Main game
3.69 average rating based on 254 ratings
This is a game that's hard to discuss without spoilers, but it's an interesting exploration of guilt, regret, and redemption. Think Silent Hill 2 without the combat, or Fatal Frame with fewer ghosts and human sacrifice.
I do have some minor quibbles--movement in the last chapter of the game can become an exercise in frustration, and the UI isn't always as intelligently designed as it could be. By far my biggest complaint is that the spirits seem pointless. As things stand, either they could have led to some interesting storytelling, or they could have been removed entirely without anything being lost. Instead they're hyped in the first couple of chapters, then suddenly stop appearing altogether.
Detention isn't going to be for everybody, but if you're intrigued by the description, it's worth checking out. Three stars out of my customary four.
This is one of those games that you can't really say much about without delving into significant spoilers given that it is heavily narrative-driven. That makes it hard to review in detail, but I think there are definitely things that can be said about it in isolation. I'll spoiler tag anything I think could theoretically spoil a no-prior-knowledge run but remain vague beyond describing the first 10 mins or so of the game.
The first thing I'd preface to anyone considering playing this game is that it's extremely dark. Even games like Silent Hill I feel you can weirdly find some kind of positive interpretation or lesson learned that provides an upside. That sort of thing is nearly absent here. While some may disagree, I don't feel at all like this game is just trying to be edgy. The content is purposeful and follows a logical string of events exploring important issues. But it does not pull its punches at any point, nor does it shy away from agonizing conclusions. It is exploring a dark time and dark events and is uninterested in lightening their narrative load. There is some visualization of extremely uncomfortable situations including (spoiler tagged in case …
This is one of those games that you can't really say much about without delving into significant spoilers given that it is heavily narrative-driven. That makes it hard to review in detail, but I think there are definitely things that can be said about it in isolation. I'll spoiler tag anything I think could theoretically spoil a no-prior-knowledge run but remain vague beyond describing the first 10 mins or so of the game.
The first thing I'd preface to anyone considering playing this game is that it's extremely dark. Even games like Silent Hill I feel you can weirdly find some kind of positive interpretation or lesson learned that provides an upside. That sort of thing is nearly absent here. While some may disagree, I don't feel at all like this game is just trying to be edgy. The content is purposeful and follows a logical string of events exploring important issues. But it does not pull its punches at any point, nor does it shy away from agonizing conclusions. It is exploring a dark time and dark events and is uninterested in lightening their narrative load. There is some visualization of extremely uncomfortable situations including (spoiler tagged in case you don't care about the content warning and want to go in without the prior knowledge, but I stayed vague)
However, there is certainly an underlying tragic beauty to Detention that makes it rise beyond mere misery porn. Unfortunately this most important paragraph is where I feel I must be extra vague as this is a game that is best experienced first-hand. The game explores its themes with a great deal of depth and one of my favorite things about it is that it feeds its clues to you very gradually and with some degree of subtlety, but in a way that I still found it quite easy to follow. Convoluted but interesting narratives can be fun, but I have expressed some frustration with games I feel you need to replay several times or watch YouTube commentaries to even understand the basic plot of. I didn't really feel that way with this game despite its often symbolic narrative and non-linear revelations seen through the eyes of an unreliable narrator. I did go ahead and look up more about the game online and other than missing the true ending (some say "good" ending but lol), I didn't really misunderstand or miss anything significant in the game. I will say vaguely that while tragic themes litter almost the whole story, there is definitely a message beyond simply "damn, shit sucks," even if that message is one of the least subtle aspects of the game.
One of my favorite things about Detention is that I came to it looking for a particularly Taiwanese horror experience (the studio is Taiwanese in case that was unclear). I've been interested in playing horror games from different parts of the world as not only is it a genre I enjoy, but I think you can learn a lot about a culture from its horror. Accordingly, while there is no requirement or expectation that they do so, I much prefer when said games delve into the culture of their country of origin and Detention definitely does that. The game takes place in 1960s Taiwan during the White Terror, a period when Taiwan was under martial law which began soon after World War II and lasted into the 80s/90s, the longest imposition of martial law in recorded history to that point. The story of the game, unsurprisingly explores some of the difficulties of living in that time and place a great deal (it wouldn't hurt to do a quick Wikipedia skim of the White Terror if you're unfamiliar, but the game makes the important aspects clear enough). Further, many of the puzzles and lore pieces you encounter explore various Taoist and Buddhist concepts and entities, which is unsurprising considering those are the predominant religions of Taiwan. I do appreciate when these games I'm playing don't handhold too much for a Western audience but I will say that without some minimal background in these areas (that I sort of have), you'll likely miss some things, though the main ones necessary for the story are explained explicitly enough.

