Elden Ring (2022)

FromSoftware

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.57 from 4898 ratings · #10 top rated on Grouvee

10471 members have it in their collection · 1458 playing now · 2593 backlogged · 2954 wish listed

How long? Main story 81h · with extras 103h · 100% 139h (from 238 logged playthroughs)

Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, … Read more
Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, battle formidable enemies, and seek to restore the Elden Ring to become the Elden Lord. The game builds on the challenging gameplay mechanics familiar from the Dark Souls series but introduces a more open-ended structure with vast exploration, dynamic weather, and a day-night cycle. It offers deep lore, complex characters, and an interconnected world filled with secrets, dungeons, and powerful bosses. Read less
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Release dates

  • Feb 25, 2022 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • 2026 (Full Release) (Worldwide) Nintendo Switch 2

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5 stars
3484
4 stars
943
3 stars
289
2 stars
123
1 star
58
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Community All Reviews Statuses

DucksOnQuack

Status DucksOnQuack Mar 12, 2022

Aside from my very few hours on Red Dead Redemption 2 and me looking at the detailed suits in Insomniac's Spider-Man games for like a few milliseconds, I'm pretty unfazed by super detailed graphics nowadays. I'm like "Yeah. Rift Apart and Returnal look great, but I'm not really wowed enough." As weird as that is. That curse broke when playing …

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Aside from my very few hours on Red Dead Redemption 2 and me looking at the detailed suits in Insomniac's Spider-Man games for like a few milliseconds, I'm pretty unfazed by super detailed graphics nowadays. I'm like "Yeah. Rift Apart and Returnal look great, but I'm not really wowed enough." As weird as that is. That curse broke when playing Elden Ring. Elden Ring was that only game to have me constantly wowed at every new environment I stepped my feet into. Gawking at the gorgeous art direction. I stepped into the Atlus Plateau and I had my jaw dropped for minutes upon end. I can't wait to see what new emvironment FromSoftware hides from me until I find a way to stop my PC hanging on boot up.

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DirtyMidnighter

Status DirtyMidnighter Mar 11, 2022

This isn't my proper review, but I wanted to get some thoughts down at hour 30. I'm calling it early that this could very easily end up being my favorite Souls game (and by default favorite ever), depending on how it progresses. Where I'm at now with it now, I'm incredibly impressed. Part of me does yearn for the more …

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This isn't my proper review, but I wanted to get some thoughts down at hour 30. I'm calling it early that this could very easily end up being my favorite Souls game (and by default favorite ever), depending on how it progresses. Where I'm at now with it now, I'm incredibly impressed. Part of me does yearn for the more focused Souls experience I'm used to but it's still there, just with an open world element insulating that core experience. My only complaint is that the open world and mini-dungeon stuff in particular can start to feel repetitive. They remind me a lot of the Chalice Dungeons from Bloodborne but are thankfully much shorter and less intentionally labyrinthian. There's always unique items found within them though, so I'm compelled to complete each one. Overall I think it's a much stranger integration of the generic procedural-feeling dungeon concept than in Bloodborne. It still feels very cool to discover them. At times like this, the game can feel borderline bloated, but I don't mind because I'm having such a good time. Fromsoft has once again come around to ruin all other games for me because this core gameplay loop is just unparalleled. I'm incredibly thankful that the core Souls experience is still intact. They could have easily simplified and dumbed things down to make things more accessible but they chose to keep many things as mysterious and vague as ever, thus preserving the trademark series magic. In some ways the game is more accessible. Tutorials are more plentiful but they don't over-explain and are not intrusive, simply providing a simple statement of guidance from time to time. My only concern at this point is whether or not the escalation will be enough to keep the experience a 10/10 for 80 hours. This is my dream game in so many ways. My jaw has been on the floor every night I've spent with it. The sense of discovery and epic scope is stronger than than any game I've ever played. I also think the writing and lore design is a subtle step up in quality. It's a bit more understandable and I'm more intrigued by the relationships between characters than in previous games. Maybe that's the George RR Martin touch surfacing? There's a feeling of freshness to it - like the classic Souls deck has been reshuffled, creating a sense of unfamiliarity that makes the mystery of the world more compelling. And things like pyromancy now being faith-based tickle my brain because of how it rewrites the past and plays on expectations. It's delighting to me that this game is currently super popular, even breaking through to the people who bounced off Souls games in the past. It feels like this series is finally getting it's due in a big way. Now I get to be one of those hipsters who have been playing these games since the beginning. I'm just glad that at it's heart it's still the same game I've loved since 2009.

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shinespark

Status shinespark Mar 9, 2022

Made it to Raya Lucaria and it's aces so far! The main dungeons in this game are excellent at nudging you towards secret paths with loot you can see but can't immediately figure out how to reach. And being able to bypass the imp locks with creative jumps is such a cool way to make players feel smart!

(Also I …

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Made it to Raya Lucaria and it's aces so far! The main dungeons in this game are excellent at nudging you towards secret paths with loot you can see but can't immediately figure out how to reach. And being able to bypass the imp locks with creative jumps is such a cool way to make players feel smart!

(Also I finally found the crucial "lay down" emote so I can move my character out of screenshots)

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thebigmack

Status thebigmack Mar 8, 2022

Alright. I admit it, ok! I CAVED.

