Elden Ring Review
This Review will have spoilers!
Lets talk about my history with fromsoft. its not really big. I played Dark Souls first time because everyone kept raving it was the hardest thing they ever played, I didn't think it was hard but one thing I always liked about The Souls game where the enemy designs and the locations. So than i played Bloodborne, and i thought this game was incredible! The look of it, the setting, the tone, the enemies, the bosses just everything about the game was awesome and addictive.
The last Souls-like game i played from fromsoft was Sekiro. This game was badass and it makes you feel like a badass. One of the best combat systems in a game that just makes you feel amazing. The mechanic where you just parry the enemy and break there posture is so damn awesome! Some of the best fights in a game. When your reading the boss and parrying everything, its a feeling you don't get in any other game. So that's about my history with fromsoft's games, i only played 3 but i have played other souls-like games such as, Nioh, Nioh 2, Code Vein, Darksiders 3, so i do like those types of games. Only fromsoft can make them the best though it takes great enemy designs, level design and music for a good souls game for me, and thats what others lack when they make a souls like game.
I was happy when they announced Elden Ring because fromsoft is amazing at creating awesome stuff so an open world souls game just sounded awesome. I just wanted awesome bosses everywhere and crazy enemy designs and well-made locations, i was so intrigued to see what they could create.
Story
I'll be honest i do not care for the story in these games, there is no story but there's lore and im not interested breaking the game down to figure out the lore. The story to me in this game is your tarnished basically brought to life to hunt down and kill the demi-gods around the open world and become the Elden Lord and that's about it.
Gameplay
You start the game and pick a starting class and theres alot to choose from and i only choose the one with the coolest looking armor set.
Now the gameplay this could be a negative but i won't put it there. I wanted the gameplay to feel more better to feel like Bloodborne or just a bit like Sekiro, The dark souls combat was always slow to me and you don't do much, you attack, you roll, you can parry but its awful and that's about it. I liked the way it feels to dodge in bloodborne instead of the stupid rolling in these games, and if the combat was more like Sekiro the way it feels to attack atleast this game could have felt really good...but its not its your standard sluggish Dark souls. They could have atleast had where you could cancel your attack, but they don't even have that.
Whats new in this game is you can actually jump instead of that weird run and than hop jump they had in the dark souls games. They have a new thing called ashes of war which are special attacks you can use, and theres a bunch of these special moves. Some are good for attacks and some are good for mobility options such as the bloodhound step.
I think something also new is stunning enemies with heavy attacks. If you use heavy attacks in this game enemies get stunned pretty easily and i don't remember that being the case in the older dark souls games but i could be wrong. The magic is an improvement in the game, its far better than older games. You drink flask to heal yourself, and in this game there is a new one that restores magic and another special one thats a flask of Physick.
There is a ton of weapons in the game, a ton of magic just loads of different ways to play the game which is always cool.
The leveling is always like dark souls instead of souls its called runes in this game and you use them to level up just like its always been.
Open World Exploration
The open world in this game its pretty damn huge bigger than i thought it would be, its about 6 parts of the map and than there is hidden locations on the map that are underground so there is a lot of stuff in this game. New in this game is actually having a map to look at because no other souls games really had maps, it was just exploring around not really knowing where to go, but having the map to mark everything you been to is much better. There are the saving places, the sites of grace to save and leveling up, and this is also to fast travel around the maps to the other sites of grace you found in the world. Usually when you haven't been to one you will see it glow with light around it, indicating its a new site of grace you haven't found. The sites of grace also has a light telling you a direction you should go but it doesn't really help much.
You also get a horse to travel around in which is new in this game. You use the horse to get to higher places and even attack enemies on. Its not very good for combat in my opinion. I only ever used the horse for the dragons really.
Enemies are all throughout the world and bosses are everywhere as well. The amount of bosses in this game is probably 100+ seemingly a boss everywhere you turn. Having all these bosses since its open world you may run into a boss thats really strong and you die a lot to, well you can just leave and find another hopefully weaker boss to fight, you probably won't and you'll just be in an endless cycle of deaths for a while.
