Main game
4.30 average rating based on 799 ratings
This is the best roguelike deck builder I've played since Slay the Spire, and I think it's even better than that. It's such a simple yet ingenious concept. I was hooked, beyond hooked, within minutes.
I played 10.5 hours on a rainy Sunday and it felt like no time passed at all. Perfect mechanics, great risk/reward system, addicting as hell as all roguelike deck builders should be. Every time I fail a great run I feel devastated, only to get the desire to play another run just a few moments later. Terrific game.
I know a lot of people here (and everywhere) are sick of "roguelikes", "deck builders" and specially of "roguelike deck builders". But hear me out. I know this game is tagged with those genres in Steam and its true that it can be classified as such... you don't really call Solitaire a "roguelike" and "deck builder" just because you build a deck and "every run is different" ¿right?
This is above everything and amazing card game and painfully addictive. I have it in the backgroung while I write this! You can read my full review in spanish here.

Also, what the hell is a balatro?
The moment I heard "Roguelite meets Poker" I was immediately sold
I generally don't enjoy roguelikes or deckbuilders and I couldn't care less about poker, but Balatro captivated me for several weeks.
The use of poker hands is more of an accessibility feature than anything else: If you've played a game of Klondike Solitaire or even Yahtzee, you'll find the basics easy to pick up. From that foundation, you're able to gradually build up an understanding of the various Joker, Tarot, Planet, Spectral and Enhanced cards that give Balatro its depth and variety.
I especially enjoyed the feeling of surprise and discovery when your cards combine in unexpected ways. Realizing you've accidentally stumbled into exponential multipliers is truly rewarding, and helps shape your future strategies. But I also kind of enjoy the blunders, too: Choosing an "all cards counted as Face cards" Joker just before a boss blind that draws all Face cards face-down is pretty hilarious.
I'll admit that my interest wanes starting with Green Stake difficulty, when I find it harder to win without repeatedly restarting runs for a better initial hand. But I'm sure I'll continue to revisit Balatro for years to come.
I tried it because I wanted a smartphone game and I didn’t want to dive back into Marvel Snap. And, well, it’s a wonderful game, the perfect “easy to play, hard to master” thing. But even though I had lots of fun, in the long run it’s not for me: I don’t like having to always start back, I rarely get into in-game collecting and most of all, after one succesful run I lose interest. I completed the basic one and I went from being fully addicted to not caring anymore. It’s not him, it’s me. But I still didn’t go back to Marvel Snap!
Either I’m a victim of hype for this one or it’s just not my thing. It’s a cool idea with a ton of polish, but I haven’t found it drawing me in like many people have.
Here’s how I’ll describe it: it’s good enough that I’ll probably buy it on iOS the next time I’m waiting for a train and need to kill some time, but I’m fairly unlikely to boot it up on the Deck again.
What makes a "Game of the Year?" Is it a graphical powerhouse? Is it a story that moves you to emotions you didn't think you had? Is it something that fits Bushnell's Law of "easy to learn, but difficult to master?" Or is it fun? I don't know, but one thing I do know is I don't disagree with Balatro being considered Game of the Year for 2024.
I read, and watch, a lot of people declaring that video games "died" in 2024. I'm not going to sugarcoat things and pretend things are a-ok. I know they aren't. Thousands are being laid off every year from a variety of studios. Explotative labor practices and "crunch" are still a major issue for many studios. Budgets continue ballooning to sizes that make the number of games sold more and more unrealistic. On top of that, an ugly "anti-woke" movement is happening where ANYTHING even remotely "progressive" like female lead characters, or LGBTQ characters, or themes such a pacifism or racial equality are deemed "woke" and the game bad, even if the player declaring such never touched the game. It's resulting in a landscape of homogenization, more games looking similar to each other. …
What makes a "Game of the Year?" Is it a graphical powerhouse? Is it a story that moves you to emotions you didn't think you had? Is it something that fits Bushnell's Law of "easy to learn, but difficult to master?" Or is it fun? I don't know, but one thing I do know is I don't disagree with Balatro being considered Game of the Year for 2024.
I read, and watch, a lot of people declaring that video games "died" in 2024. I'm not going to sugarcoat things and pretend things are a-ok. I know they aren't. Thousands are being laid off every year from a variety of studios. Explotative labor practices and "crunch" are still a major issue for many studios. Budgets continue ballooning to sizes that make the number of games sold more and more unrealistic. On top of that, an ugly "anti-woke" movement is happening where ANYTHING even remotely "progressive" like female lead characters, or LGBTQ characters, or themes such a pacifism or racial equality are deemed "woke" and the game bad, even if the player declaring such never touched the game. It's resulting in a landscape of homogenization, more games looking similar to each other. familiar IPs getting the bulk of attention, reboots, remasters and sequels given preference over brand new ideas. Creative stagnation has become a major problem.
