Main game
2.71 average rating based on 79 ratings
The game is absolutely gorgeous, but the combat is atrocious. Also kind of janky without a controller. I'm glad game pass is going to give the developers a lot of exposure because I would love to play something else with this style that's... fun.
Cris Tales is a turn-based RPG with a time travel theme where our heroes can fight enemies in the past, present and future at the same time. The initial premise and battle mechanics lead to some very creative scenarios: like weakening an enemy by reverting it to its infant state or aging a poisoned foe so that the damage over time from the poison is immediately applied. The problem is that everything outside of combat is tremendously dull. The story is poorly told. There is a lack of animation and lighting. The presentation is buggy and unpolished. The whole game feels incomplete.
The main plot revolves around Crisbell, a flower picking orphan who happens upon a talking top hat wearing frog named Matias. Matias leads Crisbell to a cathedral where Crisbell suddenly gains the power to see the past and future as well as wield a time bending sword. The timing (no pun intended) could not have been better as the Time Empress’s minions suddenly launched an attack on her hometown. Using her new powers Crisbell is able to repel the attack. Matias informs her that she needs to visit the other cathedrals to get stronger and eventually defeat the …
Cris Tales is a turn-based RPG with a time travel theme where our heroes can fight enemies in the past, present and future at the same time. The initial premise and battle mechanics lead to some very creative scenarios: like weakening an enemy by reverting it to its infant state or aging a poisoned foe so that the damage over time from the poison is immediately applied. The problem is that everything outside of combat is tremendously dull. The story is poorly told. There is a lack of animation and lighting. The presentation is buggy and unpolished. The whole game feels incomplete.
The main plot revolves around Crisbell, a flower picking orphan who happens upon a talking top hat wearing frog named Matias. Matias leads Crisbell to a cathedral where Crisbell suddenly gains the power to see the past and future as well as wield a time bending sword. The timing (no pun intended) could not have been better as the Time Empress’s minions suddenly launched an attack on her hometown. Using her new powers Crisbell is able to repel the attack. Matias informs her that she needs to visit the other cathedrals to get stronger and eventually defeat the Time Empress to bring peace to the land.
The main gameplay loop of Cris Tales follows a generic RPG formula of visiting a town, gaining a party member, going to a dungeon, defeating the boss and then making a decision on the fate of the town. The time travel element is a gimmick. Seeing a town and its netizens in the past, present and future is impressive at first but becomes disappointing once you realize there’s very little to interact with in the past or future. The only options are to send Matias either to the past or future to pick up an item or learn a hint to resolve a quest. The same applies to the dungeons where Crisbell’s time travel powers are extremely limited. Crisbell has the power to revert or age very specific objects but it’s not used in any interesting ways other than to age a damaged pillar so that it turns into sand or revert the pillar to a new state so that it can be walked on.
The combat is the only thing worth experiencing in Cris Tales. Battles start out as simple turn-based affairs where the correct timing of a button press will lead to bonus damage output or reduced damage from attacks similar to the Mario RPGs. Enemies can appear on both the left and right side of your characters. Crisbell has the power to fast forward all enemies on the right side and turn back time for all enemies on the left side. As mentioned initially, the ability to manipulate the age of foes lends to some really fascinating battle possibilities. An early example is an armored boss with high defense. Getting the boss soaked with a water spell and then fast forwarding time, causes their armor to rust rendering it vulnerable to attacks. Some enemies and bosses can heal themselves. Crisbell can rewind time to revert their state, nullifying their healing. Characters like Zas can have their attacks transformed depending on whether Crisbell sent an enemy to the past or to the future.
Crisbell’s ability to manipulate time also cuts both ways. There is an enemy that starts off as a cocoon, but manipulating time (either forwards or backwards) causes the cocoon to hatch and unleashes a powerful spider monster. Applying a debuff on a foe and then bringing the foe to the past, removes the effect. Turning a mage type monster older will lessen its hitpoints and defense but enables it to use powerful magic spells. The combat is fun and open to experimentation. The only problem I have with the combat are the boss fights. Bosses have high HP counts and even after you learn the “trick” to defeating them, it’s a laborious process of using the same moves over and over for up to half an hour.
What disappoints me most about Cris Tales is the lack of polish in the presentation. I don’t like the look of the game. There is a lack of shadows, the colors are oversaturated and the animations are stiff. The various towns feel lifeless and empty. NPCs stand perfectly still like cardboard cutout figures. Dialog is often out of sync with what is actually happening on screen. One early example is when Crisbell mentions that she sees a fire, but the screen itself looks perfectly normal until after you button through all her dialog. There are numerous occasions where the game spends too much time describing what is happening instead of actually showing it to the player.
The game has noticeable design flaws that are hard to ignore. The timing of some attacks are hard to discern, especially for non-projectile attacks. There are also a couple skills where the game never informs the player if they did a good or perfect timing. The dungeons reset their state each time you finish a battle and it is disorientating. An example of this are the chests. Opened chests reset to their closed state momentarily after a battle finishes but after a few seconds the chests suddenly pop open as if they were recently looted. The UI is clumsy where it takes one to two more additional steps to do anything. I also encountered a few game breaking bugs, where a player’s turn would never end or the game would randomly crash.
Cris Tales is a game designed around a cool time travel battle mechanic but has nothing else interesting to supplement it. The voice acting for this caliber of game is surprisingly good but it is buffeted by generic banter and fantasy cliches. The set up of the plot is initially promising but completely stumbles over itself with needless backtracking and padding. Even the combat started to wear thin in the later stages especially once I started fighting the same enemies and bosses. By the time credits rolled, I was left with a conclusion so abrupt and unsatisfying it made me question what was the whole point of it all. Outside of its combat, Cris Tales is a lackluster generic RPG that doesn’t deliver on anything worthwhile.
Very original and creative mechanics with time bending, however it's just another game geared towards the younger crowd. Main characters look like 15, I need more mature games. Combat takes a little too long. Had to let this go after 2.5h, too bad.
I REALLY wanted to like Cris Tales. The art style is gorgeous, the soundtrack is good, and I really like RPGs - I have a soft spot for them!
The most egregious thing for me in this game was the pacing. The first two acts aren't too bad, but the third act is mindnumbing and I actually quit before the grand finale. So you don't think I'm insane, I will describe the third act without spoilers: after a difficult fight, you have to backtrack to all of the previous cities (four) (plenty of loading screens) and activate a thingamajig in each place. Then return to the original final dungeon. Then backtrack again to deactivate all the thingamajigs. And then you have the privilege of the final boss fight. It's a very artificial extension of the game's playtime.
Also characters leave the party unannounced very frequently, which I consider a serious sin in RPGs.
The lack of accessibility options in this game peeved me, personally, such as difficulty settings in lieu of an automatic trigger for the game's parry/crit system (You have to press the action button at the exact moment an attack hits.)
There are lots of neat concepts here …
I REALLY wanted to like Cris Tales. The art style is gorgeous, the soundtrack is good, and I really like RPGs - I have a soft spot for them!
The most egregious thing for me in this game was the pacing. The first two acts aren't too bad, but the third act is mindnumbing and I actually quit before the grand finale. So you don't think I'm insane, I will describe the third act without spoilers: after a difficult fight, you have to backtrack to all of the previous cities (four) (plenty of loading screens) and activate a thingamajig in each place. Then return to the original final dungeon. Then backtrack again to deactivate all the thingamajigs. And then you have the privilege of the final boss fight. It's a very artificial extension of the game's playtime.
Also characters leave the party unannounced very frequently, which I consider a serious sin in RPGs.
The lack of accessibility options in this game peeved me, personally, such as difficulty settings in lieu of an automatic trigger for the game's parry/crit system (You have to press the action button at the exact moment an attack hits.)
There are lots of neat concepts here though. The ability to travel through time and see the effects of your actions immediately is really cool, and underutilized in my opinion. You can sometimes hear dialogue between younger versions of NPCs, and that's a kind of insight you just don't get regularly.
Time-travel and combat are also very neatly tied together, for example: you can throw an enemy into the past, throw a timed debuff on them, and shatter them back into the present, affecting them instantly. But sometimes the future/past version of an enemy is stronger, so watch out!
Overall I liked it but not really. I was willing to put up with its flaws until it got to a downright slog, and I don't play if I'm not having fun. Take my review with a grain of salt, and maybe wait for a discount on this game.
Maybe Cris Tales has an audience among children but in almost every case you’d be better off digging up an old copy of Chrono Trigger. That said, this is Dreams Uncorporated’s first game, and while I'd hardly call Cris Tales a good game, it shows considerable promise in visual flair if nothing else. I’ll be curious to see where they go from here.
Ok. now reached the second town. There's no denying that the game is gorgeous. I love the colours, and the clean lines. Animations are also fluid and nice. The voices are cartoony, but they fit perfectly.
Combat has it's wrinkles. The synergy between each partymember's magic and Crisbelle's time manipulation seems interesting, although it takes a bit getting used to it. I don't care that much about the bare-bones parry and critical system. It's all just "press a" at the right moment which is too simple to be compelling and it quickly becomes a chore.
I'm also worried about the archaic design decision of not allowing you to save anytime. Combined with a surplus of random encounters, I had to decide between closing the game and loosing a bunch of progress or going ahead even though it's late and I'm tired. Not a good place for a modern game.
Liking the opening cinematic so far. Disney plus Dragon Ball Z
This is free in the Epic store this week:
https://www.epicgames.com/store/en-US/p/cris-tales
Next week we get currency for some f2p game called Dauntless. Plus we might get Black Widow: Recharged and Centipede: Recharged.
I hadn't realised that Cris Tales was going to be free next week. I was on the fence on getting it or not so guess that answers the question.

