Baldur's Gate III (2023)

Larian Studios

Google Stadia · Linux · Mac · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.69 from 1983 ratings · #1 top rated on Grouvee

6233 members have it in their collection · 1020 playing now · 1963 backlogged · 1509 wish listed

How long? Main story 110h · with extras 114h · 100% 174h (from 119 logged playthroughs)

An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.
Remove Ads with Grouvee Gold

Release dates

  • Oct 06, 2020 (Early Access) (Worldwide) Google Stadia, Mac, PC (Microsoft Windows)
  • Aug 03, 2023 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Sep 06, 2023 (Full Release) (Worldwide) PlayStation 5
  • Sep 22, 2023 (Full Release) (Worldwide) Mac
  • Dec 08, 2023 (Full Release) (Worldwide) Xbox Series X|S
  • Sep 23, 2025 (Full Release) (Worldwide) Linux
  • TBD (Cancelled) (Worldwide) Google Stadia

Also available on

Remove Ads with Grouvee Gold

Featured in lists

Top 20: 2020s (ongoing) by SIGINT · 20 games · 6
Queer Gaming by shinespark · 105 games · 5
Pronoun Picker by Roach · 18 games · 3
BMO’s All-time Favourites by BMO · 9 games · 3
Zerar com os zamigos by Ghesh · 6 games · 2

Rating distribution

5 stars
1566
4 stars
272
3 stars
103
2 stars
28
1 star
14
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Vencel

Review Vencel 5/5 · Feb 16, 2025

Baldurs Gate 3 (PS5)

Probablemente uno de los mejores juegos de los últimos años. De estos juegos que sabes que volverás y volverás. Historia, combate, banda sonora... lo tiene todo. Me he emocionado varias veces, y tengo la sensación de haber visto solo la punta del iceberg.

enter image description here

HolyField

Review HolyField 3/5 · Nov 10, 2024

Sins of the Fathers

BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat …

Read more

BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat around the bush, this game is so overwhelmingly popular and successful that I can't even begin to pretend that my opinions haven't been influenced or reflected off of all the other discourse online. It's lovely that Baldur's Gate got a modern sequel, it's great that 5e D&D got that AAA rep that the last two major editions missed out on. I'm happy that it exists, but I don't think that 'replicating D&D' is a proper excuse for including so much drudgery.

As I mentioned, BG3 sits on a base of Fallout 3 style open world sim gameplay, just with a slightly more directed story path (it's not truly an open world game and that actually is to its benefit), but the shine comes in its Tabletop RPG accuracy and combat design. Almost all of the fights in this game, at all levels and scales, are excellent. There are considerably few annoying straight up fights, though I do worry about just how build-dependent they may be even on Balanced difficulty. I never had a problem, but using a straight up Champion Fighter or two may make the questline bosses insurmountable if you're not super savvy with how items interact.

The problem starts after that, because the combat system is used to house puzzle and tactical challenges outside of just fights and that's where the game's true Bethesda-style heart is. Starting from Act 2, you're going to be put in incredibly fiddly situations where 99% of things go right, but you have to restart because an NPC ran into a fire or an AOE blew up a chemistry set and immediately dunked on your whole team. This doesn't happen a lot, but the 'nearly no way back' game progression and saving means you can end up locked out of a character relationship, quest objective, or item because of the physics or sim elements causing some crazy chain reaction that simply makes it less fun to continue playing.

This repeats everywhere throughout the game, dialogue trees with RNG checks that, guess what, lock you out of content and require save scumming. Large amounts of incredibly fiddly stealth scenarios in Act 3 that can lock you out of content (or threaten to take away all of your gold) and require save scumming. As the game progresses it becomes more complex and overwhelmingly more dense and everything on the screen is one wayward click or misunderstanding from becoming an unrepetent disaster.

My 'do everything possible' run of the game was about 90 hours, of that I'd say only 2/3s was actual gameplay, that's more than an entire days, a raw 30 hours, that was spent just reloading things until I played out a scenario in an incredibly specific way or brute forced my way past checks that would have dead ended a scenario. And each time you have to walk into a 25 second loading screen.

The game is also far too complicated for its own good. Looting things is far easier than I remember Bethesda titles being, but ultimately you can loot so much so easily that money really doesn't matter at all, but selling things does cost you a lot of raw time and busy work. Tens of thousand of lootable crates end up adding zero value to the actual game. Similarly, the complex spell and physics interactions really seem like they're just there for really hardcore or challenge mode players, but the fact that you can use crates to climb your way into a house early really doesn't benefit the typical player. By the end, when fights got large, I was also getting large amounts of graphical glitches and constantly having to check online guides to solve soft lock situations (like selling a mandatory item that you have to pick up off the ground in a precise way or else you don't get a specific cutscene).

