Rollerdrome box art

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Rollerdrome

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Rollerdrome

Aug 16, 2022

Main game

3.62 average rating based on 130 ratings

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Rollerdrome is a third person action shooter that seamlessly blends high octane, visceral combat with fluid movement and tricking mechanics into one complementary and challenging whole, to create an original adrenaline-pumping shooter experience like no other.
Release Dates
Aug 16, 2022 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 4, PlayStation 5
Nov 28, 2023 Full Release (Worldwide)
Xbox Series X|S
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User Stats
1216
In Collection
84
Wish Listed
14
Playing
748
Backlogged
How Long Is Rollerdrome?
Main story: 4.9 hours
Main + extras: 8.5 hours
100% completion: 16.0 hours
Total completions: 13
Sir_Laguna
Sir_Laguna gave Mar 6, 2024
Sir_Laguna gave Mar 6, 2024
Tony Hawk Pro Murder

This game came to my life exactly when I needed it (Thank you PS Plus!).

I was getting a little overwhelmed by big games with big maps and didn't want to follow my impulse to persue another platinum in one of those, so I started Rollerdrome on a whim. I forgot the subtle charm of playing a level over and over again, mastering to reach higher scores, beating your old record and then your friends'. Even better playing just because is fun and overcoming a difficult section feels really, really great.

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Loved the cel-shaded art, music and thrash-80s-movie tone. Hated that the provoking plot goes nowhere. Will play it again just for fun and to get better. I needed that.

Also, I suddenly wanna go back to Neon White.

V1CGaming
V1CGaming gave Oct 30, 2024
V1CGaming gave Oct 30, 2024
Tony Hawk meets Max Payne!

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Rollerdrome is a unique idea that is, for the most part, executed brilliantly. It beautifully meshes two very different genres and defies all expectations coming into it. The style practically drips out of the screen as Roll7 delivers one of the most unique and exciting games in recent memory. Aside from a few ultra-specific quirks, traversal feels intuitive and looks ripped out of a stylish action movie.

Challenges and high scores give the game ample replayability, and the campaign is addicting enough to complete in just one or two sittings. After the brilliance of OlliOlli World, Roll7 has outdone itself with Rollerdrome, delivering one of the most mechanically accomplished, beautifully executed, and unique arcade-style experiences around.

Beyond_Creation_22
Beyond_Creation_22 gave Apr 10, 2026
Beyond_Creation_22 gave Apr 10, 2026
Rollerdrome
This review is for the PC (Microsoft Windows) version

Rollerdrome is my version of Mirror’s Edge. It has become a game that I hold really close to my chest since its release a few years ago. Ever since it has only grown in appreciation for me due to its post development history. For those that do not know, after 2k took in over $5 billion dollars in profits, they cut a bunch of jobs including their Independent label along with the whole studio of Roll7. Their story reminds me of Tango Gameworks with Hi-fi Rush but Roll7 hasn't come back. Which is such a shame because frankly they nailed their first 3d space game so well it was all I could play for the last two days straight. Before I get into it I want to make sure people know that they should play this game but should not support 2k games who own it. None of the team exists anymore and won't receive a penny of your money. That said, let's get into Rollerdrome.

Roll7 is best known for the OlliOlli series which was mostly just a 2d skateboarding platformer. I played the very first one, thought the movement was fun and moved on. I don't know how …

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Rollerdrome is my version of Mirror’s Edge. It has become a game that I hold really close to my chest since its release a few years ago. Ever since it has only grown in appreciation for me due to its post development history. For those that do not know, after 2k took in over $5 billion dollars in profits, they cut a bunch of jobs including their Independent label along with the whole studio of Roll7. Their story reminds me of Tango Gameworks with Hi-fi Rush but Roll7 hasn't come back. Which is such a shame because frankly they nailed their first 3d space game so well it was all I could play for the last two days straight. Before I get into it I want to make sure people know that they should play this game but should not support 2k games who own it. None of the team exists anymore and won't receive a penny of your money. That said, let's get into Rollerdrome.

