Okay people, I used the easy mode mod and played for a few hours and I still think I'm done with Elden Ring. I'm just going to get my words down here so my whole experience is documented.
First of all, I'm not updating my score because the review should be on the game as intended, not how it's been altered. I'm leaving the original review here so you can see the contrast. While I am by no means the final authority on the matter, a big part of this updated review is commenting on the easy mode conversation we've been having. If I were to rate the game now, it would certainly be more positive. I'd give it a passing grade just because there were aspects of it I dug.
Let's just get the difficulty conversation out of the way. I suck at this game and am not willing to learn how to get better. This is on me, but this is also my review, and also my life to live. With that said, the game is certainly manageable with the easy mode mod. All it really did was knock down damage incurred and heightened damaged inflicted (with maybe a few other things too, I can't remember), and that drastically changed the experience. It wasn't something complicated, but that's all it took before it got the game to a point where I actually wanted to play it. I still hit a wall, but again, that's because I suck.
The thing is, the easy mode actually grew my appreciation for the game design in some respects. To me it proved that FromSoftware put actual care into the bosses and didn't just give them exorbitant stats. They have personality, and thought out attacks and attack patterns. Even on easy mode, for someone who hasn't given his life to the game, it's still a challenge sometimes. Yeah, some fights are quite easy and you see it, but it's not like I just walked in there and smashed everyone with ease. You act like an idiot, you can still be put down. That's evidence that they knew what they were doing. I still think your character feels clunky, and that the difficulty camouflages that, but the difficulty exists so it would be like saying that The Dark Knight is lesser without Heath Ledger. Well yeah, but he's in there, he's part of the experience. You can make the observation but deducting points for that would be silly. Same here with the difficulty.
As for the exploration, it didn't suffer. I was hot and cold on this aspect but I think it's solid. The world is beautiful and meticulous. There's a mystery to things. I dug moving from place to place, not knowing what hell I would find. I really don't think it's Breath of the Wild in that sense (I'm only comparing them because others do), because I don't think that the exploration is as dependent on the mechanics as BotW was. But I'm aware that others believe that it is. That's fine.
Anyway, I've spent more time than I ever thought I would on this game so I'm just going to close this by saying... for someone like me, easy mode really did help.
---------------- This is the first review ----------------
Rating: 3/10
I'm just going to be the weirdo when it comes to the reviews here. But I'm also going to say that you should just ignore my review. I don't use sites like this to give professional reviews, which means I also don't feel obligated to complete a game. I only use sites like Grouvee to remember what I thought about an experience (because my memory is shit).
I'm actually really pumped for all of you who love Elden Ring. 2022 is for you. This game was never going to be for me. Here was my brief experience:
Got out into the open, went straight. Died 4 times. Decided to go right instead, killed some normal enemies (felt good about myself). Died from some normal enemies because I went down some stairs and got careless (my bad). Spawned, saw an encampment off in the distance with some more normal enemies. Figured I would go wreck their shit, and then when I was approaching them, I watched a dragon wreck their shit. Then mine. Then I uninstalled the game. I clocked 30 minutes but I still want to record my journey for the generations that follow.
So in all seriousness, I don't like FromSoftware games for the most part. The closest I got was Sekiro because I like Tenchu and when I wasn't fighting bosses it was a lot like Tenchu. I really just wanted a Tenchu. So you may ask, why do I keep playing FS games? Because I WANT to like them. I want one of them to click with me.
I have criticisms of some of the other ones that don't have to do with the difficulty, but with Elden Ring I really don't. It's just too hard for me. And you may want to comment on this review and say, "Tyler, just practice and get better at it." Or, "Tyler, you're missing out on a lot by not putting in the time."
And to that I respond with a simple no. I'm getting older. I did my time with old games in the NES days, I like to just play games with as little stress as possible. I actually put SOME games on easy, which is something I never did. I don't do it a lot, but every now and again I am like, "ah fuck it, let's go easy." Hell, I played the FF6 Pixel Remaster (FF6 being one of my all-time faves) and I put the battle system on WAIT, not ACTIVE. I beat that game when I was like 10 on ACTIVE, and now I'm 36 and I put it on WAIT.
Anyway, all this to say that I'm one of those losers who would gladly take an easy mode for this. But I also understand that FS doesn't want to do that. Nor should they have to. They want to reward the player for struggling and I get that game design choice, but I also think that with Elden Ring, the exploration and all the cool stuff that happens would stand on its own, without the difficulty. But it's weird that sometimes people can't just accept that not all games are meant for them. Elden Ring is not meant for me.
I hope you enjoyed my little adventure here in this review.