Google Stadia · Linux · Mac · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S
4.69 from 1981 ratings · #1 top rated on Grouvee
6226 members have it in their collection · 1020 playing now · 1959 backlogged · 1509 wish listed
How long? Main story 110h · with extras 114h · 100% 174h (from 119 logged playthroughs)
Review Vencel 5/5 · Feb 16, 2025
Probablemente uno de los mejores juegos de los últimos años. De estos juegos que sabes que volverás y volverás. Historia, combate, banda sonora... lo tiene todo. Me he emocionado varias veces, y tengo la sensación de haber visto solo la punta del iceberg.

Review HolyField 3/5 · Nov 10, 2024
BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.
I won't beat …
BG3 casts and incredibly wide net of gameplay and unfortunately gets tangled in the line. It stumbles and, on the way down, drags down the really enlightened RPG and combat elements into the same muck of save scummy, stealth finagling and crate searching simulation we've seen by every other open world game to come out since 2000.
I won't beat around the bush, this game is so overwhelmingly popular and successful that I can't even begin to pretend that my opinions haven't been influenced or reflected off of all the other discourse online. It's lovely that Baldur's Gate got a modern sequel, it's great that 5e D&D got that AAA rep that the last two major editions missed out on. I'm happy that it exists, but I don't think that 'replicating D&D' is a proper excuse for including so much drudgery.
As I mentioned, BG3 sits on a base of Fallout 3 style open world sim gameplay, just with a slightly more directed story path (it's not truly an open world game and that actually is to its benefit), but the shine comes in its Tabletop RPG accuracy and combat design. Almost all of the fights in this game, at all levels and scales, are excellent. There are considerably few annoying straight up fights, though I do worry about just how build-dependent they may be even on Balanced difficulty. I never had a problem, but using a straight up Champion Fighter or two may make the questline bosses insurmountable if you're not super savvy with how items interact.
The problem starts after that, because the combat system is used to house puzzle and tactical challenges outside of just fights and that's where the game's true Bethesda-style heart is. Starting from Act 2, you're going to be put in incredibly fiddly situations where 99% of things go right, but you have to restart because an NPC ran into a fire or an AOE blew up a chemistry set and immediately dunked on your whole team. This doesn't happen a lot, but the 'nearly no way back' game progression and saving means you can end up locked out of a character relationship, quest objective, or item because of the physics or sim elements causing some crazy chain reaction that simply makes it less fun to continue playing.
This repeats everywhere throughout the game, dialogue trees with RNG checks that, guess what, lock you out of content and require save scumming. Large amounts of incredibly fiddly stealth scenarios in Act 3 that can lock you out of content (or threaten to take away all of your gold) and require save scumming. As the game progresses it becomes more complex and overwhelmingly more dense and everything on the screen is one wayward click or misunderstanding from becoming an unrepetent disaster.
My 'do everything possible' run of the game was about 90 hours, of that I'd say only 2/3s was actual gameplay, that's more than an entire days, a raw 30 hours, that was spent just reloading things until I played out a scenario in an incredibly specific way or brute forced my way past checks that would have dead ended a scenario. And each time you have to walk into a 25 second loading screen.
The game is also far too complicated for its own good. Looting things is far easier than I remember Bethesda titles being, but ultimately you can loot so much so easily that money really doesn't matter at all, but selling things does cost you a lot of raw time and busy work. Tens of thousand of lootable crates end up adding zero value to the actual game. Similarly, the complex spell and physics interactions really seem like they're just there for really hardcore or challenge mode players, but the fact that you can use crates to climb your way into a house early really doesn't benefit the typical player. By the end, when fights got large, I was also getting large amounts of graphical glitches and constantly having to check online guides to solve soft lock situations (like selling a mandatory item that you have to pick up off the ground in a precise way or else you don't get a specific cutscene).