Roll7 is best known for the OlliOlli series which was mostly just a 2d skateboarding platformer. I played the very first one, thought the movement was fun and moved on. I don't know how they were able to jump from 2 to 3d with no issues. There is a long development history of making that jump that hasn't always paid off. Hell, people still might say Sonic hasn't entirely figured out 3d. That isn't me reporting it as fact, it is just what I have heard but I also know people like the 3d Sonic games. Essentially it isn't uncommon for there to be worse or missteps but in Rollerdrome it's as smooth as the pavement you glide on. The only issue I had was the camera being a little wonky when you get underneath bosses. With that out of the way let's talk about why I love this game.

Rollerdrome has you step into the skates of Kara Hassan who is competing in this year's Rollerdrome tournament. It's a competition between skaters and house players (the people you are fighting against in the arena). It isn't for the faint of heart or for the poor. In fact Kara has taken out a $342,000 loan to cover for her $348,000 entry fee. The stakes are high but to win it all means to become immortal in the Rollerdrome.

While you can just bounce from one battle to the next and mindlessly take in the spectacle of the battles and leave. It pays to walk around the areas when you are able to, listening to conversations, reading emails and looking at what else is around the place to get a history of the world. After all, what kind of world would have a person go into so much debt to compete in a tournament?

The outer world of Rollerdrome is only ever hunted at, but it makes quite a loud statement if you decide to delve deep enough. Sure it is a corporate oligarchy using sport as weapons testing in an end times capitalist hellscape where the best way for people to make money is to sign up and become a house player because if you are killed, your family will get a huge life insurance payout. It's a world where the corporation in question, Matterhorn, has signed a contract with police to make them a paramilitary organization. It's the kind of world that fixes matches and kills those who become “too political.”

The main crux is between Kara, Casper and Morgan who are all players in Rollerdrome. You see, Morgan was last year's champion and joined The New Action Army, a movement that seems to sabotage and oppose Matterhorn. It seems like it is an open secret at this point that she speaks out against Matterhorn and participates with this opposition force. She even sends you a message along the lines of how Matterhorn will try to take you both out with lethal force. It means that Kara is gambling with her life every time she steps out into the arena. There is a clear relationship of mentor mentee between Kara and Morgan and it only makes the story feel more real as it goes on.

The clear comparison to the real world here would be Colin Kaepernick who was blackballed from the NFL for protesting during the national anthem. All he had tried to was to bring attention to police violence towards African Americans in the United States. It cost him his livelihood and while he wasn't my favorite player, it was a shame to watch him be kicked out of the NFL for not playing along. The NFL and all other sports leagues have large partnerships with police and military so it is clear to see why that happened. It felt like a bigger slap to the face when the NFL had everyone kneel during national anthems several years later. What a spineless league.

Speaking of spineless, where Casper fits into this is he is essentially being set up to become the new champion. He is working with Matterhorn and making public statements about how he doesn't let politics get in the way of sports. For someone you don't see, the game does a great job of setting him up and giving you insight into the man. There are a bunch of great little insights into his way of thinking, my favorite of which is when you can peak into his locker and find an earlier picture from a different level framed and Kara remarks jokingly that of course he got it framed. This man will sell his soul and sell out at a moment's notice. There is even a funny little gag at the end that confirms this. I won't spoil it too much but this game really does so much with so little.

While the story of the game has a lot of insight with very little focus on it, you could be the person who just leaves the locker room in order to get to the action faster. I wouldn't do that but I definitely cannot blame you because the gameplay in Rollerdrome is just so good. This feels like a moot comparison but it feels like Tony Hawk meets Mad Max. You skate around the arena chaining together kills and tricks for a combo to try and get the highest score possible. In true Tony Hawk fashion, there are a bunch of challenges for you to try to complete.

It cannot be understated how good it feels to play this game. The rhythm is like a tug of war where you use your bullets to get kills and do tricks to refuel your bullets. You also have a reflex and critical reflex that slow down time. You are balancing all of these things against multiple enemy types and trying not to die. I love that there are no bailouts in this game like Tony Hawk because if you ever stopped, you would be dead. Either a sniper would pick you off or those homing missiles would finally catch up. Each enemy type the game introduces to you is distinct and fun to deal with.

