Baldur's Gate III (2023)

Larian Studios

Google Stadia · Linux · Mac · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.69 from 1981 ratings · #1 top rated on Grouvee

6225 members have it in their collection · 1019 playing now · 1960 backlogged · 1508 wish listed

How long? Main story 110h · with extras 114h · 100% 174h (from 119 logged playthroughs)

An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.
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Release dates

  • Oct 06, 2020 (Early Access) (Worldwide) Google Stadia, Mac, PC (Microsoft Windows)
  • Aug 03, 2023 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Sep 06, 2023 (Full Release) (Worldwide) PlayStation 5
  • Sep 22, 2023 (Full Release) (Worldwide) Mac
  • Dec 08, 2023 (Full Release) (Worldwide) Xbox Series X|S
  • Sep 23, 2025 (Full Release) (Worldwide) Linux
  • TBD (Cancelled) (Worldwide) Google Stadia

Also available on

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Featured in lists

Top 20: 2020s (ongoing) by SIGINT · 20 games · 6
Queer Gaming by shinespark · 105 games · 5
Pronoun Picker by Roach · 18 games · 3
BMO’s All-time Favourites by BMO · 9 games · 3
Zerar com os zamigos by Ghesh · 6 games · 2

Rating distribution

5 stars
1564
4 stars
272
3 stars
103
2 stars
28
1 star
14
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Community All Reviews Statuses

Vencel

Review Vencel 5/5 · Feb 16, 2025

Baldurs Gate 3 (PS5)

Probablemente uno de los mejores juegos de los últimos años. De estos juegos que sabes que volverás y volverás. Historia, combate, banda sonora... lo tiene todo. Me he emocionado varias veces, y tengo la sensación de haber visto solo la punta del iceberg.

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HolyField

Review HolyField 3/5 · Nov 10, 2024

Sins of the Fathers

BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat …

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BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.

I won't beat around the bush, this game is so overwhelmingly popular and successful that I can't even begin to pretend that my opinions haven't been influenced or reflected off of all the other discourse online. It's lovely that Baldur's Gate got a modern sequel, it's great that 5e D&D got that AAA rep that the last two major editions missed out on. I'm happy that it exists, but I don't think that 'replicating D&D' is a proper excuse for including so much drudgery.

As I mentioned, BG3 sits on a base of Fallout 3 style open world sim gameplay, just with a slightly more directed story path (it's not truly an open world game and that actually is to its benefit), but the shine comes in its Tabletop RPG accuracy and combat design. Almost all of the fights in this game, at all levels and scales, are excellent. There are considerably few annoying straight up fights, though I do worry about just how build-dependent they may be even on Balanced difficulty. I never had a problem, but using a straight up Champion Fighter or two may make the questline bosses insurmountable if you're not super savvy with how items interact.

The problem starts after that, because the combat system is used to house puzzle and tactical challenges outside of just fights and that's where the game's true Bethesda-style heart is. Starting from Act 2, you're going to be put in incredibly fiddly situations where 99% of things go right, but you have to restart because an NPC ran into a fire or an AOE blew up a chemistry set and immediately dunked on your whole team. This doesn't happen a lot, but the 'nearly no way back' game progression and saving means you can end up locked out of a character relationship, quest objective, or item because of the physics or sim elements causing some crazy chain reaction that simply makes it less fun to continue playing.

This repeats everywhere throughout the game, dialogue trees with RNG checks that, guess what, lock you out of content and require save scumming. Large amounts of incredibly fiddly stealth scenarios in Act 3 that can lock you out of content (or threaten to take away all of your gold) and require save scumming. As the game progresses it becomes more complex and overwhelmingly more dense and everything on the screen is one wayward click or misunderstanding from becoming an unrepetent disaster.

My 'do everything possible' run of the game was about 90 hours, of that I'd say only 2/3s was actual gameplay, that's more than an entire days, a raw 30 hours, that was spent just reloading things until I played out a scenario in an incredibly specific way or brute forced my way past checks that would have dead ended a scenario. And each time you have to walk into a 25 second loading screen.

The game is also far too complicated for its own good. Looting things is far easier than I remember Bethesda titles being, but ultimately you can loot so much so easily that money really doesn't matter at all, but selling things does cost you a lot of raw time and busy work. Tens of thousand of lootable crates end up adding zero value to the actual game. Similarly, the complex spell and physics interactions really seem like they're just there for really hardcore or challenge mode players, but the fact that you can use crates to climb your way into a house early really doesn't benefit the typical player. By the end, when fights got large, I was also getting large amounts of graphical glitches and constantly having to check online guides to solve soft lock situations (like selling a mandatory item that you have to pick up off the ground in a precise way or else you don't get a specific cutscene).

