Elden Ring (2022)

FromSoftware

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.57 from 4898 ratings · #10 top rated on Grouvee

10468 members have it in their collection · 1457 playing now · 2592 backlogged · 2954 wish listed

How long? Main story 81h · with extras 103h · 100% 139h (from 238 logged playthroughs)

Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, … Read more
Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, with world-building contributions from novelist George R. R. Martin, the game features an expansive open world called the Lands Between. Players assume the role of a customisable character known as the Tarnished, who must explore this world, battle formidable enemies, and seek to restore the Elden Ring to become the Elden Lord. The game builds on the challenging gameplay mechanics familiar from the Dark Souls series but introduces a more open-ended structure with vast exploration, dynamic weather, and a day-night cycle. It offers deep lore, complex characters, and an interconnected world filled with secrets, dungeons, and powerful bosses. Read less
Remove Ads with Grouvee Gold

Release dates

  • Feb 25, 2022 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • 2026 (Full Release) (Worldwide) Nintendo Switch 2

Also available on

Related

Bundled in

Expansions

Remove Ads with Grouvee Gold

Featured in lists

Rating distribution

5 stars
3485
4 stars
943
3 stars
289
2 stars
123
1 star
58
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Sepix

Review Sepix 5/5 · Feb 27, 2026

Uncompromising Vision

There is little left to add about Elden Ring. It stands as one of the most singular experiences in modern gaming, especially for someone who has played video games for decades.

The difficulty is often debated, but it is inseparable from the game’s identity. The fantasy of a lone knight venturing into a hostile world and facing dragons sounds romantic …

Read more

There is little left to add about Elden Ring. It stands as one of the most singular experiences in modern gaming, especially for someone who has played video games for decades.

The difficulty is often debated, but it is inseparable from the game’s identity. The fantasy of a lone knight venturing into a hostile world and facing dragons sounds romantic in a fairy tale. In practice, it would likely resemble Elden Ring: brutal, unforgiving, and indifferent to your intentions. One mistake, and you are done. That tension is not a flaw; it is the point.

What makes it remarkable is that Hidetaka Miyazaki and FromSoftware were allowed to execute their vision without compromise. The cohesion of the world, the environmental storytelling, and the systemic challenge all reflect a unified design philosophy. It is difficult to imagine the same result under a more formula-driven studio structure. The restraint and confidence in its design are precisely what make it work.

As it stands, the game feels complete and internally consistent. I had an excellent time with it, and its success underscores how powerful creative freedom can be when paired with clear direction.

Read less
KelsoGnar

Review KelsoGnar 5/5 · May 16, 2025

My First From Soft Experience made me a FAN

Holy shit.

I started playing this game during the pandemic, as I had lots of free time. And I feel like that was perfect recipe for me to experience this.

I had no expectations coming into this game, other than the difficulty, being this was my first from soft game.

But, soon after beating Margit, the Fell Omen, the satisfaction …

Read more

Holy shit.

I started playing this game during the pandemic, as I had lots of free time. And I feel like that was perfect recipe for me to experience this.

I had no expectations coming into this game, other than the difficulty, being this was my first from soft game.

But, soon after beating Margit, the Fell Omen, the satisfaction set in. This game was incredible. The lore building, the world exploration, the bosses, the gameplay, the learning experience. This is literally the epitome of a game one should play as a fan of video games.

This is the best game of all time, bar none.

Read less
Bluespade

Status Bluespade Dec 26, 2024

Somehow, after being pretty terrible at pvp, I recently jumped back in after months away and find myself doing shockingly well. I've been turning on the Taunters Tongue everywhere I go to lure in invaders, and somehow I've consistently been wing lime 75% or 80% of my matches. Maybe all the pros are jn the arena, or maybe it's just …

Read more

Somehow, after being pretty terrible at pvp, I recently jumped back in after months away and find myself doing shockingly well. I've been turning on the Taunters Tongue everywhere I go to lure in invaders, and somehow I've consistently been wing lime 75% or 80% of my matches. Maybe all the pros are jn the arena, or maybe it's just that ican actually fight one on one this way. But I haven't felt this good at pvp since my Dark Souls 2 days.