It's simply too complex for its own good and it did not need to be this way. D&D 5E definitely held the game back (and the relationship with Wizards of the Coast even more so, its plainly obvious they left the game open to story DLC), but the open world formula held it back even more so. I'm really, really tired of games embracing these finagly stealth systems, uncapped and unrestrained relationship managers, and 100% physic environments and ending up with worse games because of it that take far longer to finish and aren't in Early Access for literal years. Just... just make normal games. Please.

Read less
Abbasali465

Review Abbasali465 4/5 · Jan 3, 2024

Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling …

Read more

Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling combat mechancis have scared me off a bit. I am sure if I find the will to return to and complete the game, I would easily upgrade this to 5 stars. As it stands however, I think while it is deserving of the title of Game of the Year, it is not MY game of the year.

Read less
SoulboundFlame

Review SoulboundFlame 5/5 · Oct 25, 2023

Sandbox gaming

Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this …

Read more

Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this game actually is far less engaging from a character building perspective.

This means that the levelling process is slow, and less involved, and people will have wildly different experiences. Re-spec is the most fun thing to do for your companions, but I fear many will never do this.

Writing: Characters consistently behave and act as though they are humans with a specific view on the world. And places people with different views in the same space. Group think has been a big detriment to media in the last two decades, with black and white thinking dominating. So a grey, realistic story is refreshing.

Acting: Some of the best in gaming. Not on the level of a focused story game, such as the last of us or recent final fantasy. But the mo-cap make every encounter meaningful.

Final Act: the massive city while impressive from a scale perspective, makes for a less intuitive experience than what happened in the previous two acts. The environments feel less unique and memorable. And it is difficult to understand who to talk to, though the game does signpost this a little.

This in combination with a less refined final act in terms of narrative and consequence makes for a half hearted ending. Specifically, in terms of gameplay, you will hit the level cap relatively early, for me levelling in games and the scaling of my power is important. So this made the final act far less enjoyable.

Small notes: The game does not give you an understanding of your build choices, so there is a feeling of flying blind. Anyone not familiar with DnD will be wholly confused. However, there is almost no possibility of making a choice that will even slightly influence the power level of your characters to a level that makes a difference.

Strong recommendations to play the following classes: sorcerer, druid, warlock, cleric, paladin.

Recommendation against: rogue.

Mods to expand the number of spells are available.

Read less
BMO

Status BMO Oct 19, 2023

When I'm done this Dark Urge play-through I need to force myself to take a break and only return for multiplayer. At least for the short-term, or else this game is going to consume my life, lol.

Bliceheart

Status Bliceheart Oct 18, 2023

Today for the first time since this came out i felt like i had the time and space to take a decent crack at and, oh boy am i overwhelmed. I love Dnd, I love Larian Studios, but somehow this one is a slog for me. I think it's the fomo created by endless decisions, perhaps decision fatigue i'm so …

Read more

Today for the first time since this came out i felt like i had the time and space to take a decent crack at and, oh boy am i overwhelmed. I love Dnd, I love Larian Studios, but somehow this one is a slog for me. I think it's the fomo created by endless decisions, perhaps decision fatigue i'm so glad this game exists as it does, and i remain hopeful that at some point into this journey, it's going to click for me. Because i'm so excited for it, and enjoying all the story beats. My only real B̵u̵g̵ *Owl-bear here is the inventory management is missing.... something. As my loot goblin tendencies are brought out by this game in full force, i fill one character inventory over and over... I guess that's on me ;)

Read less
BMO

Status BMO Oct 18, 2023

Learning the mechanics of a new class/sub-class at level 9 while playing on Tactician is not as easy as I thought it would be. Need to experiment a bit with Minthara to get a hang of my Vengeance Pally rotation.

BMO

Status BMO Oct 18, 2023

The Siege of Moonrise Towers plays out a lot differently if you’ve chose the evil path, wiped out the entire Last Light Inn and killed Aylin. I think it’s the first time that an evil play-through feels like hard rather than easy mode. The siege wasn’t difficult per se, it just took a lot more careful planning, sneak attacks …

Read more

The Siege of Moonrise Towers plays out a lot differently if you’ve chose the evil path, wiped out the entire Last Light Inn and killed Aylin. I think it’s the first time that an evil play-through feels like hard rather than easy mode. The siege wasn’t difficult per se, it just took a lot more careful planning, sneak attacks and strategic retreats to regroup and use your short rests, as opposed to the relatively simple and straightforward frontal assault aided by Harper’s and Flaming Fists.

