Elden Ring (2022)

FromSoftware

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.57 from 4898 ratings · #10 top rated on Grouvee

10468 members have it in their collection · 1457 playing now · 2592 backlogged · 2953 wish listed

How long? Main story 81h · with extras 103h · 100% 139h (from 238 logged playthroughs)

Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, … Read more
Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, battle formidable enemies, and seek to restore the Elden Ring to become the Elden Lord. The game builds on the challenging gameplay mechanics familiar from the Dark Souls series but introduces a more open-ended structure with vast exploration, dynamic weather, and a day-night cycle. It offers deep lore, complex characters, and an interconnected world filled with secrets, dungeons, and powerful bosses. Read less
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Release dates

  • Feb 25, 2022 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • 2026 (Full Release) (Worldwide) Nintendo Switch 2

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Rating distribution

5 stars
3485
4 stars
943
3 stars
289
2 stars
123
1 star
58
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Community All Reviews Statuses

kingbk83

Status kingbk83 Jun 19, 2022

So just stumbled upon a well, took the elevator down, and now I'm in some underground world. Holy cow, this game rules.

kingbk83

Status kingbk83 Jun 18, 2022

I just spent 3 hours running around, farming and leveling up. I guess I better actually start doing things maybe? Ah well, happy Saturday!

kingbk83

Status kingbk83 Jun 15, 2022

What I love most about this game, I think, is just the random things I stumble upon as I explore the world.

I thought Breath of the Wild gave you this massive world to explore, and it did, but so much of it was barren. Here, you will find random castles, huts, fortresses and other things as you go about. …

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What I love most about this game, I think, is just the random things I stumble upon as I explore the world.

I thought Breath of the Wild gave you this massive world to explore, and it did, but so much of it was barren. Here, you will find random castles, huts, fortresses and other things as you go about.

Sometimes I just love riding my horse around and finding new places.

I just have to be careful, because a lot of times as I'm doing this, enemies are out and about and unexpectedly they kill me, haha.

Yeah, Breath of the Wild 2, get rid of the "weapons breaking" BS. It's not a fun mechanic at all and I love having a weapon and keeping it.

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paycheck_stevens

Status paycheck_stevens Jun 8, 2022

I remember why I put this down to play older games from my actual backlog. I can't beat Margit the Fell Omen. I'm not an incredible Soulsborne player, but this fight is stupid. Once his magic hammer comes out I have no idea how to consistently fight him safely. It's frustrating because I can get to that point without …

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I remember why I put this down to play older games from my actual backlog. I can't beat Margit the Fell Omen. I'm not an incredible Soulsborne player, but this fight is stupid. Once his magic hammer comes out I have no idea how to consistently fight him safely. It's frustrating because I can get to that point without taking a hit most runs. I did about 10 attempts yesterday and was one hit away one time, and about 3-4 two other times. I've tried a different style than just brute str stats like usual, but if I had know how crappy it would feel to grind in the open world rather than running loops through the tightly designed worlds of the past games, I doubt I would have been adventurous. If every fight is going to be this seemingly random and punishing, I don't enjoy the open world grind for runes enough to play much more of the game. Which is a shame, since the feeling of discovery is unlike most anything else I have played in a long time.

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Ovinnik

Status Ovinnik May 23, 2022

I don't want to write a full review for this game at the moment, or maybe even ever, but I am really let down by most of the bosses in this game. Balancing bosses to hit harder and move faster than ever before, while using Dark Soul's slow movement just makes it feel like any time a boss is "hard" …

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I don't want to write a full review for this game at the moment, or maybe even ever, but I am really let down by most of the bosses in this game. Balancing bosses to hit harder and move faster than ever before, while using Dark Soul's slow movement just makes it feel like any time a boss is "hard" its because it was built to be done with another person, or a summon to take aggro off of you. I feel very little achievement in doing virtually anything in this game. Just glad when a boss is over. Sekiro Bosses, with Dark Soul's combat. Shout Outs to Mohg and Margott for being really good though.

I really like the legacy dungeons and overall exploration, even if the non-legacy style content is a little repetitive and the rewards for completing side dungeons are usually nothing. The Legacy Dungeons and how fun traversing the terrain is basically carry the entire game. Still kind of wish that they just made a more curated, straightforward game like Dark Souls 1 or 3 instead of an open world though. I can tell, like Persona 5, Fire Emblem Three Houses and Doom 2016, this is going to join the ranks of the games I feel more sour on over the course of time, despite being at least good games at their core. This could have been so much more. Here's to hoping we get Armored Core 6 next.