Read less
kalefingers

Review kalefingers 5/5 · Dec 24, 2024

9/10 So much of Elden Ring is good, but the endgame feels unfinished and some bosses just feel lazy. But the game is massive and there are so many good things that it's hard to complain.

MantaOrlando

Review MantaOrlando 3/5 · Oct 18, 2024

Disappointing.

While still a semi quality From Soft game, this game gets praised for hiding their many items and collectables from the map, which would've made it more like a Ubisoft game. Their open world is really not that innovative. I'm not fan of the art design, fans did it better. And if the work of fans made it a superior …

Read more

While still a semi quality From Soft game, this game gets praised for hiding their many items and collectables from the map, which would've made it more like a Ubisoft game. Their open world is really not that innovative. I'm not fan of the art design, fans did it better. And if the work of fans made it a superior experience than you as a developer did something wrong. In my eyes at the very least. And yes, unfortunataly they won't allow exploits as always in their games. It needed to be how Miyazaki intended, so spirits are more useless now. I like when open world games and especially souls games are exploitable like this. And also when the player needs to do the effort to get them. Too bad the game stability improved while the gameplay suffered a bit.

Read less
brunossgodinho

Status brunossgodinho Jul 31, 2024

Kinda getting the hang of this after some deaths. Getting killed by warriors on the road, by wolves, by optional bosses, just by anything really. Fought Margit and got my ass handed to me all the time, so I decided to explore a bit. If I had persevered through Nioh, maybe this one would be easier for me. Right now, …

Read more

Kinda getting the hang of this after some deaths. Getting killed by warriors on the road, by wolves, by optional bosses, just by anything really. Fought Margit and got my ass handed to me all the time, so I decided to explore a bit. If I had persevered through Nioh, maybe this one would be easier for me. Right now, I'm more enticed by the misterious aura of the lore than anything else.

Read less
brunossgodinho

Status brunossgodinho Jul 28, 2024

So far, this has been scarier than Resident Evil. Never know when a pack of wolves is gonna drop on my head out of nowhere or something.

Statical

Status Statical Jul 28, 2024

I know, I'm late to the party but I've finally finished my 1st playthrough of ER and I really loved it. The reason for the such lower undeserved rating is because I'm not a such big fan of open world games and what I mean by this is not that I hate them all but some games did it better …

Read more

I know, I'm late to the party but I've finally finished my 1st playthrough of ER and I really loved it. The reason for the such lower undeserved rating is because I'm not a such big fan of open world games and what I mean by this is not that I hate them all but some games did it better than other such as RDR2 and The Witcher 3. Elden Ring haves this big open world with unique themes and stunning visuals that are so good looking it's basically porn for your eyes, except Caelid. Where it cuts short tho is after exploring the first 1/3 of the map the dungeons, the enemies and the mini bosses in the free world, those that spawn at night, are repetitive and the world is so big and so vast that after going through all of it I feel burnt and the lack of events that happen for example in RDR2 makes the world feel dead but in the end this is a problem that couldn't be avoided because souls games are supposed to feel that way, they are not supposed to show a beautiful and alive world, a world of order and peace because that world is already gone when first arrive in Limgrave and the dev's are making us discover that lost world by offering us cryptic dialogue, item descriptions and lore to piece together and see for ourselvs why is the world in the state that's in. The open world is my only complain, that and the bad performance of the game in some areas. As a side note, I'm a big fan of the original souls formula but it's not so bad that we get new entries in to the souls catalogue as ER or Sekiro because they have their on chance to experiment and improve over the formula. ER introduced the chance for the devs to try and make an open world game and Sekiro introduced the parry system for katanas which sadly wasn't introduced in the main line but who knows, maybe the next game will come with even bigger changes to the souls formula. My playthrough of the main game+DLC is 138hr but I went for as much % as I could, beaten every boss and did all the side quests, did all the dungeons, everything.

Read less
shinespark

Status shinespark Jul 13, 2024

Feels like the primary way they added challenge to the DLC's final boss is by including a bunch of flashing lights which make their attacks intentionally difficult to see. Mission accomplished I guess, they're really hard, but the visual overload makes the fight zero fun to learn.

shinespark

Status shinespark Jul 11, 2024

Arghh, made it to the final boss of the DLC and I'm missing exactly one Scadutree Fragment! Wanted to try to find them all, but trudging across the entire map again in search of a single item sounds immensely tedious. Thank goodness for the wiki.

