What makes a "Game of the Year?" Is it a graphical powerhouse? Is it a story that moves you to emotions you didn't think you had? Is it something that fits Bushnell's Law of "easy to learn, but difficult to master?" Or is it fun? I don't know, but one thing I do know is I don't disagree with Balatro being considered Game of the Year for 2024.
I read, and watch, a lot of people declaring that video games "died" in 2024. I'm not going to sugarcoat things and pretend things are a-ok. I know they aren't. Thousands are being laid off every year from a variety of studios. Explotative labor practices and "crunch" are still a major issue for many studios. Budgets continue ballooning to sizes that make the number of games sold more and more unrealistic. On top of that, an ugly "anti-woke" movement is happening where ANYTHING even remotely "progressive" like female lead characters, or LGBTQ characters, or themes such a pacifism or racial equality are deemed "woke" and the game bad, even if the player declaring such never touched the game. It's resulting in a landscape of homogenization, more games looking similar to each other. familiar IPs getting the bulk of attention, reboots, remasters and sequels given preference over brand new ideas. Creative stagnation has become a major problem.
Enter Balatro. Balatro is basically a mobile poker game, but it's so much more than that. It's a deck builder meets a rogue-like meets poker meets Astrology. It's something so simple, yet so unique. Something so familiar, yet so different. Something so basic, yet so deep.
I heard from many that this was "the game" for 2024. I like poker, so I figured why not. It'll be a fun game playing every now and then. Every now and then has resulted in 10 hours put into the game, and I only downloaded it last week onto my Switch.
All of the best games, in my opinion, have elements of skill, strategy and luck. Balatro fits that to a T. You need to know how to play poker, you need to plan out what to do based on the cards you have, and you have to hope the computer AI deals you some good cards.
The premise is pretty simple: you play up to 8 "antes" (rounds) of 3 hands of poker: small bind, medium bind and large bind. Small and medium are your basic rounds of poker, but the large bind is basically a card equivalent of a "boss fight." It might be a suite of cards is debuffed, or specific cards are dealt face down, or you can only discard once. It adds a big element of challenge.
Along the way, you can purchase with your winnings "jokers", which each add twists to the game. Many of them help you rack up more points for pairs, or straights, or flushes, or they might emphasize certain card suites, or much more. There are also "planet" cards, as well as tarot cards, that can also add new cards to your hand, and give you new abilities. As the binds increase, and boy, do they increase, you will need jokers, planet cards and tarot cards bigly. Winning gets much more difficult without these the further along you go.
What's so great about this game are the little things. It's very user friendly and helpful to players, giving it great accessibility. The sound effects are fun. It's colorful. There are so many secrets to discover. And best of all, no loot boxes, no paid DLC, it's all a part of the game.
Like another rogue like indie I loved (Hades), I expect I will get to a point where I will get what I needed from the game and I'll move on, but in this landscape of frills, bloat, and excess, playing a fun game that keeps it simple has never been more refreshing.
Highly recommended.