Baldur's Gate III (2023)

Larian Studios

Google Stadia · Linux · Mac · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.69 from 1983 ratings · #1 top rated on Grouvee

6233 members have it in their collection · 1020 playing now · 1963 backlogged · 1509 wish listed

How long? Main story 110h · with extras 114h · 100% 174h (from 119 logged playthroughs)

An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.
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Release dates

  • Oct 06, 2020 (Early Access) (Worldwide) Google Stadia, Mac, PC (Microsoft Windows)
  • Aug 03, 2023 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Sep 06, 2023 (Full Release) (Worldwide) PlayStation 5
  • Sep 22, 2023 (Full Release) (Worldwide) Mac
  • Dec 08, 2023 (Full Release) (Worldwide) Xbox Series X|S
  • Sep 23, 2025 (Full Release) (Worldwide) Linux
  • TBD (Cancelled) (Worldwide) Google Stadia

Also available on

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Featured in lists

Top 20: 2020s (ongoing) by SIGINT · 20 games · 6
Queer Gaming by shinespark · 105 games · 5
Pronoun Picker by Roach · 18 games · 3
BMO’s All-time Favourites by BMO · 9 games · 3
Zerar com os zamigos by Ghesh · 6 games · 2

Rating distribution

5 stars
1566
4 stars
272
3 stars
103
2 stars
28
1 star
14
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Community All Reviews Statuses

Vencel

Review Vencel 5/5 · Feb 16, 2025

Baldurs Gate 3 (PS5)

Probablemente uno de los mejores juegos de los últimos años. De estos juegos que sabes que volverás y volverás. Historia, combate, banda sonora... lo tiene todo. Me he emocionado varias veces, y tengo la sensación de haber visto solo la punta del iceberg.

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HolyField

Review HolyField 3/5 · Nov 10, 2024

Sins of the Fathers

BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat …

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BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat around the bush, this game is so overwhelmingly popular and successful that I can't even begin to pretend that my opinions haven't been influenced or reflected off of all the other discourse online. It's lovely that Baldur's Gate got a modern sequel, it's great that 5e D&D got that AAA rep that the last two major editions missed out on. I'm happy that it exists, but I don't think that 'replicating D&D' is a proper excuse for including so much drudgery.

As I mentioned, BG3 sits on a base of Fallout 3 style open world sim gameplay, just with a slightly more directed story path (it's not truly an open world game and that actually is to its benefit), but the shine comes in its Tabletop RPG accuracy and combat design. Almost all of the fights in this game, at all levels and scales, are excellent. There are considerably few annoying straight up fights, though I do worry about just how build-dependent they may be even on Balanced difficulty. I never had a problem, but using a straight up Champion Fighter or two may make the questline bosses insurmountable if you're not super savvy with how items interact.

The problem starts after that, because the combat system is used to house puzzle and tactical challenges outside of just fights and that's where the game's true Bethesda-style heart is. Starting from Act 2, you're going to be put in incredibly fiddly situations where 99% of things go right, but you have to restart because an NPC ran into a fire or an AOE blew up a chemistry set and immediately dunked on your whole team. This doesn't happen a lot, but the 'nearly no way back' game progression and saving means you can end up locked out of a character relationship, quest objective, or item because of the physics or sim elements causing some crazy chain reaction that simply makes it less fun to continue playing.

This repeats everywhere throughout the game, dialogue trees with RNG checks that, guess what, lock you out of content and require save scumming. Large amounts of incredibly fiddly stealth scenarios in Act 3 that can lock you out of content (or threaten to take away all of your gold) and require save scumming. As the game progresses it becomes more complex and overwhelmingly more dense and everything on the screen is one wayward click or misunderstanding from becoming an unrepetent disaster.

My 'do everything possible' run of the game was about 90 hours, of that I'd say only 2/3s was actual gameplay, that's more than an entire days, a raw 30 hours, that was spent just reloading things until I played out a scenario in an incredibly specific way or brute forced my way past checks that would have dead ended a scenario. And each time you have to walk into a 25 second loading screen.

The game is also far too complicated for its own good. Looting things is far easier than I remember Bethesda titles being, but ultimately you can loot so much so easily that money really doesn't matter at all, but selling things does cost you a lot of raw time and busy work. Tens of thousand of lootable crates end up adding zero value to the actual game. Similarly, the complex spell and physics interactions really seem like they're just there for really hardcore or challenge mode players, but the fact that you can use crates to climb your way into a house early really doesn't benefit the typical player. By the end, when fights got large, I was also getting large amounts of graphical glitches and constantly having to check online guides to solve soft lock situations (like selling a mandatory item that you have to pick up off the ground in a precise way or else you don't get a specific cutscene).

It's simply too complex for its own good and it did not need to be this way. D&D 5E definitely held the game back (and the relationship with Wizards of the Coast even more so, its plainly obvious they left the game open to story DLC), but the open world formula held it back even more so. I'm really, really tired of games embracing these finagly stealth systems, uncapped and unrestrained relationship managers, and 100% physic environments and ending up with worse games because of it that take far longer to finish and aren't in Early Access for literal years. Just... just make normal games. Please.

