The Legend of Heroes: Zero no Kiseki (2010)

Nihon Falcom

PC (Microsoft Windows) · PlayStation Portable

4.37 from 184 ratings

549 members have it in their collection · 23 playing now · 212 backlogged · 166 wish listed

How long? Main story 45h · with extras 64h · 100% 126h (from 21 logged playthroughs)

The Legend of Heroes: Zero no Kiseki is the fourth installment in the main Kiseki series, serving as a direct sequel to the events of the Liberl arc and the beginning to the Crossbell arc. The game follows Lloyd Bannings and his colleagues Elie MacDowell, Randy Orlando, and Tio Plato. The four form the Special Support Section, a newly formed … Read more
The Legend of Heroes: Zero no Kiseki is the fourth installment in the main Kiseki series, serving as a direct sequel to the events of the Liberl arc and the beginning to the Crossbell arc. The game follows Lloyd Bannings and his colleagues Elie MacDowell, Randy Orlando, and Tio Plato. The four form the Special Support Section, a newly formed department of the Crossbell police in a city-state located between two great powers fighting for control over it. Read less
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Release dates

  • Sep 30, 2010 (Full Release) (Japan) PlayStation Portable
  • Aug 27, 2011 (Full Release) (China) PC (Microsoft Windows)
  • Jun 14, 2013 (Full Release) (Japan) PC (Microsoft Windows)

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Rating distribution

5 stars
100
4 stars
64
3 stars
12
2 stars
4
1 star
4
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Community All Reviews Statuses

taptwo

Review taptwo 2/5 · Dec 26, 2024

Couldn't get into it.

Played it for a few weeks on Switch. Graphics are nice and the gameplay is really smooth and crisp. Combat is straightforward enough but with some tactical elements with character positioning, splash damage, etc. It borrows heavily from other RPG classics and integrates them nicely (Materia system from FF7, tactical placement from various games, "Team Rush" from the Persona series.) …

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Played it for a few weeks on Switch. Graphics are nice and the gameplay is really smooth and crisp. Combat is straightforward enough but with some tactical elements with character positioning, splash damage, etc. It borrows heavily from other RPG classics and integrates them nicely (Materia system from FF7, tactical placement from various games, "Team Rush" from the Persona series.)

Unfortunately, the first 10-12 hours of the story are extremely basic, and the dialogue is beyond excessive in its wordiness. You will spend most of the game just clicking through unnecessary text, and it ruins what otherwise appears to be a good thing. Apparently the characters get really good with time, but 12 hours should be more than enough for a game to dig its claws into you.

If you don't mind a wall of text, this game could be for you, but don't expect it to quickly make a case for itself.

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Witt997

Review Witt997 5/5 · Aug 11, 2024

crossbell parte 1

bellissimo quarto capitolo della saga di Trails, che racconta le vicende della SSS a Crossbell. Il gioco procede piano, ma poco a poco prende ritmo per un finale che ti fa venire voglia di giocare subito il capitolo successivo! Grafica molto pulita, e grazie al turbo almeno le battaglie sono gestibili. Molto bella la gestione dei quartz e localizzazione di …

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bellissimo quarto capitolo della saga di Trails, che racconta le vicende della SSS a Crossbell. Il gioco procede piano, ma poco a poco prende ritmo per un finale che ti fa venire voglia di giocare subito il capitolo successivo! Grafica molto pulita, e grazie al turbo almeno le battaglie sono gestibili. Molto bella la gestione dei quartz e localizzazione di geofront e Nisa molto pulita (ho visto solo un tipo in tutta la partita). Lungo, e va giocato poco per volta per evitare un burnout. Ho completato anche una buona parte delle sidequests (almeno quelle del terminale). Ore giocate su steam: 40! Voto: 9/10 consigliatissimo!!!