Somehow the game does not just become visual noise and clutter either. In this game there are mines, snipers, beam cannons, mechs, homing missiles and giant area of effect moves that are constantly vying for your attention. The game never feels overwhelming and has a clear language it communicates to you through gameplay and through the visual design. Of course to me what makes this so satisfying is that all of the threats can be equally lethal to you. Approaching a ramp and seeing multiple targets to take out and deciding your order of operations is a genuine adrenaline moment for me. By the end of it I was chaining grinds, with grabs, with wall rides and taking out multiple enemies while recharging my own. It feels otherworldly when you get the hang of the game and are given all of the fun toys to play with.

The weapons and expression each player can use feels so different as well. I loved replaying levels and trying new things and learning new tricks to pull off. It is exhilarating and I could probably watch YouTube edits of people who can combo full levels which is a thing the game can and will ask you to do in the challenge levels. It's a game that understands itself and asks you to push yourself to the limit in those challenge levels at least but even in the main game it is nothing less than satisfying. Don't let the kind of lame tutorial fool you here. Rollerdrome is kinetic and it is adrenaline inducing.

I'm gonna end by bringing back up that the development team that made this game no longer exists and that you should not support 2k with your money. I know it's a weird line to be on but I was lucky to have this game before the studio folder and I was even more lucky to have played it with my friend when it came out. Rollerdrome like Mirrors Edge isn't necessarily the loudest game politically but what you, the player, can gleam from it makes it something truly special. It's a game that posits, should athletes take stands especially during times of struggle? Real world examples of this have happened. Bill Russell of the Celtic's led a boycott of the NBA in the 60’s during civil rights activism. The Milwaukee Bucks in 2020 boycotted the playoffs due to the shooting of Jacob Blake just 3 months after George Floyd’s murder at the hands of police. Kara and Morgan are loud even though you never hear them speak. People need to be loud in times of struggle like the current state of the world and athletes should not just shut up and dribble.

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magillfoote
magillfoote gave Apr 16, 2024
magillfoote gave Apr 16, 2024
I'd give this 2.5/5 if I could
This review is for the PlayStation 4 version

I loved the remake of Tony Hawk's Pro Skater and 100%'d it, so you'd think this Moebius-looking version of the same kind of game with added shoot-outs would be right up my alley. But sadly this feels like two games mashed together and neither one of them is realized especially well. Not a great skater-style game, not a great shooter, and from the four levels I played through, it doesn't seem like there's a lot of variety in terms of the level layouts or enemy types.

hewward
hewward gave Jun 21, 2023
hewward gave Jun 21, 2023
Just not for me

I gave it about an hour of my time.

I did the tutorials...and played two matches...it's just not for me. N

Not my style of game, just not something I'll reach for.

I hope someone out there enjoys it, but I just couldn't wrap my head around it all.

~David.

Atag
Atag gave Mar 11, 2023
Atag gave Mar 11, 2023
Get Your Skate On!

I seem to be giving a lot of games 5 stars recently but hey, credit where credit is due, and Rollerdrome definitely deserves all the stars it can get in my opinion.

Imagine if the aesthetics of early Wipeout games had a love child with an early Tony Hawk skating game and then the 80's decided to be the foster parent... you might end up with something like Rollerdrome. Right off the bat the menus, music, and incredible visual style just hit the spot. Thumping electro beats shoot straight towards your ear holes as the wireframe styled menus and maps give you a very rough insight into what you're about to be thrown into - and make no mistake you are thrown right into the action from the get go which is refreshing.

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There's nothing too complicated about Rollerdrome. You select a level and then next thing you know you're rolling down the entrance into the arena ready to shoot bad guys. This is an action / sports, almost rhythm game where well timed shots and dodges whilst skating around a multitude of arena levels is the name of the game.

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To add some much welcomed flavour you've got grab …

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I seem to be giving a lot of games 5 stars recently but hey, credit where credit is due, and Rollerdrome definitely deserves all the stars it can get in my opinion.