I spent 40 minutes in the character creator and did the tutorial. So far so good.

RxBrad

Status RxBrad Mar 6, 2022

The world is really trying to get me to play Elden Ring, but they can't trick me this time. From Software games are bad games made by bad people who probably pull the wings off flies for fun. I'd rather let a squirrel chew off my nuts than play one of these games...

(I'm actually a little bummed that so …

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The world is really trying to get me to play Elden Ring, but they can't trick me this time. From Software games are bad games made by bad people who probably pull the wings off flies for fun. I'd rather let a squirrel chew off my nuts than play one of these games...

(I'm actually a little bummed that so many PS5 releases continue to be Demon Souls / Returnal / Elden Ring-type games. I'm still here playing mostly PS4 games on my PS5...)

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shinespark

Status shinespark Mar 5, 2022

Finally entered Stormveil Castle at level 40, and gosh this place is so much more interesting than everything else in the game so far! Absolutely love how jumping has been woven into the level design to create new types of encounters and new paths for exploration. Kinda wish I had come here right at the beginning instead of exploring the …

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Finally entered Stormveil Castle at level 40, and gosh this place is so much more interesting than everything else in the game so far! Absolutely love how jumping has been woven into the level design to create new types of encounters and new paths for exploration. Kinda wish I had come here right at the beginning instead of exploring the rest of the map, since I've found more +2 smithing stones here in an hour than I did in 20 hours everywhere else.

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DucksOnQuack

Status DucksOnQuack Mar 4, 2022

I know that people would like to play FromSoft games blind, so how would you guys feel about me uploading some shots that I took? Maybe spoiler tag them?

SIGINT

Status SIGINT Mar 3, 2022

I still haven’t actually beaten the final boss in this game (edit: ok I took a break and got it a few hours later—phew!). Like Sekiro’s final fight, it’s an endurance test that has you fight two entirely different bosses back-to-back. Three of the final four bosses follow this exhausting format, one that I think is best used with …

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I still haven’t actually beaten the final boss in this game (edit: ok I took a break and got it a few hours later—phew!). Like Sekiro’s final fight, it’s an endurance test that has you fight two entirely different bosses back-to-back. Three of the final four bosses follow this exhausting format, one that I think is best used with a bit more moderation. The prior two though were actually a lot of fun for me in general—this one is cool but a bit frustrating.

Unlike Sekiro’s Genichiro speed bump, the first foe here is actually one of the hardest in the game. Most of my attempts don’t make it to the 2nd part. I’ve been at it for hours, and don’t see any way I can meaningfully improve my character, since my weapon is maxed and I can still die in half a second with a massive 57 Vigor (HP stat). That instant death attack that’s causing me problems comes only after the grueling first phase, which lends the fight a real disheartening feel and makes it really hard to practice my biggest problem area.

I wish I was willing to just give up on these types of things more often, but I’ve gotten so close that I can’t really let it go. I suppose I’ll feel “accomplished” when I finally get it, but the road to get there is a bit painful.

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shinespark

Status shinespark Mar 3, 2022

The little animation you do for turning on your lantern feels like an affectionate nod towards Dragon's Dogma, it's pretty cute.

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Girafro

Status Girafro Mar 3, 2022

I can't stop playing. Every time I have free time I boot it up. I cook dinner and I think, "I should go for a walk, I should listen to some music or read, I should play something else."

I finish eating and I boot it up.

My fiancé talks, I don't hear her any more. My mind is gone. …

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I can't stop playing. Every time I have free time I boot it up. I cook dinner and I think, "I should go for a walk, I should listen to some music or read, I should play something else."

I finish eating and I boot it up.

My fiancé talks, I don't hear her any more. My mind is gone. My body is on auto pilot.

I boot it up.

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shinespark

Status shinespark Mar 3, 2022

Found what seems to be this game's Hollowslayer Greatsword from an early boss, every other weapon I've encountered is leagues worse. I almost never used curved greatswords though, so it's a neat change of pace.

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shinespark

Status shinespark Mar 2, 2022

Also, I'm still only a few hours in, but the glowing reviews for this game are kind of baffling to me? I'm having fun, but so far Elden Ring is mostly just Dark Souls 3 with worse enemy, encounter, and level design. The appeal of the open world game isn't something I'll ever understand, I guess.

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peter

Status peter Mar 1, 2022

Long story short, my wife gave birth to our second son 12 weeks ago as of yesterday. He was born 14 weeks early, and had been in the NICU this whole time. I say had because he got to come home yesterday! He’s come a long way, and if you saw him, you wouldn’t know the difference.

So because I …

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Long story short, my wife gave birth to our second son 12 weeks ago as of yesterday. He was born 14 weeks early, and had been in the NICU this whole time. I say had because he got to come home yesterday! He’s come a long way, and if you saw him, you wouldn’t know the difference.

So because I have a baby at home, I’m trying to be home from work more (super hard to do with a family business and everything). I did get to be home for most of the day today, and I managed to sneak in about 30 minutes of Elden Ring. There’s nothing I can add to the conversation about this game that hasn’t already been said, but man does it feel good to play. When you finally get to the open world, it’s gorgeous just to look at. I can’t wait to dig in more.

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