Baldur's Gate III (2023)

Larian Studios

Google Stadia · Linux · Mac · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.69 from 1983 ratings · #1 top rated on Grouvee

6233 members have it in their collection · 1020 playing now · 1962 backlogged · 1510 wish listed

How long? Main story 110h · with extras 114h · 100% 174h (from 119 logged playthroughs)

An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.
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Release dates

  • Oct 06, 2020 (Early Access) (Worldwide) Google Stadia, Mac, PC (Microsoft Windows)
  • Aug 03, 2023 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Sep 06, 2023 (Full Release) (Worldwide) PlayStation 5
  • Sep 22, 2023 (Full Release) (Worldwide) Mac
  • Dec 08, 2023 (Full Release) (Worldwide) Xbox Series X|S
  • Sep 23, 2025 (Full Release) (Worldwide) Linux
  • TBD (Cancelled) (Worldwide) Google Stadia

Also available on

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Featured in lists

Top 20: 2020s (ongoing) by SIGINT · 20 games · 6
Queer Gaming by shinespark · 105 games · 5
Pronoun Picker by Roach · 18 games · 3
BMO’s All-time Favourites by BMO · 9 games · 3
Zerar com os zamigos by Ghesh · 6 games · 2

Rating distribution

5 stars
1566
4 stars
272
3 stars
103
2 stars
28
1 star
14
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Community All Reviews Statuses

Vencel

Review Vencel 5/5 · Feb 16, 2025

Baldurs Gate 3 (PS5)

Probablemente uno de los mejores juegos de los últimos años. De estos juegos que sabes que volverás y volverás. Historia, combate, banda sonora... lo tiene todo. Me he emocionado varias veces, y tengo la sensación de haber visto solo la punta del iceberg.

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HolyField

Review HolyField 3/5 · Nov 10, 2024

Sins of the Fathers

BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat …

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BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat around the bush, this game is so overwhelmingly popular and successful that I can't even begin to pretend that my opinions haven't been influenced or reflected off of all the other discourse online. It's lovely that Baldur's Gate got a modern sequel, it's great that 5e D&D got that AAA rep that the last two major editions missed out on. I'm happy that it exists, but I don't think that 'replicating D&D' is a proper excuse for including so much drudgery.

As I mentioned, BG3 sits on a base of Fallout 3 style open world sim gameplay, just with a slightly more directed story path (it's not truly an open world game and that actually is to its benefit), but the shine comes in its Tabletop RPG accuracy and combat design. Almost all of the fights in this game, at all levels and scales, are excellent. There are considerably few annoying straight up fights, though I do worry about just how build-dependent they may be even on Balanced difficulty. I never had a problem, but using a straight up Champion Fighter or two may make the questline bosses insurmountable if you're not super savvy with how items interact.

The problem starts after that, because the combat system is used to house puzzle and tactical challenges outside of just fights and that's where the game's true Bethesda-style heart is. Starting from Act 2, you're going to be put in incredibly fiddly situations where 99% of things go right, but you have to restart because an NPC ran into a fire or an AOE blew up a chemistry set and immediately dunked on your whole team. This doesn't happen a lot, but the 'nearly no way back' game progression and saving means you can end up locked out of a character relationship, quest objective, or item because of the physics or sim elements causing some crazy chain reaction that simply makes it less fun to continue playing.

This repeats everywhere throughout the game, dialogue trees with RNG checks that, guess what, lock you out of content and require save scumming. Large amounts of incredibly fiddly stealth scenarios in Act 3 that can lock you out of content (or threaten to take away all of your gold) and require save scumming. As the game progresses it becomes more complex and overwhelmingly more dense and everything on the screen is one wayward click or misunderstanding from becoming an unrepetent disaster.

My 'do everything possible' run of the game was about 90 hours, of that I'd say only 2/3s was actual gameplay, that's more than an entire days, a raw 30 hours, that was spent just reloading things until I played out a scenario in an incredibly specific way or brute forced my way past checks that would have dead ended a scenario. And each time you have to walk into a 25 second loading screen.

The game is also far too complicated for its own good. Looting things is far easier than I remember Bethesda titles being, but ultimately you can loot so much so easily that money really doesn't matter at all, but selling things does cost you a lot of raw time and busy work. Tens of thousand of lootable crates end up adding zero value to the actual game. Similarly, the complex spell and physics interactions really seem like they're just there for really hardcore or challenge mode players, but the fact that you can use crates to climb your way into a house early really doesn't benefit the typical player. By the end, when fights got large, I was also getting large amounts of graphical glitches and constantly having to check online guides to solve soft lock situations (like selling a mandatory item that you have to pick up off the ground in a precise way or else you don't get a specific cutscene).

It's simply too complex for its own good and it did not need to be this way. D&D 5E definitely held the game back (and the relationship with Wizards of the Coast even more so, its plainly obvious they left the game open to story DLC), but the open world formula held it back even more so. I'm really, really tired of games embracing these finagly stealth systems, uncapped and unrestrained relationship managers, and 100% physic environments and ending up with worse games because of it that take far longer to finish and aren't in Early Access for literal years. Just... just make normal games. Please.

