Review raik199x 2/5 · Apr 28, 2026
Don't look a gift horse in the mouth
It's funny how when you get a game for free on Steam, you don't really feel like digging into its flaws. But at the same time, it's hard to talk about anything else.
Dark Sector is a shooter where the gameplay is split roughly in half: gunplay and the use of the glaive - the protagonist's signature weapon.

Most of …
It's funny how when you get a game for free on Steam, you don't really feel like digging into its flaws. But at the same time, it's hard to talk about anything else.
Dark Sector is a shooter where the gameplay is split roughly in half: gunplay and the use of the glaive - the protagonist's signature weapon.

Most of the interesting mechanics revolve around this glaive: you can charge it with fire, ice, or electricity, control it mid-flight, and even use a shield with invisibility. I genuinely enjoyed this part - the mechanics kept things fresh and engaging throughout the game.
The only exception was manual control of the glaive in flight - it felt clunky and uncomfortable to use. But overall, almost everything related to combat and killing enemies was done well.
That said, I had two main issues with the weapon side of things:
- Machine gun sections This is a classic trope from older games - mowing down enemies with a mounted gun while being shot from all directions. It should feel intense and cinematic.
The environments are actually well designed for this - usually elevated positions with good visibility.
The problem is the massive bullet spread. If an enemy is even partially behind cover, hitting them becomes frustratingly difficult. And since enemies constantly hide behind cover, this becomes a consistent annoyance.

- The "black market" weapon shop The game clearly puts more emphasis on the glaive than on firearms. You can easily ignore weapon upgrades entirely and just play with the glaive.
Still, there is a variety of weapons, and the developers needed a way to present them. Unfortunately, they went with the most basic approach: manholes scattered across levels that act as black market shops.
I bought a standard AK early on and used it for the entire game, only visiting the shop to apply upgrades.

There were also things I really liked.
Upgrades are scattered across levels in briefcases - something I usually dislike, since it forces you to search every corner to avoid missing something permanently.
But here it's handled much better: upgrades repeat, and there aren't that many unique ones. This makes it easy to collect a full set without obsessive exploration, which I appreciated.

I also liked the attention to detail - especially how the protagonist's body changes as the infection progresses.

Just got infected

Infection later
Unfortunately, there were quite a few issues that bothered me throughout the game.
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Excessive camera shake At first, it felt like a serious test for my vestibular system. Running, taking damage, explosions - everything causes heavy camera shake, and there's no option to reduce it in the settings.
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Poor communication of mechanics The game doesn't explain some of its features at all. I only discovered that the character had a flashlight and grenades by checking the settings menu. I don't remember a single hint or tutorial message about them.
This ties into another issue: I often got stuck, not knowing where to go next. Sometimes for 10–15 minutes.
Twice I had to check YouTube, and it was almost funny to see another player struggling in exactly the same way, trying the same things I did.
At some point it started to feel like an IQ test I was failing. Thankfully, by the middle of the game, you start to understand its logic and get stuck less often.
There was also a particularly frustrating moment when I disabled some graphical effects in the settings - and accidentally turned off gameplay-critical effects like fire and electricity, which were required to solve a puzzle. Why this option even exists is beyond me.
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Poor ultrawide support As expected, the game doesn't handle ultrawide monitors well. I had to play at 1920x1080 on a 1440p display.
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Darkness section There was a moment where the lights go out and monsters start coming from all directions. It could have been tense and atmospheric, but instead it was just frustrating because you simply can't see anything.

Despite all of this, I did finish the game - and I'd even say I enjoyed it overall.
But when I saw the "New Game+" option, I immediately knew: I'm not going through this again.