Review lance20000 4/5 · Sep 24, 2024
I Hate That I Keep Playing Star Wars Video Games: Star Wars Is at Its Best in Video Games
I want to be done with Star Wars. I have tried to quit it many times, but it is an inescapable franchise. I hate its fan service, and I hate what it has become under Disney. I hate the Force, Darth Vader, the Empire, Stormtroopers, Jedi— all of it. But, damn, they sure are fun to play with.
I won't …
I want to be done with Star Wars. I have tried to quit it many times, but it is an inescapable franchise. I hate its fan service, and I hate what it has become under Disney. I hate the Force, Darth Vader, the Empire, Stormtroopers, Jedi— all of it. But, damn, they sure are fun to play with.
I won't get into why I got back into Star Wars (cough cough girlfriend cough), but despite the glut of movies and miniseries, I have remained a fan of Star Wars video games. I think all Star Wars fans want to live in that world, and video games are the closest we can get to that. Tired concepts like the Force, Rebels vs. Imperials, Light vs. Dark, lightsabres, and blasters can all feel fresh in a well-made game. To be fair, they can also feel fresh in a well-made film or miniseries, but it’s just harder.
I'm a fan of good souls-likes and a begrudging fan of Star Wars, so I was interested in Jedi: Fallen Order.
Story: Jedi: Fallen Order's story is the usual slop—arguably the worst indulgences of the franchise—because it cannot move past the Skywalker saga. It is set between Episodes 3 and 4, like many, many, maaany other stories in Star Wars. The story revolves around a MacGuffin the ragtag team of misfits has to track down while the Empire is also on the hunt, leading to revelations about each of the characters along the way. Boy, that sounds generic when I type it out. That’s because it is.
What elevates Jedi: Fallen Order is the acting and character interactions, which give us a real sense of who these characters are and allow us to enjoy spending time with them. Plus, BD-1 is cute.
Gameplay: It’s a Metroidvania, souls-like, Sekiro-like action-adventure game with skill trees, scanning, backtracking, bonfires, estus flasks, counters, blocks, breaks, and various Force powers, along with light platforming and puzzle solving.
Personally, I like all those things, and Fallen Order does a good job with its level design—minus the fact that you can't fast travel—which keeps you engaged and exploring to find all those treasures and lore bits.
Combat is easy—super easy. I was playing on hard mode and only occasionally found it difficult. But it was fun mowing down enemies, occasionally sparring with tougher foes, and duelling with the Second Sister.
Sound: It's a Star Wars game, so sound is about 90% of the experience. The score does a good job of imitating John Williams. It’s very appropriate, but I can't recall anything from it off the top of my head. The sound effects are amazing; I can't tell you how many times I just turned the lightsabre off and on to hear it go beeyoom and see the animation.
Technical: It's your modern, motion-captured actors with ray tracing and AAA visuals that look nice. The designs of the characters look appropriately Star Wars; sometimes environments are breathtaking for their beauty or scale. Fallen Order ran fine for me in 2024 (my NVIDIA 3040 handled it with ease in 1440).
There are some technical glitches, like models snapping to each other or not appearing, but that’s infrequent. The running animation would occasionally look very odd going downhill, where Cal would become super bowlegged, and it always made me laugh.
Other: I was really on board for most of Jedi: Fallen Order. It's a solid 8/10 experience that didn't rub me the wrong way... until the end
Jedi: Fallen Order is solid, and if you are a fan of Star Wars, you will enjoy it because it’s accessible to all levels. If you like souls-likes, it's one of the best in the subgenre because it avoids the trappings of being unfavorably compared to the best of the genre while still being its own thing.