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Abbasali465

Review Abbasali465 4/5 · Jan 3, 2024

Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling …

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Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling combat mechancis have scared me off a bit. I am sure if I find the will to return to and complete the game, I would easily upgrade this to 5 stars. As it stands however, I think while it is deserving of the title of Game of the Year, it is not MY game of the year.

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SoulboundFlame

Review SoulboundFlame 5/5 · Oct 25, 2023

Sandbox gaming

Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this …

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Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this game actually is far less engaging from a character building perspective.

This means that the levelling process is slow, and less involved, and people will have wildly different experiences. Re-spec is the most fun thing to do for your companions, but I fear many will never do this.

Writing: Characters consistently behave and act as though they are humans with a specific view on the world. And places people with different views in the same space. Group think has been a big detriment to media in the last two decades, with black and white thinking dominating. So a grey, realistic story is refreshing.

Acting: Some of the best in gaming. Not on the level of a focused story game, such as the last of us or recent final fantasy. But the mo-cap make every encounter meaningful.

Final Act: the massive city while impressive from a scale perspective, makes for a less intuitive experience than what happened in the previous two acts. The environments feel less unique and memorable. And it is difficult to understand who to talk to, though the game does signpost this a little.

This in combination with a less refined final act in terms of narrative and consequence makes for a half hearted ending. Specifically, in terms of gameplay, you will hit the level cap relatively early, for me levelling in games and the scaling of my power is important. So this made the final act far less enjoyable.

Small notes: The game does not give you an understanding of your build choices, so there is a feeling of flying blind. Anyone not familiar with DnD will be wholly confused. However, there is almost no possibility of making a choice that will even slightly influence the power level of your characters to a level that makes a difference.

Strong recommendations to play the following classes: sorcerer, druid, warlock, cleric, paladin.

Recommendation against: rogue.

Mods to expand the number of spells are available.

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Drbeatboxnik

Review Drbeatboxnik 5/5 · Oct 6, 2023

As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used …

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As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used to, a bit more looking through tables of spells and wondering what they actually do in practice, a bit more strategizing with the environment and enemy placement in mind, which isn’t a bad thing by any means but did mean I made heavy use of my saves in the beginning as I got familiar with what I was supposed to be doing. However the story and strong character voices made each early frustrating reload worth it and even as I watch the credits roll, I can’t help but think of what I could do differently next time. This is a game that will be in my head for a long time and feels indispensable for anyone who loves RPGs with strong writing and way too many choices for one playthrough.

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BMO

Status BMO Sep 17, 2023

Today I’m really glad I bought this for PS5. I just spent the last hour and a half trying to get the game to Launch on GeForce Now, to no avail. I can launch other games but GeForce Now gets stuck at around 95-99% on the loading screen. Nothing I do works. And when I tried to switch over to …

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Today I’m really glad I bought this for PS5. I just spent the last hour and a half trying to get the game to Launch on GeForce Now, to no avail. I can launch other games but GeForce Now gets stuck at around 95-99% on the loading screen. Nothing I do works. And when I tried to switch over to my Steam Deck the cloud sync is taking forever. So I let that sit and update and now playing on PS5.

I really like GeForce Now, and the majority of the time it just works. But when it doesn’t you’re kind of in the dark in regards to why, because there’s no accessible back end to muck around with in order to determine a fix.

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cwknight

Status cwknight Sep 16, 2023

You know what mod I want created for Baldur’s Gate 3? An xcom style combat camera. Like where instead of being the overhead it does cinematic shots of the characters making their actions in combat.

BMO

Status BMO Sep 15, 2023

So I solved the problem of the Nightsong and Larroakan quest line that dead-ends due to Nightsong vanishing in my play-through. The solution was easy, I simply killed Larroakan. I was tired of the stub of a task in my quest journal and since Larroakan is kind of a dick anyway, I decided one way I could deal with …

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So I solved the problem of the Nightsong and Larroakan quest line that dead-ends due to Nightsong vanishing in my play-through. The solution was easy, I simply killed Larroakan. I was tired of the stub of a task in my quest journal and since Larroakan is kind of a dick anyway, I decided one way I could deal with it was by killing him. It turns out that it’s actually a pretty decent solution, with what I consider relatively happy outcomes. And since I probably would have had to kill him anyway if Nightsong was around, it worked out for the best.

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supersaiyanchrono

Status supersaiyanchrono Sep 15, 2023

Was having a pretty solid time, up until the start of act 3 where you start to head to Baldur's gate. Got in a fight where suddenly the difficulty shot up to a point where none of my characters could manage an attack above 45%, making every single action I could take a coin flip. And as fun as flipping …

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Was having a pretty solid time, up until the start of act 3 where you start to head to Baldur's gate. Got in a fight where suddenly the difficulty shot up to a point where none of my characters could manage an attack above 45%, making every single action I could take a coin flip. And as fun as flipping a coin 300 times sounds, it was not at all.