DampkinZ

Review DampkinZ 4/5 · Mar 20, 2024

Elden Ring is a very good and probably one of the best-looking games that I have ever played. Wether you are exploring a cave, riding through the swamps of Liurnia or treading the fiery Mount Gelmir, the different Regions in the Lands Between look absolutely stunning!

The bosses look awesome and have cool movesets but they feel very overtuned in …

Read more

Elden Ring is a very good and probably one of the best-looking games that I have ever played. Wether you are exploring a cave, riding through the swamps of Liurnia or treading the fiery Mount Gelmir, the different Regions in the Lands Between look absolutely stunning!

The bosses look awesome and have cool movesets but they feel very overtuned in my opinion, they didn't feel like a challenge to overcome but more like a wall that stood in my way to prevent me from exploring further.

My first playthrough was the best gaming-experience in a while but, atleast for me, this game offers absolutely zero replay value.

Recommended if you like Open-World games. ~180 hours played(2 playthroughs)

Read less
Gugelhoopf

Review Gugelhoopf 5/5 · Jan 20, 2024

My Dream

This game is a feat of creativity and passion. It is a love letter to everyone who likes adventure and the feeling of small glimpses of beauty and comfort surrounded by the vile and grotesque.

Personally, I'd say that this game is definetly not for everyone. To truly apprechiate it and to feel what this game means to an avid …

Read more

This game is a feat of creativity and passion. It is a love letter to everyone who likes adventure and the feeling of small glimpses of beauty and comfort surrounded by the vile and grotesque.

Personally, I'd say that this game is definetly not for everyone. To truly apprechiate it and to feel what this game means to an avid Souls fan, I'd have to drag you through all the games and the in-between anticipation for the next game with all the speculations and wild dreams we had. So instead I will just tell you to go play the original Dark Souls. Really try to get into it and reflect on it. Live it for a while. Then get back to Elden Ring and tell me you don't feel anything...

Read less
hewward

Review hewward 5/5 · Jun 21, 2023

A very enjoyable game with some easily overlooked issues

I played through this finally, and I'm sure you've heard it all before.

It's a beautiful souls-like with all of the trappings of the genre.

There's a lot here to like...enough that I stuck with it for nearly 90 hours of play (on this character, let alone what I put in others)

  • I wish there was a quest tracking, but …
Read more

I played through this finally, and I'm sure you've heard it all before.

It's a beautiful souls-like with all of the trappings of the genre.

There's a lot here to like...enough that I stuck with it for nearly 90 hours of play (on this character, let alone what I put in others)

  • I wish there was a quest tracking, but maybe that's just me.
  • I wish the gear had more explanations.
  • I wish the multiplayer was more refined.

Those aren't things that the game ever touts, but it should would be more fun with them.

Also, while I'm listing off my minor nits and quibbles, the resources you gather in the world really irritate me in that I would go well out of my way to get flowers and stuff, and then I literally never crafted a thing.

All the above aside, it's a fun game and I'm glad I spent my time with it. I was happy to be done and put it down, but it was fun while I played it.

~David.

Read less
nicolaskfgames

Review nicolaskfgames 4/5 · Jan 24, 2023

i played it like 26fps, that wasn' t the BEST experience to me, by the way, a good game!

SinAndPunish

Review SinAndPunish 5/5 · Dec 25, 2022

A first look

From what I’ve played of this game so far, it’s astonishing. By far the best game in the “Dark Souls” world.

albcorp

Review albcorp 5/5 · Dec 13, 2022

A deep trove of pleasurable gaming

I had 6 months of incredible fun playing this game. For context, I adore Bloodborne, and hugely enjoyed Dark Souls 3. This provided many high points that were on a par, but also just such a huge world

Shiranui

Review Shiranui 4/5 · Oct 26, 2022

Perfection of the Souls Formula for Open World

This game is amazing, I was in awe so often throughout most of the game. Watching as it expanded in size and just kept going was such a special experience playing at launch. As the title says, to me, this is the best adaptation of that 'personal' souls level design you could get for an open world game, I don't …

Read more

This game is amazing, I was in awe so often throughout most of the game. Watching as it expanded in size and just kept going was such a special experience playing at launch. As the title says, to me, this is the best adaptation of that 'personal' souls level design you could get for an open world game, I don't really think it lacks that touch of intentional design the other Souls games have.

