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4.69 from 1983 ratings · #1 top rated on Grouvee
6233 members have it in their collection · 1020 playing now · 1962 backlogged · 1510 wish listed
How long? Main story 110h · with extras 114h · 100% 174h (from 119 logged playthroughs)
Review Vencel 5/5 · Feb 16, 2025
Probablemente uno de los mejores juegos de los últimos años. De estos juegos que sabes que volverás y volverás. Historia, combate, banda sonora... lo tiene todo. Me he emocionado varias veces, y tengo la sensación de haber visto solo la punta del iceberg.

Review HolyField 3/5 · Nov 10, 2024
BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.
I won't beat …
BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.
I won't beat around the bush, this game is so overwhelmingly popular and successful that I can't even begin to pretend that my opinions haven't been influenced or reflected off of all the other discourse online. It's lovely that Baldur's Gate got a modern sequel, it's great that 5e D&D got that AAA rep that the last two major editions missed out on. I'm happy that it exists, but I don't think that 'replicating D&D' is a proper excuse for including so much drudgery.
As I mentioned, BG3 sits on a base of Fallout 3 style open world sim gameplay, just with a slightly more directed story path (it's not truly an open world game and that actually is to its benefit), but the shine comes in its Tabletop RPG accuracy and combat design. Almost all of the fights in this game, at all levels and scales, are excellent. There are considerably few annoying straight up fights, though I do worry about just how build-dependent they may be even on Balanced difficulty. I never had a problem, but using a straight up Champion Fighter or two may make the questline bosses insurmountable if you're not super savvy with how items interact.
The problem starts after that, because the combat system is used to house puzzle and tactical challenges outside of just fights and that's where the game's true Bethesda-style heart is. Starting from Act 2, you're going to be put in incredibly fiddly situations where 99% of things go right, but you have to restart because an NPC ran into a fire or an AOE blew up a chemistry set and immediately dunked on your whole team. This doesn't happen a lot, but the 'nearly no way back' game progression and saving means you can end up locked out of a character relationship, quest objective, or item because of the physics or sim elements causing some crazy chain reaction that simply makes it less fun to continue playing.
This repeats everywhere throughout the game, dialogue trees with RNG checks that, guess what, lock you out of content and require save scumming. Large amounts of incredibly fiddly stealth scenarios in Act 3 that can lock you out of content (or threaten to take away all of your gold) and require save scumming. As the game progresses it becomes more complex and overwhelmingly more dense and everything on the screen is one wayward click or misunderstanding from becoming an unrepetent disaster.
My 'do everything possible' run of the game was about 90 hours, of that I'd say only 2/3s was actual gameplay, that's more than an entire days, a raw 30 hours, that was spent just reloading things until I played out a scenario in an incredibly specific way or brute forced my way past checks that would have dead ended a scenario. And each time you have to walk into a 25 second loading screen.
The game is also far too complicated for its own good. Looting things is far easier than I remember Bethesda titles being, but ultimately you can loot so much so easily that money really doesn't matter at all, but selling things does cost you a lot of raw time and busy work. Tens of thousand of lootable crates end up adding zero value to the actual game. Similarly, the complex spell and physics interactions really seem like they're just there for really hardcore or challenge mode players, but the fact that you can use crates to climb your way into a house early really doesn't benefit the typical player. By the end, when fights got large, I was also getting large amounts of graphical glitches and constantly having to check online guides to solve soft lock situations (like selling a mandatory item that you have to pick up off the ground in a precise way or else you don't get a specific cutscene).
It's simply too complex for its own good and it did not need to be this way. D&D 5E definitely held the game back (and the relationship with Wizards of the Coast even more so, its plainly obvious they left the game open to story DLC), but the open world formula held it back even more so. I'm really, really tired of games embracing these finagly stealth systems, uncapped and unrestrained relationship managers, and 100% physic environments and ending up with worse games because of it that take far longer to finish and aren't in Early Access for literal years. Just... just make normal games. Please.
