossing his arms. Regardless of what was being discussed, my character always looked a bit disgusted & constipated. I do give Larian props, I played as a dwarf and every NPC properly looked down at me while talking or knelt down, or in the romance case, picked me up.

I did romance Karlach for the irony. A dwarven artificer, who would be accustomed to working in a forge, gets with the tall, fiery girl. I thought I was being clever. She’s the group’s resident tomboy, who is wholesome and chill. She’s making the most of the little time she has left, and boy, there’s no happy ending to her story. And making the most means some pretty graphic sex scenes. I'm no prude, but I'll say that BG3's sex scenes put Witcher 3's to shame. There are no secrets between you and your characters.

If I do a 2nd run through, I’d probably pursue Shadowheart. She’s basically a goth kid. Her side mission is pretty involved and even plays into the main quest. She’s devoted to her goth goddess, but also develops a bit of snark. Though her snark pales in comparison to Astarion’s. He’s very much the “catty gay guy” & a fan favorite. I did find his personality a bit inconsistent. He spent centuries as a vampire’s slave and is very against slavery, but during a scene in Act 1 where we had a choice to save some Gnomish slaves from their Dwarven masters, he basically said “fuck’em”, which felt out of character. Gale & Lae’zel both grew on me as the game progressed. Gale is a roguish academic type & he felt the most like my close friend, my number 1, by game’s end. He’s a nerd who makes Fraiser type jokes, but he’s not a sniveling dweeb. Lae’zel starts off as the asshole of the group, but as she starts to respect the rest of the team, she loosens up. Jaheria, who is a character from the older BG games, is your group’s fun grandma. I didn’t use Halsin or Minsc much, so I can’t comment on them as characters. Wyll…

Characters are one thing Baldur’s Gate has in spades over Wasteland 3. You can see how your team of strangers grow closer together and become friends through the adventure. They comment on things in the world, which I often missed by talking to an NPC too quickly. Your rangers in Wasteland were practically mute. Back at camp you have Withers who is a fun, mysterious ancient one. One thing that surprised me is every character is voice acted in BG3, and they get a little camera close-up. I’ve played plenty of iso-RPGs where your regular civilian while just have a little text bubble float over their head in the overworld map when you speak to them, but in BG3, even the most inconsequential NPC with only one line of dialogue gets the same kind of treatment only given to major characters in other iso-RPGs.

All in all, Baldur’s Gate 3 is a fun time that captures the D&D experience. It has that same wild energy of a tabletop campaign. You can’t help but be endeared by your companions after spending 100+ hours with them. I do think Wasteland 3 is still higher in my personal ranking. I prefer the grounded post-apocalyptic story & tactical combat over a fantasy story where you’re hobnobbing with gods, but I can still respect how Baldur’s Gate 3 innovated on the iso-RPG genre.