They do these kind of landmark things, were in every different part of the map theres always these churches and they give you these tears items to upgrade the amount of life your flask heals you for, Or you see these gold trees in the map that have these items to upgrade the number of flask you hold at the grace. There are also these trees that always has a boss at and there also dragons everywhere as well and they give you these dragon powers for every one you kill. These are to use at this Dragon statue.
One of my favorite things i liked about the game was just exploring it seemed like every day i played i got into something new every time discovering a new area or a new boss or something hidden and i loved that about the game. Another thing i really enjoyed where the quest in the game. To be honest there aint much to do in this game except explore and kill bosses but having all these NPC's scattered throughout and getting quest from them was always fun and its a better alternative since the game story isn't layed out for you. The NPC's have stories and the quest for them are all pretty interesting but also difficult to do and find.
You can find stuff around to pick up and craft things, and there are these kind of magic towers everywhere as well. Tombs and caves are everywhere in this game to and they usually have a boss fight. Honestly most of these bosses are optional only the main demi-god bosses are important and the main focus to completing the game. Its the same as all the other souls games really.
The main bosses are the ones that open new areas. When you beat the main demi-god bosses they give you remembrances you use these to get there weapon and outfits and other stuff. Another thing when you beat them is they allow you to go into these divine towers that are in every different part of the map. You have to search for them and they only open when you beat the main boss. Inside you get the bosses great rune and they give you stat boosts and abilities if you equip them.
Another thing i liked about this open world is that there are a lot of ways to get into areas in the open world, its never just one way there are multiple paths you can find. One way might be from a key item but than you'll find a completely different way where you didn't need the key at all or a NPC quest might lead you to a new area or there are these portal or trap treasure chest that will lead to different locations on the map.
Enemies,Bosses and Negatives
Alright this where this game falls very badly and im just being honest because i don't know what's with the gamers nowadays but they seemingly think every things a 10 out of 10 or a masterpiece all of a sudden. I heard this for Deathloop, Last Of Us 2 Resident Evil 2 and now Elden Ring and its just getting ridiculous.now. When theres clear problems about these games and no one talks about them.
I understand people look at games all differently and don't see problems others see, but i have a lot of problems with Elden Ring. The first is the open world. I think the open world is boring and not interesting at all to explore. At first you enjoy it but as you get deeper in the game and get to the other areas it really just looks the same and they repeat so many areas in the game.
In the open world there are always these collapsed pieces of buiding for whatever reason, Many places got these big rivers that are basically the same. Limgrave got the river with the dragon that attacks. Liurnia got another river and its just with fog added. In Caelid, it has the same thing but just with Scarlet rot everywhere. All these repeated stuff on these maps. The Mountaintop of the Giants has another river but its just frozen with ice.
There's even underground areas with rivers as well like Siofra, Ainsel and the Mohgyn palace with another river of Scarlott Rot everywhere.
The other things that repeats is, there is always ruins everywhere on these maps, like all throughout map and they are always the same. Some of these ruins got items or a boss and thats about it, nothing interesting at all about them.
The churches of Marika are also all over the map in different locations. Look, i understand these are landmarks and they usually have the sacred tears, but they could have did some other stuff different getting those tears. They could have gave them to the tomb bosses or something else.
Speaking of the tombs...these are pretty damn lazy, they mostly all look the same, they have the same enemies mostly, they ain't interesting to look at or explore. They try to switch them up and have like this statue that tries to run you over. You have to figure out how to get pass it which is fine...the first time you do it. Than the statue starts being in different tombs and it just gets annoying seeing the damn thing.
The tombs are what has like most of the bosses in the game. The amount of tombs and catacombs are maybe 50+ and none of the bosses in those tombs/catacombs are interesting at all. Honestly there not even worth wasting your time on them unless you want those spirit ashes. The spirit ashes are mostly in those places and there are some items like talismans but not many.
Another thing is those tomb bosses repeat to... They will just add like two bosses at once to make it different, its just lazy.