Review Abbasali465 4/5 · Jan 3, 2024
Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling …
Read moreBaldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling combat mechancis have scared me off a bit. I am sure if I find the will to return to and complete the game, I would easily upgrade this to 5 stars. As it stands however, I think while it is deserving of the title of Game of the Year, it is not MY game of the year.
Read lessReview SoulboundFlame 5/5 · Oct 25, 2023
Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.
Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this …
Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.
Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this game actually is far less engaging from a character building perspective.
This means that the levelling process is slow, and less involved, and people will have wildly different experiences. Re-spec is the most fun thing to do for your companions, but I fear many will never do this.
Writing: Characters consistently behave and act as though they are humans with a specific view on the world. And places people with different views in the same space. Group think has been a big detriment to media in the last two decades, with black and white thinking dominating. So a grey, realistic story is refreshing.
Acting: Some of the best in gaming. Not on the level of a focused story game, such as the last of us or recent final fantasy. But the mo-cap make every encounter meaningful.
Final Act: the massive city while impressive from a scale perspective, makes for a less intuitive experience than what happened in the previous two acts. The environments feel less unique and memorable. And it is difficult to understand who to talk to, though the game does signpost this a little.
This in combination with a less refined final act in terms of narrative and consequence makes for a half hearted ending. Specifically, in terms of gameplay, you will hit the level cap relatively early, for me levelling in games and the scaling of my power is important. So this made the final act far less enjoyable.
Small notes: The game does not give you an understanding of your build choices, so there is a feeling of flying blind. Anyone not familiar with DnD will be wholly confused. However, there is almost no possibility of making a choice that will even slightly influence the power level of your characters to a level that makes a difference.
Strong recommendations to play the following classes: sorcerer, druid, warlock, cleric, paladin.
Recommendation against: rogue.
Mods to expand the number of spells are available.
Review Drbeatboxnik 5/5 · Oct 6, 2023
As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used …
Read moreAs a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used to, a bit more looking through tables of spells and wondering what they actually do in practice, a bit more strategizing with the environment and enemy placement in mind, which isn’t a bad thing by any means but did mean I made heavy use of my saves in the beginning as I got familiar with what I was supposed to be doing. However the story and strong character voices made each early frustrating reload worth it and even as I watch the credits roll, I can’t help but think of what I could do differently next time. This is a game that will be in my head for a long time and feels indispensable for anyone who loves RPGs with strong writing and way too many choices for one playthrough.
Read lessStatus shinespark Aug 14, 2023
I'm in
Status BMO Aug 14, 2023
I don't know if this is a bug,
I don't know if this is a bug,
Status shinespark Aug 13, 2023
Yay, finally figured out how to use my bard's Combat Inspiration! It only adds extra damage consistently if you dive into the party menu after you cast it, and then tell the game to prompt you about it in there. Pretty much everything about how Reactions work in this game is poorly explained.
Status shinespark Aug 12, 2023
Switched up my controller config a bit, being able to move the camera and highlight loot at the same time makes exploration feel way smoother!
Current dungeon is a big Dishonored/Desperados-style puzzle box, with three targets to dispatch and a bunch of viable approaches for each. Having a blast tricking goblins and jumping around the rafters.
Status jademonkey Aug 11, 2023
I'm heavily considering dropping the game until there are more patches and mods. I don't think I dislike the game, but there's nothing that I love enough to really compel me to keep playing right now given the things that I've found annoying.
In particular, the camera feels stifling, especially in areas with multiple elevations. It can be very difficult …
I'm heavily considering dropping the game until there are more patches and mods. I don't think I dislike the game, but there's nothing that I love enough to really compel me to keep playing right now given the things that I've found annoying.
In particular, the camera feels stifling, especially in areas with multiple elevations. It can be very difficult to actually look around and figure out where I can go, and even, at times, where enemies actually are. Which sucks, because those areas are gorgeous and the use of elevation can really uh... 'elevate' the combat.