I do have some issues ofc. Firstly I played on PC. At launch. My computer did not like it, though I am very glad to see the stability improve significantly since then. The late game balancing of enemies feels mean, like I'm a souls veteran and don't mind the challenge but Haligtree and Farum Azula beasties feel just a bit too tanky, especially when it's reskinned jobbers.

I finished the game, and got all 4 endings without save scumming to get the 'platinum' (steam tho so yaknow), with the final ending being via a coop playthrough. Ashes of War, Spirit Ashes and the map are all great systems, the update to show NPCs and important spots was all I really needed for this to feel like the best version possible whilst staying true to Souls design. The build variety is plentiful, unfortunately there are objectively better ones (Bleed, dual-wield status effects, dragon incants...) but further patches are helping adjust those. The jump feels wonderous, and it having utility in combat is really satisfying. Power-stancing is cool and glad it's back, even if limited to the same weapon type.

The story feels so much more involved, even though the names were hard to get at first (R....G....M....) and having such a push to Ranni's quest which is by far the most appealing is a good choice. The characters are interesting, their motivations are clear and there's intrigue nonetheless, regarding Marika/Radagon.

I wish the boss reuse was a bit less faceless. I understand the need, and I don't refer to Fallingstar Beasts or Crystalians, specifically I mean Astel. The one found in Yeloux Annex Ruins really hurt. The boss felt really meaningful, its design is amazing, but seeing a second one in the middle of nowhere, seemingly with no lore attached, in a much more underwhelming arena was a little upsetting.

Most people dislike it, but I'm not a bitch (jkjk) so I actually quite like the Elden Beast fight, sure the horse would help but I think a better placed lock-on point and a slightly more aggro AI would help/cooldown on its runaway moves. Radagon's fight is rad af, love that it's the title theme that plays it helps give the fight weight. Radahn's might be my favourite, they had the confidence to deviate from their formula (max 2-3 summons) to actually make a festival, letting you summon like 6-8 people. He's a cool guy in lore too, a satisfying fight with a 'holy shit' moment in his fight too. I love Blaidd.

I don't want another game like this, not for a while at least. It has sufficient replayability and is really something special from FromSoft, and it kept the vast majority of my attention for half a year, having already sunk ~300hrs into it happily, and surprisingly don't feel too burnt out, though I am refusing to play until there's news about DLC or I run out of other things to play.

Amazing game, definitely not gonna be for everyone but was just what I needed.

Read less
Girafro

Review Girafro 5/5 · Apr 5, 2022

Elden Ring: A Worthy Inheritor of a Lord’s Soul

Elden Ring. What a game. There’s not much anyone can write about it, at this point, that hasn’t already been written or said a thousand times. But here’s my thoughts anyways, buckle up it's a long one and fair warning it's full of spoilers!

I love the Souls series. Many years ago, I bought this niche little title that my …

Read more

Elden Ring. What a game. There’s not much anyone can write about it, at this point, that hasn’t already been written or said a thousand times. But here’s my thoughts anyways, buckle up it's a long one and fair warning it's full of spoilers!

I love the Souls series. Many years ago, I bought this niche little title that my friend found called Demon’s Souls. We played the hell out of it. It didn’t have a “PlayStation Best Seller” title yet, it was from this developer nobody really heard about. I had tried a Kingsfield game before, but I had no idea about the connection there.

How far it’s all come. Back then, spending over a hundred hours on multiple builds, co-oping and griefing and invading I never would have guessed that this formula would become the titan that it has. Of course, a lot has changed along the way.

I’ll stop with the puff and get to the meat and potatoes. Elden Ring is damn near the perfect Souls experience. There are elements of the Dark skeleton that translated seamlessly, the Bloodborne DNA worked itself in there too if you know how to spot it, and even Sekiro has left a fingerprint. It all culminates in so much more.