The gameplay has you controlling Ray in a 2D sidescroller perspective, navigating, mostly, the halls of her school. There's no real platforming like in a lot of 2D games however. Instead gameplay is essentially all reminiscent of an old-school point and click adventure: you click on things to examine, pick them up, or interact with them. Most of the puzzles are resolved by finding the right item to use on a thing. In fact, you can play the whole game one-handed as you really only use the mouse for anything. However, the biggest difference is that as opposed to especially the point and click games of the 90s, Detention is significantly easier. I pretty much never got significantly stuck and even when solutions seem a little less logical, the variables are limited enough you can usually figure it out by poking around anyway. There are a few dangers you have to avoid but not many, and they're easy to avoid if you pay attention to the notes. Despite playing a lot of horror games with puzzles over the years, I still found a lot of uniqueness to the puzzles in this game and while they weren't very hard, most I found clever and enjoyable. The horror is very atmospheric. There are essentially no jumpscares that I recall but the environment is dripping with dread and decay. The atmosphere is very well-done and one of the best parts of the game. It's a much smaller scale but I say it reaches toward the bar set by Silent Hill on atmosphere which, while not quite reaching it, is impressive for a simplistic 2D game.

I could definitely see this game being hit-or-miss for a lot of people. I enjoyed it a lot, but I'm someone who enjoys horror games with puzzles and don't have an issue with dark narratives, even if it's not my usual jam. Though the game can be a little slow-moving with its point and click style, I found it deeply engrossing. However, not everyone will feel this way. If nothing above has put you off, I think Detention would be worth a shot. I would caution that while I play a lot of games, even spooky games, on stream with friends, this is very much a game to play by yourself with focused intention. It's only about 3 hours long and not a huge commitment, but it's impressive the narrative force achieved in a game so short. I also saw that the game has spawned a Netflix series that I plan to give a try. That seems really weird and like it wouldn't work, but I think it's really interesting that a game like this could inspire even a brief TV series so I'm willing to give it a try.
I'm going to start off by saying that despite being marketed as a "point and click horror game," it's really significantly deeper with the story and characters. Don't go into this game thinking it's going to have jump scares and monsters to fight, it's wildly different than how it is marketed.
Story
Taking place in 1960s Taiwan under martial law ("White Terror" period), two students, Wei and Ray, are trapped at their schools during a typhoon. The school has gone under a strange change, crumbling infrastructures, darkness in the corners, and creatures lingering around the floors. As they explore their environment through four chapters, the school continues to morph as dark secrets are revealed about the school and the characters.
So this is the part where, without spoilers, the story shifts into a very personal tale about Fang Ray Shin and the difficulties of being a bright student in a country that punishes suspected communists and traitors to Taiwan. You don't necessarily need to know the details of Taiwan's history to understand this story, but if you can understand how citizens can be repressed in their home countries by the government in the name of patriotism, you can understand the …
I'm going to start off by saying that despite being marketed as a "point and click horror game," it's really significantly deeper with the story and characters. Don't go into this game thinking it's going to have jump scares and monsters to fight, it's wildly different than how it is marketed.
Story
Taking place in 1960s Taiwan under martial law ("White Terror" period), two students, Wei and Ray, are trapped at their schools during a typhoon. The school has gone under a strange change, crumbling infrastructures, darkness in the corners, and creatures lingering around the floors. As they explore their environment through four chapters, the school continues to morph as dark secrets are revealed about the school and the characters.
So this is the part where, without spoilers, the story shifts into a very personal tale about Fang Ray Shin and the difficulties of being a bright student in a country that punishes suspected communists and traitors to Taiwan. You don't necessarily need to know the details of Taiwan's history to understand this story, but if you can understand how citizens can be repressed in their home countries by the government in the name of patriotism, you can understand the psychological and emotional trauma experienced.
Gameplay
This is a point and click game with puzzle elements. The navigation of the game is fairly straightforward, and actually gets easier as you progress in the story. The first chapter has most of the horror elements, with the sinister mythological creatures lurking in the hallways, and elements of blood often found in scenes. The majority of the puzzle solving is focused on finding keys or items to utilize an object/open doors, finding papers for your notebook, and solving a code/lock to progress. I personally enjoy puzzle games, so I found the puzzles in this game pretty simple to solve with some guesswork. I should also mention that character movement is pretty slow, so have patience when walking around.
Overall
I liked this game. I went in with pretty basic expectations and was pretty surprised by the story. I felt pretty gutted by the end of this game on an emotional level. Since I'm not familiar with Taiwan's history, I found myself curious to learn more. I think we all can occasionally use games to provide us more insight about other countries and their dark periods of history, even through fictionalized game play.
A strange, creepy little horror point and click game. Worth a look if you've got the patience and stomach for slow burn horror, but definitely won't be to everyone's taste.
Also recommend a hard pass if your sensitive to gore, jump scares or 'things generally meant to traumatise you' (can't be specific w/o spoilers). Definitely some triggering stuff in here.
What a perfect mix of horror with point and click adventure mechanics. A great story about the political horror of fascism and a heartbreaking tale of a cruel mistake with a lot of taiwanese folklore.
The creepy atmosphere is great and it has very good scares. I didn't liked how the second half practically forgots about the enemies and kills the vibe a little, but the puzzles remain great and the story gets more complex and interesting.
This is a must play for asian horror fans.
This was recommended to me by a friend. I decided to give it a go.
