Super Bomberman R box art

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Super Bomberman R

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Super Bomberman R

Mar 3, 2017

Main game

2.81 average rating based on 160 ratings

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"Since its release in 1985, Bomberman has been a familiar party-battle game for many years. Now, Bomberman is coming back as "SUPER BOMBERMAN R" to Nintendo Switch. In SUPER BOMBERMAN R, the simple rule remains the same: operate the main character (Bomberman), place bombs, and battle with enemies and rivals, but it's coming back in a modern style with 3D stages and photo-real graphics. You can enjoy battles with rivals from all over the world. There is "Battle" mode for maximum of 8 players, and single play "Story" mode (cooperative play for 2 players is possible as well) where players … More
"Since its release in 1985, Bomberman has been a familiar party-battle game for many years. Now, Bomberman is coming back as "SUPER BOMBERMAN R" to Nintendo Switch. In SUPER BOMBERMAN R, the simple rule remains the same: operate the main character (Bomberman), place bombs, and battle with enemies and rivals, but it's coming back in a modern style with 3D stages and photo-real graphics. You can enjoy battles with rivals from all over the world. There is "Battle" mode for maximum of 8 players, and single play "Story" mode (cooperative play for 2 players is possible as well) where players clear each stage one by one, with a big volume of 50 stages. Also, there is a new rule where the condition to clear the stage is not just by wiping out all the enemies. This simple but strategic game with new rules and 3D stages is fun for everyone, from children to adults." Less
Release Dates
Mar 03, 2017 (Worldwide)
Nintendo Switch
Jun 12, 2018 (Worldwide)
PC (Microsoft Windows)
Jun 12, 2018 (North_America)
PlayStation 4, Xbox One
Jun 14, 2018 (Worldwide)
PlayStation 4, Xbox One
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User Stats
514
In Collection
75
Wish Listed
24
Playing
162
Backlogged
How Long Is Super Bomberman R?
Main story: 5.5 hours
Main + extras: 5.0 hours
Total completions: 8
Related Content
Capsulejay
Capsulejay gave May 2, 2017
Capsulejay gave May 2, 2017
Bomberman lands on Switch... and immediately twists his ankle

I've been a fan of the Bomberman series since I first played Bomberman 2 on the NES, so you'll be hard-pressed to find somebody who wanted this series to make a triumphant return on Switch more than me. Unfortunately, my experience with Super Bomberman R made it abundantly clear that Konami did the bare minimum when attempting to revive this lapsed franchise.

While many players get into Bomberman purely for the multiplayer mode, I've always had a fondness for the single-player campaigns, especially in the N64 and Gamecube era. Much to my disappointment, the campaign was an extremely barebones collection of five worlds with nine levels that seemed to be an attempt at recreating the gameplay of Super NES Bomberman but with 3D graphics. Super Bomberman R does not succeed at all in this unambitious goal. While the 3D graphics provide a somewhat interesting extra layer of depth and verticality to the traditionally flat grid-based level designs, these features often obstruct the view of Bomberman and enemies since there's no way to move the camera. The biggest issue with the campaign, however, is the continue system. To use a continue costs in-game currency (gems) with the cost of a continue …

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I've been a fan of the Bomberman series since I first played Bomberman 2 on the NES, so you'll be hard-pressed to find somebody who wanted this series to make a triumphant return on Switch more than me. Unfortunately, my experience with Super Bomberman R made it abundantly clear that Konami did the bare minimum when attempting to revive this lapsed franchise.

While many players get into Bomberman purely for the multiplayer mode, I've always had a fondness for the single-player campaigns, especially in the N64 and Gamecube era. Much to my disappointment, the campaign was an extremely barebones collection of five worlds with nine levels that seemed to be an attempt at recreating the gameplay of Super NES Bomberman but with 3D graphics. Super Bomberman R does not succeed at all in this unambitious goal. While the 3D graphics provide a somewhat interesting extra layer of depth and verticality to the traditionally flat grid-based level designs, these features often obstruct the view of Bomberman and enemies since there's no way to move the camera. The biggest issue with the campaign, however, is the continue system. To use a continue costs in-game currency (gems) with the cost of a continue being based on the difficulty level you're playing. Using a continue provides nine additional lives and allows you to continue playing from the exact moment at which you lost your last life as if nothing happened. If you lack the gems to use a continue, you get sent back to the beginning of the world you're currently playing, which could mean having to replay up to nine levels. Thus in the first case, a game over has almost no consequences at all, and in the second case, the game can be especially punitive. The difficulty options don't help matters much since on easy the continues are meaninglessly cheap, and on medium or hard they're so expensive that a few too many mistakes at the beginning of the campaign could leave you stuck and unable to earn enough gems to buy continues for the entire rest of the game. I found this issue to be so glaring that it killed much of my motivation to proceed with the campaign.

There was one feature of the campaign that offered a momentary glimpse of Bomberman's former glory: the boss battles. The bosses take the form of giant robots with weak points to exploit and patterns to learn which was a welcome change from the more ho-hum standard stages. These dynamic battles reminded me of what it was I liked about Bomberman to begin with. I should also mention that the campaign's cutscenes, while obviously cheaply animated, have a very Saturday-morning-cartoon vibe that wasn't my thing, but I could easily see appealing to children, who are presumably the target market for this game. I also kind of dug the corny electro-pop music that crops up at various times throughout the game.

