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Blightbound

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Blightbound

Jul 29, 2020

Main game

2.20 average rating based on 10 ratings

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Blightbound is a multiplayer dungeon crawler that tasks three heroes to venture down from their mountain refuge to face the abominations of the Blight - a mysterious and corrupting fog that enshrouds the land. Explore handcrafted dungeons, fight a terrifying cadre of mystical and monstrous enemies, grab valuable loot and recover fallen heroes to expand your roster of available warriors. Each player will fulfill a specific role on the team - warrior, assassin, or mage - to overcome colossal bosses and solve clever puzzles. Can you collect and complete all the challenges, and conquer the Blight once and for all?
Release Dates
Jul 29, 2020 (Worldwide)
PC (Microsoft Windows)
Jul 27, 2021 (North_America)
PC (Microsoft Windows)
Jul 27, 2021 (Worldwide)
PlayStation 4, Xbox One
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User Stats
128
In Collection
7
Wish Listed
0
Playing
71
Backlogged
How Long Is Blightbound?
No playthrough data yet
Sir_Laguna
Sir_Laguna gave Aug 26, 2021
Sir_Laguna gave Aug 26, 2021
Is It wrong to try to kill bots in a Dungeon?

My girlfriend... wife (we live together, ok?) and I love beat 'em up games, but they're usually extremely short. Blightbound seemed like the answer to our wishes. A "beat 'em up as a service" with potentially infinite content.

What a monkey paw wish it was.

You can read about our frustrating experience here (its in spanish), but let me give you the tl;dr: this is not a good game. The AI is awful, the level design is boring and nobody is playing it online.

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I like Ronimo Games and Devolver Digital, so I hope Blightbound is able to make a No Man's Sky / Destiny 1 level miracle and gets better with time and updates.

Piohm
Piohm updated their status Feb 21, 2022
Piohm updated their status Feb 21, 2022

Ok-game to play with friends. It feels a bit Diablo-like (ominous lore, hack and slash, clear dungeons, get items), but without the things that made Diablo great. No character builds, no randomly generated dungeons, no story/quests…This game didn't have to replicate Diablo, but it didn't demonstrate anything new either.

  • Progression system is lacking.

Crafting is not exciting (even though it is the primary way to gain power): you can't see the objects you can't craft yet, so wasting all your precious materials on an object which will be obsolete once you discover a new one is ridiculous considering the scarcity of the materials.

You don't gain new spells, you just chuck points into the stats table.

  • Combat

The clarity of enemies' attacks could be vastly improved. One example: attacks aren't color-coded. The floating alien creates a red pool around it but it doesn't damage you; whereas a boss in the graveyard creates a similar red pool around himself, and it destroys your behind.

  • I don't want to play it anymore, but is there even an ending?

The difficulty stays the same (harder levels require so much grind, they feel pointless), the dungeons don't provide anything new. The enemies' difficulty …

Read More

Ok-game to play with friends. It feels a bit Diablo-like (ominous lore, hack and slash, clear dungeons, get items), but without the things that made Diablo great. No character builds, no randomly generated dungeons, no story/quests…This game didn't have to replicate Diablo, but it didn't demonstrate anything new either.

  • Progression system is lacking.

Crafting is not exciting (even though it is the primary way to gain power): you can't see the objects you can't craft yet, so wasting all your precious materials on an object which will be obsolete once you discover a new one is ridiculous considering the scarcity of the materials.

You don't gain new spells, you just chuck points into the stats table.

  • Combat

The clarity of enemies' attacks could be vastly improved. One example: attacks aren't color-coded. The floating alien creates a red pool around it but it doesn't damage you; whereas a boss in the graveyard creates a similar red pool around himself, and it destroys your behind.

  • I don't want to play it anymore, but is there even an ending?

The difficulty stays the same (harder levels require so much grind, they feel pointless), the dungeons don't provide anything new. The enemies' difficulty doesn't adjust to the number of players.

Read Less
Sir_Laguna
Sir_Laguna updated their status Aug 6, 2021
Sir_Laguna updated their status Aug 6, 2021

Is someone else playing this? Is it normal that my wife and I have been playing for a week and we're still unable to finish the first mission (the one that forces you to team with a bot)?

Or do we just really suck at this game.