Review Lygodesma 5/5 · Feb 1, 2026
I finally went to The Lands Between
Wow, what a trip. It's snowing outside and there wasn't a lot of things to do, so I literally played Elden Ring 24/7 and finished it within just two weeks. The last times I was so obsessed with a game were Dark Souls and Outer Wilds.
When I did not play, I was doing research on where to go, what …
Wow, what a trip. It's snowing outside and there wasn't a lot of things to do, so I literally played Elden Ring 24/7 and finished it within just two weeks. The last times I was so obsessed with a game were Dark Souls and Outer Wilds.
When I did not play, I was doing research on where to go, what spells to get etc. This hasn't happened to me with games anymore since I am an adult. It speaks volumes about the hauntingly absorbing immersion this game creates.
It might not be the best game of all time, but it is the most beautiful one I would dare to say. The visual beauty and variety of the architecture and landscapes is one of a kind and just as such already a tremendous piece of art.

FromSoft's imagery is a japanese fever dream of the european middle ages, for them a foreign far land and strange and haunting with its gigantic churches and castles. The soulsgames and Elden Ring exaggerate this grandeur by simply increasing the scale and size of it thus perfecting its beauty up unto a surreal point. After Bloodborne lending from a different epoque, Elden Ring is again in the line of art direction like the first Dark Souls games. It manages to impress with going even a step further.
I love the very unusual predominently yellow and grey colour palette that they are using this time for a change. It really gives ER its own aesthetic drill as compared to the older FS games.
Gameplay wise everything has stayed the same. Fighting is great and versatile, multiplayer implementation is amazing and innovative, progress feels meaningful with equipment milestones, exploration is rewarding but optional etcpp.
Elden Ring does not abandon any key feature of the formula but it did adapt a little with plenty quality of life changes like being able to respec, teleporting, change appearance etcpp. The whole experience feels a little more triple A-y, but in a good kind of way. Everything is smooth and groovy, but admittedly sort of lost the gritty charme of DS1.
I love that there are so many different builds and weapons and everything is viable to be used. I was trained by old RPGs that you cannot just play what you want because so much stuff is terrible and some is just OP. Finally the balancing works so well that everything can be tried out.
Unlike other soulslikes like Hollow Knight, ER has a very fair and respectful Sight of Grace placement. Elden Ring manages to never make me feel like I am wasting my time because the creators don't respect it. Terrible long boss runbacks are disrespectful and Elden Ring once and for all abandoned the idea. The death stakes are there but you are never needlessly punished.
I played as a mage with sumons because I heard that is easy mode and I like to make my life easy in such games. Finding out what spells and what ashes work best against which boss was its own strategic mini game on its own. I absolutely loved it.
It seems unthankful but one has to point out the negative points though, because Elden Ring is usually solely praised and despite its young age absolutely goated, so I think it's about time to point out the flaws now as well.
The vertical map design that made DS1 so genius does not exactly do the same thing for the open world in ER. Only Haligtree made use of it and reminded me of DS1 in that sense. The world is a little too vast as well. In some places they started 3D asset recyling for dungeons and enemies and that really was not necessary. Have they not heard that the bigger the better times in Open Worlds are definitely over by now?
I am going to say something controversial now and I hope I am not alone with this because I start to feel like the emperor is naked in public and everybody is applauding. Can we please have a discussion about the storytelling and narratives of FromSoftware? I think it is fairly overrated. The lore in general feels a little like a 12 year old writing an anime script with ChatGPT. A lot of empty buzz words, a lot of style over substance, often communicated as pure gibberish and sometimes at the edge of absolute cringe.
The questlines in general were hard to follow, the instructions were almost Morrowind-level vague and without a guide it's pure coincidence if you follow them. Although I like that there are few NPCs, it does not evoke the same epic feeling of loneliness like in Dark Souls in my opinion. I like that they don't have long exhausting dialogues, but what they say is often too vague and directionless. The artificial old language is okay I guess, but it's not top notch writing as well. The NPCs all seem like sort of lifeless puppets. They feel like decoration of the landscape, not like actual living companions.
Also, the stories that are told are very scarce. You have to make up your own, and this is what I did so I'd like to finish this review with my greatest experience in Elden Ring:

A friend told me about Latenna and her stationary character because of her walking disability. I was curious and immediately rescued her to get her spirit ash. I heard about a cheese tactic against the Fire Giant with her as a turret killing him on her own. Turned out I really struggled with that guy. I'm not lying when I say that one day I spent eight hours either trying to defeat the Fire Giant or searching for things that would help me, and I still didn't manage it. But I didn't want to abandon the strategy and the idea that Latenna would fulfill her destiny and I would defeat him with her as a turret. I spent another EIGHT hours doing the entire Consecrated Snowfield and Miquella's Halig Tree, just to get the Ghost Glovewort Bell Bearing down in Ephael so I could level her up, and to honor her even more, she also got one of the limited Great Ghost Gloveworts. Then I defeated the Giant on my first try. And on the way, I also brought her home to her sisters. Love her <3 and fuck ableism!