Mad Doctor (1985)

Commodore C64/128/MAX

3.00 from 2 ratings

7 members have it in their collection · 3 backlogged · 1 wish listed

As the Mad Doctor, you decide you'd like to build yourself a monster. To do this you must find body parts for your monster. To get these you can dig up graves or stealthily attack lone walkers late at night and beat the stuffing out of them. Then you take them back to your castle and either finish them off … Read more
As the Mad Doctor, you decide you'd like to build yourself a monster. To do this you must find body parts for your monster. To get these you can dig up graves or stealthily attack lone walkers late at night and beat the stuffing out of them. Then you take them back to your castle and either finish them off or lock them in your little dungeon until you're ready to 'request' their assistance in your endeavor. Finally, when you've found choice parts for your monster, you must take him to stonehenge (cliché alert) and have him struck by lightning to come to life. The residents of the village are not especially impressed by your idea and will attempt to stop you. Unlock the dark side of your psyche, turn the lights down low, put on a maniac-type laugh and go build yourself a monster. Read less
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Details

Publishers
Sparklers
Genres
Adventure, Puzzle
Themes
Horror

Release dates

  • Feb 01, 1985 (Full Release) (Worldwide) Commodore C64/128/MAX
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Rating distribution

5 stars
0
4 stars
0
3 stars
2
2 stars
0
1 star
0
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Community All Reviews Statuses

scoopings

Review scoopings 3/5 · Feb 22, 2023

Great Early Adventure Game, If A Bit Tedious -- And An Evil Game Concept lol

So many contemporary reviews got mad that it is gory/violent... and that you could kill innocent villagers... lol if only they knew what was to come in gaming culture

Look: 7/10 Pretty bland, but a classic early computer game vibe that even gave me early 90s DOS feels. It's functional, but I definitely wish it had been more special so …

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So many contemporary reviews got mad that it is gory/violent... and that you could kill innocent villagers... lol if only they knew what was to come in gaming culture

Look: 7/10 Pretty bland, but a classic early computer game vibe that even gave me early 90s DOS feels. It's functional, but I definitely wish it had been more special so I could have boosted the game higher and maybe pushed through it. The UI and "world map" are particularly good. Otherwise, just functional despite the epic concept (and perhaps, due to the epic concept and limitations of the time)

Play: 7/10 King's Quest style blend of arcade action navigation and text command/parser concept. It took me a really long time to figure out how to change Command Selected and to use the Command Selected (still not entirely sure how to explain it, but the basic idea is hold the trigger button and press up to change the Command Selected, then seemingly keep holding the trigger button and click direction toward what you want to use or eat or examine etc). The collision masks are clunky but it's a well-playing action-adventure that's certainly more well-crafted and better-controlled than most its contemporaries!

Feel: 8/10 Ahhhh, now I see why it was loathed for its violence and gore: you can kill cops, you have to kill people (I thought you had a choice lol) in order to achieve the goal of the game, and yea that was probly risque lol. If only there were music for the game, maybe they would have better understood the character's evil intentions :-p (and at least the creator had a good reason for not including music :-p see my status update). I love that you get info from the Library, otherwise it's quite vague what you need to do (and I could not find the manual/instructions online). Of course, it helped I had a guide to reference and definitely abused that cop exploit :-p Ooooo I love the RPG-esque "leveling up" vibe by reading the Biology Handbook from the University. This would have been another 7, but just cuz of the RPG elements (tho I'm mad at the Health element at the moment lol), it boosted up a bit.

Attachment: 7/10 Lol I love the guide's summary of the main steps of the game:

From here, you must murder people, bring them to your lab and build your body. However, you can't just go around knocking people out left and right without the village getting suspicious, so this is a problem.

Again, I guess I see why people were upset by its premise. It got tedious for sure when bringing the bodies back, but very impressive how the town judges you, how the NPCs have their own sort of AI that can change the game quite a bit, how expansive the map is despite the creator's limitations, how clever the gameplay and concept are in general. I did not end up finishing it, dying right before my last body, and it's a bad sign that I'm not willing to try again. Still, this was very memorable, very unique, and technically well-done--even if a bit tedious. A great Sound or Look would have probly made me push through!

Completion: Brought 4 Bodies back to my Lab Playtime: ~50 mins

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