Mad Doctor (1985)

Commodore C64/128/MAX

3.00 from 2 ratings

7 members have it in their collection · 3 backlogged · 1 wish listed

As the Mad Doctor, you decide you'd like to build yourself a monster. To do this you must find body parts for your monster. To get these you can dig up graves or stealthily attack lone walkers late at night and beat the stuffing out of them. Then you take them back to your castle and either finish them off … Read more
As the Mad Doctor, you decide you'd like to build yourself a monster. To do this you must find body parts for your monster. To get these you can dig up graves or stealthily attack lone walkers late at night and beat the stuffing out of them. Then you take them back to your castle and either finish them off or lock them in your little dungeon until you're ready to 'request' their assistance in your endeavor. Finally, when you've found choice parts for your monster, you must take him to stonehenge (cliché alert) and have him struck by lightning to come to life. The residents of the village are not especially impressed by your idea and will attempt to stop you. Unlock the dark side of your psyche, turn the lights down low, put on a maniac-type laugh and go build yourself a monster. Read less
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Details

Publishers
Sparklers
Genres
Adventure, Puzzle
Themes
Horror

Release dates

  • Feb 01, 1985 (Full Release) (Worldwide) Commodore C64/128/MAX
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Rating distribution

5 stars
0
4 stars
0
3 stars
2
2 stars
0
1 star
0
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Community All Reviews Statuses

scoopings

Status scoopings Feb 19, 2023

From the creator "Wow - amazing to see people out there that still remember this! I wrote it ... between 1982 and 1984 I suppose, working for Thorn EMI Creative Sparks in Wardour Street, Soho, London. They closed us down in 1984 and I finished it months later working from home. Yeah, sorry no music! They weren't going to pay …

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From the creator "Wow - amazing to see people out there that still remember this! I wrote it ... between 1982 and 1984 I suppose, working for Thorn EMI Creative Sparks in Wardour Street, Soho, London. They closed us down in 1984 and I finished it months later working from home. Yeah, sorry no music! They weren't going to pay me extra for music, and to be honest I'd used up all the 64K RAM with the graphics by the end so there wasn't any room left for it :) Ahh - those were the days, hand coded 6502 assember, developed on a PET with twin floppy drives and a C64 with a plug-in debugger/monitor dongle on the expansion interface. The idea came from me being bored with platform games, loving the old Frankenstein movies and Hammer Horror films and trying to thing of a game that just let you do what ever you wanted and using crude sort of AI things would react to you! Glad to hear people out there liked it!"

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