Main game
3.36 average rating based on 85 ratings
Other than general recommendations and reading the title I had no idea what to expect going into this one, so diet Layton with a bunch of short rhythm games with varied gameplay was a surprise that was probably for the better. The brassy big band/aggressively french themes that color the most prominent musical motifs of the game weren't a particularly big standout for me, but I did like a handful of other songs that depart from that. The storytelling felt pretty lackluster overall with some plot threads left unresolved at the end and unlike Layton I really don't know if this is ever getting a sequel to address them. Gameplay wise I mostly enjoyed it even if there were some minigames that were just painful, and I'm not even talking about the motion control ones which mostly worked fine for me, but ones where the visuals were really non indicative of what the right timing/action was supposed to be even though that's meant to be a big thing for this game. Football kicking/dogs eating bread instantly come to mind, definitely made me go "fuck that" when I saw that the requirement to unlock the last bonus chapter was to get …
Read MoreOther than general recommendations and reading the title I had no idea what to expect going into this one, so diet Layton with a bunch of short rhythm games with varied gameplay was a surprise that was probably for the better. The brassy big band/aggressively french themes that color the most prominent musical motifs of the game weren't a particularly big standout for me, but I did like a handful of other songs that depart from that. The storytelling felt pretty lackluster overall with some plot threads left unresolved at the end and unlike Layton I really don't know if this is ever getting a sequel to address them. Gameplay wise I mostly enjoyed it even if there were some minigames that were just painful, and I'm not even talking about the motion control ones which mostly worked fine for me, but ones where the visuals were really non indicative of what the right timing/action was supposed to be even though that's meant to be a big thing for this game. Football kicking/dogs eating bread instantly come to mind, definitely made me go "fuck that" when I saw that the requirement to unlock the last bonus chapter was to get an A on everything. Even for a few of the others since you get one sentence's worth of explanation at most it can take a few tries just to be able to pass them, but other than those I found most of them easy to get used to. One thing that pleasantly surprised me and that I probably should've seen coming were the tribute stages to Space Channel 5 and Samba de Amigo (even if I've never actually played the latter).
Read LessI was flabbergasted as to how much of a failure this rhythm/puzzle adventure actually is. Being something of a confused lovechild between Professor Layton and Dance Dance Revolution, Rhythm Thief have you playing as art thief Phantom R, unraveling a scheme by a revived Napoleon Bonaparte (?!) to conquer the world with a secret weapon.
The setting of Paris, along with cute animated sequences and a jazzy soundtrack, is appealing in theory but destroyed by a carelessly constructed world. Navigating the city is done by moving around between set destinations on a map, and progress either requires you to talk with citizens and using a sound recorder to catch up sounds you can play up to force behaviours from people in your way (such as scaring away a cop by recording a bulldog). The potential of creating meaningful exploration and puzzle solving of these gameplay interactions is however completely lost due to the game always showing you exactly where you need to go - all the time. This makes this whole part of the game a tedious corridor with no interesting game design whatsoever.
The remaining parts of the game consists of puzzles and - of course - rhythm …
I was flabbergasted as to how much of a failure this rhythm/puzzle adventure actually is. Being something of a confused lovechild between Professor Layton and Dance Dance Revolution, Rhythm Thief have you playing as art thief Phantom R, unraveling a scheme by a revived Napoleon Bonaparte (?!) to conquer the world with a secret weapon.
The setting of Paris, along with cute animated sequences and a jazzy soundtrack, is appealing in theory but destroyed by a carelessly constructed world. Navigating the city is done by moving around between set destinations on a map, and progress either requires you to talk with citizens and using a sound recorder to catch up sounds you can play up to force behaviours from people in your way (such as scaring away a cop by recording a bulldog). The potential of creating meaningful exploration and puzzle solving of these gameplay interactions is however completely lost due to the game always showing you exactly where you need to go - all the time. This makes this whole part of the game a tedious corridor with no interesting game design whatsoever.
The remaining parts of the game consists of puzzles and - of course - rhythm sequences. The puzzles feels rushed and almost broken in nature, since none of them require any analytical skill and is more about pressing a random button explicitly instructed by a text prompt. The rhythm sequences are ironically often out of the beat, wonky and unintuitive, with extremely few feeling even remotely fair or enjoyable as a player.
With more development time, play testing and some sort of more concise grasp of what the experience should consist of, this could have been a fun Layton-rip off. But that's just speculations, what we got in the end is an ultimately unfinished mess.
this games plot is as dumb as rocks. the overworld is annoying like a layton game overworld. but man i like it. its just a fun weird rhythm game collection. many of the rhythm games are good. some are even really good. its got that sega arcade feel all throughout. its not a portable mograpper, but its fun. if you really like rhythm games, this is worth checking out.
Leia a crítica em português em: http://literaturaempauta.com.br/Game-detail/rhythm...