Imagine if the aesthetics of early Wipeout games had a love child with an early Tony Hawk skating game and then the 80's decided to be the foster parent... you might end up with something like Rollerdrome. Right off the bat the menus, music, and incredible visual style just hit the spot. Thumping electro beats shoot straight towards your ear holes as the wireframe styled menus and maps give you a very rough insight into what you're about to be thrown into - and make no mistake you are thrown right into the action from the get go which is refreshing.

enter image description here

There's nothing too complicated about Rollerdrome. You select a level and then next thing you know you're rolling down the entrance into the arena ready to shoot bad guys. This is an action / sports, almost rhythm game where well timed shots and dodges whilst skating around a multitude of arena levels is the name of the game.

enter image description here

To add some much welcomed flavour you've got grab tricks (tricks in mid air) that are done via holding down a button and pushing the movement stick in a certain direction, and then theres grinding tricks which are the same thing but done on rails! The beauty of these tricks is not only do they look good whilst adding some level of skill to pull them all off, but they're also the only way to regain ammo - serving as a really neat gameplay mechanic!

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So picture the scene, you're picking up speed, dodging bullets, missiles, melee weapons, you jump over a ramp, do a flip, land on a rail and grind half way across the level whilst holding down the aim button to slow time down. You watch rockets explode around you in glorious matrix-style slow-mo and then you pull out one of 4 weapons, a grenade launcher, and fire it at a group of enemies, launching them into the air whilst heavy 80's electro snyth fills the room. It's magical.

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The levels can get extremely chaotic with around roughly 7 or more different enemy types, sometimes all spawning at once around the map. Progression is also simple, each level has a variety of challenges that you have to complete in order to earn tokens and progress to the next map. That's it. There is no need to 100% each level, at least to my knowledge, but doing so will be satisfying for completionists!

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Rollerdrome is the most fun 'pick up and play' kind of game I've had the pleasure of experiencing in a long time. If you're looking for something that cuts through the noise and just delivers a simple, but solid experience with a unique art style reminiscent of the PS1 / PS2 games but with a clean finish, look no further than Rollerdrome!

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Vakil
Vakil gave Sep 11, 2024
Vakil gave Sep 11, 2024
Couldn't finish

I really like everything about this game: the concept, the artwork, the gameplay, the soundtrack. But I have to accept that I just can't get enough achievements to advance the game. I wish they had instituted alternative ways to reach the playoffs.

noplotr
noplotr gave Feb 3, 2023
noplotr gave Feb 3, 2023
If This Is THPS With Guns, Then I Can't Wait For THUG With Guns

Specifically it's the competition levels in THPS, but without the strict time limit. And it turns out that time limit was actually a boon, because as the levels balloon in scope repeating them becomes more and more onerous. I just can't handle trying to keep up that level of performance for 4+ minutes, let alone over and over again at increasing levels of frustration. So while I fully cleared the first 4 or 5 stages, by the end I was just trying to get a Victory, and I quit after half a dozen or so failed attempts on the first level of the "Out For Blood" secondary campaign.

What I would be able to handle, and would kind of love to see them try even though I don't know how it would actually fit the world, is to make a sequel with more expansive levels that encourage pockets of intense of engagement but don't require you to sustain it for long periods of time. Which is essentially what THUG and THUG2 do so well, teaching you how to master each individual part of a level, and then giving you a mission that ties it all together. It's that chunking …

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Specifically it's the competition levels in THPS, but without the strict time limit. And it turns out that time limit was actually a boon, because as the levels balloon in scope repeating them becomes more and more onerous. I just can't handle trying to keep up that level of performance for 4+ minutes, let alone over and over again at increasing levels of frustration. So while I fully cleared the first 4 or 5 stages, by the end I was just trying to get a Victory, and I quit after half a dozen or so failed attempts on the first level of the "Out For Blood" secondary campaign.

What I would be able to handle, and would kind of love to see them try even though I don't know how it would actually fit the world, is to make a sequel with more expansive levels that encourage pockets of intense of engagement but don't require you to sustain it for long periods of time. Which is essentially what THUG and THUG2 do so well, teaching you how to master each individual part of a level, and then giving you a mission that ties it all together. It's that chunking strategy that Rollerdrome doesn't really do—their challenges are great for teaching you combat strategy, but nearly useless at teaching you about the level, at most giving you one or two level-specific challenges (e.g. "Air out onto the tower", "Wallride the ski lift") that are too disconnected from anything else to really help. And there's no guide as to what enemies will spawn where when, and it's not like you can really keep track of that in the middle of a firefight, so even though those things are presumably predetermined they can seem arbitrary, which contributes to a feeling of being overwhelmed if things are going badly. There's just a lot to process when you get tossed into a room with a bunch of people shooting at you, you know?