It's simply too complex for its own good and it did not need to be this way. D&D 5E definitely held the game back (and the relationship with Wizards of the Coast even more so, its plainly obvious they left the game open to story DLC), but the open world formula held it back even more so. I'm really, really tired of games embracing these finagly stealth systems, uncapped and unrestrained relationship managers, and 100% physic environments and ending up with worse games because of it that take far longer to finish and aren't in Early Access for literal years. Just... just make normal games. Please.
Status BurningKirby Jan 22, 2024
So uh... I may have gotten a bit too comfortable with Mr. Vampire and he also may have um. Killed me. Just a little though. I got better.
I don't know if I should be more disturbed that none of my party members cared/said anything when they found my body in the morning or that none of them cared when …
So uh... I may have gotten a bit too comfortable with Mr. Vampire and he also may have um. Killed me. Just a little though. I got better.
I don't know if I should be more disturbed that none of my party members cared/said anything when they found my body in the morning or that none of them cared when I came back from the dead minutes later.
Status Vakil Jan 21, 2024
I really need some help with
Status TheKentuckian Jan 19, 2024
So, learned the hard way that if (spoilers for Act 2) you go through the Shar storyline before assaulting Moonrise, all the prisoners get ganked.
Time to reload a save from several hours ago, because I refuse to accept that outcome.
Status BMO Jan 17, 2024
In response to Ubisoft's recent comments about subscription services, Swen Vincke of Larian had this to say:
Whatever the future of games looks like, content will always be king. But it’s going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what …
In response to Ubisoft's recent comments about subscription services, Swen Vincke of Larian had this to say:
Whatever the future of games looks like, content will always be king. But it’s going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Direct from developer to players is the way. https://t.co/wEUvd5adt0
— Swen Vincke @where? (@LarAtLarian) January 17, 2024
In such a world by definition the preference of the subscription service will determine what games get made.
— Swen Vincke @where? (@LarAtLarian) January 17, 2024
Trust me - you really don’t want that.
TLDR ; you won’t find our games on a subscription service even if I respect that for many developers it presents an opportunity to make their game. I don’t have an issue with that. I just want to make sure the other ecosystem doesn’t die because it’s valuable.
— Swen Vincke @where? (@LarAtLarian) January 17, 2024
I genuinely hope Vincke sticks to this line of thinking for the rest of his career, but it is nice to hear.
Status SniktMaster Jan 17, 2024
About 15ish hours in. Last night I sat down after work to play for a bit. Next thing I knew it's 11pm. I stumbled upon a side quest that immediately grabbed my full attention and had me so invested I couldn't stop til finished.
This game is. So. Damn. Good.
Status Vakil Jan 15, 2024
I discovered a funny bit of dialogue the devs didn't account for. I cast seeming on my whole party because we were all hiding from the Steel Watch since they're hunting us down. While in disguised form, I visited the
I discovered a funny bit of dialogue the devs didn't account for. I cast seeming on my whole party because we were all hiding from the Steel Watch since they're hunting us down. While in disguised form, I visited the
Anyway, I thought that was funny.
Status Vakil Jan 13, 2024
Time to start Act 3!!!
Which reminds me, this game feels very much like the D&D novels I read as a kid.
Time to start Act 3!!!
Which reminds me, this game feels very much like the D&D novels I read as a kid.
Status enokizu Jan 10, 2024
So... it seems I have been babbling enthusiastically too much about this game, was talking to a friend who has it and he ended up gifting me a copy through steam for my birthday. The game cannot download fast enough. I'm so glad I'll be able to play with him too!
Status TheKentuckian Jan 8, 2024
Now I'm faced with the important decision, romantically pursue Karlach or Shadowheart?
Status PyramidHeadcrab Jan 7, 2024
I'm kind of afraid to start this one. The Witcher 3 was one of my favourite game... Until I got so bogged down with side content that I wound up getting seriously bored of it.
Can this game be played as like a normal 40-60 hour campaign, or is it going to wind up being one of those bloated games …
I'm kind of afraid to start this one. The Witcher 3 was one of my favourite game... Until I got so bogged down with side content that I wound up getting seriously bored of it.
