Highnoon (1970)

Chris Gaylo

Call-A-Computer time-shared mainframe computer system · Web Browser

2.22 from 9 ratings

18 members have it in their collection · 2 backlogged · 5 wish listed

How long? Main story 0h (from 2 logged playthroughs)

Highnoon is a BASIC game developed by Christopher Gaylo from Syosset High School, New York in early 1970 on a timeshared mainframe computer. The game is single-player and set in the Wild West in 1889. The objective of the game is a showdown between the player and Black Bart. The status of the game, actions available and results of each … Read more
Highnoon is a BASIC game developed by Christopher Gaylo from Syosset High School, New York in early 1970 on a timeshared mainframe computer. The game is single-player and set in the Wild West in 1889. The objective of the game is a showdown between the player and Black Bart. The status of the game, actions available and results of each action are written to the system console as textual descriptions. Turns are taken to either move closer, run, or shoot. Both the player and Bart have four shots and the odds of hitting each other increase as the player closes the 100 paces between each. Read less
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Details

Developers
Chris Gaylo
Genres
Simulator, Strategy
Themes
Action

Release dates

  • Sep 12, 1970 (North_America) Call-A-Computer time-shared mainframe computer system
  • Dec 16, 2008 (Full Release) (Worldwide) Web Browser
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Rating distribution

5 stars
0
4 stars
0
3 stars
4
2 stars
3
1 star
2
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Community All Reviews Statuses

scoopings

Review scoopings 2/5 · Dec 14, 2021

Historic and Fun, But Not Particularly Striking

Play: 7/10 The game is almost too easy, but fun to win a couple times. And then experiment with how close you can get, extra options, intentional limitations, goofing around, etc. Nonetheless, the ideas run out pretty quickly, and even for an arcade-style game it felt very obsolescent.

Feel: 7/10 Fun, historic, but it lost its replayability and enjoyability quite …

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Play: 7/10 The game is almost too easy, but fun to win a couple times. And then experiment with how close you can get, extra options, intentional limitations, goofing around, etc. Nonetheless, the ideas run out pretty quickly, and even for an arcade-style game it felt very obsolescent.

Feel: 7/10 Fun, historic, but it lost its replayability and enjoyability quite quickly. Still a good and innovative arcade-style game.

Attachment: 6/10 I could see myself returning to show a friend or family member, or on some odd whim, but don't necessarily know that it'll happen!

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