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Abbasali465

Review Abbasali465 4/5 · Jan 3, 2024

Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling …

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Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling combat mechancis have scared me off a bit. I am sure if I find the will to return to and complete the game, I would easily upgrade this to 5 stars. As it stands however, I think while it is deserving of the title of Game of the Year, it is not MY game of the year.

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SoulboundFlame

Review SoulboundFlame 5/5 · Oct 25, 2023

Sandbox gaming

Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this …

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Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this game actually is far less engaging from a character building perspective.

This means that the levelling process is slow, and less involved, and people will have wildly different experiences. Re-spec is the most fun thing to do for your companions, but I fear many will never do this.

Writing: Characters consistently behave and act as though they are humans with a specific view on the world. And places people with different views in the same space. Group think has been a big detriment to media in the last two decades, with black and white thinking dominating. So a grey, realistic story is refreshing.

Acting: Some of the best in gaming. Not on the level of a focused story game, such as the last of us or recent final fantasy. But the mo-cap make every encounter meaningful.

Final Act: the massive city while impressive from a scale perspective, makes for a less intuitive experience than what happened in the previous two acts. The environments feel less unique and memorable. And it is difficult to understand who to talk to, though the game does signpost this a little.

This in combination with a less refined final act in terms of narrative and consequence makes for a half hearted ending. Specifically, in terms of gameplay, you will hit the level cap relatively early, for me levelling in games and the scaling of my power is important. So this made the final act far less enjoyable.

Small notes: The game does not give you an understanding of your build choices, so there is a feeling of flying blind. Anyone not familiar with DnD will be wholly confused. However, there is almost no possibility of making a choice that will even slightly influence the power level of your characters to a level that makes a difference.

Strong recommendations to play the following classes: sorcerer, druid, warlock, cleric, paladin.

Recommendation against: rogue.

Mods to expand the number of spells are available.

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BMO

Status BMO Oct 12, 2023

Doing an evil run as The Dark Urge is honestly stomach churning. I thought I could take it, I thought it would just be simple roleplaying. But it so much worse than I thought possible. I appreciate that it's possible, but boy is it hard to love being this evil.

I just killed two of my favourite characters in …

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Doing an evil run as The Dark Urge is honestly stomach churning. I thought I could take it, I thought it would just be simple roleplaying. But it so much worse than I thought possible. I appreciate that it's possible, but boy is it hard to love being this evil.

I just killed two of my favourite characters in the game, and I'm not handling it well. I know they are just data within a game, but it's still awful. And back-to-back too, like the game was designed to punish me for my terrible choices.

It is downright mean and deeply unjust that Alfira can only join your camp if you are The Dark Urge. Why couldn't she come to camp when I was a bard? And what you do is even worse.

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BMO

Status BMO Oct 12, 2023

I didn't really have Astarion join me for a lot of my first two playthroughs, mostly because I was proficient enough at lock-picking (and stealing as a bard in my second play through, because my druid wouldn't steal the first time around). Now that I'm playing in Tactician, I really see the value of a rogue. Attacking enemies from the …

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I didn't really have Astarion join me for a lot of my first two playthroughs, mostly because I was proficient enough at lock-picking (and stealing as a bard in my second play through, because my druid wouldn't steal the first time around). Now that I'm playing in Tactician, I really see the value of a rogue. Attacking enemies from the shadows and consistently gaining advantage via surprise really is the way to go!

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BMO

Status BMO Oct 12, 2023

You know you have something magical when you've already put hundreds of hours into multiple single-player, story driven campaigns, and you still want to put hundreds more without tiring. I'd be burnt out on any other game by this point and want to move on, but I literally don't feel like playing anything but BG3 all over again. This isn't …

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You know you have something magical when you've already put hundreds of hours into multiple single-player, story driven campaigns, and you still want to put hundreds more without tiring. I'd be burnt out on any other game by this point and want to move on, but I literally don't feel like playing anything but BG3 all over again. This isn't sane. I must have some sort of brain parasite or something...

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BMO

Status BMO Oct 11, 2023

And with my bard's story complete, that's my second play through done. On to the Dark Urge storyline next!

BorisY

Status BorisY Oct 8, 2023

I’m very close to pulling the trigger on this. Question is do I buy the:

  • PS5 version (the easy no brainer no hassle option)

Or

  • Steam version, which I’d be able to play mainly on Steamdeck (+/- official dock) and also potentially on my 13” M2 MacBook Air.

….I’m in a state of analysis paralysis!

Drbeatboxnik

Review Drbeatboxnik 5/5 · Oct 6, 2023

As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used …

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As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used to, a bit more looking through tables of spells and wondering what they actually do in practice, a bit more strategizing with the environment and enemy placement in mind, which isn’t a bad thing by any means but did mean I made heavy use of my saves in the beginning as I got familiar with what I was supposed to be doing. However the story and strong character voices made each early frustrating reload worth it and even as I watch the credits roll, I can’t help but think of what I could do differently next time. This is a game that will be in my head for a long time and feels indispensable for anyone who loves RPGs with strong writing and way too many choices for one playthrough.