But that's just me, and I don't want to imply that they failed to do what they set out to do, or that what they set out to do isn't worth doing (somethingsomething the Dark Souls of skating games somethingsomething). And they did it with style and panache—sometimes I found myself just getting lost in the beautiful graphics and fluid controls and not really caring what I supposed to be doing.

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guileffb
guileffb gave Sep 14, 2022
guileffb gave Sep 14, 2022
Tony Hawk gets a gun and walks into a competition...

What if you could play the old Tony Hawk games, but now you have a gun and a bunch of creeps and robots shooting at you?

That's exactly what Rollerdrome is and, despite how fun it is, I'm not sure if the mix actually works.

The game's artstyle is cute, it controls nicely, the gameplay loop is fun and there's even a funny light backstory going on in between levels. This alone, should be enough to get you to play. Challenges are fun, enemy variety is okay, levels are cool as hell and there's great replayability value here.

But after finishing the game and most of its brief extra content, I don't feel like the game is as good as it sounds. Maybe it's just not my type of game, but no matter how much fun I was having with it, I just couldn't help but feel like it was sort of... a mess?

It's VERY short, not so compelling and it feels a little shallow, actually. What bothered me the most is that there are just too many things going on. How are you supposed to do challenges, kill off 50 enemies while doing tricks to reload your ammo …

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What if you could play the old Tony Hawk games, but now you have a gun and a bunch of creeps and robots shooting at you?

That's exactly what Rollerdrome is and, despite how fun it is, I'm not sure if the mix actually works.

The game's artstyle is cute, it controls nicely, the gameplay loop is fun and there's even a funny light backstory going on in between levels. This alone, should be enough to get you to play. Challenges are fun, enemy variety is okay, levels are cool as hell and there's great replayability value here.

But after finishing the game and most of its brief extra content, I don't feel like the game is as good as it sounds. Maybe it's just not my type of game, but no matter how much fun I was having with it, I just couldn't help but feel like it was sort of... a mess?

It's VERY short, not so compelling and it feels a little shallow, actually. What bothered me the most is that there are just too many things going on. How are you supposed to do challenges, kill off 50 enemies while doing tricks to reload your ammo and trying to finish the level on time to get maximum high score? And the extra mode unlocked later is basically more of the same, just even more annoying.

I know it feels like I'm shooting down the things that I said are fun about the game. But there's just something that really didn't feel right here and I can't quite put a finger on what. I blame it on the weird shooter/skate mix.

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SIGINT
SIGINT gave Aug 17, 2022
SIGINT gave Aug 17, 2022
Pro Slayer

Rollerdrome is a challenging arena shooter with movement, tricks, and objective design reminiscent of classic extreme sports titles like Tony Hawk’s Pro Skater. You’ll zip around its 12 stages on roller blades, killing enemies, dodging a range of deadly attacks, and doing flip/grab/grind/wallride tricks to earn points and refill your ammo. Now that's an “active reload”.

It’s a fast and furious setup to a point where it could be overwhelming and messy. Instead, it’s an absolute blast that offers easily some of the best “game feel” of the year.

The four weapons in this game feel very satisfying to use, and different enemy weaknesses smartly have you swapping around between the entire toolkit mid-combo. (If you’re thinking of Doom Eternal, you’re on the right track.) The shotgun in particular feels crazy good combined with the game’s slow-mo bullet time system, letting you deal bonus damage with a perfectly-timed shot.

You’re also rewarded with bonus damage for executing perfect last-second dodges, which you'll do a lot as the game becomes more and more chaotic. Enemies dropping your only source of healing encourages aggressive play, which ends up being the only way to survive. This all makes the game very …

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Rollerdrome is a challenging arena shooter with movement, tricks, and objective design reminiscent of classic extreme sports titles like Tony Hawk’s Pro Skater. You’ll zip around its 12 stages on roller blades, killing enemies, dodging a range of deadly attacks, and doing flip/grab/grind/wallride tricks to earn points and refill your ammo. Now that's an “active reload”.

