Main game
2.89 average rating based on 19 ratings
Age of Booty, for xbox 360
Rating: 5.0/10; Average
I can’t recommend this game to anyone, unless it is free or dirt cheap.
Age of Booty is classed as real time strategy but you can only control a single ship and select towns to upgrade. It plays more like a MOBA, with the objective being to capture and hold more towns than the enemy.
You move your ship around the map to engage in combat with enemies, and various neutral entities. Towns give resource income and are thus highly valuable, while the neutral entities give short term resources or single use powerups. If your ship is destroyed, you respawn almost instantly at your home base, and this also applies to the enemy AI. It literally takes longer to retreat to base or a town and heal than to die and respawn. This encourages suicidal play, and worse, makes the enemy AI incredibly annoying because you can easily get into a stalemate where their ships come back just in time for you to be fully healed. You would think that having a ship sunk would be a major setback.
The game strongly encourages dishonourable combat (you are a pirate …
Age of Booty, for xbox 360
Rating: 5.0/10; Average
I can’t recommend this game to anyone, unless it is free or dirt cheap.
Age of Booty is classed as real time strategy but you can only control a single ship and select towns to upgrade. It plays more like a MOBA, with the objective being to capture and hold more towns than the enemy.
You move your ship around the map to engage in combat with enemies, and various neutral entities. Towns give resource income and are thus highly valuable, while the neutral entities give short term resources or single use powerups. If your ship is destroyed, you respawn almost instantly at your home base, and this also applies to the enemy AI. It literally takes longer to retreat to base or a town and heal than to die and respawn. This encourages suicidal play, and worse, makes the enemy AI incredibly annoying because you can easily get into a stalemate where their ships come back just in time for you to be fully healed. You would think that having a ship sunk would be a major setback.
The game strongly encourages dishonourable combat (you are a pirate after all), where you look for enemies or neutrals that are fighting and sweep in to take the rewards when they are weakened. Upgrading your ship is an important part of the game and is fairly well done because there is a tactical tradeoff. Do you want to be a speed demon to zip around the map, a slow juggernaught who can defeat anything, or somewhere in between?
Where the game mostly loses out is in the level design, short length and friendly AI. The small number of single player maps can be beaten in only a few hours or so. The maps are always stacked in favour of the enemy AI, usually by giving them more ships than you. When you have more than just your own ship, your allies are unpredictable at best, sabotaging at worst. It seems entirely random what they do, with victory sometimes depending on sheer chance. One time they might capture and defend valuable towns, while another time they might capture a town right next to the enemy base which will be impossible to keep (so just helping the enemy).
This game is largely meant to be played multiplayer, though you could have a similar experience playing something like League of Legends or any shooter with objective based multiplayer.
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