Character creation is standard fare, though at least recreating is super easy and free once you reach the Roundtable Hold and can inspect the mirror in Fia’s room. Once you’ve spent an hour or two making the perfect waifu material or a comedic nightmare creature out of Griffin McElroy’s wettest dreams you are invited to immediately die. That’s whether you manage to beat the Grafted Scion or not.

One of the most profound moments, that sticks in the memory, is what I like to call Elden Ring’s “Breath of the Wild reveal”. When you clear the tutorial (or ignore it) and ride up the elevator to the door that stands between you and the world. The vista that greets you is immense, majestic, and inviting. The sight of Erdtrees in the distance, a castle looming over the field, the sparkling golden Grace, and a guy who insults you for not knowing any ladies yet when you only just arrived, it’s all perfectly placed to get you amped up to explore.

And this is, of course, the absolute best part of Elden Ring. Exploration is pure joy. Finding tombs, caves, weird little nooks that are barely perceptible unless you’re really looking, each one of them packed with an adventure and a treasure, everything viable in one way or another even if it doesn’t pertain to your specific build. Nothing is useless, nothing is wasted. Who knew that the methodic and interconnected worlds of Souls games would translate so well when removed from their claustrophobic and woven tunnels and castles to large open fields? Of course, Torrent is a brilliant addition here, even if horse mounted combat is a bit clumsy.

Another moment that I’ll always remember is opening a nasty treasure chest that puffed a cloud in my face. When I awoke in an awful cave full of much stronger enemies and no fast travel available, I sprinted for the exit. My daring escape placed me on the banks of a Scarlet Rot swamp. It was a horrible place, just awful, and I immediately began exploring. I refused to fast travel. I decided I’d use the map and find my own way back. My first foray into Caelid was fantastic, it will likely be one of my favourite video game moments of the year.

What else works? The combat is fast, fluid, and the best in the series. Some Sekiro fans might disagree but as someone who never really connected with Sekiro’s one-size-fits-all approach to character progression I find it immensely refreshing to have a list of stats that I can build as I please, it’s great to have a choice how to play and somehow everything is balanced. It must have been agonizing for the team to somehow make this all work. Sure, magic might be generally “overpowered”, but it’s certainly not the ultimate answer to all combat questions and flexibility is key.

Beyond exploration and combat there’s a story in here that’s much more straight forward than previous Souls games while still having plenty of cryptic and weird lore notes to find and ponder on. There will be hundreds of hours of YouTube videos to consume and a ton of infighting over the meanings of item descriptions as people dig through the bounty here.

What doesn’t work so well is the NPC quests, which feels like a hold-over of previous titles that suffered for Elden Ring being so open. You can meet an NPC and start a quest and then lose track of them, perhaps you explore somewhere or beat a boss that sets a progress flag, and then you never find them again. You may forget about them, only to look them up later and still never find them, you’ve somehow broken the chain and now their quest is incompletable. You might also never even meet an NPC. From my own, personal experience, I never met Patches. Didn’t even know he was in the game. I didn’t organically find the cave he was in. I was over 100 hours in when I finally looked up where to get the recipe for Golden Fowl Feet, I saw where to find it, and I was surprised to hear he existed!

I rushed to the cave and all I found was a pile of items, his gear, and his Bell Bearing. This was very disappointing. I could go on, there are a few NPC quests that I broke without knowing how or why. A quest journal could have gone a long way to help players navigate, something to organize hints or to help players even without giving them quest icons like every other open world. Even something vague like “I heard these strange wolf howls in the forest, perhaps one of the merchants knows about this?” and it could be vague enough not to specifically mention Kale, but most players would jump to him, or perhaps when asked another merchant could point the player that way.

This type of NPC quest worked better in the older games due to their more linear nature, NPCs also generally followed the path of the player’s progress through an area, like Ostrava in Boletaria who would appear only there and in the Nexus. You knew where to look for him, even if you didn’t know his exact location, to progress his quest.

The other issue that really hampers the game is the health and damage bloat towards the end. Perhaps too much of the previous Souls game skeleton carried forwards, having over 40 VIT in any Souls game is redundant. This allows the player to broaden their specialization or to multispec at higher levels, or to cap a build at a generally accepted level for co-op and pvp. Elden Ring requires an absurd amount of health to survive unless you happen to be a dodge and parry god. And I say god because you’d have to be perfect, it’s not just big intimidating enemies that can one shot you if your VIT is low, the common knight will shred you to pieces if you’re not about 1500 health or more.

