Elden Ring (2022)

FromSoftware

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.57 from 4898 ratings · #10 top rated on Grouvee

10468 members have it in their collection · 1457 playing now · 2592 backlogged · 2954 wish listed

How long? Main story 81h · with extras 103h · 100% 139h (from 238 logged playthroughs)

Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, … Read more
Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, battle formidable enemies, and seek to restore the Elden Ring to become the Elden Lord. The game builds on the challenging gameplay mechanics familiar from the Dark Souls series but introduces a more open-ended structure with vast exploration, dynamic weather, and a day-night cycle. It offers deep lore, complex characters, and an interconnected world filled with secrets, dungeons, and powerful bosses. Read less
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Release dates

  • Feb 25, 2022 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • 2026 (Full Release) (Worldwide) Nintendo Switch 2

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5 stars
3485
4 stars
943
3 stars
289
2 stars
123
1 star
58
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Community All Reviews Statuses

killerstar

Status killerstar May 3, 2025

Woof. That Maliketh dude was a right pain in the ass with those AoE attacks that could almost one-shot me, the small hitbox and him constantly moving around. First stage was relatively straightforward but then in that second stage the SOB was so aggressive and mobile that I could barely get one hit before he was attacking again.

Anyway, he's …

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Woof. That Maliketh dude was a right pain in the ass with those AoE attacks that could almost one-shot me, the small hitbox and him constantly moving around. First stage was relatively straightforward but then in that second stage the SOB was so aggressive and mobile that I could barely get one hit before he was attacking again.

Anyway, he's done, as are the capital, that asshole Gideon and that dude Godfrey. I feel that the game acted as finding him was some sort of big revelation, but for me it was just yet another G-name.

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killerstar

Status killerstar May 2, 2025

I hope the bloke who designed the Fire Giants ankle got a good paycheck because that the only thing I saw of that enemy.

It's ahame because it looked like a cool design. The chest/face with the eye and whatnot.

killerstar

Status killerstar Apr 30, 2025

I feel that I'm slowly approaching what would I think it's the endgame portion (after 80 hours, which is wild) so I'm now starting to look at all the various "quests" and NPCs that I obviously missed.

Some of them are cool, but I'm not sold on this quest design of having to talk to random NPCs in random places …

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I feel that I'm slowly approaching what would I think it's the endgame portion (after 80 hours, which is wild) so I'm now starting to look at all the various "quests" and NPCs that I obviously missed.

Some of them are cool, but I'm not sold on this quest design of having to talk to random NPCs in random places at random moments without seemingly any direction. Sure, not being pestered with questlogs and map icons is nice (it's different, it's unusual), but questlines are so obscure that I need to be constantly reading a wiki, so the questlogs and map markers are back, just in my phone instead of my game.

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killerstar

Status killerstar Apr 27, 2025

And now I'm supposed to remember Morgot and Margit? I feel that the names in this game were chosen specifically to confuse me.

killerstar

Status killerstar Apr 23, 2025

Raya Lucaria academy is amazing. The way through the academy twist and turn with many forking paths and surprising shortcuts. It felt like what little I played of Bloodborne.

Anyway, I killed Renala last night. First try and she didn't take more than 5 hits. Kind of a disappointment again. It didn't help that I didn't know how to enter …

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Raya Lucaria academy is amazing. The way through the academy twist and turn with many forking paths and surprising shortcuts. It felt like what little I played of Bloodborne.

Anyway, I killed Renala last night. First try and she didn't take more than 5 hits. Kind of a disappointment again. It didn't help that I didn't know how to enter Raya Lucaria Academy so I ended up even more overleveled by exploring more of the map. Also that apparently she is particularly weak to melee builds. And I also accidentally used a rune arc.

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killerstar

Status killerstar Apr 20, 2025

At first the online components bugged me so I turned them off. The messages that littered the landscape land mostly between useless and misleading, as were the bloodstains showing other players' deaths. And the ghosts running around every now and then were distracting.

But eventually I warmed into them. Most messages are not useful ("item ahead" literally in front of …

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At first the online components bugged me so I turned them off. The messages that littered the landscape land mostly between useless and misleading, as were the bloodstains showing other players' deaths. And the ghosts running around every now and then were distracting.

But eventually I warmed into them. Most messages are not useful ("item ahead" literally in front of an item) but some are mildly amusing and are a good way of interacting with the community in a non-toxic way. You get to learn all the language (like turtle = dog) and stuff. I started to even write my own; some useful, like pointing out fake walls, some funny, like "ahead ahead" before a coffer with a head-based shield.

Today I *Gasp!* even went into multiplayer and helped a couple of players beat Radahn (it's by far the most co-oping areas, according to the map).

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killerstar

Status killerstar Apr 19, 2025

So far, I have to say that I'm really liking the exploring around the world because it's such a complex, pretty and interesting place. I love that most of the time platforming is done on things that don't look like platforms, like broken down structures and weird root systems. I also like that there are lots of little animals and …

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So far, I have to say that I'm really liking the exploring around the world because it's such a complex, pretty and interesting place. I love that most of the time platforming is done on things that don't look like platforms, like broken down structures and weird root systems. I also like that there are lots of little animals and some enemies seem to be doing stuff instead of just standing waiting to be killed. It doesn't feel like a level in a game, it feels like a real world.

The more I play, the more clear it is that the world is not in decay; the world is thriving. There are animals and plants doing perfectly fine on their own. A lot of them don't even attack you but even the ones that do seem mostly just defending themselves. I am the asshole going around killing stuff that hasn't done anything wrong to me. It gives me a somewhat Shadow of the Colossus vibe. Particularly those walking mausoleums.

The only openly hostile enemies seem to be remnants of the old world that desperately try to go back to it. I guess my "mission" is to fix the Ring to being back the world from.vefore the shattering but from what I've seen, the world after the shattering is doing just fine. I don't have the right to go around stomping all over it.

One issue with the open world structure, though, is that the game doesn't have a balanced and satisfying difficulty curve. If you find a boss or area that is too hard for you, you can just go explore somewhere else, get better gear, allies and level up and come back later, stronger. This works well in theory but, in practice, there is so much content that if you like exploring you can very easily find yourself overleveled and then you won't find any boss or area that is too hard for you.

And because the game has no way of gating of you get to a boss as a lowly first level with a broken sword or as a beefy steamroller dual wielding the gilded axes of death, the same boss or area can be either extremely hard or piss easy. So the game can't effectively use difficulty to tell the story. "Was this boss supposed to be pathetically weak as a plot point or I'm too strong for it?" "Is this enemy supposed to secretly the toughest motherfucker in the whole Lands Between or have I sequence broken myself into this fight too early?"

As an aside, I also feel that I'm beating bosses not because I'm getting better, but because my character is getting better.

This might change in the late game, since there must be a limit to gear and levels, but the mid game is very uneven.

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killerstar

Status killerstar Apr 19, 2025

Got to Radahn and had the Godrick experience again. He killed me in my first try with those arrows but then his health bar just melted in my second try. I didn't have to learn his patterns or be clever, just mash the attack button a bit.

I am most definitely overleved.

killerstar

Status killerstar Apr 19, 2025

This game's lore is incredibly hard to remember for someone who is bad at names. Everyone has very similar names! Rennala, Rykard, Radahn, Radagon, so many R names with a vowels! It's almost as bad as the Iceland Sagas, where everyone is called some version of Thor and it's very common for many characters to share names.