Review scoopings 3/5 · Oct 10, 2024
Cute North American NES Action-Adventure With Potential, But Lacks Something
Preliminary: Very interesting. Never had heard of this before but seems very peculiar and loved. First thoughts: super cute music and Look, slowwwww movement as per usual, definitely going to need a guide and/or maps to reference, and not as similar to Zelda as I expected/read (so far).
Ok I'm in the first dungeon. The Look is better and more …
Preliminary: Very interesting. Never had heard of this before but seems very peculiar and loved. First thoughts: super cute music and Look, slowwwww movement as per usual, definitely going to need a guide and/or maps to reference, and not as similar to Zelda as I expected/read (so far).
Ok I'm in the first dungeon. The Look is better and more interesting here, and the movement is less obnoxiously sluggish so that's good. But it's super uh slippery? Hard to explain, just feels weird. I got used to it quickly though, and the yoyo weapon is cute as is the Pause sign when you pause. A lot of it screams Mother though. Sort of a "Simpsons did it" but "Mother did it"
As cute as it is, it just feels like it's missing something. Decent tunes, decent Look, neat idea, genre I usually like. But just feeling blah about it. Maybe cuz it feels so derivative of Zelda and Mother, but also, like so what? I dunno. I'll return to it tomorrow.
Early Game
Welp already done with the first dungeon, first boss, and "Chapter 1." Again, it just seems to be lacking something but this dolphin plotline seems potentially cute. And it's nice how manageable it is (so far). I see they didn't think North Americans can handle the usual Nintendohard :-p
The Chapter 2 Dolphins Overworld segment is cute, I like how the hints make sense, and I found the Bottle and Heart on my own without needing a guide etc. Well darn I was really enjoying not using a guide at all and feeling proud of myself, and yes I still got to the end of Dungeon 2, but out of curiosity read up about it and see that the boss could've been much easier with a certain special attack :-p So it goes. I think I'm getting into this more? It's really hard for me to tell, can't describe why I'm so ambivalent toward this.
I really was questioning whether to finish this, but I realized I'm halfway through Chapter 3, there are only 7 chapters, and I really am managing this without a guide which (despite the dullness of this game's impact) gets me excited for 90s games where I can actually just manage them on my own.
It's too bad that the jump-on-switch gameplay mechanic is really just used as a tedious time consumer rather than an opportunity for clever gameplay. With how slow the movement and jumping in, it really bogs it down.
Welp nah, when I took a "wrong exit" out of one of the Chapter 3 dungeons and would have to redo most the dungeon--as manageable as that would be with most action-adventures--this one just lacks an oomph to push through. Maybe if the Sound or Look were better. Not sure. But moving on.
Look: 7/10 Cute enough. I do like the "tropical" overworld and space concept. Tho somehow that felt derivative and not as special as I would expect
Sound: 7.5/10 Some good tunes for sure but lacked something. And used too much.
Play: 7.5/10 This has everything to make an action-adventure I would love: upgradable weapons including projectiles, top-down overworlds but with dungeons too, adventure elements in an action game, potential for straightforward switch puzzles. Instead the switches were mostly just tedious time consumers, you lost your weapon upgrades at the end of dungeons, and there was a severe lack of item retrieval/item exchange adventure segments. Sad
Feel: 7.5/10 One of those games I wanted to like more than I actually liked, like the early CRPGs.
Attachment: 7.5/10 The fact I kept pushing through despite questioning it says something, and that I still feel like I was missing some crucial element and I should give it another shot, is why this is a 7.5 rather than 7. But most likely just moving on and not looking back. If you played this when young, I definitely can see its allure and longevity. And if you want to have played all NES action-adventures. Otherwise, quite passable.
Overall: 7.4/10
Completion: Partway through Chapter 3/Overworld 3
Playtime: ~45 mins
























