Grizzland (2019)

Khud0

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One

2.50 from 2 ratings

8 members have it in their collection · 2 backlogged · 2 wish listed

Jump, slash and explore a broken world! Welcome to the Grizzled Planet, a seamless open world platformer presented in retro style and filled with old-school challenges. Explore without pointers to uncover secret areas. Equip yourself with unique items and skills, even the ability to shrink and enlarge or explode and recombine. Only through self-discovery will you overcome enemy Dinos in epic combat and find the truth of Grizzland.
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Details

Developers
Khud0
Publishers
EastAsiaSoft, Khud0
Genres
Adventure, Arcade, Indie, Platform
Themes
Action
Steam
View on Steam

Release dates

  • Jul 17, 2019 (Worldwide) PC (Microsoft Windows)
  • Feb 26, 2020 (Worldwide) PlayStation 4, Xbox One
  • Feb 27, 2020 (Europe) Nintendo Switch
  • Feb 28, 2020 (North_America) Nintendo Switch
  • Jun 02, 2022 (Australia) PlayStation 5
  • Jun 03, 2022 (Worldwide) PlayStation 5
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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
1
1 star
0
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Community All Reviews Statuses

pixelcrypt

Review pixelcrypt 2/5 · Feb 26, 2023

Clunky mini-Metroidvania

Grizzland is ok. It is an abstract 8-bit mini Metroidvania, where not much is explained. It plays very retro, in good and bad ways. It honestly was great in the early game, but kinda lost steam.

It has some really solid labyrinthian level design, intriguing theming, and decent character progression. The game doesn’t explain much at all, but I liked …

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Grizzland is ok. It is an abstract 8-bit mini Metroidvania, where not much is explained. It plays very retro, in good and bad ways. It honestly was great in the early game, but kinda lost steam.

It has some really solid labyrinthian level design, intriguing theming, and decent character progression. The game doesn’t explain much at all, but I liked how it just throws you in the water from the beginning.

But, its got some real cons. The clunky character movement has zero animation cancelling, so if you attack you can’t stop and move away to defend yourself, and it makes later game combat encounters a nightmare. The overall level design gets really tedious late game as well, where it seems not to add anything new from the previous “levels”. The story and grey color palette just end up feeling under baked after a while.

I think it would’ve been a perfect game if it was just that first hour or two, but the overall pacing and trajectory ended up leaving a pretty bad taste for me.

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