There's something really special and exotic about From Software's games that is hard to describe or analyse.
It brings me back to this feeling of excitement, when watching Monster Hunter PS2 trailers in Japanese, over a decade ago, or playing Dragon's Dogma for the first time.
From Software creates games that are dense with lore, context, stories, characters and gameplay …
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There's something really special and exotic about From Software's games that is hard to describe or analyse.
It brings me back to this feeling of excitement, when watching Monster Hunter PS2 trailers in Japanese, over a decade ago, or playing Dragon's Dogma for the first time.
From Software creates games that are dense with lore, context, stories, characters and gameplay that is as layered and customizable as it gets. It's rather simple when you pick it up, but so darn advanced when you dig into it. Exploration, experimentation and creativity are key to complete these games.
Elden Ring seems to transcend "videogames" as a medium. It's bigger than that. Because it's so damn good at what it tries to do and what it does is carried by passion and vision. Like many other Japanese games that have been praised throughout the years (Street Fighter, Monster Hunter, Devil May Cry, Splatoon, Resident Evil, Final Fantasy, Metal Gear, Dragon Quest, Death Stranding, Zelda, etc.)
The director's vision, combined with talented developers and craftsmanship, have turned many of these Japanese titles into something truly special. Unique and memorable experiences.
Lastly, VaatiVidya's recent video on the lore behind the things he uncovered in the Network Test was just baffling. I cannot wait to experiment with builds and discover this intricate, deep, beautiful and twisted universe that From Software has created (with George R.R. Martin) for Elden Ring.
Thank god for Japan(ese games).
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