I can't totally explain why I keep playing this studio's games as I mostly don't like almost any of them, but I've played everything in the Dark Pictures Anthology except Devil in Me (well I watched Little Hope on YouTube, which is good since I doubt I could've finished it). I liked Until Dawn but everything else has just felt "okay" at best. For the most part, I just find them kind of goofy fun. In fairness, I think that's a bit of the point. This isn't a "so unintentionally silly it's funny" type of thing, as this game especially is recreating a B-horror movie, a genre known for its emergent silliness despite the blood and death everywhere. But I also just don't ultimately like them that much as games, despite appreciating some of the things they do.
So on the positive side, I think for these pure narrative games, this studio really does go above and beyond. The variability of outcomes from your individual decisions and story paths feels much more real and natural than it does in a lot of other narrative branch games and like there was more effort put into it in that regard. For instance, I believe any combination of characters can die; there's no scripted deaths or characters who always die together or anything, which can't be said for most games with a similar decision-based structure. That's pretty impressive in itself and does provide more interesting "gameplay" to a game that is otherwise basically pure narrative (aside from brief walking around and QTEs). I personally tend toward a "always choose the most batshit option" and it keeps things a bit more interesting, even if not everyone survives it.

Further, the visuals are mostly incredibly impressive. Though this is a couple years old at this point, this is still one of the better looking games I've played...at least until something moves. The animation, especially with the character faces remains in the uncanny valley much of the time. Still, I appreciated the general aesthetic of the game otherwise and the moonlit forest looked great for the atmosphere the game was going for.
But the rest of the game I just didn't really enjoy. The story (and its horror elements) is the main appeal of the game, but it mostly fell flat for me. I didn't find myself attached to the characters and mostly found them either dull or a little annoying. While in an 80's slasher, that's not the biggest deal given you know the bulk of them are going to die and aren't necessarily supposed to be that likeable. But in the context of a game like this where presumably you're supposed to want to care about them and try to keep them alive, it didn't work well for me. I don't want to spoil too much where the horror goes since that's a mystery the game belabors quite a bit, but I felt like it definitely built up way too much only to fall kind of flat with contrived mysteriousness that might've worked better in a 1.5 hour flick than in an 8-hour game.

The writing in general was was all over the placec. I laughed pretty hard when I was playing this on stream and my friend said "wow, the first game written entirely by AI" because it really feels that way sometimes. The conversations vary between "why are they still talking about this? The last 5 lines have not moved the conversation in a meaningful way" and "who the hell talks like this?" This isn't helped by the uneven acting rendered only even more awkward by the uncanny animations. It was actually kind of hilarious how much it did not seem like Justice Smith cared. Like, I know this man can act, he just didn't here. I have to think he had a rock-solid contract that ensured he'd be paid even if he read his lines with all the enthusiasm and emotion of someone reading a real estate contract aloud.
That said, on an ambivalently positive note, like I said, I did find the game somewhat funny at times, which I think is partially intentional. After all, choosing to adapt a narrative of this style and genre signals right away that it's not supposed to be a super serious and cerebral experience. Humor is of course subjective but while much of the humor didn't land on the first level, there was a second layer of "that was so dumb it's funny." I also enjoyed playing the game on stream with friends and poking fun at its goofiness.

Writing this all out feels pretty negative. I really didn't hate the game or regret playing it. And I do think a lot of my issues are more "it's just not for me." I can see how it works for a lot of people. And while I don't like most of their games I've played, I think this or House of Ashes is a (somewhat distant) second to Until Dawn for me. While it's comfortably not a 3-star game for me, I probably liked it better than many other games I've given 2 stars. I think it's partially just that the length drones on too long. The longer length works better for a video game and so we can grow to know and care more about the wider cast of characters, but I think a lot of the contrivances of the genre just don't work as well for me over such a longer story than the hour and a half flicks this is imitating.