Enter Balatro. Balatro is basically a mobile poker game, but it's so much more than that. It's a deck builder meets a rogue-like meets poker meets Astrology. It's something so simple, yet so unique. Something so familiar, yet so different. Something so basic, yet so deep.
I heard from many that this was "the game" for 2024. I like poker, so I figured why not. It'll be a fun game playing every now and then. Every now and then has resulted in 10 hours put into the game, and I only downloaded it last week onto my Switch.
All of the best games, in my opinion, have elements of skill, strategy and luck. Balatro fits that to a T. You need to know how to play poker, you need to plan out what to do based on the cards you have, and you have to hope the computer AI deals you some good cards.
The premise is pretty simple: you play up to 8 "antes" (rounds) of 3 hands of poker: small bind, medium bind and large bind. Small and medium are your basic rounds of poker, but the large bind is basically a card equivalent of a "boss fight." It might be a suite of cards is debuffed, or specific cards are dealt face down, or you can only discard once. It adds a big element of challenge.
Along the way, you can purchase with your winnings "jokers", which each add twists to the game. Many of them help you rack up more points for pairs, or straights, or flushes, or they might emphasize certain card suites, or much more. There are also "planet" cards, as well as tarot cards, that can also add new cards to your hand, and give you new abilities. As the binds increase, and boy, do they increase, you will need jokers, planet cards and tarot cards bigly. Winning gets much more difficult without these the further along you go.
What's so great about this game are the little things. It's very user friendly and helpful to players, giving it great accessibility. The sound effects are fun. It's colorful. There are so many secrets to discover. And best of all, no loot boxes, no paid DLC, it's all a part of the game.
Like another rogue like indie I loved (Hades), I expect I will get to a point where I will get what I needed from the game and I'll move on, but in this landscape of frills, bloat, and excess, playing a fun game that keeps it simple has never been more refreshing.
Highly recommended.
I think my game of the year has already been decided.
Balatro is the epitome of taking a simple idea and making the most of it. It's a poker roguelike where you need to rack up enough points by playing poker hands. Each poker hand has a base score (chips) and multiplier (mult) that determines how much points you get. Get enough points and you beat that round. Beating rounds earns you money. Money lets you level up the poker hands to increase their base values, buy and upgrade cards to make your deck more effective as well as buy jokers and vouchers to access a REALLY versatile pool of buffs. Every third round is a boss round with a challenging extra rule added. Beat the boss, you'll go to the next ante (set of 3 rounds). Beat 8 antes, you win.
The first 15 minutes you question what the hype is all about. After that, the Balatro has exclusive rights to your brain activity. The game has a nice functional UI, hypnotic smooth jazz music and a sort of "collect them all" vibe of seeing all the cards and boosts. Playing Balatro works the same from game to game …
I think my game of the year has already been decided.
Balatro is the epitome of taking a simple idea and making the most of it. It's a poker roguelike where you need to rack up enough points by playing poker hands. Each poker hand has a base score (chips) and multiplier (mult) that determines how much points you get. Get enough points and you beat that round. Beating rounds earns you money. Money lets you level up the poker hands to increase their base values, buy and upgrade cards to make your deck more effective as well as buy jokers and vouchers to access a REALLY versatile pool of buffs. Every third round is a boss round with a challenging extra rule added. Beat the boss, you'll go to the next ante (set of 3 rounds). Beat 8 antes, you win.
The first 15 minutes you question what the hype is all about. After that, the Balatro has exclusive rights to your brain activity. The game has a nice functional UI, hypnotic smooth jazz music and a sort of "collect them all" vibe of seeing all the cards and boosts. Playing Balatro works the same from game to game but the crazy amount of jokers and buffs give runs tons of versatility. Often strategies emerge as you go, and there's tons of awesome combinations to discover. There's also unlockable decks with different start boosts, harder difficulties and a challenge mode with tricky game scenarios to tackle.
The whole game is pretty much about seeing numbers get bigger by buff synergy but the way the game does it in such a pure, simple way is brilliant.
I don't have a gambling problem, I whisper as I make eye contact with the old lady sitting next to me on the flight home from my vacation.
I don't have a gambling problem, I reinstate to myself as my chips start blazing in a heat fire and multipliers.
"Can I get a seat change?" whispers the old lady next to me to the flight attendant.
She, obviously, does not know that I am winning right now.