When the game is undeniably creepy and has a great horrific atmosphere about it; I just can't bring myself to do the Point and Click gameplay. I hate it. It's so obtuse and doesn't make any sense to me in any P&C game I've ever played. I found myself looking at a guide which then takes away from the creepy factor of this game.
How am I supposed to know to go cut the poor kids throat that's upside down and then collect the blood on a bowl? I don't know I just suck at these ones.
If you like P&C and you like horror this is a good game I think. But I just can't do it.
Will I even find a P&C game that I like!?
As the title of this quick review states, the game is definitely a short one and shouldn't take more than a few hours to beat. The game is also very simple in gameplay in that to move around and interact with objects, you simply point and click. The game offers relatively simple puzzles to solve that you must figure out in order to move to different areas and progress through. You do have to maneuver around monsters, but those aren't too frequent or challenging.
Though the gameplay is simple, this did not take away from my overall experience of the game, though I can completely understand why it would for others. This is for sure, a game focused more on the story and the atmosphere. As you find clues and interact with other objects while completing puzzles and through exploration, you pick up on some hints of backstory of the main character and the culture and history of the location and Taiwan as a whole. The atmosphere is very well done, and the soundtrack definitely enhances it.
Overall, what made me love it is its use of Chinese/Taiwanese culture and the story, and its ties to a dark era in …
As the title of this quick review states, the game is definitely a short one and shouldn't take more than a few hours to beat. The game is also very simple in gameplay in that to move around and interact with objects, you simply point and click. The game offers relatively simple puzzles to solve that you must figure out in order to move to different areas and progress through. You do have to maneuver around monsters, but those aren't too frequent or challenging.
Though the gameplay is simple, this did not take away from my overall experience of the game, though I can completely understand why it would for others. This is for sure, a game focused more on the story and the atmosphere. As you find clues and interact with other objects while completing puzzles and through exploration, you pick up on some hints of backstory of the main character and the culture and history of the location and Taiwan as a whole. The atmosphere is very well done, and the soundtrack definitely enhances it.
Overall, what made me love it is its use of Chinese/Taiwanese culture and the story, and its ties to a dark era in Taiwan's history, though this alone will definitely not appeal to everyone.
A necessary work of art that should be thought in schools. Works as a game (final chapter lacks pacing compared to the excellent first part) but its importance lies in the political message and the stories it tells. A masterpiece.



The story focused pretty heavily on Taiwan being under martial law in the 1960s, it seemed like such a terrifying time with no freedom at all and I think the game did a great job in helping the player feel that. The thing that I was most intrigued with was involving Chinese ghost mythology into the game. Being as I also had similar beliefs, I was extremely terrified playing it! The art was great!
Starts out strong but kind of goes off the rails after chapter 1.
Detention is a game I played wayyyyy back in high school, and at the time was one of my favorites. Replaying in adulthood, it still is super impressive. it is the first game from Red Candle Games, who went on to make the 3D first person horror Devotion, as well as the Metroidvania Nine Sols. It demonstrates their knack for telling emotional deep stories, while having the best puzzles of any of their games and some striking collage-like visuals.
It would be nearly a 10/10 game for me if not for a couple issues. The pacing is pretty inconsistent- the last chapter being the worst offender. It became a slow paced walking simulator with only 2 puzzles… really tainting the overall experience for me. It also has pretty cryptic storytelling- using flashbacks, poetic language, notes and lore bits. I just really had trouble following the story, which otherwise seemed interesting.
I think that their storytelling style is both impressive but flawed. It gets over detailed in almost all the games, which muddies the heart of the story for me. And it can really drag the gameplay out, which is something I have thought in every game they’ve made.
But still, …
Detention is a game I played wayyyyy back in high school, and at the time was one of my favorites. Replaying in adulthood, it still is super impressive. it is the first game from Red Candle Games, who went on to make the 3D first person horror Devotion, as well as the Metroidvania Nine Sols. It demonstrates their knack for telling emotional deep stories, while having the best puzzles of any of their games and some striking collage-like visuals.
It would be nearly a 10/10 game for me if not for a couple issues. The pacing is pretty inconsistent- the last chapter being the worst offender. It became a slow paced walking simulator with only 2 puzzles… really tainting the overall experience for me. It also has pretty cryptic storytelling- using flashbacks, poetic language, notes and lore bits. I just really had trouble following the story, which otherwise seemed interesting.
I think that their storytelling style is both impressive but flawed. It gets over detailed in almost all the games, which muddies the heart of the story for me. And it can really drag the gameplay out, which is something I have thought in every game they’ve made.
But still, visually it’s top notch and super reminiscent of the recent Harvester developer games. There is some really fantastic puzzles as well. Chapters 1-3 are pretty great, just wish it had stuck the landing.
Some cool visuals, a cool score, but not much else than a solid short point and click with a few horror moments.
Check out my playthrough on twitch to see my thoughts on it!
Strong...powerful...harsh.
And depressive.
Don't play it as a horror game. Approach it historically and psychologically.
A bite-sized point-and-click horror game with an intriguing story, Detention is worth anyone's time...as long as you can tolerate the obscure puzzles. Playing with a guide handy is recommended. Great game to pick up for the Halloween season.