It's simply too complex for its own good and it did not need to be this way. D&D 5E definitely held the game back (and the relationship with Wizards of the Coast even more so, its plainly obvious they left the game open to story DLC), but the open world formula held it back even more so. I'm really, really tired of games embracing these finagly stealth systems, uncapped and unrestrained relationship managers, and 100% physic environments and ending up with worse games because of it that take far longer to finish and aren't in Early Access for literal years. Just... just make normal games. Please.

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psychodemonata

Status psychodemonata Aug 9, 2024

Finally picked up BG3 this week and I can say that I haven't done much of anything else LOL.

Who are you all romancing or trying to? 🤣

LoveGun

Status LoveGun Jul 18, 2024

Game made by and for Redditor millennials who say "doggo". Not funny. Did not laugh. Impressive on the technical level, though.

Kory

Status Kory Jul 12, 2024

FINALLY the copy my wife ordered as a Christmas present has arrived and I can start playing. Going with a wood elf rogue/druid.

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BMO

Status BMO Jul 8, 2024

I think FedEx just delivered a package with the physical version of BG3. Looking forward to getting home and checking it out!

DucksOnQuack

Status DucksOnQuack Jul 7, 2024

I'm nearing the end of this gargantuant game as I have defeated Raphael (though I should have made him dance while he was singing, but my character forgot to use it instead of Chain Lightning) as the final thing to do before the final boss. I will say this: Baldur's Gate 3 is a really, really good game that I …

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I'm nearing the end of this gargantuant game as I have defeated Raphael (though I should have made him dance while he was singing, but my character forgot to use it instead of Chain Lightning) as the final thing to do before the final boss. I will say this: Baldur's Gate 3 is a really, really good game that I not entirely fawning over it. I'm on a teeter totter of liking and loving this game. Maybe because this kind of turn-based combat isn't my favorite type of gameplay. Feeling very slow paced with no way to make things go by faster. Though I am really enjoying myself as an incantation wizard. This feels even worse when there are so many characters in combat. Maybe it's because I wanted more mechanical moments as fun as the House of Hope, Gortash's Iron Throne and Gortash's fight being my second favorite fight in thr game. Maybe it's because my favorite moments were backhanded into Act 3 and Act 1 feels kinda like a blur to me due to how meandering it felt. Act 2 was more consistent though with such a really nice crescendo. Maybe it's because the writing is not my favorite. I mean lots of respect to Larian for how much was written and voice acted, how so much of decisions come in to force later on like with Mayrina or Yurgir, but the main plot is just ok. Act 1 meanders which really tested my patience, Act 2 has exploration that takes part into the main plot of the Act and the most amount of focus in its narrative. Act 3 is questwork to get everyone to fight the big bad while also getting 2 MacGuffins, possibly 3. Still home to some amazing quests though. Though as I said, Act 2 stands out. Maybe it's how some characters don't feel like they progress up until the end of their quests like Astarion. Maybe I don't love Baldur's Gate 3. Maybe I just really like Baldur's Gate 3.

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HPLWonder

Status HPLWonder Jun 26, 2024

15h and 40 mins into this game and I'm stil not getting it... It's just not my thing

I'm reeeeeally not enjoying it

Should I drop it or give it more time? I'm just about ready to drop it because I'm not engaged with the story, the combat is really tedious and unbearably sluggish, and the exploration just isn't tingling …

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15h and 40 mins into this game and I'm stil not getting it... It's just not my thing

I'm reeeeeally not enjoying it

Should I drop it or give it more time? I'm just about ready to drop it because I'm not engaged with the story, the combat is really tedious and unbearably sluggish, and the exploration just isn't tingling my sense of curiosity

I'm not having fun, help

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BMO

Status BMO Jun 17, 2024

Baldur's Gate 3 Fan Finds Hidden Shadowheart Dialogue

The topic of this article is about hidden dialogue that happens if Shadowheart chooses to reject Shar of her own volition without your persuasion. Ironically that’s the only way I experienced the game and I had no idea that other players had to convince her to reject Shar until I read …

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Baldur's Gate 3 Fan Finds Hidden Shadowheart Dialogue

The topic of this article is about hidden dialogue that happens if Shadowheart chooses to reject Shar of her own volition without your persuasion. Ironically that’s the only way I experienced the game and I had no idea that other players had to convince her to reject Shar until I read about it after my second playthrough. Got to love any game that includes things that one player takes for granted, and another thinks is a big deal, just because the options are so varied. Until today I didn’t know the way I played it was not the default and the default perceived by other players is wildly different.