It’s a fast and furious setup to a point where it could be overwhelming and messy. Instead, it’s an absolute blast that offers easily some of the best “game feel” of the year.

The four weapons in this game feel very satisfying to use, and different enemy weaknesses smartly have you swapping around between the entire toolkit mid-combo. (If you’re thinking of Doom Eternal, you’re on the right track.) The shotgun in particular feels crazy good combined with the game’s slow-mo bullet time system, letting you deal bonus damage with a perfectly-timed shot.

You’re also rewarded with bonus damage for executing perfect last-second dodges, which you'll do a lot as the game becomes more and more chaotic. Enemies dropping your only source of healing encourages aggressive play, which ends up being the only way to survive. This all makes the game very exciting, and is reinforced with visual and sound effects that pop to make good play feel super satisfying.

What makes this all work is that a couple key mechanics are automated. You'll always perfectly land and balance every trick or jump, and you only need to vaguely aim the handgun and shotgun. These decisions don't make the game easy at all, they just refocus the challenge elsewhere. A variety of enemy types each have various strengths and weaknesses that you constantly need to be aware of, or you can get wiped out super quickly. I found the game pretty hard later on, but it always felt well-balanced, fair, and not overly complex.

This may be a challenging game, but it wants everyone to have fun and make it to the end. In addition to a suite of accessibility options, there is a big list of assists that let you tweak the game’s challenge to your liking. This includes infinite health or ammo, more generous timing on some moves, easier progression between levels, reduced damage, and more. Your only penalty is that your assisted runs won't appear on the leaderboard. I found no level took more than 4 or 5 tries, so I always powered through, but it was nice to know that those options were there to fall back on.

Progressing through the game requires clearing sets of levels with a certain number of completed challenges. Some challenges will be familiar to Tony Hawk fans, including collectibles (S-K-A-T-E style), time and score challenges, doing a certain trick in a certain spot, etc. Some interesting combat challenges gave me useful ideas to add to my toolkit for future levels. There is definitely opportunity for chasing high score and speed records for those who want to do it, as well as general completionism for all the challenges. Lastly, you can unlock a sort of New Game+ mode that's a lot harder if you want to really put your skills to the test.

If this game has notable problems, it's a lack of variety in visuals and boss fights. Both of these areas I think are totally fine, but a bit more would have definitely been welcome. The story is also a bit bare and uninteresting, but that doesn't really bother me for this kind of game. It's very much in the background.

This game gets straight to the point, combining a range of influences old and new to make a unique new flavor of gameplay, and focusing on almost nothing but that. If you’re looking for a long campaign, a strong central narrative, or something more open like Skate, you won’t get it here. But if you want a fresh, fun, focused action challenge to master, this may be the game for you.

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killerstar
killerstar gave Feb 19, 2023
killerstar gave Feb 19, 2023
killerstar's review of Rollerdrome

This is a fantastic game. Incredibly fun and satisfying.

It's hard, but not demanding. You can fumble around and beat the game with middling scores or you can replay them over and over again to learn the patterns and tricks, complete all the challenges and get better grades.

LCSnoogs
LCSnoogs gave Dec 27, 2022
LCSnoogs gave Dec 27, 2022
Rollerdrome

This is Wet meets Tony Hawk's Pro Skater, and it delivers on the premise. It is intense. It throws so much at me while I have to dodge, shoot, and do tricks to beat the level. It can get borderline frustrating in moments where I dodge one thing only to fly right into another thing or dodge right off a cliff. Also, the final boss fight has an attack that could lead to me flying up in the air off a quarter pipe and looking down as the boss is targeting a bomb right where I'm about to land with no way to avoid it. I could mostly handle what was being thrown at me though. I was impressed by how much I was pulling off under such intense pressure. It was an exciting idea, and the game delivers on it.

cakeatjobs
cakeatjobs gave Aug 29, 2022
cakeatjobs gave Aug 29, 2022
No Brainer

It's Tony Hawk Pro Skater with guns and a sick cel-shaded art style. It's perfect.

guitarwolf5
guitarwolf5 updated their status May 5, 2024
guitarwolf5 updated their status May 5, 2024

Good and short. The last levels get a bit challenging for the most part, but having good reflexes (for dodging shots and getting criticals) is a must for this game. I imagine it would take a bit of a learning curve. Also, the 5 hours to complete this game seems a bit off? I managed to finish this in under 2 hours.