There's also the whole weird deal where only one character can interact with a scene. Strange artifact? Well, the fighter saw it first, so they'll have to consult their knowledge of the arcane, sorry mage in the back. I find this absolutely maddening, and I've seen enough others complain about it that I'm sure there'll be a mod to just take the highest modifier in the party or something.
I'm really hoping the companion dialogues are bugged. One friendly conversation with literally anyone and they expect to be in your pants. I thought my bud just wanted to show me some actual magic :( Worse, I'm seeing very little in the way of companion commentary, interjection, and banter. They'll say a few lines and then might as well be generic NPCs for hours. There are times where it takes them hours to finally decide to comment on things, as well. It's all very odd.
Some of the balance decisions are absolutely nutty, too. Even on tactician mode, I feel like I'm using cheese just by doing the obvious thing. Tavern Brawler absolutely destroys the math of the game all on its own. Hunger of Hadar seems to just turn enemies AI off sometimes lol. I don't think I can play a Larian game without a balance mod.
Finally, I've been reading that the number of bugs increase in Act 2 and become an substantial issue for many people in Act 3. Might as well let other people get that ironed out if I'm not in love with the game haha. Of course, all that said, I really want to love the game, so there's a chance I keep doing the whole "I'll like it more soon".
Edit: Mainly adding this for when I come back to the game in a year or two, but a quick loot mod of some sort would go a long way to relieving tedium. More containers than a Bethesda game, and some fairly innocuous looking ones have unique loot.
Status SpoiledPrince Aug 11, 2023
Does anyone know why there's so many humanoid enemies that you can't use animate dead on?
Also everyone runs away from me when I've got summons so i have to chase them around just to talk to them.
All in all it ruins playing as a necromancer and at this point I'm considering respecing into evocation.
Status shinespark Aug 10, 2023
Having to sit through 2 loading screens and mash your way past 2 conversations every single time you want to switch your rogue into your party so they can pick a lock is the most needlessly hostile bit of UI I've seen in a minute. Gating the player's options behind their tolerance for boredom feels like a mistake.
And then …
Having to sit through 2 loading screens and mash your way past 2 conversations every single time you want to switch your rogue into your party so they can pick a lock is the most needlessly hostile bit of UI I've seen in a minute. Gating the player's options behind their tolerance for boredom feels like a mistake.
And then you've got to do it all again if you feel like switching back to your original party! Asinine.
Status SpoiledPrince Aug 10, 2023
Status BMO Aug 10, 2023
Baldur’s Gate 3 reactivates PS5 cross-saves
Sweet! I know there's no need for it until September, but I'm glad they resolved the bug in the cross save system that was causing problems with autosave.
Status BMO Aug 10, 2023
Ugh, this game is giving me the PC building itch again. I really prefer the KB/M interface for playing the game, but the Steam Deck struggles when connected to my 1440p monitor, even when only outputting 720p. Maybe it was because I was in desktop mode, I'll try console mode latter because that seemed to work ok when connected to …
Read moreUgh, this game is giving me the PC building itch again. I really prefer the KB/M interface for playing the game, but the Steam Deck struggles when connected to my 1440p monitor, even when only outputting 720p. Maybe it was because I was in desktop mode, I'll try console mode latter because that seemed to work ok when connected to my TV. All the same, I'd like to play this on a machine that could output the game at 1080 or 1440 and 60fps. I'm tempted to buy another copy for PS5 to get sexier graphics on my home TV, but I'd still like the option to play with KB/M and slightly higher resolution and details.
Read lessStatus shinespark Aug 9, 2023
Haven't got any strong opinions just yet, but the breakout success of this game has me thinking about how hard Bioware dropped the ball by letting Dragon Age wither away for almost 10 years. Feels like there's an audience for this brand of big-budget, party-focused WRPG that's gone underserved for ages now.
Status shinespark Aug 9, 2023
I have a little time off and managed to make room on my SSD, so I thought I'd check out BG3 for myself! Rolled a tiefling bard, minmaxed to the nines and comically ill-suited for combat. Curious to see how I'll fare with a character focused mostly on speech skills, utility spells, perception, and insight.
