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4.69 from 1981 ratings · #1 top rated on Grouvee
6225 members have it in their collection · 1020 playing now · 1959 backlogged · 1508 wish listed
How long? Main story 110h · with extras 114h · 100% 174h (from 119 logged playthroughs)
Review Vencel 5/5 · Feb 16, 2025
Probablemente uno de los mejores juegos de los últimos años. De estos juegos que sabes que volverás y volverás. Historia, combate, banda sonora... lo tiene todo. Me he emocionado varias veces, y tengo la sensación de haber visto solo la punta del iceberg.

Review HolyField 3/5 · Nov 10, 2024
BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.
I won't beat …
BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.
I won't beat around the bush, this game is so overwhelmingly popular and successful that I can't even begin to pretend that my opinions haven't been influenced or reflected off of all the other discourse online. It's lovely that Baldur's Gate got a modern sequel, it's great that 5e D&D got that AAA rep that the last two major editions missed out on. I'm happy that it exists, but I don't think that 'replicating D&D' is a proper excuse for including so much drudgery.
As I mentioned, BG3 sits on a base of Fallout 3 style open world sim gameplay, just with a slightly more directed story path (it's not truly an open world game and that actually is to its benefit), but the shine comes in its Tabletop RPG accuracy and combat design. Almost all of the fights in this game, at all levels and scales, are excellent. There are considerably few annoying straight up fights, though I do worry about just how build-dependent they may be even on Balanced difficulty. I never had a problem, but using a straight up Champion Fighter or two may make the questline bosses insurmountable if you're not super savvy with how items interact.
The problem starts after that, because the combat system is used to house puzzle and tactical challenges outside of just fights and that's where the game's true Bethesda-style heart is. Starting from Act 2, you're going to be put in incredibly fiddly situations where 99% of things go right, but you have to restart because an NPC ran into a fire or an AOE blew up a chemistry set and immediately dunked on your whole team. This doesn't happen a lot, but the 'nearly no way back' game progression and saving means you can end up locked out of a character relationship, quest objective, or item because of the physics or sim elements causing some crazy chain reaction that simply makes it less fun to continue playing.
This repeats everywhere throughout the game, dialogue trees with RNG checks that, guess what, lock you out of content and require save scumming. Large amounts of incredibly fiddly stealth scenarios in Act 3 that can lock you out of content (or threaten to take away all of your gold) and require save scumming. As the game progresses it becomes more complex and overwhelmingly more dense and everything on the screen is one wayward click or misunderstanding from becoming an unrepetent disaster.
My 'do everything possible' run of the game was about 90 hours, of that I'd say only 2/3s was actual gameplay, that's more than an entire days, a raw 30 hours, that was spent just reloading things until I played out a scenario in an incredibly specific way or brute forced my way past checks that would have dead ended a scenario. And each time you have to walk into a 25 second loading screen.
The game is also far too complicated for its own good. Looting things is far easier than I remember Bethesda titles being, but ultimately you can loot so much so easily that money really doesn't matter at all, but selling things does cost you a lot of raw time and busy work. Tens of thousand of lootable crates end up adding zero value to the actual game. Similarly, the complex spell and physics interactions really seem like they're just there for really hardcore or challenge mode players, but the fact that you can use crates to climb your way into a house early really doesn't benefit the typical player. By the end, when fights got large, I was also getting large amounts of graphical glitches and constantly having to check online guides to solve soft lock situations (like selling a mandatory item that you have to pick up off the ground in a precise way or else you don't get a specific cutscene).
It's simply too complex for its own good and it did not need to be this way. D&D 5E definitely held the game back (and the relationship with Wizards of the Coast even more so, its plainly obvious they left the game open to story DLC), but the open world formula held it back even more so. I'm really, really tired of games embracing these finagly stealth systems, uncapped and unrestrained relationship managers, and 100% physic environments and ending up with worse games because of it that take far longer to finish and aren't in Early Access for literal years. Just... just make normal games. Please.
Status octavia May 10, 2024
We've all heard how good Baldur's Gate 3 is, but does it really live up to the hype? the answer is yes and then some. It is easily one of the best games I've ever played. Astarion is the reason I started playing, and I stayed for all of the characters in the end. there are no critiques other than …
Read moreWe've all heard how good Baldur's Gate 3 is, but does it really live up to the hype? the answer is yes and then some. It is easily one of the best games I've ever played. Astarion is the reason I started playing, and I stayed for all of the characters in the end. there are no critiques other than I wish it was longer and I wish Act 3 was not as laggy because of how many NPCs there are in the city. Game of the year title well-deserved
Read lessStatus May_Odaigahara May 1, 2024
Status May_Odaigahara Apr 30, 2024
Status SIGINT Apr 21, 2024
Wow, it still needs more ratings to be properly weighted in the formula as the #1 game, but we really really like this game here. That score is crazy high for nearly 1000 raters. The only things I've ever seen above 4.7 barely have any ratings, and only 6 other games and 1 expansion on the Top 250 have 4.6 …
Wow, it still needs more ratings to be properly weighted in the formula as the #1 game, but we really really like this game here. That score is crazy high for nearly 1000 raters. The only things I've ever seen above 4.7 barely have any ratings, and only 6 other games and 1 expansion on the Top 250 have 4.6 or above.

