Status Piohm Feb 21, 2022
Ok-game to play with friends. It feels a bit Diablo-like (ominous lore, hack and slash, clear dungeons, get items), but without the things that made Diablo great. No character builds, no randomly generated dungeons, no story/quests…This game didn't have to replicate Diablo, but it didn't demonstrate anything new either.
- Progression system is lacking.
Crafting is not exciting (even though …
Ok-game to play with friends. It feels a bit Diablo-like (ominous lore, hack and slash, clear dungeons, get items), but without the things that made Diablo great. No character builds, no randomly generated dungeons, no story/quests…This game didn't have to replicate Diablo, but it didn't demonstrate anything new either.
- Progression system is lacking.
Crafting is not exciting (even though it is the primary way to gain power): you can't see the objects you can't craft yet, so wasting all your precious materials on an object which will be obsolete once you discover a new one is ridiculous considering the scarcity of the materials.
You don't gain new spells, you just chuck points into the stats table.
- Combat
The clarity of enemies' attacks could be vastly improved. One example: attacks aren't color-coded. The floating alien creates a red pool around it but it doesn't damage you; whereas a boss in the graveyard creates a similar red pool around himself, and it destroys your behind.
- I don't want to play it anymore, but is there even an ending?
The difficulty stays the same (harder levels require so much grind, they feel pointless), the dungeons don't provide anything new. The enemies' difficulty doesn't adjust to the number of players.