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May_Odaigahara

Status May_Odaigahara May 13, 2024

Lore experts out there, is Shar really that evil? She comes across as kind of absurdly, unapologetically evil and spiteful in the game (I just finished Shadowheart's questline)

Theorangecat

Status Theorangecat May 12, 2024

I really adore the game, possibly my all time favourite game, but boy is Act 3 rough sometimes. The size of the city is overwhelming me and it seems to be pretty buggy. I mean, it's still good, but some quests straight up bug out if done out of order. I missed the strange ox in the beginning of act …

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I really adore the game, possibly my all time favourite game, but boy is Act 3 rough sometimes. The size of the city is overwhelming me and it seems to be pretty buggy. I mean, it's still good, but some quests straight up bug out if done out of order. I missed the strange ox in the beginning of act 3 and going back to its location now, it just straight up isn't there. My Tav even commented - It's that strange ox again!, though it is nowhere in sight. I am disappointed because I was genuinely invested and curious about the quest. The companion banter is also gone in act 3, and some characters straight up don't acknowledge things I have done out of order in the quest I declined Mizora's proposal for Wyll AND saved the duke without long resting. After saving the Duke I had a talk with Wyll about how his father is dead because of his choice or something along those lines. The game itself set a really high bar, maybe too high even for itself for act III... Act 3 kinda made me transition from - wow, gonna replay this a lot - to a one and done kind of deal.

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May_Odaigahara

Status May_Odaigahara May 10, 2024

I wish the entire game was set in the city but I understand that not everyone likes urban environments as much as I do lol

Abbasali465

Review Abbasali465 4/5 · Jan 3, 2024

Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling …

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Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling combat mechancis have scared me off a bit. I am sure if I find the will to return to and complete the game, I would easily upgrade this to 5 stars. As it stands however, I think while it is deserving of the title of Game of the Year, it is not MY game of the year.

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SoulboundFlame

Review SoulboundFlame 5/5 · Oct 25, 2023

Sandbox gaming

Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this …

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Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.

Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this game actually is far less engaging from a character building perspective.

This means that the levelling process is slow, and less involved, and people will have wildly different experiences. Re-spec is the most fun thing to do for your companions, but I fear many will never do this.

Writing: Characters consistently behave and act as though they are humans with a specific view on the world. And places people with different views in the same space. Group think has been a big detriment to media in the last two decades, with black and white thinking dominating. So a grey, realistic story is refreshing.

Acting: Some of the best in gaming. Not on the level of a focused story game, such as the last of us or recent final fantasy. But the mo-cap make every encounter meaningful.

Final Act: the massive city while impressive from a scale perspective, makes for a less intuitive experience than what happened in the previous two acts. The environments feel less unique and memorable. And it is difficult to understand who to talk to, though the game does signpost this a little.

This in combination with a less refined final act in terms of narrative and consequence makes for a half hearted ending. Specifically, in terms of gameplay, you will hit the level cap relatively early, for me levelling in games and the scaling of my power is important. So this made the final act far less enjoyable.

Small notes: The game does not give you an understanding of your build choices, so there is a feeling of flying blind. Anyone not familiar with DnD will be wholly confused. However, there is almost no possibility of making a choice that will even slightly influence the power level of your characters to a level that makes a difference.

Strong recommendations to play the following classes: sorcerer, druid, warlock, cleric, paladin.

Recommendation against: rogue.

Mods to expand the number of spells are available.

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Drbeatboxnik

Review Drbeatboxnik 5/5 · Oct 6, 2023

As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used …

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As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used to, a bit more looking through tables of spells and wondering what they actually do in practice, a bit more strategizing with the environment and enemy placement in mind, which isn’t a bad thing by any means but did mean I made heavy use of my saves in the beginning as I got familiar with what I was supposed to be doing. However the story and strong character voices made each early frustrating reload worth it and even as I watch the credits roll, I can’t help but think of what I could do differently next time. This is a game that will be in my head for a long time and feels indispensable for anyone who loves RPGs with strong writing and way too many choices for one playthrough.

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