History:
Another game I've never heard of before. Certainly never played.
Expectations:
When I saw the screenshot for this game I thought I was going to be playing a sea-based schmup, which I was completely okay with as I love the genre. Turns out I'm way off base and am in for something closer to a Zelda affair. I guess I don't really know what to expect now, but I'm at least intrigued.
Night 1:
I install recognize I'm playing an adventure game after getting passed the title screen, and I'm pretty excited about it actually! I quickly make it to the village and start talking to the natives who inform me I'm a "master pitcher" and that they love Dr. Jones... I find the Chief, who has been looking for me I'm told...

I don't like where this is going... Or do I?

Oh god...

Oh! Okay... I was taking that in a completely different direction... Anyway, with that I'm given my trusty combat-grade yo-yo, find my uncle's hut and head down into the tunnels where I'm surprised by...

...Art change!!! Actually I'm pretty down with it. One thing I'm already impressed by, having played so many 80's titles thus far, is the control scheme. We take things for granted now a days, but having controls that make sense seems to be rare with the 8-bit generation. A jumps, B attacks, Select changes weapon, and Start pauses, and allows you to access your on-use menu. What I don't quite care for is the movement. It's a minor complaint, but the game is set up so that pressing Up doesn't just move you up. The first press only turns your character, then a split second later you actually start moving, thus allowing you to turn in place if so desired. This is okay, but it really makes avoiding fast enemies and obstacles fairly difficult.
Again, it is just a minor complaint and something I'll have to live with, and I can. We move on.
The game is VERY Zelda-y. Every room has a sealed door which must be opened by completing certain tasks. So far these have simply been killing all the monsters or finding a switch, which is fine. What's nice about this title as opposed to Zelda is that some rooms are larger than others, and actually scroll, allowing for some fun puzzles and exploration opportunities.

Hey look! I found a Fairy Fountain!
Early on I've found a couple different items, including a health potion and what are either torches, dynamite sticks, or Molotov cocktails... Whatever they are, they allow me to shoot short range fireballs, which is slick. Let's talk about the combat real quick: It's good. Attacks are responsive and both dealing and receiving damage feels satisfying. This is a good thing.
I work my way through the tunnels to find Dr. Jones, only to encounter my first boss fight.

Snakes. Why'd it have to be... Oh never mind.
The encounter was set up pretty well for the of the game. I learned I could only hurt the snake when it's mouth was open, and his mouth only opens when he's about to spit fire at me, usually. Sometimes he bluffed, and if I caught it fast enough I could get in a few extra hits. It's that mechanic that caused my first death, after I got a little greedy, then a little crispy. I played the second attempt a little better, and made it out of the tunnels.
Upon reaching the world map again, the game saved my progress. A few steps later.. it crashed.
Time to get my tools...
Later...
With a clean cartridge I decide to pick up the game again!
3 hours later...
Yeah, whoops, time kinda got away from me with this one! Guess that's a good thing though. What's not a good thing is how little progress I made. Out of I believe seven chapters I'm at the end of Chapter 3. I guess that's actually not so bad. I am enjoying the game, a lot actually, but not in the same way I was earlier. In the beginning I was having fun with this lighthearted casual romp through tropical caverns, happily killing slugs and rats with my yo-yo.
Now it's this...

Game's not hard enough, let's disappear the floor! StarTropics quickly went from joyful adventure game to inescapable nightmare of Dark Souls proportions! Still, I'm okay with that. Yes, I've had to bust out the strategy guide, but I'm still having fun! Like many other games thus far, progressing through this game seems highly based on memorization. Every room functions the same way, and enemy routes are usually the same. So, every death means I can progress through the dungeon even faster.
Looking forward to playing more tomorrow.
Night 2:
I was up all night with The Sick, so today I'm staying home and getting some quality game time in while I'm at it.
Last night I spent a pretty good amount of time dying in the ghost village dungeon. Today, after much trial and error, I finally got my crystal ball!

The game's difficulty curve is STEEP. It's like, every time I time I finally clear a dungeon and try to feel good about it, the next one just stomps me into the ground! Case in point...

The light colored blocks drop as soon as I land on them, and you can't see it in the screen but the "inner" green blocks between the light blocks and the out green blocks are constantly phasing in and out... Unforgiving.
After some gender-swapping magic, a trip up a volcano, getting eaten by a whale, playing hot & cold in a submarine and tripping over a giant alien space rock, I finally found my missing Uncle Steve.
Ha! Until they finally settled in the kingdom of Tamriel...
Like I said above, after the horrible dungeons I had to traverse to get to this point, nothing really compares to what I'm failing at now.

Yep, spaceship...
Later...
I came out of the bathroom to see someone had turned the game on for me... how nice. I pick up where I left off and after several attempts I finally secure the final super space cube and set off on the final battle!


Fighting Zoda's shade is easy enough, but the mini boss in the tunnel proves to be a giant pain. It's late, so I turn the game off, but shortly afterwards I read walkthrough for the tunnel and realize I'm making it harder on myself than I should be, and also that the final boss is just a room away!
Tomorrow I'll have another game in the bag!
Night 3:
It's late, I have work tomorrow, but I really need to give this game one shot before bed. My wife tells me I need to go to sleep so I jam bananas in my ears...

I clear out the final hallway with no issues, well some issues, but I don't die! I make it to the final boss and ready my ray gun...


A whip crack with his whippy tail, and the beast was done...




Conclusion:
Wow, can't believe I saw this one through, what a game! I actually had a lot of fun playing this despite nearly eating my controller several times. Every dungeon, no matter how initially challenging or seemingly unfair had a solution, even if I had to sleep on it before I could actually execute. Playing this game, or at least finding that I could play it to completion, is actually making me not dread playing The Legend of Zelda later on this list.
This game did so many things right for its time. I'm very glad to have played it.
Play it Again?
Haha! No, probably not. I beat it, I'm done. No reason to do that to myself again for a while.I'll definitely recommend it though.
Personal Score:
Fun : 18 Relevance : 15 Replayability : 10 Survivability : 15 Total : 58