Baldur's Gate III (2023)

Larian Studios

Google Stadia · Linux · Mac · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.69 from 1983 ratings · #1 top rated on Grouvee

6233 members have it in their collection · 1020 playing now · 1962 backlogged · 1511 wish listed

How long? Main story 110h · with extras 114h · 100% 174h (from 119 logged playthroughs)

An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.
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Release dates

  • Oct 06, 2020 (Early Access) (Worldwide) Google Stadia, Mac, PC (Microsoft Windows)
  • Aug 03, 2023 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Sep 06, 2023 (Full Release) (Worldwide) PlayStation 5
  • Sep 22, 2023 (Full Release) (Worldwide) Mac
  • Dec 08, 2023 (Full Release) (Worldwide) Xbox Series X|S
  • Sep 23, 2025 (Full Release) (Worldwide) Linux
  • TBD (Cancelled) (Worldwide) Google Stadia

Also available on

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Featured in lists

Top 20: 2020s (ongoing) by SIGINT · 20 games · 6
Queer Gaming by shinespark · 105 games · 5
Pronoun Picker by Roach · 18 games · 3
BMO’s All-time Favourites by BMO · 9 games · 3
Zerar com os zamigos by Ghesh · 6 games · 2

Rating distribution

5 stars
1566
4 stars
272
3 stars
103
2 stars
28
1 star
14
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Community All Reviews Statuses

Vencel

Review Vencel 5/5 · Feb 16, 2025

Baldurs Gate 3 (PS5)

Probablemente uno de los mejores juegos de los últimos años. De estos juegos que sabes que volverás y volverás. Historia, combate, banda sonora... lo tiene todo. Me he emocionado varias veces, y tengo la sensación de haber visto solo la punta del iceberg.

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HolyField

Review HolyField 3/5 · Nov 10, 2024

Sins of the Fathers

BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat …

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BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat around the bush, this game is so overwhelmingly popular and successful that I can't even begin to pretend that my opinions haven't been influenced or reflected off of all the other discourse online. It's lovely that Baldur's Gate got a modern sequel, it's great that 5e D&D got that AAA rep that the last two major editions missed out on. I'm happy that it exists, but I don't think that 'replicating D&D' is a proper excuse for including so much drudgery.

As I mentioned, BG3 sits on a base of Fallout 3 style open world sim gameplay, just with a slightly more directed story path (it's not truly an open world game and that actually is to its benefit), but the shine comes in its Tabletop RPG accuracy and combat design. Almost all of the fights in this game, at all levels and scales, are excellent. There are considerably few annoying straight up fights, though I do worry about just how build-dependent they may be even on Balanced difficulty. I never had a problem, but using a straight up Champion Fighter or two may make the questline bosses insurmountable if you're not super savvy with how items interact.

The problem starts after that, because the combat system is used to house puzzle and tactical challenges outside of just fights and that's where the game's true Bethesda-style heart is. Starting from Act 2, you're going to be put in incredibly fiddly situations where 99% of things go right, but you have to restart because an NPC ran into a fire or an AOE blew up a chemistry set and immediately dunked on your whole team. This doesn't happen a lot, but the 'nearly no way back' game progression and saving means you can end up locked out of a character relationship, quest objective, or item because of the physics or sim elements causing some crazy chain reaction that simply makes it less fun to continue playing.

This repeats everywhere throughout the game, dialogue trees with RNG checks that, guess what, lock you out of content and require save scumming. Large amounts of incredibly fiddly stealth scenarios in Act 3 that can lock you out of content (or threaten to take away all of your gold) and require save scumming. As the game progresses it becomes more complex and overwhelmingly more dense and everything on the screen is one wayward click or misunderstanding from becoming an unrepetent disaster.

My 'do everything possible' run of the game was about 90 hours, of that I'd say only 2/3s was actual gameplay, that's more than an entire days, a raw 30 hours, that was spent just reloading things until I played out a scenario in an incredibly specific way or brute forced my way past checks that would have dead ended a scenario. And each time you have to walk into a 25 second loading screen.

The game is also far too complicated for its own good. Looting things is far easier than I remember Bethesda titles being, but ultimately you can loot so much so easily that money really doesn't matter at all, but selling things does cost you a lot of raw time and busy work. Tens of thousand of lootable crates end up adding zero value to the actual game. Similarly, the complex spell and physics interactions really seem like they're just there for really hardcore or challenge mode players, but the fact that you can use crates to climb your way into a house early really doesn't benefit the typical player. By the end, when fights got large, I was also getting large amounts of graphical glitches and constantly having to check online guides to solve soft lock situations (like selling a mandatory item that you have to pick up off the ground in a precise way or else you don't get a specific cutscene).