Status BMO Apr 12, 2024
Baldur’s Gate 3 Becomes First Game To Win Every Major GOTY Award
Since The Game Awards were established by Geoff Keighley in 2014 as a successor to the Spike Game Awards, no other game has pulled this feat off, thought [sic] two titles that came extremely close—The Legend of Zelda: Breath of the Wild lost the BAFTA to indie darling …
Baldur’s Gate 3 Becomes First Game To Win Every Major GOTY Award
Since The Game Awards were established by Geoff Keighley in 2014 as a successor to the Spike Game Awards, no other game has pulled this feat off, thought [sic] two titles that came extremely close—The Legend of Zelda: Breath of the Wild lost the BAFTA to indie darling What Remains of Edith Finch in 2017. And just one year later, Sony Santa Monica’s critically acclaimed soft reboot of God of War also seemed like it would get all five major GOTYawards. Those hopes were dashed by none other than Fortnite, which took the grand prize at the 2018 Golden Joysticks. Most recently, FromSoftware’s Elden Ring almost took home all five awards until the BAFTAs picked roguelike Vampire Survivors as its winner.
Status maimegidola Mar 24, 2024
Update: my deluxe edition just shipped and it's coming in next week! AAHHH, I'm so excited! (≧▽≦) Can't wait to finally meet Astarion for myself <3
Status BMO Mar 4, 2024
If the PS5 and the Xbox Series X both have 4K UHD Blu-ray optical drives, why is BG3 spread across two discs for PS5, and four discs for Series X? Is Larian including both Series X and Series S textures and assets on disc? Even if they were, would that really require four discs?
Update: Never mind, I found …
If the PS5 and the Xbox Series X both have 4K UHD Blu-ray optical drives, why is BG3 spread across two discs for PS5, and four discs for Series X? Is Larian including both Series X and Series S textures and assets on disc? Even if they were, would that really require four discs?
Update: Never mind, I found the answer. Series X doesn't support the BD100 format.
Status Poro Feb 17, 2024
I get that every patch 'adds' something but.. a 17gb patch for some cutscene kisses and some new idle movements (aside from the constant bug-fixing that fixes maybe 2 out of 5 of the game's glaring issues and breaks some more) is ridicolous.
I want to keep the game installed so I can one day maybe finish it, but the …
I get that every patch 'adds' something but.. a 17gb patch for some cutscene kisses and some new idle movements (aside from the constant bug-fixing that fixes maybe 2 out of 5 of the game's glaring issues and breaks some more) is ridicolous.
I want to keep the game installed so I can one day maybe finish it, but the way it's becoming a bloated mess just sitting there is bugging me to no end.
Status Luitenant_Gruber Jan 29, 2024

Very proud achievement today. Me and my best gaming buddy finished Baldur's Gate III on Honour mode. What a run.... Ultimate concentration, coordination, planning, communication and dedication.
A moment of silence for the one time all of our characters were stunned by Mindflayers and our brains almost got eaten, but we managed, thanks to the 1 HP Cleric that came …

Very proud achievement today. Me and my best gaming buddy finished Baldur's Gate III on Honour mode. What a run.... Ultimate concentration, coordination, planning, communication and dedication.
A moment of silence for the one time all of our characters were stunned by Mindflayers and our brains almost got eaten, but we managed, thanks to the 1 HP Cleric that came back from the dead because of the Blood of Latander.
Final battle was epic and our builds on point. Never have been so proud of anything so far in terms of gaming.
Epic game, would surely recommend it.
Status TheKentuckian Jan 25, 2024
Here's a fun Baldur's Gate coincidence. I'm playing a Dwarven artificer named "Quint Flintshard". I got into the refugee camp and came across my NPC twin who's named "Garron Flintsplitter"

Status Vakil Jan 24, 2024
My biggest complaint with Act 3 is that it really requires metagaming to win some of these boss fights.
Review Abbasali465 4/5 · Jan 3, 2024
Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling …
Read moreBaldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling combat mechancis have scared me off a bit. I am sure if I find the will to return to and complete the game, I would easily upgrade this to 5 stars. As it stands however, I think while it is deserving of the title of Game of the Year, it is not MY game of the year.
Read lessReview SoulboundFlame 5/5 · Oct 25, 2023
Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.
Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this …
Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.
Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this game actually is far less engaging from a character building perspective.
This means that the levelling process is slow, and less involved, and people will have wildly different experiences. Re-spec is the most fun thing to do for your companions, but I fear many will never do this.
Writing: Characters consistently behave and act as though they are humans with a specific view on the world. And places people with different views in the same space. Group think has been a big detriment to media in the last two decades, with black and white thinking dominating. So a grey, realistic story is refreshing.
Acting: Some of the best in gaming. Not on the level of a focused story game, such as the last of us or recent final fantasy. But the mo-cap make every encounter meaningful.
Final Act: the massive city while impressive from a scale perspective, makes for a less intuitive experience than what happened in the previous two acts. The environments feel less unique and memorable. And it is difficult to understand who to talk to, though the game does signpost this a little.
This in combination with a less refined final act in terms of narrative and consequence makes for a half hearted ending. Specifically, in terms of gameplay, you will hit the level cap relatively early, for me levelling in games and the scaling of my power is important. So this made the final act far less enjoyable.
Small notes: The game does not give you an understanding of your build choices, so there is a feeling of flying blind. Anyone not familiar with DnD will be wholly confused. However, there is almost no possibility of making a choice that will even slightly influence the power level of your characters to a level that makes a difference.
Strong recommendations to play the following classes: sorcerer, druid, warlock, cleric, paladin.
Recommendation against: rogue.
Mods to expand the number of spells are available.
Review Drbeatboxnik 5/5 · Oct 6, 2023
As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used …
Read moreAs a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used to, a bit more looking through tables of spells and wondering what they actually do in practice, a bit more strategizing with the environment and enemy placement in mind, which isn’t a bad thing by any means but did mean I made heavy use of my saves in the beginning as I got familiar with what I was supposed to be doing. However the story and strong character voices made each early frustrating reload worth it and even as I watch the credits roll, I can’t help but think of what I could do differently next time. This is a game that will be in my head for a long time and feels indispensable for anyone who loves RPGs with strong writing and way too many choices for one playthrough.
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