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BMO

Status BMO Oct 6, 2023

One of the biggest downsides of GeForce Now is that it occasionally fails to upload your game saves to Steam Cloud. Yesterday I popped in for a moment over lunch when I was away from home, and registered a save. Today I can't access that save on my computer or Steam Deck because it wasn't uploaded. And, as a nice …

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One of the biggest downsides of GeForce Now is that it occasionally fails to upload your game saves to Steam Cloud. Yesterday I popped in for a moment over lunch when I was away from home, and registered a save. Today I can't access that save on my computer or Steam Deck because it wasn't uploaded. And, as a nice bonus, GeForce now is patching the game and BG3 won't be available for a few hours, so I can't log in to force the upload. Wonderful way to start my long weekend!

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BMO

Status BMO Oct 5, 2023

For god's sake, I thought they fixed the Felogyr quest, because the quest log now properly updates when I reach the top floor. However, the entire city aggros me when I go through with the quest, so it's definitely still bugged. I think I'm permanently abandoning this quest for all future play throughs.

BMO

Status BMO Sep 28, 2023

Both times I arrived at Baldur's Gate I suddenly felt deeply overwhelmed. Not in a true sense that relates to a real desire to physically stop playing, but in the sense that I empathize with a character that must be in sudden awe of a city space that feels multitudes more intimidating than all the spaces I've travelled in-game prior …

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Both times I arrived at Baldur's Gate I suddenly felt deeply overwhelmed. Not in a true sense that relates to a real desire to physically stop playing, but in the sense that I empathize with a character that must be in sudden awe of a city space that feels multitudes more intimidating than all the spaces I've travelled in-game prior to this point. Baldur's Gate is literally awesome in the historical sense of the word: daunting and inspiring fear and apprehension. I feel small, and unable to plot where I should go first. It's truly, and wonderfully, intimidating.

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lingsdook

Status lingsdook Sep 28, 2023

I'm in a big pickle! Second playthrough is going swell, I'm being evil, which so far has included betraying the druids and tieflings to Minthara, siding with Nere against the gnomes and dwarves, and betraying Last Light Inn. But I've run into my most difficult choice, which is to murder or not to murder a companion as …

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I'm in a big pickle! Second playthrough is going swell, I'm being evil, which so far has included betraying the druids and tieflings to Minthara, siding with Nere against the gnomes and dwarves, and betraying Last Light Inn. But I've run into my most difficult choice, which is to murder or not to murder a companion as the Dark Urge. Don't get me wrong, I'm happy to succumb to my dark urges and trim my camp headcount by one (Sorry, Lae'zel), but not at the cost of all my other companions turning on me! I'm really enjoying having Astarion and Shadowheart as my dastardly evil minions, after all. Plus I'm having a hard time beating them 2v1, even if I wanted to get rid of them. Agh, decisions!

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BMO

Status BMO Sep 28, 2023

Given Grouvee is now my personal BG3 blog, it might be surprising to anyone following along that I nearly passed this game over. Not for lack of interest, but because I wasn’t sure I was in the mood for this type of cRPG at the exact moment is was officially launching. I’m glad I was wrong and succumbed to curiosity, …

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Given Grouvee is now my personal BG3 blog, it might be surprising to anyone following along that I nearly passed this game over. Not for lack of interest, but because I wasn’t sure I was in the mood for this type of cRPG at the exact moment is was officially launching. I’m glad I was wrong and succumbed to curiosity, because I honestly think this is the first game since Chrono Trigger that compels me to play every permutation possible, to experience every angle and ending to the story.

Even my beloved Mass Effect, a game I replayed twice after my first play-through didn’t feel quite like BG3 does to me. To this day I still haven’t played as a soldier in Mass Effect but I feel like I want to play BG3 as ever class, sub-class and even every multi-class option I can think of.

This game feels like an obsession and I’m starting to wonder if I should bother picking up any other new games this Fall-Winter while that obsession is going strong. If I buy Super Mario Wonder or Marvel’s Spider-Man 2, will I even bother playing them?

I still haven’t played Goodbye Volcano High, a game I was dying to play, not because I don’t want to but because I can’t tear myself away from BG3. And Mineko’s Night Market came out two days ago, and I’ve been excited about that for the better half of a decade, but I feel like I can’t tear myself away from BG3. I also bought Cocoon and don't know when I'll get to it.

I promised myself I’d pause for other games between my first and second play-through, but I didn’t. It seems Larian owns my soul at this point.

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BMO

Status BMO Sep 28, 2023

I had no idea that Shadowheart changes her hair colour when she rejects Shar, because she didn't do that during my first play-through because of the portal bug preventing the continuation of Aylin and Isobel's story intersection with Shadowheart's own.

BMO

Status BMO Sep 27, 2023

I don’t know if you can do this as any class other than Bard (I’m assuming not) but if you find Alfira after the battle at Moonrise you can play a duet with her. God I love this game.

BMO

Status BMO Sep 27, 2023

Yessss, I didn’t get locked out of the story scenes with Aylin and Isobel. Either Larian patched it or sending my summons away worked.