Game #68/225
A random Steam review of this game that I read described it as "an addiction that I don't even understand" and that has been reverberating in my head as I pick up and put down Balatro. What I do know: it's a deckbuilder roguelike using poker hands, which sounds kind of lame, but the sheer diversity of "joker" modifier cards that you can obtain and strategic paths you can go down to succeed during a run makes for a fantastic formula. I feel that Balatro may be the cornerstone of the current rogue-like renaissance we're going through; it's really just the bare essentials of what makes every game in the genre great (meta progression, snappy gameplay requiring flexible thinking, adapting decisions to match your run's strengths, many unlockables, etc.), but so tightly designed and balanced. The main design strength is its simplicity -- for starters, it has a slightly hazy, pixelated look, with some fascinating and unrestrainedly creative art, but only a single music track (right? admittedly a very good one) -- poker is a universally known game, but it being turned upside-down on its head as a roguelike works unexpectedly and unbelievably well. Really, the "poker mechanics," …
Game #68/225
A random Steam review of this game that I read described it as "an addiction that I don't even understand" and that has been reverberating in my head as I pick up and put down Balatro. What I do know: it's a deckbuilder roguelike using poker hands, which sounds kind of lame, but the sheer diversity of "joker" modifier cards that you can obtain and strategic paths you can go down to succeed during a run makes for a fantastic formula. I feel that Balatro may be the cornerstone of the current rogue-like renaissance we're going through; it's really just the bare essentials of what makes every game in the genre great (meta progression, snappy gameplay requiring flexible thinking, adapting decisions to match your run's strengths, many unlockables, etc.), but so tightly designed and balanced. The main design strength is its simplicity -- for starters, it has a slightly hazy, pixelated look, with some fascinating and unrestrainedly creative art, but only a single music track (right? admittedly a very good one) -- poker is a universally known game, but it being turned upside-down on its head as a roguelike works unexpectedly and unbelievably well. Really, the "poker mechanics," limited to the presence of poker hands and standard playing cards, are simply a vehicle for the deckbuilding to work. The actual joy of playing comes from selecting your jokers, upgrades, etc. and managing your funds from winning a blind. The difficulty seems to scale really well with your level of improvement as you select higher challenge levels that reduce your advantages on a run (kind of like Slay the Spire's ascension mechanic). There are also various decks that act as different "characters" with their own perks. I have yet to check out challenge mode but that seems fun, if a bit intimidating, too. I'm hoping to enjoy Balatro for a long time to come. It's certainly one of the best games for passing by an obscene number of hours in a flash.
I don't really play roguelikes or cardbuilders. Hell, I've barely ever played poker, and hardly know how. But hearing all the buzz about Balatro all throughout 2024, I knew I wanted to check out this game that everyone was addicted to. And brother, I got addicted too.
I said I don't play roguelikes, and that's mostly true, but Balatro reminded me more of Hades than poker or even solitaire, in the way that each game, I could find some new way to attack my problem, and consider what I should do to improve the next time. I kept thinking of new ways to play, new ways to maximize my points, which type of hand I should play, which type of suit I should lead with, etc. It's all about how you play the hands you're given, but more importantly, how to cheat the system to boost your points, and that's way more fun to me than poker.
My only problem with Balatro (and to be fair, this is probably more of a personal problem than a problem with the game) is that I found that the only way I could beat the game was to follow the same path that …
I don't really play roguelikes or cardbuilders. Hell, I've barely ever played poker, and hardly know how. But hearing all the buzz about Balatro all throughout 2024, I knew I wanted to check out this game that everyone was addicted to. And brother, I got addicted too.
I said I don't play roguelikes, and that's mostly true, but Balatro reminded me more of Hades than poker or even solitaire, in the way that each game, I could find some new way to attack my problem, and consider what I should do to improve the next time. I kept thinking of new ways to play, new ways to maximize my points, which type of hand I should play, which type of suit I should lead with, etc. It's all about how you play the hands you're given, but more importantly, how to cheat the system to boost your points, and that's way more fun to me than poker.
My only problem with Balatro (and to be fair, this is probably more of a personal problem than a problem with the game) is that I found that the only way I could beat the game was to follow the same path that led me to victory before. For me, winning a game was reliant on me finding a specific joker that I knew I could exploit, then maxing the hell out of that. While I attempted to play with other strategies, I only found success with this one.
I also just don't think I'm built for the type of extreme strategizing that it seems like so many people have embraced with this game. I watched a few videos where people would do these insane plays, to the point that the scores were in the millions and above, and it looked like the game was going to break. I admire the ability to do this, but I don't think I can get there, even though it feels like doing such tricks is the only way to "beat" the game.
But I will say that there are only a few games that I'll play where I can turn the TV on, watch something, and get lost in a game while I do other things, and Balatro is absolutely one of those games now for me. It's like Tetris and Balatro, and that's a great company to be in. Maybe I'm not a Balatro master yet, but if I keep playing it this much, who knows where I'll end up with this game?
Balatro is a very cool take on the rogue like genre and if you like card games this one combines those two things perfectly. I loved it and played it for a while, but it did get a tad repetitive, but I loved the concept and had fun with it.