It's simply too complex for its own good and it did not need to be this way. D&D 5E definitely held the game back (and the relationship with Wizards of the Coast even more so, its plainly obvious they left the game open to story DLC), but the open world formula held it back even more so. I'm really, really tired of games embracing these finagly stealth systems, uncapped and unrestrained relationship managers, and 100% physic environments and ending up with worse games because of it that take far longer to finish and aren't in Early Access for literal years. Just... just make normal games. Please.

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Abbasali465

Review Abbasali465 4/5 · Jan 3, 2024

Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling …

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Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling combat mechancis have scared me off a bit. I am sure if I find the will to return to and complete the game, I would easily upgrade this to 5 stars. As it stands however, I think while it is deserving of the title of Game of the Year, it is not MY game of the year.

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SoulboundFlame

Review SoulboundFlame 5/5 · Oct 25, 2023

Sandbox gaming

Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this …

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Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this game actually is far less engaging from a character building perspective.

This means that the levelling process is slow, and less involved, and people will have wildly different experiences. Re-spec is the most fun thing to do for your companions, but I fear many will never do this.

Writing: Characters consistently behave and act as though they are humans with a specific view on the world. And places people with different views in the same space. Group think has been a big detriment to media in the last two decades, with black and white thinking dominating. So a grey, realistic story is refreshing.

Acting: Some of the best in gaming. Not on the level of a focused story game, such as the last of us or recent final fantasy. But the mo-cap make every encounter meaningful.

Final Act: the massive city while impressive from a scale perspective, makes for a less intuitive experience than what happened in the previous two acts. The environments feel less unique and memorable. And it is difficult to understand who to talk to, though the game does signpost this a little.

This in combination with a less refined final act in terms of narrative and consequence makes for a half hearted ending. Specifically, in terms of gameplay, you will hit the level cap relatively early, for me levelling in games and the scaling of my power is important. So this made the final act far less enjoyable.

Small notes: The game does not give you an understanding of your build choices, so there is a feeling of flying blind. Anyone not familiar with DnD will be wholly confused. However, there is almost no possibility of making a choice that will even slightly influence the power level of your characters to a level that makes a difference.

Strong recommendations to play the following classes: sorcerer, druid, warlock, cleric, paladin.

Recommendation against: rogue.

Mods to expand the number of spells are available.

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Drbeatboxnik

Review Drbeatboxnik 5/5 · Oct 6, 2023

As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used …

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As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used to, a bit more looking through tables of spells and wondering what they actually do in practice, a bit more strategizing with the environment and enemy placement in mind, which isn’t a bad thing by any means but did mean I made heavy use of my saves in the beginning as I got familiar with what I was supposed to be doing. However the story and strong character voices made each early frustrating reload worth it and even as I watch the credits roll, I can’t help but think of what I could do differently next time. This is a game that will be in my head for a long time and feels indispensable for anyone who loves RPGs with strong writing and way too many choices for one playthrough.

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BMO

Status BMO Sep 6, 2023

I can’t believe I didn’t meet Alfira in the Druid camp during my first playthrough. Which also means I missed her performance 😥

I love discovering things I missed when replaying a game.

BMO

Status BMO Sep 6, 2023

This probably applies to a very small set of people but a heads up anyone planning to cross-play, Larian only saves your last five game saves in their cloud. So if you want to access a specific save that’s older than the last five save instances, you need to load it on the original device and re-save, thus pushing out …

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This probably applies to a very small set of people but a heads up anyone planning to cross-play, Larian only saves your last five game saves in their cloud. So if you want to access a specific save that’s older than the last five save instances, you need to load it on the original device and re-save, thus pushing out a new save to the Larian servers. It also means that, if you’re like me, and you’re playing multiple characters you might need to refresh you latest save for one character if you’ve been playing another character for a bit.

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shinespark

Status shinespark Sep 6, 2023

Just encountered the rarest of videogame rarities, an interesting and fun escort mission! Tense, mercifully brief, and required careful use of the game's many movement options to succeed, easily one of my favorite encounters in Act 3.

