Main game
2.20 average rating based on 10 ratings
My girlfriend... wife (we live together, ok?) and I love beat 'em up games, but they're usually extremely short. Blightbound seemed like the answer to our wishes. A "beat 'em up as a service" with potentially infinite content.
What a monkey paw wish it was.
You can read about our frustrating experience here (its in spanish), but let me give you the tl;dr: this is not a good game. The AI is awful, the level design is boring and nobody is playing it online.

I like Ronimo Games and Devolver Digital, so I hope Blightbound is able to make a No Man's Sky / Destiny 1 level miracle and gets better with time and updates.
Ok-game to play with friends. It feels a bit Diablo-like (ominous lore, hack and slash, clear dungeons, get items), but without the things that made Diablo great. No character builds, no randomly generated dungeons, no story/quests…This game didn't have to replicate Diablo, but it didn't demonstrate anything new either.
Crafting is not exciting (even though it is the primary way to gain power): you can't see the objects you can't craft yet, so wasting all your precious materials on an object which will be obsolete once you discover a new one is ridiculous considering the scarcity of the materials.
You don't gain new spells, you just chuck points into the stats table.
The clarity of enemies' attacks could be vastly improved. One example: attacks aren't color-coded. The floating alien creates a red pool around it but it doesn't damage you; whereas a boss in the graveyard creates a similar red pool around himself, and it destroys your behind.
The difficulty stays the same (harder levels require so much grind, they feel pointless), the dungeons don't provide anything new. The enemies' difficulty …
Ok-game to play with friends. It feels a bit Diablo-like (ominous lore, hack and slash, clear dungeons, get items), but without the things that made Diablo great. No character builds, no randomly generated dungeons, no story/quests…This game didn't have to replicate Diablo, but it didn't demonstrate anything new either.
Crafting is not exciting (even though it is the primary way to gain power): you can't see the objects you can't craft yet, so wasting all your precious materials on an object which will be obsolete once you discover a new one is ridiculous considering the scarcity of the materials.
You don't gain new spells, you just chuck points into the stats table.
The clarity of enemies' attacks could be vastly improved. One example: attacks aren't color-coded. The floating alien creates a red pool around it but it doesn't damage you; whereas a boss in the graveyard creates a similar red pool around himself, and it destroys your behind.
The difficulty stays the same (harder levels require so much grind, they feel pointless), the dungeons don't provide anything new. The enemies' difficulty doesn't adjust to the number of players.
Is someone else playing this? Is it normal that my wife and I have been playing for a week and we're still unable to finish the first mission (the one that forces you to team with a bot)?
Or do we just really suck at this game.