Fate/Samurai Remnant box art

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Fate/Samurai Remnant

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Fate/Samurai Remnant

Sep 29, 2023

Main game

3.82 average rating based on 34 ratings

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Throughout the Fate franchise, pairs of masters and heroic spirits —also known as servants— have been fighting across history in a series of Holy Grail Wars, with the winning duo receiving an ancient artifact that grants wishes. Fate/Samurai Remnant continues the series’ epic Holy Grail War in the fourth year of the Keian Era, Edo Period Japan. It has been several decades since the end of a turbulent, blood-soaked era, and while the people are finally enjoying peace and tranquility, a battle between seven pairs of masters and servants is about to begin as the “Waxing Moon Ritual” unfolds in … More
Throughout the Fate franchise, pairs of masters and heroic spirits —also known as servants— have been fighting across history in a series of Holy Grail Wars, with the winning duo receiving an ancient artifact that grants wishes. Fate/Samurai Remnant continues the series’ epic Holy Grail War in the fourth year of the Keian Era, Edo Period Japan. It has been several decades since the end of a turbulent, blood-soaked era, and while the people are finally enjoying peace and tranquility, a battle between seven pairs of masters and servants is about to begin as the “Waxing Moon Ritual” unfolds in the shadows. This is where the game’s hero, Miyamoto Iori, a young man in Asakusa, finds himself caught in the violence alongside his servant Saber, as they fight to be the last pair remaining in order to receive the granter of wishes, the “Waxing Moon Vessel”. Less
Release Dates
Sep 29, 2023 Full Release (Worldwide)
Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5
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User Stats
159
In Collection
43
Wish Listed
13
Playing
65
Backlogged
How Long Is Fate/Samurai Remnant?
Main story: 30.0 hours
100% completion: 64.5 hours
Total completions: 3
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Kenchiin
Kenchiin gave Dec 24, 2025
Kenchiin gave Dec 24, 2025
Spiral Ladder
This review is for the Nintendo Switch version

Fate/Samurai Remnant is a mix of action and story, and for the most part I think those two elements work well together.

I’m really not a big fan of the Dynasty Warriors style of games. While it’s clear a lot of love went into the gameplay systems such as skills, progression, and various mechanics, it still feels a bit plain despite everything they layered on top. Outside of the main story battles, many encounters ended up feeling like a chore, and I often found myself rushing through them just to get back to the narrative segments.

Design-wise, the game clearly has a lot of love put into it. There are many small details, lots of little objects scattered around the environments, and the character designs themselves are beautiful. However, this isn’t always matched by the graphical presentation, which can feel a bit… rusty at times. I don’t usually mind graphics that much, but given the Fate series’ strong visual identity, I did expect something a little more polished and less rough around the edges.

That said, the music is amazing. Some of the tracks will genuinely stay with me for a long time.

As for the story, I’m a huge …

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Fate/Samurai Remnant is a mix of action and story, and for the most part I think those two elements work well together.

I’m really not a big fan of the Dynasty Warriors style of games. While it’s clear a lot of love went into the gameplay systems such as skills, progression, and various mechanics, it still feels a bit plain despite everything they layered on top. Outside of the main story battles, many encounters ended up feeling like a chore, and I often found myself rushing through them just to get back to the narrative segments.

Design-wise, the game clearly has a lot of love put into it. There are many small details, lots of little objects scattered around the environments, and the character designs themselves are beautiful. However, this isn’t always matched by the graphical presentation, which can feel a bit… rusty at times. I don’t usually mind graphics that much, but given the Fate series’ strong visual identity, I did expect something a little more polished and less rough around the edges.

That said, the music is amazing. Some of the tracks will genuinely stay with me for a long time.

As for the story, I’m a huge Fate fan, so I was very entertained overall. It doesn’t connect too strongly to the original Fate story beyond some cameos and references, but it definitely captures the same kind of dynamics seen throughout the Nasuverse. I was especially invested in the Iori/Saber dynamic, as well as Chiemon/Lancer. Other characters also had their moments to shine, such as Dorothea, Rogue Saber, Musashi, and Shousetsu.

I do feel, however, that some questions were left unanswered, or answered too vaguely, such as why there are so many Rogue Servants being summoned.. Also "Boss" is summoned as a Ruler, but doesn't seem to play any role on that lol, which is on point with the character, but still weird. Usually Nasu goes out of his way to thoroughly explain every exception and rule break, but this time the explanations felt surprisingly quiet, and I was left wanting more clarity about how the Waxing Moon Ritual truly differs from a standard Holy Grail War.

Regarding the three endings:

  • Flames of Resentment was my favorite, as it provided strong closure to what was happening behind the scenes.
  • A Ray of Light, especially on New Game+, adds a lot of important context that honestly could have been included in the first playthrough, but I still appreciated the extra lore and expanded understanding of the ritual.
  • As for Entreat the Darkness… I’m not entirely sure how I feel about it. I can appreciate how dramatic it was, but emotionally I didn’t fully connect with why events had to unfold the way they did.
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Kenchiin
Kenchiin updated their status Dec 19, 2025
Kenchiin updated their status Dec 19, 2025

I finished the game just to realize it has more than one ending. I guess I will review it after I finish the other routes.

