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Highnoon

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Highnoon

Sep 12, 1970

Main game

2.22 average rating based on 9 ratings

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Highnoon is a BASIC game developed by Christopher Gaylo from Syosset High School, New York in early 1970 on a timeshared mainframe computer. The game is single-player and set in the Wild West in 1889. The objective of the game is a showdown between the player and Black Bart. The status of the game, actions available and results of each action are written to the system console as textual descriptions. Turns are taken to either move closer, run, or shoot. Both the player and Bart have four shots and the odds of hitting each other increase as the player closes … More
Highnoon is a BASIC game developed by Christopher Gaylo from Syosset High School, New York in early 1970 on a timeshared mainframe computer. The game is single-player and set in the Wild West in 1889. The objective of the game is a showdown between the player and Black Bart. The status of the game, actions available and results of each action are written to the system console as textual descriptions. Turns are taken to either move closer, run, or shoot. Both the player and Bart have four shots and the odds of hitting each other increase as the player closes the 100 paces between each. Less
Release Dates
Sep 12, 1970 (North_America)
Call-A-Computer time-shared mainframe computer system
2008 (Worldwide)
Web Browser
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User Stats
18
In Collection
5
Wish Listed
0
Playing
2
Backlogged
How Long Is Highnoon?
Main story: 0.1 hours
Total completions: 2
scoopings
scoopings gave Dec 14, 2021
scoopings gave Dec 14, 2021
Historic and Fun, But Not Particularly Striking

Play: 7/10 The game is almost too easy, but fun to win a couple times. And then experiment with how close you can get, extra options, intentional limitations, goofing around, etc. Nonetheless, the ideas run out pretty quickly, and even for an arcade-style game it felt very obsolescent.

Feel: 7/10 Fun, historic, but it lost its replayability and enjoyability quite quickly. Still a good and innovative arcade-style game.

Attachment: 6/10 I could see myself returning to show a friend or family member, or on some odd whim, but don't necessarily know that it'll happen!