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4.69 from 1983 ratings · #1 top rated on Grouvee
6233 members have it in their collection · 1020 playing now · 1962 backlogged · 1510 wish listed
How long? Main story 110h · with extras 114h · 100% 174h (from 119 logged playthroughs)
Review Vencel 5/5 · Feb 16, 2025
Probablemente uno de los mejores juegos de los últimos años. De estos juegos que sabes que volverás y volverás. Historia, combate, banda sonora... lo tiene todo. Me he emocionado varias veces, y tengo la sensación de haber visto solo la punta del iceberg.

Review HolyField 3/5 · Nov 10, 2024
BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.
I won't beat …
BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.
I won't beat around the bush, this game is so overwhelmingly popular and successful that I can't even begin to pretend that my opinions haven't been influenced or reflected off of all the other discourse online. It's lovely that Baldur's Gate got a modern sequel, it's great that 5e D&D got that AAA rep that the last two major editions missed out on. I'm happy that it exists, but I don't think that 'replicating D&D' is a proper excuse for including so much drudgery.
As I mentioned, BG3 sits on a base of Fallout 3 style open world sim gameplay, just with a slightly more directed story path (it's not truly an open world game and that actually is to its benefit), but the shine comes in its Tabletop RPG accuracy and combat design. Almost all of the fights in this game, at all levels and scales, are excellent. There are considerably few annoying straight up fights, though I do worry about just how build-dependent they may be even on Balanced difficulty. I never had a problem, but using a straight up Champion Fighter or two may make the questline bosses insurmountable if you're not super savvy with how items interact.
The problem starts after that, because the combat system is used to house puzzle and tactical challenges outside of just fights and that's where the game's true Bethesda-style heart is. Starting from Act 2, you're going to be put in incredibly fiddly situations where 99% of things go right, but you have to restart because an NPC ran into a fire or an AOE blew up a chemistry set and immediately dunked on your whole team. This doesn't happen a lot, but the 'nearly no way back' game progression and saving means you can end up locked out of a character relationship, quest objective, or item because of the physics or sim elements causing some crazy chain reaction that simply makes it less fun to continue playing.
This repeats everywhere throughout the game, dialogue trees with RNG checks that, guess what, lock you out of content and require save scumming. Large amounts of incredibly fiddly stealth scenarios in Act 3 that can lock you out of content (or threaten to take away all of your gold) and require save scumming. As the game progresses it becomes more complex and overwhelmingly more dense and everything on the screen is one wayward click or misunderstanding from becoming an unrepetent disaster.
My 'do everything possible' run of the game was about 90 hours, of that I'd say only 2/3s was actual gameplay, that's more than an entire days, a raw 30 hours, that was spent just reloading things until I played out a scenario in an incredibly specific way or brute forced my way past checks that would have dead ended a scenario. And each time you have to walk into a 25 second loading screen.
The game is also far too complicated for its own good. Looting things is far easier than I remember Bethesda titles being, but ultimately you can loot so much so easily that money really doesn't matter at all, but selling things does cost you a lot of raw time and busy work. Tens of thousand of lootable crates end up adding zero value to the actual game. Similarly, the complex spell and physics interactions really seem like they're just there for really hardcore or challenge mode players, but the fact that you can use crates to climb your way into a house early really doesn't benefit the typical player. By the end, when fights got large, I was also getting large amounts of graphical glitches and constantly having to check online guides to solve soft lock situations (like selling a mandatory item that you have to pick up off the ground in a precise way or else you don't get a specific cutscene).
It's simply too complex for its own good and it did not need to be this way. D&D 5E definitely held the game back (and the relationship with Wizards of the Coast even more so, its plainly obvious they left the game open to story DLC), but the open world formula held it back even more so. I'm really, really tired of games embracing these finagly stealth systems, uncapped and unrestrained relationship managers, and 100% physic environments and ending up with worse games because of it that take far longer to finish and aren't in Early Access for literal years. Just... just make normal games. Please.
Review Abbasali465 4/5 · Jan 3, 2024
Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling …
Read moreBaldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling combat mechancis have scared me off a bit. I am sure if I find the will to return to and complete the game, I would easily upgrade this to 5 stars. As it stands however, I think while it is deserving of the title of Game of the Year, it is not MY game of the year.
Read lessReview SoulboundFlame 5/5 · Oct 25, 2023
Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.
Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this …
Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.
Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this game actually is far less engaging from a character building perspective.
This means that the levelling process is slow, and less involved, and people will have wildly different experiences. Re-spec is the most fun thing to do for your companions, but I fear many will never do this.
Writing: Characters consistently behave and act as though they are humans with a specific view on the world. And places people with different views in the same space. Group think has been a big detriment to media in the last two decades, with black and white thinking dominating. So a grey, realistic story is refreshing.
Acting: Some of the best in gaming. Not on the level of a focused story game, such as the last of us or recent final fantasy. But the mo-cap make every encounter meaningful.