On a positive note, the areas of the map are fantastic playgrounds. Limgrave and the Weeping Peninsula are great fields and forests to ease players into the rhythm of the game. The boggy and mystical Liurnia is beautiful and terrifying all at once, Caelid is horrifying and evokes so much of late Bloodborne that it’s one of the stand out locations even if Rot is a pain to deal with. Atlus Plateau and Leyndell are majestic and sorrowful all at once while Mt Gelmir is intimidating and savage. The Mountaintop of the Giants is one of those really cool “snow levels” that gives variety and challenge, changing up the feel of the world while still offering its own interesting vistas and locales to poke around in.

The Consecrated Snowfield is bland and empty, the whiteout snow causes tension but is ultimately just a bother that’s easily negated by simply riding Torrent through. The Halig Tree is alright, but it is annoying to navigate due to the constant need to drop off branches and so on. Farum Azula is straight trash, a joyless mess, and a chore.

The bosses, the stars of any Souls game, are hot and cold. There are many stand outs, Godrick the Grafted, Rennala, and Morgott are great. Starscourge Radahn and Hoarax Loux are fantastic. Mohg and the Ancestor Spirits are really cool. Others are… Not so much. Rykard is boring, just another big sword with a wind attack boss to poke away at. Many bosses, especially in caves and tombs, are just “two of a thing” and are usually just a nuisance.

The real stinkers are Maliketh, Malenia, Radagon, Dragonlord Placidusax, and of course the Elden Beast. I know these are perhaps some people’s favourites and, by all means, enjoy them. I could not. Maliketh and Radagon seem to enjoy having area of effect attacks that hit you whether the actual attack lands or not. They love to hover in the air to try and bait out a roll and then lunge down at you. The trick is, if you don’t fall for it, you dodge them, but an AOE knocks you on your ass and punishes you anyhow. Punished for what? Seemingly nothing, you dodged the attack correctly, but I guess you’re meant to take damage whether you like it or not.

Dragonlord Placidusax, as well as Astel, have the remarkably annoying trait of simply teleporting around and sucker punching you with massively damaging moves. These aren’t impossible to deal with if you happen to spot them before they appear and they DO have a tell, however the damage is outrageous if they happen to catch you and it honestly feels less than fair if you’re having a good fight and dodging wild laser beam attacks and burning claws and grabs and gravity wells only to get destroyed by a “nothign personnel kid” teleport move.

I was so certain that Malenia was going to be the worst boss of the game in my opinion but that right goes to another. Maybe. She’s certainly a strong contender. Not only does she have moves that cause AOEs that can hit you regardless of whether you dodge, she heals herself each time she hits you. The trick here is that it still heals even if she hits your shield. Any contact and she gets a heal. She can also cause Scarlet Rot, which is just wonderful. The only saving grace is that she can be staggered relatively easily and if you’re not shy about using Bleed you can reduce the effect of her healing if you can keep yourself clear of rot.

Elden Beast is just abysmal though. Irredeemable. You’ve slogged through a hell of a journey, you’ve battled gods, legendary knights, beast, and demons. You’ve dealt with some of the hardest bosses in the entire series. You beat Radagon and get teleported to a beautiful arena that’s totally wasted on a big blob thing that runs away from you. This is, to me, the purest definition of a wet fart ending. Is the Elden Beast hard? Not really. It’s incredibly cheesy, you do need a bit of luck to beat it, but boy is it a slog. As you begin slugging it out, fighting and dodging, it will dive below the water and spring up across the arena. Uh oh, now that it has distance on you the AI begins to spam spells. As you sprint towards it you burn off your stamina, hopefully you dodge its spell spam along the way or else you’ll need to have a quick drink, if you’re lucky you have enough stamina to land a hit or two. If you’re really lucky it won’t immediately dive under again and pop up back where you just sprinted from. Hope you liked dodging all those spells, ‘cause here they come again.