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Morcys

Review Morcys 5/5 · Oct 17, 2023

Another Masterpiece

What can I say about this amazing franchise that I haven't said before? When it comes to role-playing games, there's no other franchise that compares. I have to admit, out of the first four installments, this one has been the one I liked the least, but that doesn't mean it's a bad game at all. It's a 10/10, just like …

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What can I say about this amazing franchise that I haven't said before? When it comes to role-playing games, there's no other franchise that compares. I have to admit, out of the first four installments, this one has been the one I liked the least, but that doesn't mean it's a bad game at all. It's a 10/10, just like the previous three. If there's one thing I criticize about this installment, it's that they didn't show us more locations. Honestly, I was left hungry for more exploration! enter image description here

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Yuna67876

Review Yuna67876 4/5 · Nov 13, 2022

Trails games never disappoint

Time: 99 Hours 13 Minutes
This series has roped me in time and time, and this game is no exception. In the west now we are getting the missing piece that this series in this duology of games, and I could not be happier. After going through the Sky series earlier this and jumping onto this one I saw how …

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Time: 99 Hours 13 Minutes
This series has roped me in time and time, and this game is no exception. In the west now we are getting the missing piece that this series in this duology of games, and I could not be happier. After going through the Sky series earlier this and jumping onto this one I saw how improved everything was. Combat runs smoothly (just like Cold Steel games), with the biggest takeaway is moving a character around the field in battle was far smoother than it is was in the sky games. As for the characters, all were wonderful. I went through the whole Cold Steel series so I know about these characters from that arc, so that helped a bit when getting into the motivations of the characters. The music was A+ with a shoutout to Incredible Struggle as it is one of my favorite Trails songs now. The one downside of this game is its plot, I was not in it as much as other Trails games. For it is the first in an arc that is not surprising because a lot of setups happen. It is not as bad as Sky FC because of the moments that made this game and having some of the returning characters helped. I just found myself not very invested in the plot, the characters were a very main reason why I kept going. Overall though it is a very great start to this duology, and am looking forward to Azure next year 8/10

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yyninja

Review yyninja 5/5 · Feb 1, 2021

Falcom and Trails at their absolute best

Disclaimer: This review is based on the Geofront Fan Translation patch on a Japanese PC copy of Zero no Kiseki. There is no official western release for this game.

UPDATE: A western release has been announced by NISA and it will based on the Geofront's translation.

The Legend of Heroes:Trails games are an underrated series of JRPGs known for having …

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Disclaimer: This review is based on the Geofront Fan Translation patch on a Japanese PC copy of Zero no Kiseki. There is no official western release for this game.

UPDATE: A western release has been announced by NISA and it will based on the Geofront's translation.

The Legend of Heroes:Trails games are an underrated series of JRPGs known for having excellent world building, sharp witty dialog and meaningful NPC interactions. The series is also famous for having a middle chapter, the Crossbell Arc that was never released outside of Japan. While die-hard Western players could resort to fan translations, the translations often did not live up to the quality and standard set by the official Western releases of other Trails games. The Geofront Fan Translation patch is a game changer. The translation patch smooths out a lot of the odd text issues found with prior fan translations. The patch also includes many quality of life improvements, like controller support, boost mode, enhanced graphics settings and the ability to load the last save of the game without going through menus. It is a joy to report that this patch will finally introduce Trails fans to one of the finest games in the franchise.

Zero no Kiseki or Trails from Zero takes place months after the events of Trails in the Sky the 3rd. While it is not strictly necessary to play the Trails in the Sky games, your enjoyment of Zero will be hampered greatly due to plot spoilers and cameos within the first few hours of gameplay.

You play as Lloyd Bannings, a recent police academy graduate who joins the Crossbell Police Departmen. Lloyd gets assigned to a division called the Special Support Section. The division is unusually small, only consisting of Lloyd and three other members. If that wasn’t strange enough, none of Lloyd’s coworkers have police experience. Elle is a Crossbellian sharpshooter. Randy is an ex-guardian force soldier. And Tio is a teenage tech wizard. Lloyd finds out that this “special” division that they were assigned to, is essentially a joke. In an eerie reflection of today’s times, the police are hated by most Crossbelians due their poor assistance to the public and corruption in the upper ranks. The SSS was created to improve the police’s public image by serving as faux bracers. Instead of solving crimes and arresting perps, the group’s mission is to clean up monsters and answer to requests by the public. Of course there wouldn’t be a game if it were just Lloyd and friends being wannabe bracers and they eventually stumble into a conspiracy that involves the local mafia and corrupt politicians.