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BMO

Status BMO Sep 15, 2023

Because my mission was to kill Cazador, I didn’t really think to give him a chance to speak. I snuck up behind him with Karlach and laid into him. He was dead with our first turn, and then we cleaned up his mobs. The result, however, is that Astarion immediately freed the spawn and spoke nothing of the …

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Because my mission was to kill Cazador, I didn’t really think to give him a chance to speak. I snuck up behind him with Karlach and laid into him. He was dead with our first turn, and then we cleaned up his mobs. The result, however, is that Astarion immediately freed the spawn and spoke nothing of the ritual. He simply said he wanted to leave. Back at our room at the inn he spoke of the temptation presented by the ritual, and I even had a dialogue option to remark that he was almost a different person during the ritual, but none of those things actually transpired. I think I wasn’t supposed to sneak up on Cazador, I was meant to give him a chance to speak so that the requisite scenes after his death would have played out. It’s suites me, I wouldn’t have let Astarion go through with the ritual during this play through so I prefer this outcome. But it is humorous.

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BMO

Status BMO Sep 13, 2023

I just found out that a huge chunk of storyline is unavailable to me, as well as some top tier gear, because of a bug at the end of Act 2. I can go back but I lose hours upon hours of progress. Guess I’m saving it for the next run 😭

herry_Sylvia_67

Status herry_Sylvia_67 Sep 13, 2023

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BMO

Status BMO Sep 10, 2023

GeForce now is behaving all sorts of erratic right now, especially around synced file mismatches. Each time I try to launch the game this afternoon the GeForce Now Steam instance indicates that cloud saves are out of sync and then attempts to download the save files stored in the cloud. This is despite the fact that GeForce Now was the …

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GeForce now is behaving all sorts of erratic right now, especially around synced file mismatches. Each time I try to launch the game this afternoon the GeForce Now Steam instance indicates that cloud saves are out of sync and then attempts to download the save files stored in the cloud. This is despite the fact that GeForce Now was the last place I played the game this morning, so the source save game record should already be available in my GeForce Now instance. Each time I launch the game it needs to download again, even if I haven’t registered any new saves. I then receive notices about mismatched or corrupted files. Apparently that happened a few weeks ago with BG3 on GeForce Now, and people lost progress due to corrupted save files.

Might need to rethink my plan to subscribe to GeForce Now for the short term.

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shinespark

Status shinespark Sep 9, 2023

Finished, finally! The ending I got was kinda abrupt, and took a major character in a really unsatisfying and arbitrary-feeling direction. Having a huge assortment of allies that you could call in as summons in the final battle was really cool flavor though, even if it wasn't particularly impactful mechanically.

thebigmack

Status thebigmack Sep 8, 2023

After a sleepless bout of freelance and the income that comes with it, I have rewarded my natural inclination towards digital dopamine.

I may not have time to play but some things just need to be enjoyed.

Hard pass on the bear sex though.

shinespark

Status shinespark Sep 7, 2023

Climactic boss fights against big dragons are really tough to pull off in most games, I think, and doubly so in turn-based games. But even coming in with thoroughly managed expectations, BG3's dragon battle is maybe the most underwhelming I've ever seen. A whole dungeon's worth of buildup and lore, leading to a no-frills encounter that's over in like 2 …

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Climactic boss fights against big dragons are really tough to pull off in most games, I think, and doubly so in turn-based games. But even coming in with thoroughly managed expectations, BG3's dragon battle is maybe the most underwhelming I've ever seen. A whole dungeon's worth of buildup and lore, leading to a no-frills encounter that's over in like 2 turns.

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BMO

Status BMO Sep 7, 2023

Hotfix #6 today, and I've learned that GeForce Now takes a really, really, really long time to patch games on their end. Like hours, and hours. I guess that's because they are basically patching a fairly large number of virtual installs of the game on their servers. That makes sense, right?

cwknight

Status cwknight Sep 6, 2023

They should re-release the excellent Chris Pine Dungeons and Dragons movie since Baldur’s Gate 3 did so well.

BMO

Status BMO Sep 6, 2023

The first time I played the game I failed to rescue a tiny tiefling child from harpies. Well, I found him, but I kept getting wrecked by the harpies. I left because I decided I’d come back when I was a bit stronger. Well I forgot to come back, and I don’t think I ever saw the kid again. Well …

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The first time I played the game I failed to rescue a tiny tiefling child from harpies. Well, I found him, but I kept getting wrecked by the harpies. I left because I decided I’d come back when I was a bit stronger. Well I forgot to come back, and I don’t think I ever saw the kid again. Well this time, armed with a better grasp on the combat than I did at level 1-2 the first time around, I was able to save him. Turns out saving him reveals the easy way into Mol’s hideout, which I weaselled my way into twice. I love how many paths the game contains to get tot the same locations.

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