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shinespark

Status shinespark May 20, 2022

Forgot to talk about jumping! Besides summons and the open world it's the other main new addition to the series in Elden Ring, and it's an incredibly mixed bag.

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For the level design, jumping is a huge plus. Even though there's only like 7 real dungeons in the game, basically all of them constantly tease players with opportunities to clear …

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Forgot to talk about jumping! Besides summons and the open world it's the other main new addition to the series in Elden Ring, and it's an incredibly mixed bag.

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For the level design, jumping is a huge plus. Even though there's only like 7 real dungeons in the game, basically all of them constantly tease players with opportunities to clear gaps and scale stuff, and there's almost always a nifty hidden treasure or shortcut to uncover if you bounce far enough off the critical path. Double jumping around the open world on your horse is also great fun, especially the janky delight of scrabbling up cliffsides on paths that feel barely intended.

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When it comes to combat design, though, jumping is an unbalanced, overpowered mess. For a melee character, the new jump attacks in Elden Ring are simply always the best option available to you. They have better range and damage than all your other attacks, come out just as fast, and are uniquely capable of stunlocking pretty much every non-boss enemy in the game. Approaching regular fights in any other way besides running straight into enemies and jump attacking them 2-4 times is hugely suboptimal, and this lack of combat variety becomes ever more keenly felt across the game's absurd playtime. Hopefully a potential ER sequel will figure out some way to introduce different dominant strategies for different combat situations.

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shinespark

Status shinespark May 19, 2022

Took a long break from Elden Ring due to computer and life troubles, but I've beat it now, including all the optional bosses and dungeons! The open world does nothing for me and I think it's a fair step back from its predecessors in terms of combat, encounter, boss, and level design, but overall I enjoyed my time with it …

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Took a long break from Elden Ring due to computer and life troubles, but I've beat it now, including all the optional bosses and dungeons! The open world does nothing for me and I think it's a fair step back from its predecessors in terms of combat, encounter, boss, and level design, but overall I enjoyed my time with it and the art direction is lovely throughout.

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Far and away the most successful addition to the game is the new spirit summoning mechanic, which I didn't use but allows players great flexibility to set their own difficulty curve. FromSoft didn't nail the balance just right: summons are arbitrarily limited to certain areas instead of being available everywhere, and the two NPCs who teach you how to use and then upgrade your summons are easy to overlook for no reason.

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The boss design also suffers for FromSoft's attempts to keep summons from trivializing fights, with almost every boss having giant AoE attacks and retreating slashes that give them an edge against your minions but make them feel kind of tedious and interchangeable. But overall I think summons are a super clever idea and I hope FromSoft becomes more comfortable with letting them be overpowered player aids going forward.

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Gangreen

Status Gangreen May 16, 2022

After 152 hours and 180 levels, I think I liked this game.

The exploration was the big draw for me. I found myself staying up late at night saying… just one more dungeon. However it was the sense of accomplishment that was an even bigger part of why I stuck with it. I probably died a dozen times to the …

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After 152 hours and 180 levels, I think I liked this game.

The exploration was the big draw for me. I found myself staying up late at night saying… just one more dungeon. However it was the sense of accomplishment that was an even bigger part of why I stuck with it. I probably died a dozen times to the low-level, beginning enemies in the game before I figured out how to eek out a few wins. I preferred to tour the entire world first only occasionally pushing myself against dangerous monsters. Little by little I got more powerful and learned how to read the enemies. By the end I was stomping on some powerful foes, even the Royal Revenants. I had so much satisfaction being the big badass by the end.

I loved the enemy designs, so many awful and vicious creatures. Clearly at some point in development someone said “no spiders in the game” and the design team smirked and said okay. They came up with a couple of horrible and creepy monsters that were technically not spiders but inspired the same sense of dread in me.

My biggest gripe in the game were the NPC’s. They barely moved or animated, the voice lines had no relation to the mouth movements, and you often had to reload an area to get them to advance their quest. This just felt lazy and unfinished. One NPC is literally T-posing, which I realize is a joke but I found it all just lame.

Further many NPC quests would be accidentally cut off if you explored too far or if you ran another’s quest too far along. There was no in-game warning or reasoning for this. I know many have lauded FromSoft’s open world take but I actually think they did a great disservice here. One of the things I love about most open world game design is that you can run all the quests and see all of the game in one play through. I don’t want to be forced into NG+, though I realize I may be in the minority.

That being said I still have fond memories, and I can’t wait for the DLC.

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StrictSnow

Status StrictSnow May 5, 2022

Well Elden Ring has had complete control of my life for a bit minute. I think it's safe to say I dig it