Kenchiin
Kenchiin updated their status Oct 24, 2025
Kenchiin updated their status Oct 24, 2025

I said I would give Fate a break but here I am again lol

krymsun00
krymsun00 updated their status Mar 3, 2024
krymsun00 updated their status Mar 3, 2024

Finished the first DLC. I was wrong - each route takes about 30 minutes. They're really repetitive though. It's just the same basic story but you fight as different people.

Gil is not as OP as he should be and kind of sucks against single targets. Ibuki-Douji is alright, I'm just not a fan of playing large characters. Makes it hard to see what's going on. They did also make Rider playable. But it's only fully-armored Rider. No Ushi Gozen. I'll still to being a Musashi main.

I've uninstalled the game for now but will revisit it down the road once the rest of the DLC is out.

krymsun00
krymsun00 updated their status Mar 3, 2024
krymsun00 updated their status Mar 3, 2024

Finished the other 2 endings.

Entreat the Darkness was not at all what I was expecting. I don't really know i was expecting, but that certainly wasn't it. Shortest and easiest ending, but also the least satisfying.

Ray of Light felt more like the true ending. Going after Assassin seems like it was the smarter choice based on how things turn out after each option in the split. Dorothea is a good girl and doesn't deserve to die. Kind of interesting how this ending's final area after the leyline fight is super short compared to Flames of Resentment's full-fledged dungeon.

Also started the DLC and did Saber's route. It's certainly nothing amazing as of yet and I'm not sure if it was worth $15. Saber's route is maybe 20 minutes on easy and the story is rather shallow. But there's 6 other routes still to do. Will have to make a final determination after I finish them all and see how much fun playing as Gil and Ibuki is.

krymsun00
krymsun00 updated their status Feb 25, 2024
krymsun00 updated their status Feb 25, 2024

Finished my first playthrough of this. Like most things there were moments where I questioned what the writer's were thinking and thought the MC was an incompetent idiot, but overall it's still good. The plot is chaotic like most Fate plots are. Because I chose to play on the default difficult instead of lowering like I usually do, some of the fights were really intense. Like when you have a one on one duel with Musashi. Not the hardest fight, but probably the most enjoyable. (Gilgamesh is the hardest.)

I started a second playthrough because I want to at least see all the Digressions. I'll probably get another ending or two as well. I'm not sure if I'll end up going for the platinum though. There's a trophy for maxing out the workshop and getting the materials for that may be too grindy. We'll see.

The first piece of DLC came out recently too, which I want to try. It has new story with a bunch of the characters and adds Ibuki Douji. I'm not super into Ibuki, but she's voiced by Aoi Yuuki and it just means more fun chaotic Fate nonsense.

krymsun00
krymsun00 updated their status Feb 7, 2024
krymsun00 updated their status Feb 7, 2024

I am loving this game.

I love the absurdity of the Fate universe in general with all its Heroic Spirits and Holy Grail wars. There's something satisfying about the characters being (often times weird) interpretations of historic people rather than just completely made-up. It's kind of an homage to human history and Fate does not discriminate on when and where it pulls its heroes from. Saying who shows up would be spoiler and I don't know who everyone is yet anyway, but there are at least 15 quite varied Servants running around. And my boy Gil shows up to call everyone mongrels!

I'm also a big fan of musou style gameplay which is what's at the core of this combat system. It is however a fair bit deeper, especially when you have to fight large monsters and Servants. There's more of a focus on dodging and timing your hits in those situations. You've also got things like multiple stances, combo attacks with Servants, playing as the Servants themselves, magic, etc. So I get to have the fun of hack and slash without it just always being a button mashing frenzy. I'm also playing on the default difficulty instead of the …

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I am loving this game.

I love the absurdity of the Fate universe in general with all its Heroic Spirits and Holy Grail wars. There's something satisfying about the characters being (often times weird) interpretations of historic people rather than just completely made-up. It's kind of an homage to human history and Fate does not discriminate on when and where it pulls its heroes from. Saying who shows up would be spoiler and I don't know who everyone is yet anyway, but there are at least 15 quite varied Servants running around. And my boy Gil shows up to call everyone mongrels!

I'm also a big fan of musou style gameplay which is what's at the core of this combat system. It is however a fair bit deeper, especially when you have to fight large monsters and Servants. There's more of a focus on dodging and timing your hits in those situations. You've also got things like multiple stances, combo attacks with Servants, playing as the Servants themselves, magic, etc. So I get to have the fun of hack and slash without it just always being a button mashing frenzy. I'm also playing on the default difficulty instead of the easier ones like I usually do. Sometimes I'm tempted to turn it down for Servant fights just because they take so long sometimes, but I haven't yet. Fighting Heroic Spirits shouldn't be a walk in the park generally speaking.

I also find it amusing that almost every area in Edo has little side quests to pet a certain number of cats and dogs. The fighting can wait - this fluffy boy needs a tummy rub.

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Kenchiin
Kenchiin updated their status Oct 3, 2023
Kenchiin updated their status Oct 3, 2023

Has anyone played this and want to share their toughts?

Huge fan of FSN here - wondering what this game will really be about.