Can this game be played as like a normal 40-60 hour campaign, or is it going to wind up being one of those bloated games that goes on forever and wears out it's welcome?
Status TheKentuckian Jan 5, 2024
Call it slander, but I do not like the combat in Baldurs Gate 3. Everything else is great, but I am used to the XCOM style, tactical, isometric games. It's not been a smooth transition for me.
My biggest complaint is I'm used to the tab key cycling through characters during combat, but that's missing here & somtimes clicking on …
Call it slander, but I do not like the combat in Baldurs Gate 3. Everything else is great, but I am used to the XCOM style, tactical, isometric games. It's not been a smooth transition for me.
My biggest complaint is I'm used to the tab key cycling through characters during combat, but that's missing here & somtimes clicking on a character's icon switches to them, sometime it causes friendly fire. I'm about to switch to Easy mode.
Review Abbasali465 4/5 · Jan 3, 2024
Baldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling …
Read moreBaldur's Gate 3 is a game like no other and it hits the D&D feeling like nothing else. It is a fantastic statement for the year that was 2023 in gaming. Unfortunatley, I lost steam near the end of Act II and have had difficulty finding the motivation to go back; the sheer size of the game and sometimes overwhemling combat mechancis have scared me off a bit. I am sure if I find the will to return to and complete the game, I would easily upgrade this to 5 stars. As it stands however, I think while it is deserving of the title of Game of the Year, it is not MY game of the year.
Read lessReview SoulboundFlame 5/5 · Oct 25, 2023
Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.
Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this …
Gameplay: This is certainly the most impressive CRPG ever made, but mainly because it creates and allows players to get themselves in a fully acted story.
Yet the limit to level 12, and the lack of a full set of spells, and the direct translation of 5e means that certain classes are extremely boring. In comparison to Divinity 2 this game actually is far less engaging from a character building perspective.
This means that the levelling process is slow, and less involved, and people will have wildly different experiences. Re-spec is the most fun thing to do for your companions, but I fear many will never do this.
Writing: Characters consistently behave and act as though they are humans with a specific view on the world. And places people with different views in the same space. Group think has been a big detriment to media in the last two decades, with black and white thinking dominating. So a grey, realistic story is refreshing.
Acting: Some of the best in gaming. Not on the level of a focused story game, such as the last of us or recent final fantasy. But the mo-cap make every encounter meaningful.
Final Act: the massive city while impressive from a scale perspective, makes for a less intuitive experience than what happened in the previous two acts. The environments feel less unique and memorable. And it is difficult to understand who to talk to, though the game does signpost this a little.
This in combination with a less refined final act in terms of narrative and consequence makes for a half hearted ending. Specifically, in terms of gameplay, you will hit the level cap relatively early, for me levelling in games and the scaling of my power is important. So this made the final act far less enjoyable.
Small notes: The game does not give you an understanding of your build choices, so there is a feeling of flying blind. Anyone not familiar with DnD will be wholly confused. However, there is almost no possibility of making a choice that will even slightly influence the power level of your characters to a level that makes a difference.
Strong recommendations to play the following classes: sorcerer, druid, warlock, cleric, paladin.
Recommendation against: rogue.
Mods to expand the number of spells are available.
Review Drbeatboxnik 5/5 · Oct 6, 2023
As a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used …
Read moreAs a longtime Bioware fan, I liked what I was hearing about this game as soon as it was fully released. I’ve played a bit of the older Baldur’s Gate games but always found them a bit too fiddly as a non-PC gamer who’s never played a tabletop RPG. And it did feel a little fiddlier than what I’m used to, a bit more looking through tables of spells and wondering what they actually do in practice, a bit more strategizing with the environment and enemy placement in mind, which isn’t a bad thing by any means but did mean I made heavy use of my saves in the beginning as I got familiar with what I was supposed to be doing. However the story and strong character voices made each early frustrating reload worth it and even as I watch the credits roll, I can’t help but think of what I could do differently next time. This is a game that will be in my head for a long time and feels indispensable for anyone who loves RPGs with strong writing and way too many choices for one playthrough.
Read less