I am once again looking at Joker variations instead of my infant son.
I've been eyeing this game for quite some time now but I got to play it just a while ago and completed a run on my 3rd (or was it my 4th) run.
As a rougelike deckbuilder, of course you collect cards, unlock some more, and figure out which combos work best... you get the gist. I think where Balatro shines is in its originality in coming up with hundreds of "special cards" and combining that with a game we know well -- Poker.
Overall, a really solid experience for those who are fond of this genre.
I do have one complaint. The background of the screen of the game is a neverending slow spiral of a lava-like liquid. It's making me dizzy and there's no way to turn it off.
It's like a typical deckbuilder roguelike, but without the feel of adventure and random heavy.
You have 30 min to spare, get addicted to play 1-2 hours in a row and then realise all you did is number crunching and probability calculations. Feeling hollow.
But I learned that Google Play gives instant refund in 2 hour window from purchase, so I used that and got my money back.
For me "addictive" in reviews of games turned from positive into a red flag lately. I'm looking for fulfilling games now, that make you feel like you've filled your gaming need and make you want to go do something else for a while without cravings or taking up mental space.
Mike 'Speedball' Bailey just casually having one of the best wrestling matches of the year on a random wednesday while wearing Balatro trunks.
balatro is always there for you. balatro cares.
I've been giving this a go since it hit Playstation Plus and I thought it would be more addicting than it seems to be judging by other peoples reviews. It definitely grabs an hour or two of my time each time I play it though, and I'm really enjoying it so far!
I thought the rouge elements would make your runs last a bit longer, I thought the deck building would keep going somehow even after you lose a blind. Building your deck for a solid hour and then losing everything and starting with a fresh deck with none of your previous cards feels a bit too much of a hard reset sometimes, but I guess they needed to implement some way of forcing people to put the game down lol. I get that with other games in the genre you lose everything too but theres something satisfying about building up a really cool deck, and knowing that you may never get those combinations of jokers and playing cards in your deck again is really defeating sometimes. Maybe I just need to master the cards!
This game didn't deserve the nomination for Game of the Year. It's good, but it could easily be something you'd find installed on a casino machine. It's basically solo poker. In fact, it's more repetitive than other card games like Slay the Spire (at least that one actually innovated with more dynamic layers of strategy and more meaningful progression).
Teaching my kid how to play cards (so they can play Balatro).
Me - “…and then the numbered cards go from 10 to two.”
Kid - “why is there no 1?”
Me - “Because the ace is both 11 and 1…”

bal - like "ballet"
la - like "latte"
tro - like "trophodermatoneurosis"
hope that clears it up
Inscryption this is not. Hot take: I also hated Outer Wilds.
Juego de póker que no es de póker. Increíble, divertido y adictivo; no hay mucho más.
Lo he jugado en móvil y es un formato muy agradecido. Probablemente sea un juego que revisite de vez en cuando.
Una vez más te hace reflexionar sobre como un juego desarrollado por una persona acaba teniendo más impacto que una super producción.
I am still playing Balatro from time to time when I need something to occupy me but I have no creative inspiration. I am still finding it a slog but it's a slog which eats my time and sometimes that's what I need. Still, it's really quite baffling to me that this game is so highly praised. It also seems very vaguely praised in reviews etc, which doesn't help me understand any better. It has a relatively clean concept, and it's certainly very polished, but the gameplay itself, well... easy to learn and easy to master. Not ideal. But maybe it's the fact that it isn't pushing the envelope that makes it so popular? Oh well, who knows. Time to do the Slay the Spire daily challenge.
I am... not addicted to balatro. I am actually woefully unaddicted to balatro. Is it the years playing various card games? Is it the hours upon hours in other roguelikes? Is it the dyscalculia making the number crunching unappealing?
It has everything I love. I guess? Yet it already feels like a slog. I just feel vaguely annoyed when it takes me more than one hand to win a bind. Usually, when I win, it's been a surprise to me, because I haven't been paying enough attention to notice I'm on ante 8. Hopefully the difficulty increases escalate, but I'm not positive I'll play long enough to find out.
Just a little game before bed, I said. Well, where I live, it is now 2AM. Thank god I don't have any meetings tomorrow morning. Balatro is going to become a problem for me FAST.
Well, this game is immediately addictive. As somebody who has spent an embarrassing number of hours on Stardew Valley's slot machines, I have to say I did see this coming.
Perhaps this is my raging ADHD, but the games that people rave about are often the ones that leave me with heavy dopamine hangovers. I have a headache and bleary eyes, and all I want is to keep playing. I don't think this necessarily makes the game good, though it's too early to say. It's definitely going to make me keep playing.
Alright. Let's do this. Send positive vibes to my dopamine receptors.