Status scoopings Feb 19, 2023
From the creator "Wow - amazing to see people out there that still remember this! I wrote it ... between 1982 and 1984 I suppose, working for Thorn EMI Creative Sparks in Wardour Street, Soho, London. They closed us down in 1984 and I finished it months later working from home. Yeah, sorry no music! They weren't going to pay …
Read moreFrom the creator "Wow - amazing to see people out there that still remember this! I wrote it ... between 1982 and 1984 I suppose, working for Thorn EMI Creative Sparks in Wardour Street, Soho, London. They closed us down in 1984 and I finished it months later working from home. Yeah, sorry no music! They weren't going to pay me extra for music, and to be honest I'd used up all the 64K RAM with the graphics by the end so there wasn't any room left for it :) Ahh - those were the days, hand coded 6502 assember, developed on a PET with twin floppy drives and a C64 with a plug-in debugger/monitor dongle on the expansion interface. The idea came from me being bored with platform games, loving the old Frankenstein movies and Hammer Horror films and trying to thing of a game that just let you do what ever you wanted and using crude sort of AI things would react to you! Glad to hear people out there liked it!"
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