When I look back upon fights like Gwyn in Dark Souls 1 and how he punished you by getting in your face, grappling, and fighting with you, it was a real struggle. Nashandra was a tough fight, her spells and scythe made you zone her out and choose when to engage and dodge, but she never ran away from you. The Soul of Cinder was really cool, the phases where it used sorceries, miracles, and pyromancies to stop you in your tracks made for a unique and interesting battle to wrap up your quest. The Moon Presence and Gehrman are probably some of the coolest bosses in the entire series. Elden Beast is so far beneath all of these, it’s a sour note, flat and tepid, and perhaps the lowest point of the entire game. Mediocrity blanketed by nuisance and bother. Sad.

All of that said, the rocky road that is the final few bosses and areas don’t erase the rest of the game. Everything up to the Snowfield is solid. Everything that works well works incredibly well up to that point. It’s just a shame that so many of the low notes came one after the other to really sour the ending. Of course, personal mileage may vary, I’m sure there are those out there who find these points make the game better, but for me I just can’t see it.

Elden Ring is an interesting creature, it wears its DNA on its sleeve, but it is clearly evolved. Demon’s Souls crawled so Dark Souls could walk. Dark Souls walked so Bloodborne could run. Bloodborne ran so Elden Ring could soar. Sure, there’s some turbulence on the landing, but damn does it look majestic in flight.

Read less
thevioletcow

Review thevioletcow 4/5 · Mar 29, 2022

More Like, Elden Pretty Good!

Great. It's a great game. It's a very good, great game. But it's too damn long! A major piece of advice to anyone yet to play: You really really don't have to do everything. I cannot stress this enough. Most people will have a way better time playing this if you don't follow every questline, if you only do the …

Read more

Great. It's a great game. It's a very good, great game. But it's too damn long! A major piece of advice to anyone yet to play: You really really don't have to do everything. I cannot stress this enough. Most people will have a way better time playing this if you don't follow every questline, if you only do the content that interests you, etc. If you play that way, I believe that will alleviate any "too damn long" fatigue that you may experience.

As of the date of this review, the PC version is still riddled with issues. If you haven't played it yet, I'd either go with consoles or wait until way more PC patches are released. Multiple crashes, consistently getting disconnects on my hardwired rig that has no issues with other games, micro stuttering, 1-4 second stuttering that killed me multiple times, controller disconnects, weird resolution issues, gsync seems to introduce extra stuttering, black jpegs covering up the sides of totally rendered 21:9 resolution, the game takes two minutes to actually close after quitting to desktop, etc.

Now, despite all that, I highly recommend this game. It really is a great way to get into the souls games. If anything is too hard, just go do something else somewhere for awhile. Bam! Difficulty issues not solved, per se, but that certainly helps. Have fun, take it slow, leave a bunch of messages, and enjoy.

Read less
snowknicks

Review snowknicks 5/5 · Mar 23, 2022

Elden Ring

5/5

Played on PS5.

Brilliant - for me the joy of this game is in exploring an uncharted landscape, similar to BOTW - while the combat in this game is way better than in BOTW. I don't understand the story very much but I like its elusive and minimalist feel, like you have to piece it all together.

The combat …

Read more

5/5

Played on PS5.

Brilliant - for me the joy of this game is in exploring an uncharted landscape, similar to BOTW - while the combat in this game is way better than in BOTW. I don't understand the story very much but I like its elusive and minimalist feel, like you have to piece it all together.

The combat is super tight, I especially enjoy boss battles. Exploration is both fun and massively rewarding, you pick up so many useful things around the world and not just random ingredients. I even like picking up items that don't work for my build, because they get me brainstorming other builds - this plus the ability to respec is awesome. The level design also makes straying off the designated path really rewarding, especially in the big dungeons.

I beat the game yesterday at 78 hours - it is the first souls game that I finished and I think that says a lot, having played almost all of them. There is a heap of options available for when I got frustrated that could make things easier which was massive. I might come back for a second playthrough if there's DLC, but this game is BIG. A very special game.

Read less
johnV

Review johnV 5/5 · Feb 27, 2022

A fairytale of grand scale

An astonishingly rich and gorgeous world to dive in, like a fairytale of long-lost places. My only minor issue is that most of the main bosses are ridiculously hard and unfair at times but what can you do...