Final Act: the massive city while impressive from a scale perspective, makes for a less intuitive experience than what happened in the previous two acts. The environments feel less unique and memorable. And it is difficult to understand who to talk to, though the game does signpost this a little.
This in combination with a less refined final act in terms of narrative and consequence makes for a half hearted ending. Specifically, in terms of gameplay, you will hit the level cap relatively early, for me levelling in games and the scaling of my power is important. So this made the final act far less enjoyable.
Small notes: The game does not give you an understanding of your build choices, so there is a feeling of flying blind. Anyone not familiar with DnD will be wholly confused. However, there is almost no possibility of making a choice that will even slightly influence the power level of your characters to a level that makes a difference.
Strong recommendations to play the following classes: sorcerer, druid, warlock, cleric, paladin.
Recommendation against: rogue.
Mods to expand the number of spells are available.
Review Drbeatboxnik 5/5 · Oct 6, 2023
As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used …
Read moreAs a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used to, a bit more looking through tables of spells and wondering what they actually do in practice, a bit more strategizing with the environment and enemy placement in mind, which isn’t a bad thing by any means but did mean I made heavy use of my saves in the beginning as I got familiar with what I was supposed to be doing. However the story and strong character voices made each early frustrating reload worth it and even as I watch the credits roll, I can’t help but think of what I could do differently next time. This is a game that will be in my head for a long time and feels indispensable for anyone who loves RPGs with strong writing and way too many choices for one playthrough.
Read lessStatus SpoiledPrince Aug 19, 2023
Status BMO Aug 18, 2023
I almost never have a GOTY and usually just have a list of game experiences that I treasured most. I still have the latter but I’m growing aware of the fact that I might just adore one game experience in particular a little more than some of the others this year.
Status Poro Aug 17, 2023
Finally got to a point where I can make a semi-review. Can't tell my opinion too loudly because I got called "entitled" for saying that the game should've had most of the bugs present in the EA already squashed but they are still present to this day.
Anyway: the game's okay? I guess? It feels like a lifeless WOTC campaign …
Finally got to a point where I can make a semi-review. Can't tell my opinion too loudly because I got called "entitled" for saying that the game should've had most of the bugs present in the EA already squashed but they are still present to this day.
Anyway: the game's okay? I guess? It feels like a lifeless WOTC campaign so far (Act 2), the companions aren't that interesting to me and the ones that are turn really boring and flat, with no hope for a development in the later stages.
Multiplayer can break your game if you get some of the nastier bugs out there (had to re-dl the whole game after attempting a file validation twice). Some smaller bugs are present in Single Player but so far they are ironed out in a way or another.
Weird decisions to make some spells "save on cast or bust" when they should be "save on turn". Some core subclasses missing. Would've loved to see a more TCOE approach to character creation.
Character creation is lackluster despite being one of the "stronger suits" of the game in the early releases. No way to change your character's appearance after saying yes, forcing you to restart if you notice you've chosen the wrong option for the hair or something of the likes.
I expected more out of it considering the price tag and the three year-long testing done on players who were willing but I suppose this is the max we can expect out of the industry now: if you dare say politely that you somewhat expected 3 years long known bugs to be squashed by release date, you get told off.
Status BMO Aug 17, 2023
NOTICE: Due to a build error causing new crashes, we’ve rolled back Hotfix 4 for the time being. We'll re-release it as soon as we’ve fixed the cause.
If you’ve saved since updating, you won’t be able to load those saves until we’ve re-published Hotfix 4. You can keep playing on your Hotfix 3 saves, you just …
NOTICE: Due to a build error causing new crashes, we’ve rolled back Hotfix 4 for the time being. We'll re-release it as soon as we’ve fixed the cause.
If you’ve saved since updating, you won’t be able to load those saves until we’ve re-published Hotfix 4. You can keep playing on your Hotfix 3 saves, you just won't be able to load saves from today’s Hotfix 4 until it’s pushed live again. Sorry about the inconvenience. 🙏
(8/16/23 @ 3:40pm PDT)
That's about 6-8 hours of saves I can't access until they reissue hotfix #4. I guess that means I'm not playing until they've fixed the issue 😭
Status shinespark Aug 16, 2023
Found some gloves worth +10 ability points and +1 attack just lying around in a shop, holy smokes.
Status SpoiledPrince Aug 15, 2023
Status BMO Aug 15, 2023

As a person who rolled Druid and plans to roll a Cleric for my second play through I am both astounded by and approve of this data because it means there's a world of people who will one day discover the joys of playing the best classes!

As a person who rolled Druid and plans to roll a Cleric for my second play through I am both astounded by and approve of this data because it means there's a world of people who will one day discover the joys of playing the best classes!
Status BMO Aug 15, 2023
Status shinespark Aug 15, 2023
So far, Baldur's Gate 3 is the only game I've played where you can help a family of spiders navigate their crisis of faith.
Status SpoiledPrince Aug 15, 2023
It's funny how i've had little trouble with the enemies and bosses in this game but end up getting destroyed in some haunted mansion in baldurs gate city, characters sent flying all over the place because of these stupid cursed skulls and even using remove curse with my cleric means taking a shit load of damage before the curse is …
It's funny how i've had little trouble with the enemies and bosses in this game but end up getting destroyed in some haunted mansion in baldurs gate city, characters sent flying all over the place because of these stupid cursed skulls and even using remove curse with my cleric means taking a shit load of damage before the curse is removed.
Though it's nothing new that larian loves destroying you with the environment and traps.