Ghosts 'n Goblins (1986)

Capcom

Port of Makaimura

Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

2.00 from 3 ratings

10 members have it in their collection · 3 backlogged

Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor … Read more
Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The player can only be hit twice before losing a life (the first hit takes away Arthur's armor, and the player must continue on in his underwear until completing the level or finding replacement armor). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life. Read less
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Details

Developers
Capcom
Publishers
Capcom
Genres
Adventure, Platform
Themes
Action, Horror
Franchises
Ghosts 'n Goblins
Series
Ghosts 'n Goblins

Release dates

  • Nov 01, 1986 (Full Release) (North_America) Nintendo Entertainment System
  • Jan 07, 2011 (Full Release) (Europe) Wii
  • Jan 10, 2011 (Full Release) (North_America) Wii
  • Oct 25, 2012 (Full Release) (North_America) Nintendo 3DS
  • Jan 03, 2013 (Full Release) (Europe) Nintendo 3DS
  • May 30, 2013 (Full Release) (Europe) Wii U
  • May 30, 2013 (Full Release) (North_America) Wii U

Also available on

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Rating distribution

5 stars
0
4 stars
0
3 stars
0
2 stars
3
1 star
0
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Community All Reviews Statuses

Chovus

Status Chovus Mar 10, 2026

Played briefly to stage 2 on slow motion mode. Stage 1 was not too bad but the game looked and felt shoddy. Within seconds I had to lower the volume because the music and sound was grating. The jumping was atrocious with no directional control while mid air, and the game had the nerve to expect you to platform across …

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Played briefly to stage 2 on slow motion mode. Stage 1 was not too bad but the game looked and felt shoddy. Within seconds I had to lower the volume because the music and sound was grating. The jumping was atrocious with no directional control while mid air, and the game had the nerve to expect you to platform across moving platforms above death pits. Some of the enemies in stage 1 were difficult to avoid, and the boss disappeared off the edge of the screen. Why was it ever allowed to do that? I was worried but going back left lured it back out. I had the fire and was in underwear. I did find suits of armor dropped from enemies but picking them up did not restore armor. Stage 2 had ogres camping ladders which took me so long to get past that the time ran out. They tracked your movement and waited right where you needed to get off the ladder so it would be impossible to get by without being hurt, and they took like 7 hits to kill. And there were god damn birds spawning regularly. I did manage to get past them with armor by luring them away, killing some and jumping over others but that was ridiculous design.

With save states I could tolerate awful controls and excessive difficulty. But add in the oppressive time limit and I'm out. Got no patience for that. I feel I'm being a bit generous giving it

4.2/10

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