The most bosses you'll fight are those side ones in the tombs, but than in the open world you fight more like the dragons, the tree and others. The dragons are also the same... There is a dragon i think on every location, which is fine...except there all the same to. All the dragons do the same stuff, they do the same attacks and the fights always the same. The only different dragon is the one with the red lighting and the one where Ranni is, but all the rest are the same.
The tree guardians guarding the trees on the map, all the same. Its the same fight over and over. One might add a scarlet rot ailment which basically damages you if you get inflicted by it but thats it... Oh and they add two to fight instead of one. Whats worst about these things is they start showing up other places besides the tree as enemies and its just lame.
The mutated tree is yet another repeated enemy everywhere as well. You fight one in the tomb and than they just start appearing all over in locations. I don't understand what happened... Like why did fromsoft decide to get lazy all of sudden. It gets even worst to.
The main bosses in the game, the demi-gods, which is probably the best part of the game you start seeing them repeated as well! Like what the hell! Margit you fight like 3 times, one being Margott but its the same fight instead an added 2nd phase. Godfrey you fight once but than hes like in the golden lineage evergaol. Its not him but the fight is pretty much the same with an added phase 2.
Mogwyn you fight twice and ones just a lesser weaker version of him. Godfrey you fight him twice one being a spirit version of him. The only main bosses that don't repeat are Radahn, Rennala and Rykard, Maliketh and the last two bosses. That is really stupid. Your playing this game for 80+ hours and you keep seeing the same stuff over and over instead of different and new and fresh.
The normal enemies get repeated to and get put everywhere. The tomb bosses and catacombs are mostly stronger regular enemies in the game. The evergaol as well they have bosses in them and some of those are stronger existing enemies such as The Crucible Knight.
Fromsoft seriously got lazy in this game. People want to say its the best open world and its a masterpiece and its not. Its not well made or well designed. The other souls game i can't remember this happening. I don't think i see repeated enemies and bosses or locations that look the same. It was always something new and fresh. Elden ring the first 70+ hours are good but than the cracks start forming.
When i played, i played like 70+ hours just exploring. I didn't fight a main boss til 80+ hours in. Than when i finally continued and beat the first boss and went to these new areas like Liurnia and Leyndell and mountaintop of the giants i got disappointed. Enemies started being the same and the areas started being the same. It was interesting finding the other underground places but than they were even the same. Same spirit enemies, same puzzles, same bosses and it really sucked.
Bloodborne and Dark Souls had some great enemy designs a lot of really cool ones and Elden Ring does not. Theres gargoyles and these sentinel giants and there everywhere. The boring giant crab where every river is and they just put a different color on it. Giant dog enemies that comes in black and white giant crows, giant lobsters... does this really sound like interesting enemies?
There are wolves everywhere, there are small dogs everywhere that have different ailments. The tribe looking enemies and the tree enemies are also everywhere. Its just the same thing. For it to have this fantasy setting, man is it boring.
The area before the final area the mountaintops of the giants man i expected some cool stuff, you know cause your at the end of the game, and there is nothing...nothing different....nothing you haven't seen already, more giants, more lobsters. There is a side boss there Commander Niall and guess what? you fight a version of this guy in Caelid so he just has a different 2nd phase....thats it.
I don't understand whats with this game in spirit version of bosses and the bosses with a different name but there identical to a boss you already faced, its a lazy design man, you gonna tell me you couldn't come up with something different. Fromsoft has made so many creature designs and boss designs in many other games, but yet in this game they decide to reuse bosses like every openworld. If they were gonna do that than why the hell do open world. I rather just have what they made before with all the great areas and stuff.
So your at the end of the game 3 bosses left and you meet the first one and its gonna be a brand new boss you hasn't faced....nope it isn't its a boss you already fought in a spirit form. This Godfrey boss freaking sucked...did fromsoft run out of ideas? All this guy does is AOE attacks, he slams the ground in his 2nd phase, so you have to jump. Than you fight his 3rd phase and its even more annoying because all he does is grab you like hes Zangief or Hakan in street fighter.