Read less
BMO

Status BMO Oct 18, 2023

Jaheira, Jaheira, Jaheira. I don’t know what to do with you. I murdered Isobel in cold blood on the top floor of The Last Light Inn while you were standing just downstairs. Your Harpers were corrupted by the Shadow curse and you helped me massacre them all, never suspecting for a moment that it was my fault. I helped …

Read more

Jaheira, Jaheira, Jaheira. I don’t know what to do with you. I murdered Isobel in cold blood on the top floor of The Last Light Inn while you were standing just downstairs. Your Harpers were corrupted by the Shadow curse and you helped me massacre them all, never suspecting for a moment that it was my fault. I helped Shadowheart achieve her dream of becoming a Dark Justiciar by encouraging her to kill Aylin, thereby also dooming the land to remain under the Shadow Curse. I murdered Isobel once again after she was resurrected by her father. And despite all this, you’re still excited to join my party. Oh Jaheira, I thought you were better than that.

Read less
BMO

Status BMO Oct 17, 2023

Over three hundred hours spread over three separate play-throughs and I still can’t stop thinking about the game any time I’m not playing.

BMO

Status BMO Oct 17, 2023

Lae’zel hits so damn hard that she’s a single target demolisher. Hasted she can hit eight times plus a bonus action. Even on tactician she single-handedly rocks bosses. And it’s not just because she’s a warrior, it’s all the Gith passive bonuses. I don’t understand why people don’t like her. I planned to replace her with Minthara during …

Read more

Lae’zel hits so damn hard that she’s a single target demolisher. Hasted she can hit eight times plus a bonus action. Even on tactician she single-handedly rocks bosses. And it’s not just because she’s a warrior, it’s all the Gith passive bonuses. I don’t understand why people don’t like her. I planned to replace her with Minthara during my evil run but I can’t give up Lae’zel’s damage output. Maybe I’ll drop Shadowheart after I’m done killing Aylin.

Read less
BMO

Status BMO Oct 17, 2023

How am I still finding new things to do in this game? And I'm not talking about unique events tied to The Dark Urge storyline, I'm talking about random things that I missed in a random room that I thought I thoroughly scoured during my first two play-throughs that then lead down a whole new set of side-quests or adventures.

BMO

Status BMO Oct 16, 2023

So I murdered Isobel and massacred the entire inhabitants of The Last Light Inn, and yet somehow I talked Jaheria into believing that at was all the fault of the traitorous Fist Marcus (who is at fault in the typical “good” play through). I doubt she’ll continue to believe or stick around when I encourage Shadowheart to murder …

Read more

So I murdered Isobel and massacred the entire inhabitants of The Last Light Inn, and yet somehow I talked Jaheria into believing that at was all the fault of the traitorous Fist Marcus (who is at fault in the typical “good” play through). I doubt she’ll continue to believe or stick around when I encourage Shadowheart to murder Aylin!

I also love that despite being a tad miffed with me for suddenly turning on Isobel, all of them still seem to hold me in exceptional esteem, lol.

Read less
BMO

Status BMO Oct 14, 2023

Lol, now Gale is contemplating leaving the party because of a few measly evil decisions.Gale, aka “I want the crown of Karsus to have the power to force Mystra to love me again.”

Even the “evil” aligned characters are ultimate more compelling that the two hypocrites that left my party, lol.

BMO

Status BMO Oct 13, 2023

PSA for all the Karlach lovers out there: don’t sleep on romancing Astarion during at least one of your runs. The Astarion romance is giving Karlach’s a run for its money. And I say that while also acknowledging that Karlach is the GoAT!

BMO

Status BMO Oct 13, 2023

Tactician is a perfect difficulty. It really requires that you think your strategies through thoroughly. The first time I played taught me that careful planning and positioning can really help make things easier when in combat. My second play through revealed how smooth and easy Balanced can feel when you know the ins and outs of every fight. But Tactician …

Read more

Tactician is a perfect difficulty. It really requires that you think your strategies through thoroughly. The first time I played taught me that careful planning and positioning can really help make things easier when in combat. My second play through revealed how smooth and easy Balanced can feel when you know the ins and outs of every fight. But Tactician forces you to plan even further, and to ensure that you’re not only positioning yourself carefully, but that you’re getting the drop in your enemy to ensure you have initiative and the element of surprise. It makes for some very satisfying gameplay. Never hard, but more involved and thoughtful. I love it.

Read less
BMO

Status BMO Oct 13, 2023

“Your companion has permanently left the party.”

Lmao! I bet it was Wyl.

Drbeatboxnik

Review Drbeatboxnik 5/5 · Oct 6, 2023

As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used …

Read more

As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used to, a bit more looking through tables of spells and wondering what they actually do in practice, a bit more strategizing with the environment and enemy placement in mind, which isn’t a bad thing by any means but did mean I made heavy use of my saves in the beginning as I got familiar with what I was supposed to be doing. However the story and strong character voices made each early frustrating reload worth it and even as I watch the credits roll, I can’t help but think of what I could do differently next time. This is a game that will be in my head for a long time and feels indispensable for anyone who loves RPGs with strong writing and way too many choices for one playthrough.

Read less