So, Cris Tales doesn’t support screen captures on Switch. If the game is running the screen capture function is disabled. Given how pretty this game is, that’s a huge disappointment. I’ve asked the devs about it and I really hope it’s unintentional.
Oh, boy. Mixed reviews on this game I was highly anticipating.

How appropiate it is that the most important colombian video game ever launches today, in the independance day of the country?
Anyway. Get Cris Tales. Es un juego hermoso.
Well, Cris Tales is coming to Game Pass. I pre-ordered a physical copy for Switch ages ago when it was slated to release last year. I guess I’ll hang on to that pre-order since this game is gorgeous and I loved the demo but Microsoft is sure making me question whether I’m justified paying for a game I’ll get via Game Pass.
I remembered I had tried to play the demo and had crashed at start. Decided to try again and it worked. How gorgeous is this game, though?

Played through the demo for this tonight. It is gorgeous, like I’m playing one of the older (but good) Cartoon Network shows like Foster’s. Voice acting is mostly decent. It gets a bit cluttered once the time gimmick comes into play. Having just played Paper Mario and the South Park RPGs, combat feels similar to those. Music was just kind of there.
I’m definitely interested in seeing this one through, but it’s a backlog pile game and not an omg must play first title, for now.
This game (which will be on Game Pass) is being made in Colombia. This is the first time I've feel national pride in my entire life.