The worst part about the grab is the animation takes to long watching it and he keeps doing it. This is probably the only boss in this game that annoyed the hell out of me. He wasn't hard he was annoying with his dumb AOE attacks than his grabbing. I was even more annoyed cause i already fought this guy before.
Afterwards the last two bosses Radagon and whatever the hell final fight is, Radagon is fine but for some reason these last 2 bosses have a bunch of projectile attacks and AOE attacks. Radagon is a good fight but after Radagon is freaking terrible! That final boss makes no sense it don't even fit in with everything you done in the damn game. It looks like a big dinosaur, it could be a pokemon. You gonna tell me this is the final boss in the game, 170+ hours i played and this is the last thing i see.
All this dumb boss does is run away... He runs away and throws projectiles. You get close to him he uses an AOE attack where you have to run away. Another attack he does is this ring that closes on you and if you don't get away you'll get hit with another AOE attack this is seriously rediculous. His final attack is this stupid projectile that keeps on hitting you and you cannot avoid it...so yeah a horrible end like this gives the game a 10 out of 10.
I don't know what happened with games where they have lame and disappointing final areas and final bosses nowadays. Final bosses are supposed to be memorable, its what you sunk hours in to get to, you want a memorable fight and a fitting end and these games in this age don't seem to get that anymore. Your just left with an Unsatisfying end.
Another thing i'll add in and it didn't bother me when i played because i didn't use any of this stuff, but for whatever reason fromsoft decided to go easy on players in this game. There is two really broken things in this game, one being bleed and the horrible spirit ashes. If you use these two things this games easy. Bleed causes massive damage to bosses even if your under leveled and mostly all bosses can be effected by it. All you do is hit the boss a few times with a weapon that has a bleed or a spell that has bleed and bleed occurs massively damaging bosses and enemies.
Spirit ashes can be used mostly in every boss fight. All you do with these is summon them in the boss fight and the bosses attention will be focused on the spirit ash and you just hit the boss in the back and that's it you don't have to do anything.
Its really baffling fromsoft allowed that. Any other game dev would have made bosses immune to all that stuff, but you can use spirit ashes every boss fight making bosses easy, so much for any challenge in the game using those two things, this games will be easy.
It was to the point where people were thinking that bosses were made with the spirit ashes in mind and that they had to use them. This seriously wasn't a great decision by fromsoft.
Throughout all the negatives there is one thing that saves the game, something that is really memorable in this entire game and that's the Malenia boss fight.
Malenia
The Malenia boss fight in this game is freaking awesome and shes just optional for whatever reason. The Malenia boss is everything i love in bosses, its a fast paced fight, you have to use your reactions and she doesn't kill you in one or two hits. Shes very hard but not in a way that feels cheap.
She has a long sword that a lot of reach, shes very fast and she always has attacks that keeps her up close to you, and she attacks multiple times. She can also heal if she hits you which sounds horrible when she hits multiple times but its not because she doesn't heal that much. Her worst attack though is she'll go in the air and will do a flurry of attacks and they are very fast attacks, if you get hit and she does it, your pretty much dead. So that is one of the things you have to figure out in the fight.
If that's not enough she has a 2nd fight where she has scarlot rot to her attacks and she has wings and its just awesome. This is the best fight in the entire game. If you find her, the game doesn't get better than that, the game seriously goes downhill from there. Malenia seriously is the peak of this game. I had so much fun fighting her and i died a ton but its just a memorable fight and one of the best things about it.
Now if your using that cheap stuff like bleed or spirit ashes well she ain't gonna be hard at all and you won't have to do much of anything. If you fight her like i did, no bleed, no ashes and hell i didn't even use ashes of war. If you come into the fight like that, than this fight is amazing and one of the few or only fights in this game where i was satisfied and happy beating her.
Getting to her was cool to. You had to find a hidden area and go through Miquella's halig tree and this area was great. It did have the same enemies as everywhere else but the locations was great and really difficult. I got my ass kicked in this place and died a ton but the pay off was worth it.
