I'm not a big fan of Leyndell, but holy smokes are the sewers beneath the capital incredible! Fetid and labyrinthine, dripping atmosphere and high tension, and just compact enough to keep mapped out in your head.

Like a great Metroid level, they present a seemingly wide-open array of forking paths to explore and then subtly guide you through it, holding …
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I'm not a big fan of Leyndell, but holy smokes are the sewers beneath the capital incredible! Fetid and labyrinthine, dripping atmosphere and high tension, and just compact enough to keep mapped out in your head.

Like a great Metroid level, they present a seemingly wide-open array of forking paths to explore and then subtly guide you through it, holding your hand without ever being heavy-handed. And the slow-dawning reveal near the end that the wretched pipes you're wandering inside are the very same pipes you were clambering on top of at the beginning is majestic, mind-bending stuff.
It's really got it all: there's great loot, some tricky tightrope fights, a menacing boss, a secret path leading to an entirely separate ending for the game, an all-time bizarre NPC quest. There's a whole little side dungeon inside the main dungeon, with a monstrously cute gimmick to boot! Probably my favorite level in the game, along with Stormveil.
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