SIGINT
SIGINT updated their status May 4, 2024
SIGINT updated their status May 4, 2024

Unfortunate hearing that the studio behind this game got shut down... I really liked the game and think it could have easily had an even better sequel. Definitely worth checking out if you missed it.

Atag
Atag updated their status Feb 19, 2024
Atag updated their status Feb 19, 2024

Finally finished the last boss for this which concluded the main campaign. Been working away at completing the game for over a year now and it's been a really fun experience. Awesome work from the 44 devs at Roll7

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OJ
OJ updated their status Feb 15, 2024
OJ updated their status Feb 15, 2024

Feels like I'm playing Tony Hawk x Doom

Vakil
Vakil updated their status Apr 25, 2023
Vakil updated their status Apr 25, 2023

I’ve failed to advance past the Houston Mall level about 25 times. And the two times I scrape past the guy I always die on (the riot guard) with low health I find there’s a whole squad of enemies left. This might be the moment I acknowledge that I’ll never beat this game.

killerstar
killerstar updated their status Feb 22, 2023
killerstar updated their status Feb 22, 2023

Still playing this, beating the NG+ levels and trying for highscores. This is absolutely unheard-of in my gaming history, but the game is so smooth to play that I can't help it.

killerstar
killerstar updated their status Feb 18, 2023
killerstar updated their status Feb 18, 2023

I'm finally getting better at this game. I went back and replayed previous arenas and started to get good scores (even an S!).

I love this game.

killerstar
killerstar updated their status Feb 12, 2023
killerstar updated their status Feb 12, 2023

I haven't played in more than a month and it is as if I've forgotten how to play.

killerstar
killerstar updated their status Dec 30, 2022
killerstar updated their status Dec 30, 2022

Looks beautiful and plays smooth as butter. Really hard to get high scores, though, but fun to try.

Atag
Atag updated their status Oct 27, 2022
Atag updated their status Oct 27, 2022

Really enjoyed my first few hours with this game. The art style and direction is charming, the gameplay loop is simple but extremely satisfying.

It reminds me of a simpler time in gaming when games gave little to no context for the scenario you've found yourself in, you're just thrust into the gameplay and I'm enjoying every second.

Atag
Atag updated their status Oct 22, 2022
Atag updated their status Oct 22, 2022

Had my eye on this for a while, it looks great. Anyone here played it? Hoping its a nice combination of skating mechanics with casual shooter elements. Been looking for a game to chill out to

cakeatjobs
cakeatjobs updated their status Aug 29, 2022
cakeatjobs updated their status Aug 29, 2022

This isn't Rollerdrome specific necessarily but it's something I'm realizing as I play- the DualSense is probably my favorite video game controller to date. Something that frustrated me to no end about last-gen controllers is that Joy-Cons and the DualShock 4 were SO expensive to replace because they had all this incredibly sophisticated technology crammed into them, but developers never USED the tech so you were just locked into paying for largely obsolete functions. If you wanted to replace a drifty Joy-Con, you had to pay for HD rumble and IR sensors knowing that the LABO variety kit was the only game that was ever going to make use of them. But with the DualSense it truly feels like every developer, first and third party, is trying to make the most of what it has to offer. Every gun in Rollerdrome has different haptics, they FEEL different to shoot. It's a small detail that a game like this definitely doesn't need but it's so cool that it's there, and I've been noticing it across the board on PS5 games. Okay, rant/praise OVER.

Vakil
Vakil updated their status Aug 20, 2022
Vakil updated their status Aug 20, 2022

I have a feeling that this game will be very difficult for me and I'll get stuck multiple times but just the tutorial is a ton of fun so I don't regret getting it.

cruise332
cruise332 updated their status Aug 17, 2022
cruise332 updated their status Aug 17, 2022

This game is also available on PC. I have purchased it on Steam.

SIGINT
SIGINT updated their status Aug 16, 2022
SIGINT updated their status Aug 16, 2022

Amazing new game alert. Please proceed in a calm and orderly fashion to the 1-hour PS Plus trial and 33% off introductory discount (also on Steam).

Seriously, it's super fun.