Q.U.B.E. 2 (2018)

Toxic Games

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.51 from 112 ratings

1466 members have it in their collection · 18 playing now · 922 backlogged · 49 wish listed

How long? Main story 6h · 100% 9h (from 9 logged playthroughs)

Q.U.B.E. 2 is the sequel to the hit first-person puzzle game Q.U.B.E. You are Amelia Cross, a stranded archaeologist who has awoken among the ruins of an ancient alien landscape. With the distant help of another survivor you must manipulate the structure of this mysterious world and find a way back home.
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Details

Developers
Toxic Games
Publishers
Toxic Games
Genres
Adventure, Indie, Platform, Puzzle
Themes
Action, Mystery, Science fiction
Series
Q.U.B.E.
Steam
View on Steam

Release dates

  • Mar 13, 2018 (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Feb 21, 2019 (Worldwide) Nintendo Switch

Also available on

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Rating distribution

5 stars
11
4 stars
47
3 stars
44
2 stars
8
1 star
2
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Community All Reviews Statuses

Jevnation

Review Jevnation 4/5 · Feb 4, 2020

Now you're thinking with blocks and some more...!

The puzzle platformer in first person mode makes its comeback and it shows that the overhaul is there. The player is set out in another cubic complex but with more planetary environment to set the stage. The story focuses on a female scientist who found herself in an alien establishment and is set on finding answers behind the supposed threat. …

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The puzzle platformer in first person mode makes its comeback and it shows that the overhaul is there. The player is set out in another cubic complex but with more planetary environment to set the stage. The story focuses on a female scientist who found herself in an alien establishment and is set on finding answers behind the supposed threat. It is a bit more emphasized compared to the first game and is quite all right, though somewhat clichéd in the human-alien relationship topic.

The puzzles are laid out with a smooth learning curve for the player and are intuitively designed with several new additions to spice it up, although none too challenging to the point of leave an average puzzle fan like me stumped. I dig that the graphics got its slick improvement, with the design and realistic lighting on the high-end side.

I am sure that Q.U.B.E 2 will satisfy a good amount of puzzle fans who want something Portal-like with some story intrigue to motivate your progress, if the puzzles aren't satisfying by its challenge level.

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V1CGaming

Review V1CGaming 3/5 · Jan 18, 2020

Portal-esque.

It's fun and relaxing. The visuals are an improvement compared to the first game. The story keeps you interested and moving forward, but isn't that compelling. Even though the puzzles were fun to do, they lacked any real challenge. Most of the puzzles were easy and those that were supposed to be "harder" just contained more steps to solving the …

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It's fun and relaxing. The visuals are an improvement compared to the first game. The story keeps you interested and moving forward, but isn't that compelling. Even though the puzzles were fun to do, they lacked any real challenge. Most of the puzzles were easy and those that were supposed to be "harder" just contained more steps to solving the puzzle. Still, a nice game.

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type_lambda

Review type_lambda 4/5 · Feb 15, 2019

Blocky Entertainment

Q.U.B.E. 2 is a first person puzzle game which draws comparisons with the more renowned portal series. And while there's undeniable similarities, the game stands on its own with interesting mechanics and an intriguing, though somewhat confusing, story. The basic puzzle mechanics are quite similar to what was presented in its predecessor; a game which, in turn, is worth playing …

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Q.U.B.E. 2 is a first person puzzle game which draws comparisons with the more renowned portal series. And while there's undeniable similarities, the game stands on its own with interesting mechanics and an intriguing, though somewhat confusing, story. The basic puzzle mechanics are quite similar to what was presented in its predecessor; a game which, in turn, is worth playing but that is not mandatory to get a good experience out of this sequel. Definitely recommended, however, in order to better decipher the already quite obscure story line.

On this chapter, the visuals were given a substantial improvement, with better graphic, lightning and variety in the design of the levels. The game play mechanics got a revision too with new interesting, but not revolutionary, additions built on top of what players already experienced. You still create platforms and cubes, use magnets and spheres; but, on top of it, now there are switches, moving platforms, and flame throwers. Thus, effort in the creation of something new is certainly visible, just don't expect a huge leap in depth of complexity.

The puzzles can be considered average in difficulty with nothing extraordinarily mind bending or particularly hard. The structure they follow is pretty linear with each puzzle being a self contained experience. The way they tie into the story line is also quite straightforward as you solve them to power up generators.

Overall a short and enjoyable experience both for those who liked the prequel and, in general, for puzzle lovers.

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