BMO

Status BMO Sep 6, 2023

Only 1.6% of players have gone on a date with Karlach? WTF is wrong with you people?

BMO

Status BMO Sep 5, 2023

Maybe it’s just me but hot-fix #5 seems to have done wonders for the game in Act III on Steam Deck. the frame-rate no longer seems to be taking the hit it was in the city only a day ago.

BMO

Status BMO Sep 5, 2023

A heads up to BG3 players who are interested in casual multiplayer sessions but might not have IRL friends to play with, I have put together a thread in the forums for BG3 multiplayer planning. This is just to get the ball rolling, so no set timeline on planning yet. I'm looking to gauge people's interest in casual sessions …

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A heads up to BG3 players who are interested in casual multiplayer sessions but might not have IRL friends to play with, I have put together a thread in the forums for BG3 multiplayer planning. This is just to get the ball rolling, so no set timeline on planning yet. I'm looking to gauge people's interest in casual sessions and if we can gather enough people to make it work. Feel free to join the conversation if you're interested.

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shinespark

Status shinespark Sep 5, 2023

I'm not finding Act 3 to be as buggy and broken as I've seen reported elsewhere, so maybe the patches have sanded off the rough edges, but I will say it's a bit of a bummer how most quests in the Act resolve with an unavoidable fight.

Combat is a toothless bore at this point, and the huge enemy counts …

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I'm not finding Act 3 to be as buggy and broken as I've seen reported elsewhere, so maybe the patches have sanded off the rough edges, but I will say it's a bit of a bummer how most quests in the Act resolve with an unavoidable fight.

Combat is a toothless bore at this point, and the huge enemy counts and frequent use of enemy invincibility just drag out each encounter without adding any depth or challenge. Feels like Acts 1 and 2 were better about letting you bypass combat with skill checks or exploration.

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Etrail

Status Etrail Sep 5, 2023

I'm planning to get a haircut on Friday and am considering showing my stylist a pic of Shadowheart for what I want.

Send help.

shinespark

Status shinespark Sep 3, 2023

Been saving Raphael's Act 3 quest for last as it seemed pretty juicy, and it definitely doesn't disappoint! Fun atmosphere and the voice actor for Hope is absolutely killing it.

BMO

Status BMO Aug 30, 2023

Do we even need new games anymore? Larian did it folks, they made the forever game. Play this and you’ll never need anything else again. And if you’re not playing it, it’s time to ask yourself “why?” I don’t need to know your reasons, they are between you and the cosmos.

BMO

Status BMO Aug 30, 2023

Soooo, I started my Bard run. Nope, I’m not done my Druid run, but I did read that a certain epilogue will be part of the second patch, and I’ve decided not to finish my first run until that patch drops. I’m still playing through my Druid run, but taking breaks to play as my Bard just to slow things …

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Soooo, I started my Bard run. Nope, I’m not done my Druid run, but I did read that a certain epilogue will be part of the second patch, and I’ve decided not to finish my first run until that patch drops. I’m still playing through my Druid run, but taking breaks to play as my Bard just to slow things down a bit.

Two main things I’ve observed: 1) Bard is fantastic to play from a story perspective, what with all the ridiculous Charisma, plus the Jack of all trades bonus; 2) combat is much easier this time around, simply because I know what to expect, which also means I’m being creative instead of straightforward.

I also killed Commander Zhalk on the Nautilus this time around, which means Lae’zel has a very nice broadsword right from the start. I know I’ll replace it in time, but it’s a good starter.

An interesting twist, because I’ve decided to keep Lae’zel in my party with Shadowheart during this run, is that making one happy has the inverse effect on the other. This means that my decisions invariably raise my status with one and lower it with the other. So I’ve begun to send one back to camp before pivotal choices just to keep them both happy. Seems fitting for a Bard who happens to be a bit manipulative when they can’t be persuasive.

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shinespark

Status shinespark Aug 29, 2023

Really appreciate that BG3 consistently gives you the option to keep quiet and let your companions choose for themselves when they're having their big character-defining moments. Always feels silly in RPGs when party members are making the most important decisions of their lives and they defer utterly to your judgement.

shinespark

Status shinespark Aug 29, 2023

Reclassed Shadowheart again, from a Life Cleric to a Light Cleric, and frankly the latter is just better. Potions are so strong in this game that there isn't really a need for a dedicated healer.

Act 3 quests have been a mixed bag, but the hag support group and meeting Jaheira's family were both aces.