Review Beyond_Creation_22 5/5 · Apr 10, 2026
Rollerdrome
Rollerdrome is my version of Mirror’s Edge. It has become a game that I hold really close to my chest since its release a few years ago. Ever since it has only grown in appreciation for me due to its post development history. For those that do not know, after 2k took in over $5 billion dollars in profits, they …
Rollerdrome is my version of Mirror’s Edge. It has become a game that I hold really close to my chest since its release a few years ago. Ever since it has only grown in appreciation for me due to its post development history. For those that do not know, after 2k took in over $5 billion dollars in profits, they cut a bunch of jobs including their Independent label along with the whole studio of Roll7. Their story reminds me of Tango Gameworks with Hi-fi Rush but Roll7 hasn't come back. Which is such a shame because frankly they nailed their first 3d space game so well it was all I could play for the last two days straight. Before I get into it I want to make sure people know that they should play this game but should not support 2k games who own it. None of the team exists anymore and won't receive a penny of your money. That said, let's get into Rollerdrome.
Roll7 is best known for the OlliOlli series which was mostly just a 2d skateboarding platformer. I played the very first one, thought the movement was fun and moved on. I don't know how they were able to jump from 2 to 3d with no issues. There is a long development history of making that jump that hasn't always paid off. Hell, people still might say Sonic hasn't entirely figured out 3d. That isn't me reporting it as fact, it is just what I have heard but I also know people like the 3d Sonic games. Essentially it isn't uncommon for there to be worse or missteps but in Rollerdrome it's as smooth as the pavement you glide on. The only issue I had was the camera being a little wonky when you get underneath bosses. With that out of the way let's talk about why I love this game.
Rollerdrome has you step into the skates of Kara Hassan who is competing in this year's Rollerdrome tournament. It's a competition between skaters and house players (the people you are fighting against in the arena). It isn't for the faint of heart or for the poor. In fact Kara has taken out a $342,000 loan to cover for her $348,000 entry fee. The stakes are high but to win it all means to become immortal in the Rollerdrome.
While you can just bounce from one battle to the next and mindlessly take in the spectacle of the battles and leave. It pays to walk around the areas when you are able to, listening to conversations, reading emails and looking at what else is around the place to get a history of the world. After all, what kind of world would have a person go into so much debt to compete in a tournament?
The outer world of Rollerdrome is only ever hunted at, but it makes quite a loud statement if you decide to delve deep enough. Sure it is a corporate oligarchy using sport as weapons testing in an end times capitalist hellscape where the best way for people to make money is to sign up and become a house player because if you are killed, your family will get a huge life insurance payout. It's a world where the corporation in question, Matterhorn, has signed a contract with police to make them a paramilitary organization. It's the kind of world that fixes matches and kills those who become “too political.”
The main crux is between Kara, Casper and Morgan who are all players in Rollerdrome. You see, Morgan was last year's champion and joined The New Action Army, a movement that seems to sabotage and oppose Matterhorn. It seems like it is an open secret at this point that she speaks out against Matterhorn and participates with this opposition force. She even sends you a message along the lines of how Matterhorn will try to take you both out with lethal force. It means that Kara is gambling with her life every time she steps out into the arena. There is a clear relationship of mentor mentee between Kara and Morgan and it only makes the story feel more real as it goes on.
The clear comparison to the real world here would be Colin Kaepernick who was blackballed from the NFL for protesting during the national anthem. All he had tried to was to bring attention to police violence towards African Americans in the United States. It cost him his livelihood and while he wasn't my favorite player, it was a shame to watch him be kicked out of the NFL for not playing along. The NFL and all other sports leagues have large partnerships with police and military so it is clear to see why that happened. It felt like a bigger slap to the face when the NFL had everyone kneel during national anthems several years later. What a spineless league.
Speaking of spineless, where Casper fits into this is he is essentially being set up to become the new champion. He is working with Matterhorn and making public statements about how he doesn't let politics get in the way of sports. For someone you don't see, the game does a great job of setting him up and giving you insight into the man. There are a bunch of great little insights into his way of thinking, my favorite of which is when you can peak into his locker and find an earlier picture from a different level framed and Kara remarks jokingly that of course he got it framed. This man will sell his soul and sell out at a moment's notice. There is even a funny little gag at the end that confirms this. I won't spoil it too much but this game really does so much with so little.
While the story of the game has a lot of insight with very little focus on it, you could be the person who just leaves the locker room in order to get to the action faster. I wouldn't do that but I definitely cannot blame you because the gameplay in Rollerdrome is just so good. This feels like a moot comparison but it feels like Tony Hawk meets Mad Max. You skate around the arena chaining together kills and tricks for a combo to try and get the highest score possible. In true Tony Hawk fashion, there are a bunch of challenges for you to try to complete.
It cannot be understated how good it feels to play this game. The rhythm is like a tug of war where you use your bullets to get kills and do tricks to refuel your bullets. You also have a reflex and critical reflex that slow down time. You are balancing all of these things against multiple enemy types and trying not to die. I love that there are no bailouts in this game like Tony Hawk because if you ever stopped, you would be dead. Either a sniper would pick you off or those homing missiles would finally catch up. Each enemy type the game introduces to you is distinct and fun to deal with.
Somehow the game does not just become visual noise and clutter either. In this game there are mines, snipers, beam cannons, mechs, homing missiles and giant area of effect moves that are constantly vying for your attention. The game never feels overwhelming and has a clear language it communicates to you through gameplay and through the visual design. Of course to me what makes this so satisfying is that all of the threats can be equally lethal to you. Approaching a ramp and seeing multiple targets to take out and deciding your order of operations is a genuine adrenaline moment for me. By the end of it I was chaining grinds, with grabs, with wall rides and taking out multiple enemies while recharging my own. It feels otherworldly when you get the hang of the game and are given all of the fun toys to play with.
The weapons and expression each player can use feels so different as well. I loved replaying levels and trying new things and learning new tricks to pull off. It is exhilarating and I could probably watch YouTube edits of people who can combo full levels which is a thing the game can and will ask you to do in the challenge levels. It's a game that understands itself and asks you to push yourself to the limit in those challenge levels at least but even in the main game it is nothing less than satisfying. Don't let the kind of lame tutorial fool you here. Rollerdrome is kinetic and it is adrenaline inducing.
I'm gonna end by bringing back up that the development team that made this game no longer exists and that you should not support 2k with your money. I know it's a weird line to be on but I was lucky to have this game before the studio folder and I was even more lucky to have played it with my friend when it came out. Rollerdrome like Mirrors Edge isn't necessarily the loudest game politically but what you, the player, can gleam from it makes it something truly special. It's a game that posits, should athletes take stands especially during times of struggle? Real world examples of this have happened. Bill Russell of the Celtic's led a boycott of the NBA in the 60’s during civil rights activism. The Milwaukee Bucks in 2020 boycotted the playoffs due to the shooting of Jacob Blake just 3 months after George Floyd’s murder at the hands of police. Kara and Morgan are loud even though you never hear them speak. People need to be loud in times of struggle like the current state of the world and athletes should not just shut up and dribble.









