Feda: The Emblem of Justice (1994)

Max Entertainment

Super Famicom

3.50 from 8 ratings

38 members have it in their collection · 18 backlogged · 9 wish listed

How long? · with extras 12h (from 1 logged playthrough)

In a fantasy world, a soldier from the imperial forces deserts after witnessing the massacre of innocent villagers by his unit. He is sent to jail to be executed, but manages to escape with the help of two former unit colleagues. The group flees through the country-side, while being pursued by imperial soldiers. On their way, they join forces with … Read more
In a fantasy world, a soldier from the imperial forces deserts after witnessing the massacre of innocent villagers by his unit. He is sent to jail to be executed, but manages to escape with the help of two former unit colleagues. The group flees through the country-side, while being pursued by imperial soldiers. On their way, they join forces with other rebels to fight against the enemy, while uncovering hidden secrets and evil plots by the Empire. Feda: Emblem of Justice is a strategy RPG similar to Shining Force and other titles with preset characters and linear gameplay. The player commands a party of varying size and characters with diverse skills. In the main battle sections, the player and the CPU-controlled enemy take turns moving the troops and giving orders. A menu at the bottom of the screen shows all the possible actions, where soldiers can defend, move, attack, or use an inventory item on each turn. The range of their movements and weapons vary according to their nature. A crossbow character can shoot from the back, while most sword and knife users have to be adjacent to their targets. Magic offensive powers have different ranges as well, reaching enemies that are far away from the attacking character. Health points can be recovered by eating rations or by magic, where a healer can restore points to several characters at once. Each party member has separate health and magic points, as well as other statistics like defense and attack power. They receive experience points after slaying an enemy or casting a spell, and extra points at the end of the battle. Their skills increase after surpassing 100 points. The map screen shows the party and groups of enemies traveling through the landscape in turns. The menu has options for moving the group or camping. In the encampment, one of the characters around the fire pit saves the game, while another inside the tent provides system options to change the interface color, adjust sound volume and rename the party members. In some locations like temples, villages and towns, the party has to explore the place and talk to the citizens to move on to the next section. In later battles, the player has to make a moral choice about attacking mutated humans. At the end of each battle, the party is assigned a dark or light emblem, and certain party members choose to leave or stay in the group based on its alignment. Read less
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Details

Developers
Max Entertainment
Publishers
Yanoman
Genres
Role-playing (RPG), Strategy
Themes
Fantasy

Release dates

  • Oct 28, 1994 (Full Release) (Japan) Super Famicom
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Rating distribution

5 stars
1
4 stars
2
3 stars
5
2 stars
0
1 star
0
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Community All Reviews Statuses

Chovus

Status Chovus Nov 24, 2020

Beat with highest law reputation; Fedein. Looks like an angel. I did not know about reputation when I started and decided to beat each mission with optimal tactics. The 1st mission was to flee but I killed everyone and became phantom. After that completing the mission objectives was tactically superior and my reputation went up to Fedein. I assumed it …

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Beat with highest law reputation; Fedein. Looks like an angel. I did not know about reputation when I started and decided to beat each mission with optimal tactics. The 1st mission was to flee but I killed everyone and became phantom. After that completing the mission objectives was tactically superior and my reputation went up to Fedein. I assumed it was a simple matter of winning by completing objectives vs killing everything. So I started killing as many as possible to farm as much xp and money as possible, only leaving 1 or 2 alive and winning by completing objectives. This worked well for a while until my reputation started to drop. I completely missed an optional path that skips a few battles and ended up having to slaughter them all. My reputation kept dropping until it was at neutral. The law characters were complaining and I was worried I would drop into chaos and lose them. I was using most of them in my battle team and they were much higher level than the neutrals I was not using. I started minimizing kills, especially for weaker enemies that would not give much xp anyway and my reputation slowly climbed back up. In some missions I had to kill quite a few enemies to avoid my own losses, and my reputation dropped to valkyrie a couple times.

The early game was ridiculously easy. I never had to use healing items or upgrade weapons. Brian and Ain used the starting short swords for most of the game until I found some free upgrades. I bought the middle bow for the archer, which was worth it because it increased her range. In late game I bought the best bow and gun, the best spear for Shane (which had as much range as the bows and guns and for some reason only he could use) and blew the rest on blade resist armor for 8 out of 10 characters. I had enough money before the final boss to buy some upgrades but pressed to the end instead because I would have had to fight a generic battle and risk dropping to valkyrie again. Game got much harder with time. Brian, Ain and Shisima were the front line tanks using their special attacks to burn down enemies. Ain especially was such a tank that in the final battle I sent him by himself to offtank several enemies. I had 2 centaur cavalry and 3 fliers that had great mobility but not great damage. They were good for killing generic enemies but not vs bosses. Raven and Dora hung back with ranged attacks and I had to prevent enemies from being able to attack them. Raven got the killing blow on the final boss with his special that did more than twice the damage of Brian and Shisima, while everyone without specials was hitting for pitiful damage. I used the mage and a healer until replacing them with more offensive characters.

The translation was terrible but I could understand the story. Might want to see if there is a better English patch if I play again. The rom also ran terribly on my PSP; I had to load state every few minutes or the emulator would slow to a crawl. Overall very good game. I especially liked the way the turns switch back and forth between you and the enemies between each move, which is a nice change of pace from the usual move everyone in one go of Fire Emblem.

7.8/10

End stats:

Brian: level 55 with executor and blade resist.

Ain: level 54 with doom edge and blade resist.

Shishima: level 54 with calamity edge and blade resist.

Shane: level 53 with best spear and blade resist.

Raven: level 52 with best gun.

Jeda: level 51 with trident and blade resist.

Meraneus: level 50 with trident and blade resist.

Chris: level 50 with chrome lance, javelin and blade resist.

Jenny: level 49 with chrome lance, javelin and blade resist.

Dora: level 49 with best bow.

Not in party: El 44, Aria 40, Ellis 35, Lois 35, Tobikage 38, Arby 34, Dan 36, Richard 42, Shim 38, Conolly 40.

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