The police are treated as a laughing stock by the rich and powerful

Trails from Zero immediately differentiates itself from the Trails in the Sky games. You are not playing plucky adventurers journeying the land. You’re playing as cops investigating crimes in a major city. Also unlike the Liberl arc, the scope of Zero is remarkably narrow. There are only four core playable party members and a few guest members. Outside of Crossbell City, there aren’t many places to visit other than a few landmarks, two towns and a hospital. The small scope of the game is not to its detriment and it highlights Crossbell City as a character in itself that grows and changes over the course of the game.

Crossbell in itself is very large with tons of shops to explore

You get to learn fairly quickly that Crossbell is an important region in the entire Trails world. Crossbell is a neutral territory and is a meeting ground for diplomatic relations. Due to its neutrality, Crossbell does not have a military force and relies on the police and bracers to resolve disputes. Crossbell is also the monetary capital of Zemuria housing the most sophisticated bank in the world. Even more, the city serves as the foundation for the Orbal Network which is the Trails’ equivalent to the Internet. The city of Crossbell is bustling with life and diversity. There are Western-style and Eastern-style districts. A back alley where a night-life scene thrives. An entertainment district filled with a casino, theater and a high-end hotel. And numerous cart vendors and street peddlers who constantly vie for your attention. It is easy to get lost spending time just talking to every NPC in each chapter.

It is expected for a Trails game to have excellent narrative and world-building, but the gameplay is another story. In the prior Trails in the Sky games, the gameplay is mediocre. It’s a turn-based area grid battle system with clunky UI, sluggish animations and uneven difficulty. The best I can say here is there are sensible iterative improvements made in Zero (these features also made it to the Cold Steel games). The UI has been overhauled to a radial menu making selecting combat options slightly easy. Getting a preemptive attack often allows your group to execute Team attacks to mop up lower level monsters. There is now an EXP bonus mechanic rewarding specific actions like finishing a battle without taking damage. Lastly there are dual special skills and guest character actions to help make longer battles more interesting. Outside of combat there is still the quartz system, ability to cook food and opportunity to fish at certain locations.

The UI is more streamlined compared to Trails of the Sky

The Geofront Fan Translation patch is excellent. The localization is top-notch and is comparable to the localizations found in the official Trails games. My slight qualm with it is there are some interesting liberties the fan translation takes with Japanese honorifics. The patch drops almost all honorifics, except when Randy speaks to two main characters who are both young girls by adding a “-tot” and “-do” to their names. This is the rough equivalent to a person who adds “-chan” or “-tan” to one’s name basically emphasizing the youth and cuteness of the individual. It’s an odd decision because it makes Randy sound like he’s some foreign person, a doting father/brother figure and/or a perv who gives nicknames to young girls. I understand the intent behind this decision, but I feel like Randy’s text could have been better translated such as if he’d given nicknames to everyone or did not give them at all.

Trails from Zero is one of the best Trails games out there. The core four members are all thoughtfully designed each with their own perspectives of life as well have their own inner turmoils. The small roster gives each main character more time to develop and breathe compared to the large rosters found in Sky and especially in Cold Steel. The game is well paced and strikes the right balance between story and adventuring. One of my favorite moments that summarizes why I enjoyed this game is when Lloyd and his friends infiltrate a private auction by disguising as attendees. It’s a sequence where all you do is speak with other NPCs. It doesn’t sound like much but I enjoyed the freedom to speak with other characters rather than watching a cutscene summarizing the whole ordeal. Zero is Trails in its purest form. It’s a game full of excellent dialog and interesting NPCs for you to explore at your own pace.

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