The multiplayer options come in two flavors: co-op campaign and battle mode. Playing the campaign as a co-op experience comes with all the same problems of the single-player mode but with the added frustration of friendly fire deaths. This only exacerbated the issues with the continue system and quickly proved to be a non-starter for my wife and me; we played through the first world in co-op and then I powered through the remaining four worlds on my own. The battle mode is fairly competent but adds nothing new to the multiplayer Bomberman formula. I bet it would still be a lot of fun to play with four players locally, but I lacked the necessary extra Joy-con (and people) to try it out. The online battle mode initially ran so poorly it was practically unplayable but was patched over a month after release, upgrading it to a choppy but manageable state. Even with the patch, it didn't hold my interest for long.

It really pains me to give a Bomberman game a negative review and I tried hard to find some positives in the package, but as a full-priced release, I just can't forgive Super Bomberman R's numerous flaws. My only hope is that after dipping their toe in the Switch development water with this game, Konami will come back later with better installments of Bomberman and their other classic franchises.

P.S. This is the first time in years I've traded a game back to a retailer so soon after its release. I put the cash towards a Switch carrying case and some eShop titles that I'll be covering in a future post.

For more content like this, check out my blog: Tales from the Backlog

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deepdoop
deepdoop gave Mar 17, 2017
deepdoop gave Mar 17, 2017
deepdoop's review of Super Bomberman R

7/10

I think a lot of regular consumers will criticize the game for being the price that it is, because there's not a lot of bang for your buck. I understand that, I think I'm even taking it into account this time (I don't always do that).

I'm a little disappointed that I couldn't play the campaign with a friend online, or just do normal multiplayer modes with that same friend. The campaign is also quite short.

With that said, it's still a good Bomberman game. I like the series and it satisfies my needs, even if it doesn't have a lot of depth. I walk around, bomb people, but usually bomb myself, and I remember why I liked Super Bomberman so much. I wish it could have been cheaper, and I wish there was more meat on its bones, but hey, it's still a solid launch title that I can use as an example when people say that the Switch only has Zelda... which is so untrue.

theWellRedMage
theWellRedMage gave Apr 7, 2017
theWellRedMage gave Apr 7, 2017
Super Bomberman R (2017) reviewed by the Well-Red Mage

“Napalm, son. Nothing else in the world smells like that. I love the smell of napalm in the morning.” -Lt. Colonel Bill Kilgore, Apocalypse Now

What this? A second Nintendo Switch review in a single week? A game developed by Konami in 2017? And it’s a Bomberman game, the likes of which we haven’t seen in seven years? Believe it.

But is this Nintendo Switch exclusive, developed by both Konami and HexaDrive in the stead of a dissolved Hudson Soft, real dynamite or merely a blast from the past? Beneath the bombastic explosiveness of Bomberman R, underlying its sugary, energetic loudness, there’s a core aspect of the game series which remains intact and as fun for couch co-op as ever. The anime-esque presentation, hit and miss voice acting, and baffling 3D environs may detract from the experience for some but fans of the series will immediately feel at home with gameplay that’s remained essentially unchanged. This alone keeps it from being a total bomb but if you’ve tired of the limited Bomberman play-style before, chances are you’ll have a short fuse for facelifted Bomberman R, as undoubtedly as you’re growing tired of these bomb puns (sorry).

It’s a good thing …

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“Napalm, son. Nothing else in the world smells like that. I love the smell of napalm in the morning.” -Lt. Colonel Bill Kilgore, Apocalypse Now

What this? A second Nintendo Switch review in a single week? A game developed by Konami in 2017? And it’s a Bomberman game, the likes of which we haven’t seen in seven years? Believe it.

But is this Nintendo Switch exclusive, developed by both Konami and HexaDrive in the stead of a dissolved Hudson Soft, real dynamite or merely a blast from the past? Beneath the bombastic explosiveness of Bomberman R, underlying its sugary, energetic loudness, there’s a core aspect of the game series which remains intact and as fun for couch co-op as ever. The anime-esque presentation, hit and miss voice acting, and baffling 3D environs may detract from the experience for some but fans of the series will immediately feel at home with gameplay that’s remained essentially unchanged. This alone keeps it from being a total bomb but if you’ve tired of the limited Bomberman play-style before, chances are you’ll have a short fuse for facelifted Bomberman R, as undoubtedly as you’re growing tired of these bomb puns (sorry).

It’s a good thing then that this core gameplay is as fun as it is, as it’s always been, because that’s just what we expect from a Bomberman game. I was pleased to know, despite dusting off the name and sprucing it up, that this Bomberman hasn’t changed much at all and R tosses to the wayside some of the cluttering frills that the series has picked up over the years.

It’s a case of not fixing it because it isn’t broken. On the PS3, I had a heck of a lot of fun playing Bomberman Ultra with friends. There’s an eight year gap between Ultra and R but they’re both rather similar. Think of the difference between Super Mario Bros. 3 and Super Mario World and that’s just about right.

Click here for the full review... https://thewellredmage.wordpress.com/2017/04/06/super-bomberman-r/

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