Final Thoughts
I did enjoy Elden Ring, like the first 80+ hours i had fun just exploring around. Everyday was a new adventure, either i was finding a new area or different bosses or whatever. My journey in this game i pretty much explored all of Limgrave and beat all the bosses there. Than i found the dragon and that trap chest and it took me to the cave in Caelid.
This is where hell began for me, i died so many times in that cave, trying to figure out how to get past those bugs with the staff and projectiles. I died for hour and hours until i finally got out into Caelid. Everywhere was death in this place, everywhere i went i was dying left and right. I hated those damn giant crows they were the bane of my existence in that place, i died over and over to those things.
The journey through that place made me learn better though because i was struggling to some enemies and side bosses, like they never seem to stop attacking or leave there selves open. Thats one other good thing i can say about this game is the enemy A.I. I feel like fromsoft perfected the enemy a.i in this game. A lot of bosses would attack and than you start rolling from it but than bosses start adding a little delay to there attacks to throw you off.
Some enemies and bosses seemed like they attacked nonstop. Going through Caelid and killing every boss doing every tomb i finished and Elden Ring got so much easier. Its not because i was over leveled or had strong equipment its just because i learned the game and from that point on i barely struggled and was going through bosses like nothing. It also helps that i finally found a weapon i liked and a build i wanted.
At first i went for a magic and Intelligence build and it was bad cause it took so long to get any new spells. So i just stopped and went for strength and stamina and health and a bit of magic. The weapon i used were dual magic blades, when i found these i was destroying everything in the game. The weapons were fast, so if any enemy left themselves open i could hit them quick, for bosses if they left themselves open for a couple seconds i could hit them and dodge out of the way quickly. They weren't even strong weapons, I could just attack so much more with them. Imagine if i used bleed i wouldn't have died at all.
Im not sure if this game was hard. I had said this was the hardest souls game i played but than again i went to a really late area early so i don't know. When i finally decided to fight an actual main boss like Margit i was 80 hours in. When i got to new areas i was excited of what else i was gonna run into in the game, only to find that it was pretty much the same. I was doing the samething, fighting the same enemies going into the same boring tombs.
The game shines when your off the open world like when you go to the Capital City in Leyndell or when you go to the Raya Lucaria Academy or the Volcano Manor or Miquella's Haligtree. These places look great there designed really awesome. Its just there isn't many of these carefully crafted and designed areas in this game. All the areas come from tombs mostly and the open world aint memorable theres nothing interesting about it.
I enjoyed the side quest in the game meeting all these NPC's but man is it a pain to completing them, you just never know where to go. I had to look these up cause i didn't want to miss them. One pissed me off though which was the millicent one. This was the quest that most interest me and i screwed it up in the end because i didn't fight an usurped tree in that river. You had to beat it than leave and comeback to do the last part of the quest and i had no idea i had to beat that thing. The quest are always vague but it gives you something to do and there are a lot of them.
I also really wanted to kill every boss in this game but once i got to Malenia i was pretty much done, i've seen all this game has to offer and i just wanted to finish it. I missed two bosses though this other dragon one that had projectiles, you fight him in the final area, the Farun Azula area Than there was another boss that is basically Astel... The same shit in Ranni's quest.
The final areas of the game sucked man. The Mountaintop of the giants and Farum Azula. They just had nothing different besides a main boss and some hidden bosses
I do not think this game is better than fromsoft others games, definately not bloodborne or Dark Souls and Definitely not Sekiro. The worlds not memorable the bosses aren't great besides Malenia, Rykard, Radahn and i guess Mohgyn was fine. The worlds not well designed and not well made and feels lazy. I don't see how people can call this game a masterpiece, its just ridiculous.
There are 3 endings in the game and there not that impactful but fromsoft endings never are anyway. When i beat this game i did not want to play it again. Usually when i beat there games i want to play it again right away like Bloodborne and Sekiro, but this game i was done.
Final score for Elden Ring is a 6 out of 10.