While compiling a list of gripes about Ghost Song, I began to realize just how much it sounded like I hated the game. I have issues with the controls, the pacing, the boss fights, no widescreen support, an awful ending, etc. It has a lot that could be improved and even after 8+ years in the oven it feels …
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While compiling a list of gripes about Ghost Song, I began to realize just how much it sounded like I hated the game. I have issues with the controls, the pacing, the boss fights, no widescreen support, an awful ending, etc. It has a lot that could be improved and even after 8+ years in the oven it feels a bit unpolished and incomplete. So why did I still love it? Why, after completing the story, do I feel the urge to pop back in and explore? Because it succeeded in the most important aspects - namely world building, characters, graphics, music and just the overall atmosphere and aesthetics.
Ghost Song, like many games these days, takes its inspirations from Metroid and Dark Souls. It was difficult not to spend many moments comparing it to Hollow Knight as the most similar game in terms of genre. You spend most of your time exploring and backtracking through a two-dimensional world, unlocking new items and abilities that expand your options in both combat and traversal.
Early into the game, you are given a main quest that forces you to explore the deepest corners of the map and Ghost Song does a great job of making these trips feel like expeditions. Many of the first times you encounter a new enemy you will yelp and run away. Other times you will find a peaceful oasis within the depths and stare in awe as you gather yourself. Much like Hollow Knight and Dark Souls, Ghost Song does a great job of making you feel both curious about where you haven't been and scared at the unknown at the same time. Every time you set off to reveal more of the map, it is intense.
Ghost Song also does a great job of feeding you bits about the world and characters. Most of this is simply in the form of voiceover or text from NPCs you speak with but a lot is done through that simple medium. The writing is effective and gives the inhabitants of most of the world a lot of personality. At times it can be a little bit too obscure (à la Dark Souls) but in most cases succeeds in making you care about the people you meet and curious to know more about your situation. It's just a shame that the game couldn't stick the landing as the final dungeon and ending sequence are immensely unsatisfying and don't live up to the rest of the game in this respect.
The important thing to understand is that Ghost Song is very far from perfect. If you love this style of game and value an awesome aesthetic, somber tone, beautiful graphics and haunting music, you will likely enjoy the ~10 hours it takes to run through. If you think you will get frustrated at something a bit clunky and incomplete, maybe give it a pass.
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